mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- Exhumed: Wrap all access to ChunkXpos[]
and ChunkYpos[]
arrays and make static.
This commit is contained in:
parent
924ac25df1
commit
78489dbc78
3 changed files with 38 additions and 16 deletions
|
@ -60,8 +60,8 @@ static int16_t FrameSize[kMaxSEQFrames];
|
|||
static int16_t FrameBase[kMaxSEQFrames];
|
||||
static int16_t FrameFlag[kMaxSEQFrames];
|
||||
|
||||
int16_t ChunkYpos[kMaxSEQChunks];
|
||||
int16_t ChunkXpos[kMaxSEQChunks];
|
||||
static int16_t ChunkYpos[kMaxSEQChunks];
|
||||
static int16_t ChunkXpos[kMaxSEQChunks];
|
||||
int16_t ChunkPict[kMaxSEQChunks];
|
||||
int16_t ChunkFlag[kMaxSEQChunks];
|
||||
|
||||
|
@ -223,6 +223,28 @@ int getSeqFrameChunkCount(const int nFrame)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int getSeqFrameChunkPosX(const int nChunk)
|
||||
{
|
||||
return ChunkXpos[nChunk];
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int getSeqFrameChunkPosY(const int nChunk)
|
||||
{
|
||||
return ChunkYpos[nChunk];
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int seq_ReadSequence(const char *seqName)
|
||||
{
|
||||
const int16_t StartFrameCount = frames;
|
||||
|
@ -459,8 +481,8 @@ void seq_DrawPilotLightSeq(double xOffset, double yOffset)
|
|||
return;
|
||||
|
||||
int16_t nTile = ChunkPict[nFrameBase];
|
||||
double x = ChunkXpos[nFrameBase] + (160 + xOffset);
|
||||
double y = ChunkYpos[nFrameBase] + (100 + yOffset);
|
||||
double x = getSeqFrameChunkPosX(nFrameBase) + (160 + xOffset);
|
||||
double y = getSeqFrameChunkPosY(nFrameBase) + (100 + yOffset);
|
||||
|
||||
hud_drawsprite(x, y, 65536, PlayerList[nLocalPlayer].pActor->spr.Angles.Yaw.Normalized180().Degrees() * 2., nTile, 0, 0, 1);
|
||||
nFrameBase++;
|
||||
|
@ -487,8 +509,8 @@ int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs,
|
|||
if (nFrameSize < 0)
|
||||
break;
|
||||
|
||||
int x = ChunkXpos[nFrameBase] + 160;
|
||||
int y = ChunkYpos[nFrameBase] + 100;
|
||||
int x = getSeqFrameChunkPosX(nFrameBase) + 160;
|
||||
int y = getSeqFrameChunkPosY(nFrameBase) + 100;
|
||||
|
||||
int stat = 0;
|
||||
if (ChunkFlag[nFrameBase] & 1)
|
||||
|
@ -606,15 +628,15 @@ int seq_PlotArrowSequence(int nSprite, int16_t nSeq, int nVal)
|
|||
|
||||
if (ChunkFlag[nFrameBase] & 1)
|
||||
{
|
||||
pTSprite->xoffset = (int8_t)ChunkXpos[nFrameBase];
|
||||
pTSprite->xoffset = (int8_t)getSeqFrameChunkPosX(nFrameBase);
|
||||
pTSprite->cstat |= CSTAT_SPRITE_XFLIP;
|
||||
}
|
||||
else
|
||||
{
|
||||
pTSprite->xoffset = (int8_t)-ChunkXpos[nFrameBase];
|
||||
pTSprite->xoffset = (int8_t)-getSeqFrameChunkPosX(nFrameBase);
|
||||
}
|
||||
|
||||
pTSprite->yoffset = -ChunkYpos[nFrameBase];
|
||||
pTSprite->yoffset = -getSeqFrameChunkPosY(nFrameBase);
|
||||
pTSprite->picnum = ChunkPict[nFrameBase];
|
||||
|
||||
return ChunkPict[nFrameBase];
|
||||
|
@ -696,15 +718,15 @@ int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx)
|
|||
|
||||
if (ChunkFlag[nBase] & 1)
|
||||
{
|
||||
tsp->xoffset = (int8_t)ChunkXpos[nBase];
|
||||
tsp->xoffset = (int8_t)getSeqFrameChunkPosX(nBase);
|
||||
tsp->cstat |= CSTAT_SPRITE_XFLIP; // x-flipped
|
||||
}
|
||||
else
|
||||
{
|
||||
tsp->xoffset = -ChunkXpos[nBase];
|
||||
tsp->xoffset = -getSeqFrameChunkPosX(nBase);
|
||||
}
|
||||
|
||||
tsp->yoffset = -ChunkYpos[nBase];
|
||||
tsp->yoffset = -getSeqFrameChunkPosY(nBase);
|
||||
tsp->picnum = ChunkPict[nBase];
|
||||
|
||||
nBase++;
|
||||
|
|
|
@ -116,8 +116,6 @@ extern int16_t nFlameHeight;
|
|||
extern int16_t nPilotLightFrame;
|
||||
extern int16_t nPilotLightCount;
|
||||
|
||||
extern int16_t ChunkYpos[];
|
||||
extern int16_t ChunkXpos[];
|
||||
extern int16_t ChunkPict[];
|
||||
extern int16_t ChunkFlag[];
|
||||
|
||||
|
@ -141,6 +139,8 @@ int getSeqFrameCount(const int nSeq);
|
|||
int getSeqFrameChunk(const int nFrame);
|
||||
int getSeqFrameFlags(const int nFrame);
|
||||
int getSeqFrameChunkCount(const int nFrame);
|
||||
int getSeqFrameChunkPosX(const int nChunk);
|
||||
int getSeqFrameChunkPosY(const int nChunk);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
|
|
|
@ -68,8 +68,8 @@ struct ChunkFrame
|
|||
|
||||
void GetChunkFrame(int nFrameBase)
|
||||
{
|
||||
x = ChunkXpos[nFrameBase];
|
||||
y = ChunkYpos[nFrameBase];
|
||||
x = getSeqFrameChunkPosX(nFrameBase);
|
||||
y = getSeqFrameChunkPosY(nFrameBase);
|
||||
auto ttex = tileGetTexture(ChunkPict[nFrameBase]);
|
||||
if (ttex) tex = ttex->GetID();
|
||||
else tex.SetInvalid();
|
||||
|
|
Loading…
Reference in a new issue