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- Exhumed: Remove zbob
from draw code, it's not used at all.
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@ -36,8 +36,6 @@ BEGIN_PS_NS
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bool bSubTitles = true;
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int zbob;
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int16_t dVertPan[kMaxPlayers];
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DVector3 nCamera;
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bool bTouchFloor;
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@ -190,8 +188,6 @@ void DrawView(double smoothRatio, bool sceneonly)
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DAngle nAngle, rotscrnang;
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fixedhoriz pan = {};
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zbob = bsin(2 * bobangle, -3);
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DoInterpolations(smoothRatio * (1. / MaxSmoothRatio));
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auto pPlayerActor = PlayerList[nLocalPlayer].pActor;
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