.. |
2d.cpp
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- Exhumed: Tidy up 2d.cpp.
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2023-04-02 19:56:53 +10:00 |
aistuff.h
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- Exhumed: Tidy up BuildAnim() .
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2023-04-02 19:56:53 +10:00 |
anims.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
anubis.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
bubbles.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
bullet.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
cd.cpp
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- Exhumed: use the loop flag when starting music.
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2022-01-04 12:42:45 +01:00 |
cheats.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
d_menu.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
engine.h
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- Exhumed: Remove prototype POSIX targets didn't like.
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2023-03-23 21:25:49 +11:00 |
exhumed.cpp
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- Tidy up autosaving for all the games.
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2023-04-02 19:56:52 +10:00 |
exhumed.h
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- Remove GameInterface::getConsoleAngles() , it's not needed anymore.
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2023-04-04 07:02:39 +10:00 |
exhumedactor.h
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
fish.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
freelistarray.h
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- clear some data on init.
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2021-12-26 23:09:59 +01:00 |
gameloop.cpp
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- Clean out all games setting gameaction = ga_level and do it centrally.
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2023-03-29 03:10:16 +11:00 |
grenade.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
gun.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
init.cpp
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- Exhumed: Remove some duplicated code already covered in InitPlayers() .
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2023-03-23 19:14:57 +11:00 |
items.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
lavadude.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
light.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
lighting.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
lion.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
map.cpp
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- Exhumed: Eliminate initsectp global.
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2023-03-18 19:19:22 +11:00 |
menu.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
move.cpp
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- Exhumed: Make overridesect global local to movespritez() .
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2023-04-16 19:30:35 +10:00 |
movie.cpp
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- backend cleanup from GZDoom.
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2022-12-18 16:31:50 +01:00 |
mummy.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
namelist.h
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- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
osdcmds.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
player.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
player.h
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- Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit.
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2023-04-02 18:32:40 +10:00 |
queen.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
ra.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
ramses.cpp
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- Exhumed: Reset view pitch back to 0 when doing Ramses, using game's formula.
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2023-03-27 18:08:56 +11:00 |
random.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
rat.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
rex.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
roach.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
runlist.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
save.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
scorp.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
sequence.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
sequence.h
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
set.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
snake.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
sound.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
sound.h
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- Exhumed: Remove useless sectortype extern pointer.
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2023-03-28 08:51:51 +11:00 |
spider.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
status.cpp
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- Exhumed: Wrap all access to SeqBase[] array and make static.
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2023-04-17 08:52:52 +10:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
view.cpp
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- Initial conversion of game input into class GameInput .
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2023-04-03 18:46:36 +10:00 |
view.h
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- Exhumed: Move nQuake[] array into Player struct.
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2023-03-23 17:38:18 +11:00 |
wasp.cpp
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |