mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-13 20:42:11 +00:00
- clear_yvel
This commit is contained in:
parent
f8ba5bb660
commit
b0e67ab88d
24 changed files with 120 additions and 89 deletions
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@ -178,6 +178,37 @@ public:
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spr.xint = int(spr.xint * v);
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}
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// Only used this way by Exhumed.
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int int_yvel() const
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{
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return spr.yint;
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}
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double float_yvel() const
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{
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return spr.yint * inttoworld;
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}
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void clear_yvel()
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{
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spr.yint = 0;
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}
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void set_int_yvel(int v)
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{
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spr.yint = v;
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}
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void add_int_yvel(int v)
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{
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spr.yint += v;
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}
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void mul_int_yvel(double v)
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{
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spr.yint = int(spr.yint * v);
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}
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// Same as above but with inverted y and z axes to match the renderer's coordinate system.
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double interpolatedx(double const smoothratio, int const scale = 16)
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@ -87,7 +87,7 @@ DExhumedActor* BuildAnim(DExhumedActor* pActor, int val, int val2, const DVector
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->backuppos();
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@ -69,7 +69,7 @@ void BuildAnubis(DExhumedActor* ap, const DVector3& pos, sectortype* pSector, in
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ap->spr.xrepeat = 40;
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ap->spr.yrepeat = 40;
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ap->clear_xvel();
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ap->spr.yvel = 0;
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ap->clear_yvel();
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ap->clear_zvel();
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ap->spr.hitag = 0;
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ap->spr.lotag = runlist_HeadRun() + 1;
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@ -215,7 +215,7 @@ void AIAnubis::Tick(RunListEvent* ev)
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pTarget->spr.pos.plusZ(-GetActorHeightF(pTarget)), pTarget->sector()))
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{
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ap->clear_xvel();
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ap->spr.yvel = 0;
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ap->clear_yvel();
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ap->spr.angle = VecToAngle(pTarget->spr.pos - ap->spr.pos);
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ap->nAction = 3;
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@ -277,7 +277,7 @@ void AIAnubis::Tick(RunListEvent* ev)
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case 5:
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{
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ap->clear_xvel();
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ap->spr.yvel = 0;
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ap->clear_yvel();
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if (bVal)
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{
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@ -308,7 +308,7 @@ void AIAnubis::Tick(RunListEvent* ev)
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ap->nFrame = 0;
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ap->clear_xvel();
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ap->spr.yvel = 0;
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ap->clear_yvel();
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}
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return;
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}
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@ -334,7 +334,7 @@ void AIAnubis::Tick(RunListEvent* ev)
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ap->pTarget = nullptr;
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ap->clear_xvel();
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ap->spr.yvel = 0;
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ap->clear_yvel();
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}
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}
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}
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@ -414,7 +414,7 @@ void AIAnubis::Damage(RunListEvent* ev)
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{
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// he ded.
