Mitchell Richters
4b223ab26d
- Exhumed: Tidy up DExhumedActor
variables for clarity.
2023-04-21 21:13:11 +10:00
Mitchell Richters
5efc14411a
- Exhumed: Use actor variables for sequences, not player ones.
2023-04-21 21:11:55 +10:00
Mitchell Richters
5c0b6858b1
- Exhumed: Remove seq_GetSeqPicnum()
.
2023-04-21 21:11:55 +10:00
Mitchell Richters
b4502626fa
- Exhumed: Tidy up some picnum accesses.
2023-04-21 21:11:55 +10:00
Mitchell Richters
d7161a7368
- Exhumed: Convert the weapon code.
2023-04-21 21:11:54 +10:00
Mitchell Richters
33bfe4601f
- Exhumed: Convert seq_DrawPilotLightSeq()
.
2023-04-21 21:11:54 +10:00
Mitchell Richters
4428ea5612
- Exhumed: Fix null chunk access for spider.
2023-04-21 21:11:54 +10:00
Mitchell Richters
d8441f712e
- Exhumed: Converted out most remaining files.
2023-04-21 21:11:54 +10:00
Mitchell Richters
34e984d836
- Exhumed: Convert out bullet system to new backend hashtable.
2023-04-21 21:11:54 +10:00
Mitchell Richters
6f242b901d
- Exhumed: Convert out anim system to new backend hashtable.
2023-04-21 21:11:53 +10:00
Mitchell Richters
f404708f51
- Exhumed: Initial conversion of seq_PlotSequence()
to new backend hashtable.
2023-04-21 21:11:52 +10:00
Mitchell Richters
4d1466217b
- Exhumed: Remove unused/unneeded union from DExhumedActor
.
2023-04-21 21:10:47 +10:00
Mitchell Richters
80125e11f3
- Exhumed: Separate out seq variables within DExhumedActor
.
2023-04-21 21:10:45 +10:00
Mitchell Richters
57ffb0e251
- Exhumed: Tidy up internals of seq_PlotSequence()
.
...
* Renames disassembly variables.
* Removes abusive reuse of arg variables.
2023-04-17 08:52:54 +10:00
Mitchell Richters
27c87b247c
- Exhumed: Rename actionSeq
members for clarity.
2023-04-17 08:52:54 +10:00
Mitchell Richters
310f615c8c
- Exhumed: Initial setup of new sequence loader.
...
* Untested in-game but looks good in the debugger.
2023-04-17 08:52:54 +10:00
Mitchell Richters
8a0d09ce8b
- Exhumed: Wrap all access to FrameSound[]
array and make static.
2023-04-17 08:52:54 +10:00
Mitchell Richters
86c559ff1c
- Exhumed: Wrap all access to ChunkFlag[]
array and make static.
2023-04-17 08:52:54 +10:00
Mitchell Richters
01148a8c29
- Exhumed: Wrap all access to ChunkPict[]
array and make static.
2023-04-17 08:52:54 +10:00
Mitchell Richters
78489dbc78
- Exhumed: Wrap all access to ChunkXpos[]
and ChunkYpos[]
arrays and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
924ac25df1
- Exhumed: Wrap all access to FrameSize[]
array and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
93fe699b78
- Exhumed: Wrap all access to FrameFlag[]
array and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
3e38d01e4b
- Exhumed: Wrap all access to FrameBase[]
array and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
fbddddcccc
- Exhumed: Mark unused array SeqFlag[]
as static and annotate it.
2023-04-17 08:52:53 +10:00
Mitchell Richters
e9c9f070eb
- Exhumed: Wrap all access to SeqStatic[]
array and make static.
2023-04-17 08:52:52 +10:00
Mitchell Richters
8df52e1265
- Exhumed: Wrap all access to SeqBase[]
array and make static.
2023-04-17 08:52:52 +10:00
Mitchell Richters
53b7235adf
- Exhumed: Wrap all access to SeqOffsets[]
array and make static.
