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- Exhumed: Tidy up DExhumedActor
variables for clarity.
This commit is contained in:
parent
5efc14411a
commit
4b223ab26d
5 changed files with 21 additions and 18 deletions
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@ -115,7 +115,7 @@ DExhumedActor* BuildAnim(DExhumedActor* pActor, const FName seqFile, int seqInde
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pActor->nFlags = nFlag;
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pActor->nFrame = 0;
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pActor->nSeqFile = seqFile;
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pActor->nSeq = seqIndex;
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pActor->nSeqIndex = seqIndex;
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pActor->pTarget = nullptr;
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pActor->nPhase = ITEM_MAGIC;
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pActor->backuppos();
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@ -134,7 +134,7 @@ void AIAnim::Tick(RunListEvent* ev)
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const auto pActor = ev->pObjActor;
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if (!pActor || pActor->nSeqFile == NAME_None) return;
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const auto& animSeq = getSequence(pActor->nSeqFile, pActor->nSeq);
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const auto& animSeq = getSequence(pActor->nSeqFile, pActor->nSeqIndex);
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const int nFrame = pActor->nFrame;
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if (!(pActor->spr.cstat & CSTAT_SPRITE_INVISIBLE))
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@ -208,18 +208,18 @@ void AIAnim::Tick(RunListEvent* ev)
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{
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pActor->nFrame = 0;
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}
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else if (pActor->nSeqFile == FName("magic2") && pActor->nSeq == 0)
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else if (pActor->nSeqFile == FName("magic2") && pActor->nSeqIndex == 0)
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{
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pActor->nFrame = 0;
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pActor->nSeqFile = "items";
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pActor->nSeq = 21;
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pActor->nSeqIndex = 21;
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pActor->nFlags |= kAnimLoop;
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pActor->spr.cstat |= CSTAT_SPRITE_TRANSLUCENT;
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}
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else if (pActor->nSeqFile == FName("items") && pActor->nSeq == 12)
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else if (pActor->nSeqFile == FName("items") && pActor->nSeqIndex == 12)
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{
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pActor->nFrame = 0;
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pActor->nSeq++;
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pActor->nSeqIndex++;
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pActor->nFlags |= kAnimLoop;
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}
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else
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@ -240,7 +240,7 @@ void AIAnim::Draw(RunListEvent* ev)
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const auto pActor = ev->pObjActor;
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if (!pActor || pActor->nSeqFile == NAME_None) return;
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seq_PlotSequence(ev->nParam, pActor->nSeqFile, pActor->nSeq, pActor->nFrame, 0x101);
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seq_PlotSequence(ev->nParam, pActor->nSeqFile, pActor->nSeqIndex, pActor->nFrame, 0x101);
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ev->pTSprite->ownerActor = nullptr;
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}
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@ -78,7 +78,7 @@ static DExhumedActor* BuildBubble(const DVector3& pos, sectortype* pSector, cons
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pActor->nFrame = 0;
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pActor->nSeqFile = "bubble";
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pActor->nSeq = nSize;
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pActor->nSeqIndex = nSize;
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pActor->spr.intowner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x140000);
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pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x140000);
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@ -96,7 +96,7 @@ void AIBubble::Tick(RunListEvent* ev)
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const auto pActor = ev->pObjActor;
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if (!pActor) return;
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const auto& bubbSeq = getSequence(pActor->nSeqFile, pActor->nSeq);
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const auto& bubbSeq = getSequence(pActor->nSeqFile, pActor->nSeqIndex);
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playFrameSound(pActor, bubbSeq[pActor->nFrame]);
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@ -130,7 +130,7 @@ void AIBubble::Draw(RunListEvent* ev)
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{
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if (const auto pActor = ev->pObjActor)
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{
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seq_PlotSequence(ev->nParam, pActor->nSeqFile, pActor->nSeq, pActor->nFrame, 1);
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seq_PlotSequence(ev->nParam, pActor->nSeqFile, pActor->nSeqIndex, pActor->nFrame, 1);
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ev->pTSprite->ownerActor = nullptr;
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}
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}
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@ -579,7 +579,7 @@ void DExhumedActor::Serialize(FSerializer& arc)
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("index2", nIndex2)
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("channel", nChannel)
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("damage", nDamage)
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("seq", nSeq)
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("seqidx", nSeqIndex)
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("seqfile", nSeqFile)
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("flags", nFlags)
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("angle2", pitch)
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@ -22,13 +22,7 @@ public:
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TObjPtr<DExhumedActor*> pTarget;
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int16_t nPhase;
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int16_t nHealth;
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int16_t nSeq;
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FName nSeqFile;
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uint16_t nFrame;
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int16_t nFlags;
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int16_t nAction;
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int16_t nCount;
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int16_t nRun;
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union { int16_t nIndex; int16_t nAngle; }; // angle is for wasp.
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@ -41,6 +35,15 @@ public:
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int nTurn;
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DVector2 vec;
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// for sequences.
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FName nSeqFile;
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uint16_t nFrame;
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int16_t nAction;
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// for anims.
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int16_t nSeqIndex;
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int16_t nFlags;
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DExhumedActor() = default;
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@ -1016,7 +1016,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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case 59: // Scarab (Checkpoint)
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if (nLocalPlayer == pPlayer->nPlayer)
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{
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pPickupActor->nSeq++;
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pPickupActor->nSeqIndex++;
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pPickupActor->nFlags &= 0xEF;
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pPickupActor->nFrame = 0;
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ChangeActorStat(pPickupActor, 899);
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