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ap->clear_xvel();
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ap->spr.yvel = 0;
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ap->clear_yvel();
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ap->clear_zvel();
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ap->spr.pos.Z = ap->sector()->floorz;
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ap->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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@ -54,7 +54,7 @@ DExhumedActor* BuildBubble(const DVector3& pos, sectortype* pSector)
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pActor->spr.picnum = 1;
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pActor->set_int_ang(inita);
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->set_int_zvel(-1200);
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pActor->spr.hitag = -1;
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pActor->spr.extra = -1;
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@ -619,7 +619,7 @@ DExhumedActor* BuildBullet(DExhumedActor* pActor, int nType, int nZOffset, int n
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pBulletActor->spr.yoffset = 0;
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pBulletActor->set_int_ang(nAngle);
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pBulletActor->clear_xvel();
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pBulletActor->spr.yvel = 0;
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pBulletActor->clear_yvel();
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pBulletActor->clear_zvel();
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pBulletActor->spr.lotag = runlist_HeadRun() + 1;
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pBulletActor->spr.extra = -1;
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@ -123,7 +123,7 @@ void AIFishLimb::Tick(RunListEvent* ev)
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if (coll.type != kHitNone)
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{
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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}
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@ -161,7 +161,7 @@ void BuildFish(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqFish, FishSeq[0].a, 0);
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->set_int_ang(nAngle);
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pActor->spr.lotag = runlist_HeadRun() + 1;
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@ -379,7 +379,7 @@ void AIFish::Tick(RunListEvent* ev)
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else
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{
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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pActor->set_int_zvel(int((pTargetActor->spr.pos.Z - pActor->spr.pos.Z) * zworldtoint / 8));
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@ -115,7 +115,7 @@ void BuildGrenade(int nPlayer)
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pActor->spr.angle = pPlayerActor->spr.angle;
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pActor->spr.intowner = nPlayer;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.hitag = 0;
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pActor->spr.lotag = runlist_HeadRun() + 1;
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@ -422,7 +422,7 @@ void DoRegenerates()
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pActor->spr.yint = 0;
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pActor->spr.xint = 0;
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_xvel();
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pActor->clear_zvel();
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@ -78,7 +78,7 @@ void AILavaDudeLimb::Tick(RunListEvent* ev)
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if (coll.type || pActor->spr.shade > 100)
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{
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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runlist_DoSubRunRec(pActor->spr.intowner);
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@ -123,7 +123,7 @@ void BuildLava(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->set_int_ang(nAngle);
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pActor->spr.hitag = 0;
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@ -66,7 +66,7 @@ void BuildLion(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.yoffset = 0;
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pActor->set_int_ang(nAngle);
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.lotag = runlist_HeadRun() + 1;
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pActor->spr.hitag = 0;
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@ -120,7 +120,7 @@ void AILion::Damage(RunListEvent* ev)
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{
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// R.I.P.
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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@ -161,7 +161,7 @@ void AILion::Damage(RunListEvent* ev)
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{
