- fixed missing CANNONBALLS texture alias.

This commit is contained in:
Christoph Oelckers 2023-04-16 21:47:06 +02:00
parent 1bf03e463a
commit 07102fbd39
2 changed files with 3 additions and 1 deletions

View file

@ -3269,7 +3269,8 @@ bool execute(DDukeActor *actor,int p,double xx)
s.g_ac = actor;
s.insptr = &ScriptCode[4 + (gs.actorinfo[actor->spr.picnum].scriptaddress)];
auto insptr = coninf? &ScriptCode[4 + coninf->scriptaddress] : nullptr;
if (insptr != s.insptr) Printf("%s: %p vs. %p\n", insptr, s.insptr);
if (insptr != s.insptr)
Printf("%s: %p vs. %p\n", actor->GetClass()->TypeName.GetChars(), insptr, s.insptr);
s.killit_flag = 0;
int done;

View file

@ -484,6 +484,7 @@ x(LEGJIB1, 1776)
x(APLAYERSWIMMING, 1795)
x(CANNON, 1810)
x(CANNONBALL, 1817)
x(CANNONBALLS, 1818)
x(OCTABRAIN, 1820)
x(OCTABRAINSTAYPUT, 1821)
x(OCTATOP, 1845)