raze/source/games/exhumed/src
Mitchell Richters 310f615c8c - Exhumed: Initial setup of new sequence loader.
* Untested in-game but looks good in the debugger.
2023-04-17 08:52:54 +10:00
..
2d.cpp - Exhumed: Tidy up 2d.cpp. 2023-04-02 19:56:53 +10:00
aistuff.h - Exhumed: Tidy up BuildAnim(). 2023-04-02 19:56:53 +10:00
anims.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
anubis.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
bubbles.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
bullet.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
d_menu.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
engine.h - Exhumed: Remove prototype POSIX targets didn't like. 2023-03-23 21:25:49 +11:00
exhumed.cpp - Tidy up autosaving for all the games. 2023-04-02 19:56:52 +10:00
exhumed.h - Remove GameInterface::getConsoleAngles(), it's not needed anymore. 2023-04-04 07:02:39 +10:00
exhumedactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
fish.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - Clean out all games setting gameaction = ga_level and do it centrally. 2023-03-29 03:10:16 +11:00
grenade.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
gun.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
init.cpp - Exhumed: Remove some duplicated code already covered in InitPlayers(). 2023-03-23 19:14:57 +11:00
items.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
lavadude.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
light.cpp - function separators. 2022-10-18 19:01:44 +02:00
lighting.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
lion.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
map.cpp - Exhumed: Eliminate initsectp global. 2023-03-18 19:19:22 +11:00
menu.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
move.cpp - Exhumed: Make overridesect global local to movespritez(). 2023-04-16 19:30:35 +10:00
movie.cpp - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
mummy.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
namelist.h - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
osdcmds.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
player.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
player.h - Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit. 2023-04-02 18:32:40 +10:00
queen.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
ra.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
ramses.cpp - Exhumed: Reset view pitch back to 0 when doing Ramses, using game's formula. 2023-03-27 18:08:56 +11:00
random.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
rat.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
rex.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
roach.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
runlist.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
save.cpp - function separators. 2022-10-18 19:01:44 +02:00
scorp.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
sequence.cpp - Exhumed: Initial setup of new sequence loader. 2023-04-17 08:52:54 +10:00
sequence.h - Exhumed: Initial setup of new sequence loader. 2023-04-17 08:52:54 +10:00
set.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
snake.cpp - Exhumed: Wrap all access to SeqOffsets[] array and make static. 2023-04-17 08:52:52 +10:00
sound.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
sound.h - Exhumed: Remove useless sectortype extern pointer. 2023-03-28 08:51:51 +11:00
spider.cpp - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
status.cpp - Exhumed: Wrap all access to ChunkFlag[] array and make static. 2023-04-17 08:52:54 +10:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
view.cpp - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
view.h - Exhumed: Move nQuake[] array into Player struct. 2023-03-23 17:38:18 +11:00
wasp.cpp - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00