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pActor->nAction = 4;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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else if (RandomSize(1))
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{
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@ -174,7 +174,7 @@ void AILion::Damage(RunListEvent* ev)
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{
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pActor->nAction = 8;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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}
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@ -258,7 +258,7 @@ void AILion::Tick(RunListEvent* ev)
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else
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{
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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pActor->nCount = 100;
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@ -305,7 +305,7 @@ void AILion::Tick(RunListEvent* ev)
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pActor->nAction = 9;
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pActor->spr.cstat &= ~CSTAT_SPRITE_INVISIBLE;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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else
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{
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@ -529,7 +529,7 @@ void AILion::Tick(RunListEvent* ev)
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pActor->nCount = 100;
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pActor->pTarget = nullptr;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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}
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}
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@ -1360,7 +1360,7 @@ void AICreatureChunk::Tick(RunListEvent* ev)
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pSector = pActor->sector();
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.pos.Z = pSector->floorz;
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}
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@ -54,7 +54,7 @@ void BuildMummy(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.shade = -12;
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pActor->spr.clipdist = 32;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.xrepeat = 42;
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pActor->spr.yrepeat = 42;
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@ -148,7 +148,7 @@ void AIMummy::Tick(RunListEvent* ev)
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pActor->nAction = 0;
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pActor->nFrame = 0;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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}
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@ -208,7 +208,7 @@ void AIMummy::Tick(RunListEvent* ev)
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pActor->nFrame = 0;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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return;
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}
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}
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@ -243,14 +243,14 @@ void AIMummy::Tick(RunListEvent* ev)
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{
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pActor->spr.yvel -= 1024;
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if (pActor->spr.yvel < 0) {
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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}
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else if (pActor->spr.yvel < 0)
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{
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pActor->spr.yvel += 1024;
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if (pActor->spr.yvel > 0) {
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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}
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}
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@ -276,7 +276,7 @@ void AIMummy::Tick(RunListEvent* ev)
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pActor->nFrame = 0;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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}
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return;
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@ -380,7 +380,7 @@ void AIMummy::Tick(RunListEvent* ev)
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if (bVal)
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{
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->nAction = 0;
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@ -441,7 +441,7 @@ void AIMummy::Damage(RunListEvent* ev)
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pActor->nAction = 4;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.pos.Z = pActor->sector()->floorz;
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}
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@ -453,7 +453,7 @@ void AIMummy::Damage(RunListEvent* ev)
