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- Exhumed: Remove unused/unneeded union from DExhumedActor
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@ -33,7 +33,7 @@ public:
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union { int16_t nIndex; int16_t nAngle; }; // angle is for wasp.
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union { int16_t nIndex2; int16_t nAngle2; }; // index2 is for scorpion, angle2 is for wasp.
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union { int16_t nChannel; int16_t nVel; }; // channel is for scorpion, vel is for wasp.
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union { int16_t nDamage; int16_t nAction2; }; // nAction2 is for the queen.
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int16_t nDamage;
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DAngle pitch; // used by AngleChase
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// for the grenade.
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