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- Exhumed: Wrap all access to ChunkFlag[]
array and make static.
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parent
01148a8c29
commit
86c559ff1c
3 changed files with 18 additions and 9 deletions
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@ -63,7 +63,7 @@ static int16_t FrameFlag[kMaxSEQFrames];
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static int16_t ChunkYpos[kMaxSEQChunks];
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static int16_t ChunkXpos[kMaxSEQChunks];
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static int16_t ChunkPict[kMaxSEQChunks];
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int16_t ChunkFlag[kMaxSEQChunks];
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static int16_t ChunkFlag[kMaxSEQChunks];
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const char *SeqNames[kMaxSEQFiles] =
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@ -256,6 +256,17 @@ int getSeqFrameChunkPicnum(const int nChunk)
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//
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//---------------------------------------------------------------------------
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int getSeqFrameChunkFlags(const int nChunk)
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{
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return ChunkFlag[nChunk];
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int seq_ReadSequence(const char *seqName)
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{
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const int16_t StartFrameCount = frames;
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@ -524,10 +535,10 @@ int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs,
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int y = getSeqFrameChunkPosY(nFrameBase) + 100;
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int stat = 0;
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if (ChunkFlag[nFrameBase] & 1)
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if (getSeqFrameChunkFlags(nFrameBase) & 1)
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stat |= RS_XFLIPHUD;
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if (ChunkFlag[nFrameBase] & 2)
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if (getSeqFrameChunkFlags(nFrameBase) & 2)
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stat |= RS_YFLIPHUD;
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if (align) stat |= RS_ALIGN_R;
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@ -637,7 +648,7 @@ int seq_PlotArrowSequence(int nSprite, int16_t nSeq, int nVal)
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pTSprite->shade = nShade;
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pTSprite->statnum = nFrameSize;
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if (ChunkFlag[nFrameBase] & 1)
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if (getSeqFrameChunkFlags(nFrameBase) & 1)
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{
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pTSprite->xoffset = (int8_t)getSeqFrameChunkPosX(nFrameBase);
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pTSprite->cstat |= CSTAT_SPRITE_XFLIP;
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@ -727,7 +738,7 @@ int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx)
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tsp->clipdist = pTSprite->clipdist;
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tsp->statnum = esi;
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if (ChunkFlag[nBase] & 1)
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if (getSeqFrameChunkFlags(nBase) & 1)
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{
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tsp->xoffset = (int8_t)getSeqFrameChunkPosX(nBase);
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tsp->cstat |= CSTAT_SPRITE_XFLIP; // x-flipped
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@ -116,9 +116,6 @@ extern int16_t nFlameHeight;
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extern int16_t nPilotLightFrame;
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extern int16_t nPilotLightCount;
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extern int16_t ChunkFlag[];
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void seq_LoadSequences();
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int seq_GetFrameSound(int val, int edx);
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void seq_MoveSequence(DExhumedActor* actor, int16_t nSeq, int16_t nFrame);
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@ -141,6 +138,7 @@ int getSeqFrameChunkCount(const int nFrame);
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int getSeqFrameChunkPosX(const int nChunk);
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int getSeqFrameChunkPosY(const int nChunk);
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int getSeqFrameChunkPicnum(const int nChunk);
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int getSeqFrameChunkFlags(const int nChunk);
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END_PS_NS
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@ -73,7 +73,7 @@ struct ChunkFrame
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auto ttex = tileGetTexture(getSeqFrameChunkPicnum(nFrameBase));
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if (ttex) tex = ttex->GetID();
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else tex.SetInvalid();
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flags = ChunkFlag[nFrameBase];
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flags = getSeqFrameChunkFlags(nFrameBase);
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}
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};
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