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pActor->nFrame = 0;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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}
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}
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@ -1203,7 +1203,7 @@ int BuildTrap(DExhumedActor* pActor, int edx, int ebx, int ecx)
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pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.extra = -1;
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@ -1447,7 +1447,7 @@ void AISpark::Tick(RunListEvent* ev)
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}
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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if (pActor->spr.picnum > kTile3000) {
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@ -1584,7 +1584,7 @@ DExhumedActor* BuildEnergyBlock(sectortype* pSector)
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pActor->spr.xrepeat = nRepeat;
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pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.extra = -1;
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pActor->spr.lotag = runlist_HeadRun() + 1;
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@ -1785,7 +1785,7 @@ DExhumedActor* BuildObject(DExhumedActor* pActor, int nOjectType, int nHitag)
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// 0x7FFD to ensure set as blocking ('B' and 'H') sprite and also disable translucency and set not invisible
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pActor->spr.cstat = (pActor->spr.cstat | CSTAT_SPRITE_BLOCK_ALL) & ~(CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_INVISIBLE);
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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pActor->spr.extra = -1;
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pActor->spr.lotag = runlist_HeadRun() + 1;
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@ -1902,7 +1902,7 @@ void AIObject::Tick(RunListEvent* ev)
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if (nMov.type == kHitSprite)
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{
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_xvel();
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}
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}
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@ -2032,7 +2032,7 @@ void AIObject::RadialDamage(RunListEvent* ev)
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if (pActor->spr.statnum == kStatExplodeTarget)
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{
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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}
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else if (pActor->spr.statnum != kStatAnubisDrum)
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@ -301,7 +301,7 @@ void RestartPlayer(int nPlayer)
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int nHeight = GetActorHeight(pActor);
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pActor->clear_xvel();
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_zvel();
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nStandHeight = nHeight;
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@ -545,7 +545,7 @@ void SetPlayerMummified(int nPlayer, int bIsMummified)
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{
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DExhumedActor* pActor = PlayerList[nPlayer].pActor;
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pActor->spr.yvel = 0;
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pActor->clear_yvel();
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pActor->clear_xvel();
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PlayerList[nPlayer].bIsMummified = bIsMummified;
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@ -924,7 +924,7 @@ void AIPlayer::Tick(RunListEvent* ev)
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lPlayerYVel = 0;
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pPlayerActor->clear_xvel();
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pPlayerActor->spr.yvel = 0;
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pPlayerActor->clear_yvel();
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pPlayerActor->clear_zvel();
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if (nFreeze < 1)
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@ -977,7 +977,7 @@ void AIPlayer::Tick(RunListEvent* ev)
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if (PlayerList[nPlayer].nHealth <= 0)
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{
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pPlayerActor->clear_xvel();
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pPlayerActor->spr.yvel = 0;
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pPlayerActor->clear_yvel();
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StopActorSound(pPlayerActor);
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PlayFXAtXYZ(StaticSound[kSoundJonFDie], pPlayerActor->spr.pos, CHANF_NONE, 1); // CHECKME
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@ -454,7 +454,7 @@ void BuildQueenEgg(int nQueen, int nVal)
