- Exhumed: nCameraa -> nCameraang.

This commit is contained in:
Mitchell Richters 2022-09-07 10:12:53 +10:00 committed by Christoph Oelckers
parent 312bc369ef
commit 48c2b5d89a

View file

@ -179,7 +179,7 @@ void DrawView(double interpfrac, bool sceneonly)
DExhumedActor* pEnemy = nullptr;
int nEnemyPal = -1;
sectortype* pSector = nullptr;
DAngle nCameraa, rotscrnang;
DAngle nCameraang, rotscrnang;
fixedhoriz nCamerapan = q16horiz(0);
DoInterpolations(interpfrac);
@ -195,7 +195,7 @@ void DrawView(double interpfrac, bool sceneonly)
nCamera = pActor->spr.pos;
pSector = pActor->sector();
nCameraa = pActor->spr.angle;
nCameraang = pActor->spr.angle;
rotscrnang = nullAngle;
SetGreenPal();
@ -223,13 +223,13 @@ void DrawView(double interpfrac, bool sceneonly)
if (!SyncInput())
{
nCamerapan = PlayerList[nLocalPlayer].horizon.sum();
nCameraa = PlayerList[nLocalPlayer].angle.sum();
nCameraang = PlayerList[nLocalPlayer].angle.sum();
rotscrnang = PlayerList[nLocalPlayer].angle.rotscrnang;
}
else
{
nCamerapan = PlayerList[nLocalPlayer].horizon.interpolatedsum(interpfrac * MaxSmoothRatio);
nCameraa = PlayerList[nLocalPlayer].angle.interpolatedsum(interpfrac);
nCameraang = PlayerList[nLocalPlayer].angle.interpolatedsum(interpfrac);
rotscrnang = PlayerList[nLocalPlayer].angle.interpolatedrotscrn(interpfrac);
}
@ -253,15 +253,15 @@ void DrawView(double interpfrac, bool sceneonly)
else
{
nCamera.Z = min(nCamera.Z + nQuake[nLocalPlayer] * zinttoworld, pPlayerActor->sector()->floorz);
nCameraa += DAngle::fromBam((nQuake[nLocalPlayer] % 4095) << 14);
nCameraang += DAngle::fromBam((nQuake[nLocalPlayer] % 4095) << 14);
if (bCamera)
{
nCamera.Z -= 10;
if (!calcChaseCamPos(nCamera, pPlayerActor, &pSector, nCameraa, nCamerapan, interpfrac * MaxSmoothRatio))
if (!calcChaseCamPos(nCamera, pPlayerActor, &pSector, nCameraang, nCamerapan, interpfrac * MaxSmoothRatio))
{
nCamera.Z += 10;
calcChaseCamPos(nCamera, pPlayerActor, &pSector, nCameraa, nCamerapan, interpfrac * MaxSmoothRatio);
calcChaseCamPos(nCamera, pPlayerActor, &pSector, nCameraang, nCamerapan, interpfrac * MaxSmoothRatio);
}
}
}
@ -304,7 +304,7 @@ void DrawView(double interpfrac, bool sceneonly)
if (!nFreeze && !sceneonly)
DrawWeapons(interpfrac * MaxSmoothRatio);
render_drawrooms(nullptr, nCamera, sectnum(pSector), nCameraa, nCamerapan, rotscrnang, interpfrac * MaxSmoothRatio);
render_drawrooms(nullptr, nCamera, sectnum(pSector), nCameraang, nCamerapan, rotscrnang, interpfrac * MaxSmoothRatio);
if (HavePLURemap())
{
@ -332,7 +332,7 @@ void DrawView(double interpfrac, bool sceneonly)
pPlayerActor->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
int ang2 = nCameraa.Buildang() - pPlayerActor->int_ang();
int ang2 = nCameraang.Buildang() - pPlayerActor->int_ang();
if (ang2 < 0)
ang2 = -ang2;