mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-20 18:42:26 +00:00
- Exhumed: Wrap all access to SeqStatic[]
array and make static.
This commit is contained in:
parent
8df52e1265
commit
e9c9f070eb
25 changed files with 53 additions and 42 deletions
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@ -223,7 +223,7 @@ void AIAnim::Tick(RunListEvent* ev)
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}
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pActor->nIndex++;
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if (pActor->nIndex >= SeqSize[nSeq])
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if (pActor->nIndex >= getSeqFrameCount(nSeq))
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{
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if (pActor->nAction & 0x10)
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{
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@ -133,7 +133,7 @@ void AIAnubis::Tick(RunListEvent* ev)
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ap->spr.picnum = seq_GetSeqPicnum2(nSeq, ap->nFrame);
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ap->nFrame++;
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if (ap->nFrame >= SeqSize[nSeq])
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if (ap->nFrame >= getSeqFrameCount(nSeq))
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{
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ap->nFrame = 0;
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bVal = true;
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@ -101,7 +101,7 @@ void AIBubble::Tick(RunListEvent* ev)
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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pActor->nFrame = 0;
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pActor->spr.pos.Z = pActor->vel.Z;
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@ -812,7 +812,7 @@ void AIBullet::Tick(RunListEvent* ev)
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}
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BulletList[nBullet].nFrame++;
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if (BulletList[nBullet].nFrame >= SeqSize[nSeq])
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if (BulletList[nBullet].nFrame >= getSeqFrameCount(nSeq))
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{
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if (!BulletList[nBullet].field_12)
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{
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@ -50,7 +50,7 @@ void BuildFishLimb(DExhumedActor* pActor, int anim)
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auto pChunkActor = insertActor(pActor->sector(), 99);
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pChunkActor->nCount = anim + 40;
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pChunkActor->nFrame = RandomSize(3) % SeqSize[getSeqFromId(kSeqFish, pChunkActor->nCount)];
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pChunkActor->nFrame = RandomSize(3) % getSeqFrameCount(getSeqFromId(kSeqFish, pChunkActor->nCount));
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pChunkActor->spr.pos = pActor->spr.pos;
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pChunkActor->spr.cstat = 0;
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@ -100,7 +100,7 @@ void AIFishLimb::Tick(RunListEvent* ev)
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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pActor->nFrame = 0;
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if (RandomBit()) {
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@ -369,7 +369,7 @@ void AIFish::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq]) {
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if (pActor->nFrame >= getSeqFrameCount(nSeq)) {
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pActor->nFrame = 0;
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}
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@ -296,11 +296,11 @@ void AIGrenade::Tick(RunListEvent* ev)
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if (ebp < 0)
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{
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pActor->nHealth += SeqSize[nSeq] << 8;
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pActor->nHealth += getSeqFrameCount(nSeq) << 8;
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}
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else
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{
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if (ebp >= SeqSize[nSeq])
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if (ebp >= getSeqFrameCount(nSeq))
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{
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if (pActor->nFrame)
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{
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@ -393,7 +393,7 @@ void MoveWeapons(int nPlayer)
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dword_96E22 = 0;
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}
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if (pPlayer->nSeqSize2 >= SeqSize[var_3C])
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if (pPlayer->nSeqSize2 >= getSeqFrameCount(var_3C))
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{
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if (pPlayer->nNextWeapon == -1)
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{
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@ -471,7 +471,7 @@ void MoveWeapons(int nPlayer)
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}
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else
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{
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pPlayer->nSeqSize2 = SeqSize[var_3C] - 1;
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pPlayer->nSeqSize2 = getSeqFrameCount(var_3C) - 1;
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continue;
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}
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}
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@ -568,7 +568,7 @@ void MoveWeapons(int nPlayer)
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SelectNewWeapon(nPlayer);
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pPlayer->nState = 5;
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pPlayer->nSeqSize2 = SeqSize[getSeqFromId(nSeq, WeaponInfo[kWeaponGrenade].b[0])] - 1; // CHECKME
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pPlayer->nSeqSize2 = getSeqFrameCount(getSeqFromId(nSeq, WeaponInfo[kWeaponGrenade].b[0])) - 1; // CHECKME
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goto loc_flag; // FIXME
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}
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}
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@ -640,7 +640,7 @@ void MoveWeapons(int nPlayer)
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pPlayer->nSeqSize2 = 0;
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continue;
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}
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} // end of if (pPlayer->field_34 >= SeqSize[var_3C])
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} // end of if (pPlayer->field_34 >= getSeqFrameCount(var_3C))
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loc_flag:
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@ -227,7 +227,7 @@ void AILavaDude::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, var_38);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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var_1C = 1;
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pActor->nFrame = 0;
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@ -205,7 +205,7 @@ void AILion::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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pActor->nFrame = 0;