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pActor2->spr.xrepeat = 60;
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pActor2->spr.yrepeat = 60;
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pActor2->clear_xvel();
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pActor2->spr.yvel = 0;
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||||
pActor2->clear_yvel();
|
||||
pActor2->set_int_zvel(-2000);
|
||||
pActor2->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
}
|
||||
|
@ -817,7 +817,7 @@ void AIQueenHead::Tick(RunListEvent* ev)
|
|||
else
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
|
||||
if (pActor->float_zvel() == 0)
|
||||
{
|
||||
|
@ -1099,7 +1099,7 @@ void BuildQueen(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
|
|||
pActor->spr.picnum = 1;
|
||||
pActor->set_int_ang(nAngle);
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.lotag = runlist_HeadRun() + 1;
|
||||
pActor->spr.extra = -1;
|
||||
|
@ -1223,7 +1223,7 @@ void AIQueen::Tick(RunListEvent* ev)
|
|||
{
|
||||
QueenList[nQueen].nFrame = 0;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
QueenList[nQueen].nAction = si + 4;
|
||||
QueenList[nQueen].nIndex = RandomSize(6) + 30;
|
||||
break;
|
||||
|
@ -1291,7 +1291,7 @@ void AIQueen::Tick(RunListEvent* ev)
|
|||
QueenList[nQueen].pTarget = nullptr;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1420,7 +1420,7 @@ void AIQueen::Damage(RunListEvent* ev)
|
|||
if (QueenList[nQueen].nHealth <= 0)
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
|
||||
QueenList[nQueen].nAction2++;
|
||||
|
|
|
@ -91,7 +91,7 @@ void BuildRa(int nPlayer)
|
|||
|
||||
pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.extra = -1;
|
||||
pActor->spr.lotag = runlist_HeadRun() + 1;
|
||||
|
|
|
@ -98,7 +98,7 @@ void BuildRat(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, i
|
|||
pActor->spr.xrepeat = 50;
|
||||
pActor->spr.yrepeat = 50;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.lotag = runlist_HeadRun() + 1;
|
||||
pActor->spr.hitag = 0;
|
||||
|
@ -172,7 +172,7 @@ void AIRat::Damage(RunListEvent* ev)
|
|||
{
|
||||
pActor->spr.cstat = 0;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->nAction = 3;
|
||||
pActor->nFrame = 0;
|
||||
}
|
||||
|
@ -235,7 +235,7 @@ void AIRat::Tick(RunListEvent* ev)
|
|||
pActor->pTarget = nullptr;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -273,7 +273,7 @@ void AIRat::Tick(RunListEvent* ev)
|
|||
pActor->pTarget = nullptr;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
}
|
||||
|
||||
MoveCreature(pActor);
|
||||
|
@ -300,7 +300,7 @@ void AIRat::Tick(RunListEvent* ev)
|
|||
pActor->nPhase = RandomSize(3);
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
return;
|
||||
}
|
||||
case 2:
|
||||
|
@ -320,7 +320,7 @@ void AIRat::Tick(RunListEvent* ev)
|
|||
if (pActor->float_xvel() != 0 || pActor->spr.yvel)
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ void BuildRex(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, i
|
|||
pActor->spr.yoffset = 0;
|
||||
pActor->set_int_ang(nAngle);
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.lotag = runlist_HeadRun() + 1;
|
||||
pActor->spr.extra = -1;
|
||||
|
@ -123,7 +123,7 @@ void AIRex::Damage(RunListEvent* ev)
|
|||
if (pActor->nHealth <= 0)
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
||||
|
@ -247,7 +247,7 @@ void AIRex::Tick(RunListEvent* ev)
|
|||
pActor->nAction = 5;
|
||||
pActor->nFrame = 0;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -438,7 +438,7 @@ void AIRex::Tick(RunListEvent* ev)
|
|||
pActor->nCount = 0;
|
||||
pActor->pTarget = nullptr;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
|
|
@ -60,7 +60,7 @@ void BuildRoach(int nType, DExhumedActor* pActor, const DVector3& pos, sectortyp
|
|||
pActor->spr.xrepeat = 40;
|
||||
pActor->spr.yrepeat = 40;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.hitag = 0;
|
||||
pActor->spr.lotag = runlist_HeadRun() + 1;
|
||||
|
@ -131,7 +131,7 @@ void AIRoach::Damage(RunListEvent* ev)
|
|||
if (pActor->nHealth <= 0)
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
||||
|
@ -272,7 +272,7 @@ void AIRoach::Tick(RunListEvent* ev)
|
|||
pActor->nAction = 3;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->spr.angle = VecToAngle(pTarget->spr.pos - pActor->spr.pos);
|
||||
|
||||
pActor->nFrame = 0;
|
||||
|
@ -301,7 +301,7 @@ void AIRoach::Tick(RunListEvent* ev)
|
|||
pActor->nAction = 3;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->spr.angle = VecToAngle(pTarget->spr.pos - pActor->spr.pos);
|
||||
|
||||
pActor->nFrame = 0;
|
||||
|
@ -315,7 +315,7 @@ void AIRoach::Tick(RunListEvent* ev)
|
|||
pActor->nCount = 100;
|
||||
pActor->pTarget = nullptr;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
|
@ -63,7 +63,7 @@ void BuildScorp(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
|
|||
pActor->spr.yoffset = 0;
|
||||
pActor->set_int_ang(nAngle);
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.lotag = runlist_HeadRun() + 1;
|
||||
pActor->spr.extra = -1;
|
||||
|
@ -128,7 +128,7 @@ void AIScorp::Damage(RunListEvent* ev)
|
|||
pActor->nCount = 10;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
||||
|
