mirror of
https://github.com/ZDoom/Raze.git
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- Clean out where inputState.ClearAllInput()
is called.
* We can do this from just a few places and achieve the same result as having it sprinkled everywhere did.
This commit is contained in:
parent
9f8cda4be3
commit
7caec5fa69
8 changed files with 2 additions and 17 deletions
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@ -1103,8 +1103,6 @@ int RunGame()
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StartWindow = FStartupScreen::CreateInstance(8, true);
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StartWindow->Progress();
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inputState.ClearAllInput();
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if (!GameConfig->IsInitialized())
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{
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CONFIG_ReadCombatMacros();
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@ -266,6 +266,7 @@ static void GameTicker()
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case ga_level:
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Net_ClearFifo();
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inputState.ClearAllInput();
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gamestate = GS_LEVEL;
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break;
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@ -467,8 +467,6 @@ void validateStartSector(const char* filename, const DVector3& pos, sectortype**
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void loadMap(const char* filename, int flags, DVector3* pos, int16_t* ang, sectortype** cursect, SpawnSpriteDef& sprites)
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{
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inputState.ClearAllInput();
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FileReader fr = fileSystem.OpenFileReader(filename);
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if (!fr.isOpen()) I_Error("Unable to open map %s", filename);
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int mapversion = fr.ReadInt32();
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@ -157,7 +157,6 @@ bool M_SetSpecialMenu(FName& menu, int param)
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int ep = NewGameStartupInfo.Episode;
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auto vol = FindVolume(ep);
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if (vol) STAT_StartNewGame(vol->name, NewGameStartupInfo.Skill);
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inputState.ClearAllInput();
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}
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return false;
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@ -206,7 +205,6 @@ void OnMenuOpen(bool makeSound)
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void System_MenuClosed()
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{
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GSnd->SetSfxPaused(false, PAUSESFX_MENU);
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inputState.ClearAllInput();
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gi->MenuClosed();
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}
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@ -733,7 +733,6 @@ static int nextquicksave = -1;
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gamestate = GS_HIDECONSOLE;
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}
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inputState.ClearAllInput();
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DoLoadGame(savename);
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BackupSaveGame = savename;
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}
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@ -245,7 +245,6 @@ void StartLevel(MapRecord* level, bool newgame)
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if (!level) return;
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gFrameCount = 0;
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PlayClock = 0;
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inputState.ClearAllInput();
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currentLevel = level;
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if (gGameOptions.nGameType == 0)
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@ -636,11 +635,6 @@ static void gameInit()
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gViewIndex = myconnectindex;
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UpdateNetworkMenus();
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if (gGameOptions.nGameType > 0)
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{
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inputState.ClearAllInput();
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}
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}
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@ -1180,7 +1180,6 @@ void GameInterface::NewGame(MapRecord* map, int skill, bool)
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if (isShareware() && ud.recstat != 2) FTA(QUOTE_F1HELP, &ps[myconnectindex]);
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PlayerColorChanged();
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inputState.ClearAllInput();
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}
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//---------------------------------------------------------------------------
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@ -335,9 +335,6 @@ void RestartPlayer(int nPlayer)
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}
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BuildRa(nPlayer);
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// clear out all input before finishing here
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inputState.ClearAllInput();
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}
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//---------------------------------------------------------------------------
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@ -1934,6 +1931,7 @@ static bool doPlayerDeathRestart(Player* const pPlayer)
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// will invalidate nPlayerSprite
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RestartPlayer(pPlayer->nPlayer);
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inputState.ClearAllInput();
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}
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else
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{
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