Mitchell Richters
6f242b901d
- Exhumed: Convert out anim system to new backend hashtable.
2023-04-21 21:11:53 +10:00
Mitchell Richters
f404708f51
- Exhumed: Initial conversion of seq_PlotSequence()
to new backend hashtable.
2023-04-21 21:11:52 +10:00
Mitchell Richters
4d1466217b
- Exhumed: Remove unused/unneeded union from DExhumedActor
.
2023-04-21 21:10:47 +10:00
Mitchell Richters
80125e11f3
- Exhumed: Separate out seq variables within DExhumedActor
.
2023-04-21 21:10:45 +10:00
Mitchell Richters
57ffb0e251
- Exhumed: Tidy up internals of seq_PlotSequence()
.
...
* Renames disassembly variables.
* Removes abusive reuse of arg variables.
2023-04-17 08:52:54 +10:00
Mitchell Richters
27c87b247c
- Exhumed: Rename actionSeq
members for clarity.
2023-04-17 08:52:54 +10:00
Mitchell Richters
310f615c8c
- Exhumed: Initial setup of new sequence loader.
...
* Untested in-game but looks good in the debugger.
2023-04-17 08:52:54 +10:00
Mitchell Richters
8a0d09ce8b
- Exhumed: Wrap all access to FrameSound[]
array and make static.
2023-04-17 08:52:54 +10:00
Mitchell Richters
86c559ff1c
- Exhumed: Wrap all access to ChunkFlag[]
array and make static.
2023-04-17 08:52:54 +10:00
Mitchell Richters
01148a8c29
- Exhumed: Wrap all access to ChunkPict[]
array and make static.
2023-04-17 08:52:54 +10:00
Mitchell Richters
78489dbc78
- Exhumed: Wrap all access to ChunkXpos[]
and ChunkYpos[]
arrays and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
924ac25df1
- Exhumed: Wrap all access to FrameSize[]
array and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
93fe699b78
- Exhumed: Wrap all access to FrameFlag[]
array and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
3e38d01e4b
- Exhumed: Wrap all access to FrameBase[]
array and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
fbddddcccc
- Exhumed: Mark unused array SeqFlag[]
as static and annotate it.
2023-04-17 08:52:53 +10:00
Mitchell Richters
e9c9f070eb
- Exhumed: Wrap all access to SeqStatic[]
array and make static.
2023-04-17 08:52:52 +10:00
Mitchell Richters
8df52e1265
- Exhumed: Wrap all access to SeqBase[]
array and make static.
2023-04-17 08:52:52 +10:00
Mitchell Richters
53b7235adf
- Exhumed: Wrap all access to SeqOffsets[]
array and make static.
2023-04-17 08:52:52 +10:00
Mitchell Richters
4cc3664287
- Exhumed: Minor tidy-up for seq_ReadSequence()
prior to start.
2023-04-17 08:52:52 +10:00
Mitchell Richters
316867581b
- Duke: Fix previous commit.
2023-04-17 08:52:26 +10:00
Christoph Oelckers
a3c08e5a9d
- Duke: fixed hitscan spread for enemies
...
In RR this was correct, but in Duke the spread was far too narrow, especially for the first boss.
2023-04-17 00:13:20 +02:00
Christoph Oelckers
86637cd20c
- fixed typo in NOHITSCANHIT flag export.
2023-04-16 23:38:54 +02:00
Christoph Oelckers
07102fbd39
- fixed missing CANNONBALLS texture alias.
2023-04-16 21:47:06 +02:00
Marisa Heit
1bf03e463a
Add more GOG registry search paths
...
Adds the following GOG registry paths to locate games from GOG:
- Duke Nukem 3D Atomic Edition (no longer sold on GOG)
- Blood: One Unit Whole Blood (no longer sold on GOG)
- Shadow Warrior Classic Complete (Free! on GOG)
There are also three I scraped from their store pages, but commented
out because I don't own them so can't verify if they need any additional
search paths or not:
- Redneck Rampage Collection
- NAM
- Shadow Warrior Classic Redux
2023-04-16 21:37:44 +02:00
Christoph Oelckers
608b4e8e0f
- initialize the new temporary actor properties to something useful.
2023-04-16 17:35:23 +02:00
Christoph Oelckers
5da28bf5ad
- added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke.
2023-04-16 17:35:22 +02:00
Christoph Oelckers
a3da3a4c43
- added a large bunch of script exports.
2023-04-16 17:35:15 +02:00
Christoph Oelckers
ba7a0aa83c
- added Vacation's and Route 66's new sounds.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
93d04a6852
- added World Tour and Nuclear Winter's new sound definitions.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
5f68291f69
- added skeleton definitions for all new Nuclear Winter items and their base tiles.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
27188c3ec3
- integrate the NAM/WW2GI overrides that were already defined.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
ea96c66a93
- made some annotations in concmd_shoot how to deal with RRRA's merged projectiles.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
712ed44e94
- use names instead of strings with FindActor.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
cb8137c32b
- consolidated shoot_d and shoot_r.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
ef412c20cc
- scriptified shootrpg.
...
Due to its ugly special cases this function is most likely not modding-safe.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
3d09be118a
- scriptified the freezeblast shooter.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
e97fc54179
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
9085157130
- scriptified shootwhip.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
afe7086189
- reimplemented WW2GI's hitscan related events in ZScript.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
3af08ecbac
- scriptified and consolidated the hitscan attacks.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1f5cd93564
- wall flag interface cleanup.
...
With wall textures now available the workarounds could be removed.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
041d5214a4
- two new flags for the hitscan attack.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
0643ab22c0
- scriptified the melee attack.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1d887755a5
- scriptified shootfireball.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
76b9314f63
- scriptified shootMortar.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
48f7690756
- scriptified tripbomb 'shooting'.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
93327ddfe1
- moved tripbomb code to weapons subdirectory.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
1462cb5e9d
- refactored some of WW2GI's gamewar stuff so that it is accessible to ZScript as well.
...
The features here are useful, the way they were handled not so much. What is there now can also be set from proper definition files instead of CON hacks.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
ac1d1a90e0
- transfer the nofloorfire flag to the flame actor.
...
When checked on the owner it can fall victim to garbage collection.
2023-04-16 16:53:33 +02:00
Christoph Oelckers
f2b13410a5
fixed offset in grower
2023-04-16 12:26:18 +02:00