@ -427,7 +427,7 @@ void AIScorp::Effect(RunListEvent* ev, DExhumedActor* pTarget, int mode)
|
|||
pTarget->spr.pos.plusZ(-GetActorHeightF(pTarget)), pTarget->sector()))
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->spr.angle = VecToAngle(pTarget->spr.pos - pActor->spr.pos);
|
||||
|
||||
pActor->nIndex = RandomSize(2) + RandomSize(3);
|
||||
|
@ -456,7 +456,7 @@ void AIScorp::Effect(RunListEvent* ev, DExhumedActor* pTarget, int mode)
|
|||
pActor->pTarget = nullptr;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ void BuildSet(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, i
|
|||
pActor->spr.shade = -12;
|
||||
pActor->spr.clipdist = 110;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.xrepeat = 87;
|
||||
pActor->spr.yrepeat = 96;
|
||||
|
@ -106,7 +106,7 @@ void BuildSoul(DExhumedActor* pSet)
|
|||
pActor->spr.picnum = seq_GetSeqPicnum(kSeqSet, 75, 0);
|
||||
pActor->set_int_ang(RandomSize(11));
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->set_int_zvel((-256) - RandomSize(10));
|
||||
pActor->spr.pos = DVector3(pSet->spr.pos.XY(), RandomSize(8) + 32 + pActor->sector()->ceilingz - GetActorHeightF(pActor));
|
||||
|
||||
|
@ -186,7 +186,7 @@ void AISet::Damage(RunListEvent* ev)
|
|||
if (pActor->nHealth <= 0)
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
||||
|
@ -327,7 +327,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
pActor->nFrame = 0;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
|
||||
pActor->pTarget = FindPlayer(pActor, 1000);
|
||||
}
|
||||
|
@ -358,7 +358,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
pActor->nAction = 7;
|
||||
pActor->nFrame = 0;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
return;
|
||||
}
|
||||
case 1:
|
||||
|
@ -369,7 +369,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
pActor->nFrame = 0;
|
||||
pActor->nRun = 5;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
return;
|
||||
}
|
||||
default:
|
||||
|
@ -412,7 +412,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
pActor->nAction = 7;
|
||||
pActor->nFrame = 0;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -441,7 +441,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
pActor->nAction = 7;
|
||||
pActor->nFrame = 0;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -552,7 +552,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
if (bVal)
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
|
||||
PlotCourseToSprite(pActor, pTarget);
|
||||
|
||||
|
@ -561,7 +561,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
pActor->nRun = 5;
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -609,7 +609,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
pActor->nCount = 100;
|
||||
pActor->pTarget = nullptr;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -216,7 +216,7 @@ void BuildSnake(int nPlayer, int zVal)
|
|||
pActor->spr.yoffset = 0;
|
||||
pActor->spr.angle = pPlayerActor->spr.angle;
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.hitag = 0;
|
||||
pActor->spr.extra = -1;
|
||||
|
|
|
@ -55,7 +55,7 @@ DExhumedActor* BuildSpider(DExhumedActor* spp, const DVector3& pos, sectortype*
|
|||
spp->spr.shade = -12;
|
||||
spp->spr.clipdist = 15;
|
||||
spp->clear_xvel();
|
||||
spp->spr.yvel = 0;
|
||||
spp->clear_yvel();
|
||||
spp->clear_zvel();
|
||||
spp->spr.xrepeat = 40;
|
||||
spp->spr.yrepeat = 40;
|
||||
|
@ -199,7 +199,7 @@ void AISpider::Tick(RunListEvent* ev)
|
|||
else
|
||||
{
|
||||
spp->clear_xvel();
|
||||
spp->spr.yvel = 0;
|
||||
spp->clear_yvel();
|
||||
}
|
||||
|
||||
if (spp->nAction == 1 && RandomBit())
|
||||
|
@ -257,7 +257,7 @@ void AISpider::Tick(RunListEvent* ev)
|
|||
{
|
||||
spp->nAction = 0;
|
||||
spp->clear_xvel();
|
||||
spp->spr.yvel = 0;
|
||||
spp->clear_yvel();
|
||||
}
|
||||
|
||||
spp->nFrame = 0;
|
||||
|
@ -272,7 +272,7 @@ void AISpider::Tick(RunListEvent* ev)
|
|||
spp->nFrame = 0;
|
||||
|
||||
spp->clear_xvel();
|
||||
spp->spr.yvel = 0;
|
||||
spp->clear_yvel();
|
||||
}
|
||||
|
||||
auto nMov = movesprite(spp, spp->int_xvel() << nVel, spp->spr.yvel << nVel, spp->int_zvel(), 1280, -1280, CLIPMASK0);
|
||||
|
|
|
@ -75,7 +75,7 @@ DExhumedActor* BuildWasp(DExhumedActor* pActor, const DVector3& pos, sectortype*
|
|||
pActor->spr.picnum = 1;
|
||||
pActor->set_int_ang(nAngle);
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->spr.hitag = 0;
|
||||
pActor->spr.lotag = runlist_HeadRun() + 1;
|
||||
|
@ -288,7 +288,7 @@ void AIWasp::Tick(RunListEvent* ev)
|
|||
if (nChaseVal.actor() == pTarget)
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
runlist_DamageEnemy(pTarget, pActor, pActor->nDamage);
|
||||
pActor->nAction = 2;
|
||||
pActor->nFrame = 0;
|
||||
|
@ -321,7 +321,7 @@ void AIWasp::Tick(RunListEvent* ev)
|
|||
//if (nMove.type != kHitNone) // The code messed up the return value so this check always was true.
|
||||
{
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->set_int_zvel(1024);
|
||||
pActor->nAction = 5;
|
||||
pActor->nFrame = 0;
|
||||
|
@ -344,7 +344,7 @@ void AIWasp::Tick(RunListEvent* ev)
|
|||
}
|
||||
|
||||
pActor->clear_xvel();
|
||||
pActor->spr.yvel = 0;
|
||||
pActor->clear_yvel();
|
||||
pActor->clear_zvel();
|
||||
pActor->nAction = 6;
|
||||
pActor->nFrame = 0;
|
||||
|
|
Loading…
Reference in a new issue