2023-04-17 08:52:52 +10:00
Mitchell Richters
4cc3664287
- Exhumed: Minor tidy-up for seq_ReadSequence()
prior to start.
2023-04-17 08:52:52 +10:00
Mitchell Richters
e82981929d
- Exhumed: Make overridesect
global local to movespritez()
.
...
* Fixes #933 .
2023-04-16 19:30:35 +10:00
Christoph Oelckers
ecd0c8c1ff
- fixed a few bad scaling values.
2023-04-15 12:20:10 +02:00
Christoph Oelckers
ec9ed9588c
- Exhumed: don't pass uninitialized data to the sound engine.
...
This was creating very noisy warnings.
2023-04-10 09:49:38 +02:00
Mitchell Richters
a68fcfc71c
- Remove GameInterface::getConsoleAngles()
, it's not needed anymore.
2023-04-04 07:02:39 +10:00
Mitchell Richters
8d11fef916
- Initial conversion of game input into class GameInput
.
2023-04-03 18:46:36 +10:00
Mitchell Richters
2c6d8b50ea
- Exhumed: Tidy up bubbles.cpp.
...
* Extend `BuildBubbles()` to use the actual player's angle for if we ever get multiplayer going.
2023-04-02 19:56:54 +10:00
Mitchell Richters
4c11fb1b2a
- Exhumed: Tidy up remainder of anubis.cpp.
2023-04-02 19:56:54 +10:00
Mitchell Richters
754d27a8f0
- Exhumed: Tidy up AIAnubis::Tick()
.
2023-04-02 19:56:54 +10:00
Mitchell Richters
8d48252f1a
- Exhumed: Backup actor location in BuildAnubis()
.
2023-04-02 19:56:54 +10:00
Mitchell Richters
b10b909440
- Exhumed: Rename last argument in seq_MoveSequence()
to nFrame
.
2023-04-02 19:56:53 +10:00
Mitchell Richters
cf63d1ab74
- Exhumed: Tidy up remainder of anims.cpp.
2023-04-02 19:56:53 +10:00
Mitchell Richters
a2bd2b17a2
- Exhumed: Tidy up BuildAnim()
.
...
* Also rename two rather unnamed args to something more appropriate.
2023-04-02 19:56:53 +10:00
Mitchell Richters
b5d4bc8573
- Exhumed: Tidy up 2d.cpp.
2023-04-02 19:56:53 +10:00
Mitchell Richters
10445635cf
- Tidy up autosaving for all the games.
...
* There's not really any reason to need the game's world to tic once, it's already fully loaded during the `gi->NewGame()`/`gi->NextLevel()` calls.
2023-04-02 19:56:52 +10:00
Mitchell Richters
272dfa762d
- Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit
bit.
...
* I tried to make this work in 2020 but its been nothing but headache. It's something for the game to control via a flag, not the backend to determine.
* For SW, this restores its original implementation.
2023-04-02 18:32:40 +10:00
Mitchell Richters
86711f666b
- Exhumed: Tidy up StartDeathSeq()
.
2023-03-29 19:41:05 +11:00
Mitchell Richters
3e4dd94fe5
- Exhumed: Tidy up a bunch of small player functions.
2023-03-29 19:40:42 +11:00
Mitchell Richters
0467b02393
- Exhumed: Mark all player static arrays as const.
2023-03-29 19:39:54 +11:00
Mitchell Richters
7caec5fa69
- Clean out where inputState.ClearAllInput()
is called.
...
* We can do this from just a few places and achieve the same result as having it sprinkled everywhere did.
2023-03-29 09:05:49 +11:00
Mitchell Richters
96055fbc03
- Clean out all games setting gameaction = ga_level
and do it centrally.
2023-03-29 03:10:16 +11:00
Mitchell Richters
9618ba1e78
- Don't serialise player angles twice.
2023-03-28 09:15:58 +11:00
Mitchell Richters
72be2623c3
- Exhumed: Remove useless sectortype
extern pointer.
2023-03-28 08:51:51 +11:00