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bVal = true;
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@ -151,7 +151,7 @@ void AIMummy::Tick(RunListEvent* ev)
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bool bVal = false;
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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pActor->nFrame = 0;
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@ -1893,7 +1893,7 @@ DExhumedActor* BuildObject(DExhumedActor* pActor, int nOjectType, int nHitag)
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if (!nOjectType) // if not Explosion Trigger (e.g. Exploding Fire Cauldron)
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{
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pActor->nFrame = RandomSize(4) % (SeqSize[pActor->nIndex] - 1);
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pActor->nFrame = RandomSize(4) % (getSeqFrameCount(pActor->nIndex) - 1);
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}
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auto pActor2 = insertActor(pActor->sector(), 0);
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@ -1963,7 +1963,7 @@ void AIObject::Tick(RunListEvent* ev)
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if (bx != -1)
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{
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[bx]) {
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if (pActor->nFrame >= getSeqFrameCount(bx)) {
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pActor->nFrame = 0;
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}
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@ -2205,7 +2205,7 @@ void DoDrips()
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nSeqOffset++;
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}
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seq_MoveSequence(pActor, nSeqOffset, RandomSize(2) % SeqSize[nSeqOffset]);
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seq_MoveSequence(pActor, nSeqOffset, RandomSize(2) % getSeqFrameCount(nSeqOffset));
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sDrip[i].nCount = RandomSize(8) + 90;
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}
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@ -1917,7 +1917,7 @@ static void doPlayerActionSequence(Player* const pPlayer)
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seq_MoveSequence(pPlayerActor, nSeq, pPlayer->nSeqSize);
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pPlayer->nSeqSize++;
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if (pPlayer->nSeqSize < SeqSize[nSeq])
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if (pPlayer->nSeqSize < getSeqFrameCount(nSeq))
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return;
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pPlayer->nSeqSize = 0;
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@ -1927,13 +1927,13 @@ static void doPlayerActionSequence(Player* const pPlayer)
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default:
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break;
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case 3:
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pPlayer->nSeqSize = SeqSize[nSeq] - 1;
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pPlayer->nSeqSize = getSeqFrameCount(nSeq) - 1;
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break;
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case 4:
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pPlayer->nAction = 0;
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break;
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case 16:
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pPlayer->nSeqSize = SeqSize[nSeq] - 1;
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pPlayer->nSeqSize = getSeqFrameCount(nSeq) - 1;
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if (pPlayerActor->spr.pos.Z < pPlayerActor->sector()->floorz)
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pPlayerActor->spr.pos.Z++;
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@ -551,7 +551,7 @@ void AIQueenEgg::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, pEgg->nFrame);
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pEgg->nFrame++;
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if (pEgg->nFrame >= SeqSize[nSeq])
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if (pEgg->nFrame >= getSeqFrameCount(nSeq))
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{
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pEgg->nFrame = 0;
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bVal = true;
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@ -805,7 +805,7 @@ void AIQueenHead::Tick(RunListEvent* ev)
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pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, QueenHead.nFrame);
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QueenHead.nFrame++;
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if (QueenHead.nFrame >= SeqSize[nSeq])
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if (QueenHead.nFrame >= getSeqFrameCount(nSeq))
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{
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QueenHead.nFrame = 0;
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var_14 = 1;
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@ -1246,7 +1246,7 @@ void AIQueen::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, QueenList[nQueen].nFrame);
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QueenList[nQueen].nFrame++;
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if (QueenList[nQueen].nFrame >= SeqSize[nSeq])
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if (QueenList[nQueen].nFrame >= getSeqFrameCount(nSeq))
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{
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QueenList[nQueen].nFrame = 0;
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bVal = true;
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@ -223,7 +223,7 @@ void AIRa::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, Ra[nPlayer].nFrame);
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Ra[nPlayer].nFrame++;
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if (Ra[nPlayer].nFrame >= SeqSize[nSeq])
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if (Ra[nPlayer].nFrame >= getSeqFrameCount(nSeq))
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{
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Ra[nPlayer].nFrame = 0;
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bVal = true;
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@ -250,7 +250,7 @@ void AIRat::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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bVal = true;
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pActor->nFrame = 0;
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@ -208,7 +208,7 @@ void AIRex::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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pActor->nFrame = 0;
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bVal = true;
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@ -217,7 +217,7 @@ void AIRoach::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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bVal = true;
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pActor->nFrame = 0;
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@ -213,7 +213,7 @@ void AIScorp::Tick(RunListEvent* ev)
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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pActor->nFrame = 0;
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bVal = true;
