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- Exhumed: Wrap all access to ChunkPict[]
array and make static.
This commit is contained in:
parent
78489dbc78
commit
01148a8c29
3 changed files with 23 additions and 12 deletions
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@ -62,7 +62,7 @@ static int16_t FrameFlag[kMaxSEQFrames];
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static int16_t ChunkYpos[kMaxSEQChunks];
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static int16_t ChunkXpos[kMaxSEQChunks];
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int16_t ChunkPict[kMaxSEQChunks];
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static int16_t ChunkPict[kMaxSEQChunks];
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int16_t ChunkFlag[kMaxSEQChunks];
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@ -245,6 +245,17 @@ int getSeqFrameChunkPosY(const int nChunk)
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//
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//---------------------------------------------------------------------------
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int getSeqFrameChunkPicnum(const int nChunk)
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{
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return ChunkPict[nChunk];
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int seq_ReadSequence(const char *seqName)
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{
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const int16_t StartFrameCount = frames;
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@ -395,7 +406,7 @@ int seq_ReadSequence(const char *seqName)
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int seq_GetFirstSeqPicnum(int nSeq)
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{
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return ChunkPict[getSeqFrameChunk(getSeqFrame(getSeqFromId(nSeq)))];;
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return getSeqFrameChunkPicnum(getSeqFrameChunk(getSeqFrame(getSeqFromId(nSeq))));
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}
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//---------------------------------------------------------------------------
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@ -480,7 +491,7 @@ void seq_DrawPilotLightSeq(double xOffset, double yOffset)
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if (nFrameSize < 0)
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return;
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int16_t nTile = ChunkPict[nFrameBase];
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int16_t nTile = getSeqFrameChunkPicnum(nFrameBase);
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double x = getSeqFrameChunkPosX(nFrameBase) + (160 + xOffset);
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double y = getSeqFrameChunkPosY(nFrameBase) + (100 + yOffset);
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@ -521,7 +532,7 @@ int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs,
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if (align) stat |= RS_ALIGN_R;
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int16_t nTile = ChunkPict[nFrameBase];
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int16_t nTile = getSeqFrameChunkPicnum(nFrameBase);
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if (frameFlag & 4)
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nShade = -100;
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@ -574,7 +585,7 @@ void seq_MoveSequence(DExhumedActor* actor, int16_t nSeq, int16_t nFrame)
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int seq_GetSeqPicnum2(int16_t nSeq, int16_t nFrame)
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{
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return ChunkPict[getSeqFrameChunk(getSeqFrame(nSeq, nFrame))];
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return getSeqFrameChunkPicnum(getSeqFrameChunk(getSeqFrame(nSeq, nFrame)));
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}
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//---------------------------------------------------------------------------
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@ -585,7 +596,7 @@ int seq_GetSeqPicnum2(int16_t nSeq, int16_t nFrame)
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int seq_GetSeqPicnum(int16_t nSeq, int16_t edx, int16_t ebx)
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{
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return ChunkPict[getSeqFrameChunk(getSeqFrame(getSeqFromId(nSeq, edx)))];
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return getSeqFrameChunkPicnum(getSeqFrameChunk(getSeqFrame(getSeqFromId(nSeq, edx))));
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}
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//---------------------------------------------------------------------------
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@ -637,9 +648,9 @@ int seq_PlotArrowSequence(int nSprite, int16_t nSeq, int nVal)
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}
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pTSprite->yoffset = -getSeqFrameChunkPosY(nFrameBase);
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pTSprite->picnum = ChunkPict[nFrameBase];
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pTSprite->picnum = getSeqFrameChunkPicnum(nFrameBase);
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return ChunkPict[nFrameBase];
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return getSeqFrameChunkPicnum(nFrameBase);
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}
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//---------------------------------------------------------------------------
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@ -677,7 +688,7 @@ int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx)
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shade -= 100;
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}
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int16_t nPict = ChunkPict[nBase];
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int16_t nPict = getSeqFrameChunkPicnum(nBase);
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if (ecx & 0x100)
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{
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@ -727,7 +738,7 @@ int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx)
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}
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tsp->yoffset = -getSeqFrameChunkPosY(nBase);
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tsp->picnum = ChunkPict[nBase];
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tsp->picnum = getSeqFrameChunkPicnum(nBase);
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nBase++;
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}
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@ -116,7 +116,6 @@ extern int16_t nFlameHeight;
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extern int16_t nPilotLightFrame;
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extern int16_t nPilotLightCount;
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extern int16_t ChunkPict[];
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extern int16_t ChunkFlag[];
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@ -141,6 +140,7 @@ int getSeqFrameFlags(const int nFrame);
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int getSeqFrameChunkCount(const int nFrame);
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int getSeqFrameChunkPosX(const int nChunk);
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int getSeqFrameChunkPosY(const int nChunk);
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int getSeqFrameChunkPicnum(const int nChunk);
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END_PS_NS
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@ -70,7 +70,7 @@ struct ChunkFrame
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{
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x = getSeqFrameChunkPosX(nFrameBase);
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y = getSeqFrameChunkPosY(nFrameBase);
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auto ttex = tileGetTexture(ChunkPict[nFrameBase]);
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auto ttex = tileGetTexture(getSeqFrameChunkPicnum(nFrameBase));
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if (ttex) tex = ttex->GetID();
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else tex.SetInvalid();
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flags = ChunkFlag[nFrameBase];
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