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@ -52,7 +52,7 @@ int16_t nShadowWidth = 1;
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int16_t nFlameHeight = 1;
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static int16_t SeqBase[kMaxSequences];
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int16_t SeqSize[kMaxSequences];
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static int16_t SeqSize[kMaxSequences];
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int16_t SeqFlag[kMaxSequences];
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int16_t FrameSound[kMaxSEQFrames];
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@ -179,6 +179,17 @@ int getSeqFrame(const int nSeq, const int nFrame)
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//
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//---------------------------------------------------------------------------
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int getSeqFrameCount(const int nSeq)
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{
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return SeqSize[nSeq];
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int seq_ReadSequence(const char *seqName)
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{
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const int16_t StartFrameCount = frames;
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@ -383,12 +394,12 @@ void seq_LoadSequences()
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nBackgroundPic = seq_GetFirstSeqPicnum(kSeqBackgrnd);
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nPilotLightBase = getSeqFrame(getSeqFromId(kSeqFlamer, 3));
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nPilotLightCount = SeqSize[getSeqFromId(kSeqFlamer, 3)];
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nPilotLightCount = getSeqFrameCount(getSeqFromId(kSeqFlamer, 3));
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nPilotLightFrame = 0;
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nFontFirstChar = seq_GetFirstSeqPicnum(kSeqFont2);
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int16_t nSize = SeqSize[getSeqFromId(kSeqFont2)];
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int16_t nSize = getSeqFrameCount(getSeqFromId(kSeqFont2));
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for (i = 0; i < nSize; i++)
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{
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@ -110,7 +110,6 @@ struct actionSeq
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extern int16_t frames;
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extern int16_t SeqSize[];
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extern int16_t FrameFlag[];
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extern int16_t nShadowWidth;
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@ -143,6 +142,7 @@ void seq_DrawPilotLightSeq(double xOffset, double yOffset);
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int getSeqFromId(const int nSeqFileId, const int nSeq = 0);
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int getSeqFrame(const int nSeq, const int nFrame = 0);
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int getSeqFrameCount(const int nSeq);
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END_PS_NS
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@ -281,7 +281,7 @@ void AISet::Tick(RunListEvent* ev)
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}
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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pActor->nFrame = 0;
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bVal = true;
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@ -567,7 +567,7 @@ void AISet::Tick(RunListEvent* ev)
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{
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if (bVal)
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{
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pActor->nFrame = SeqSize[nSeq] - 1;
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pActor->nFrame = getSeqFrameCount(nSeq) - 1;
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}
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if (nMov.exbits & kHitAux2)
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@ -718,7 +718,7 @@ void UpdateCreepySounds()
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{
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if (nCreaturesKilled < nCreaturesTotal && !(PlayerList[nLocalPlayer].pPlayerViewSect->Flag & 0x2000))
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{
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int vsi = seq_GetFrameSound(getSeqFromId(kSeqCreepy), totalmoves % SeqSize[getSeqFromId(kSeqCreepy)]);
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int vsi = seq_GetFrameSound(getSeqFromId(kSeqCreepy), totalmoves % getSeqFrameCount(getSeqFromId(kSeqCreepy)));
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if (vsi >= 0 && (vsi & 0x1ff) < kMaxSounds)
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{
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DVector2 adder;
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@ -126,7 +126,7 @@ void AISpider::Tick(RunListEvent* ev)
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int nFrameFlag = FrameFlag[getSeqFrame(nSeq, spp->nFrame)];
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spp->nFrame++;
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if (spp->nFrame >= SeqSize[nSeq]) {
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if (spp->nFrame >= getSeqFrameCount(nSeq)) {
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spp->nFrame = 0;
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}
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@ -109,19 +109,19 @@ DEFINE_ACTION_FUNCTION(_Exhumed, MoveStatusSequence)
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PARAM_INT(s1);
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PARAM_INT(s2);
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seq_MoveSequence(nullptr, nStatusSeqOffset + s1, s2);
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ACTION_RETURN_INT(SeqSize[nStatusSeqOffset + s1]);
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ACTION_RETURN_INT(getSeqFrameCount(nStatusSeqOffset + s1));
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}
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int SizeOfStatusSequence(int s1)
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{
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return SeqSize[nStatusSeqOffset + s1];
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return getSeqFrameCount(nStatusSeqOffset + s1);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Exhumed, SizeOfStatusSequence, SizeOfStatusSequence)
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{
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PARAM_PROLOGUE;
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PARAM_INT(s1);
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ACTION_RETURN_INT(SeqSize[nStatusSeqOffset + s1]);
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ACTION_RETURN_INT(getSeqFrameCount(nStatusSeqOffset + s1));
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}
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//---------------------------------------------------------------------------
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@ -221,7 +221,7 @@ void AIWasp::Tick(RunListEvent* ev)
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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if (pActor->nFrame >= getSeqFrameCount(nSeq))
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{
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pActor->nFrame = 0;
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bVal = true;
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