raze-gles/source/games/duke/src
2020-09-25 22:26:50 +10:00
..
2d_d.cpp - Duke: Fix occasional flicker in corner of 'Completed' text. Need to do the text after all backdrop changes. 2020-09-25 09:08:22 +10:00
2d_r.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
actors.cpp - Duke: Make changes in ce7af5fe0e easier to read by way of aliases. 2020-09-24 09:05:42 +10:00
actors_d.cpp - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
animatesprites_d.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
animatesprites_r.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
cheats.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
d_menu.cpp - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
dispatch.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
duke3d.h - All Games: Unify processMovement(). 2020-09-24 22:32:37 +10:00
flags_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view. 2020-09-23 23:12:59 +10:00
game.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
game_misc.cpp - Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view. 2020-09-25 17:52:00 +10:00
gamedef.cpp - cleanup and minor fixes. 2020-09-22 23:07:11 +02:00
gameexec.cpp Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
gameloop.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
global.h - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
hudweapon_d.cpp - Duke: Don't display cracking knuckles while in 3rd person view. 2020-09-25 16:17:34 +10:00
hudweapon_r.cpp - RR: Don't draw weapon on screen when in 3rd person view. 2020-09-25 16:17:55 +10:00
inlines.h - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
input.cpp - processMovement(): Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying. 2020-09-25 22:26:50 +10:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Duke: Change a few ps[] to use the p alias available following changes in f4fff5ee30. 2020-09-25 00:09:31 +10:00
player_d.cpp - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00
player_r.cpp - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00
player_w.cpp - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00
prediction.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
prediction.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
premap.cpp - Duke: Change a few ps[] to use the p alias available following changes in f4fff5ee30. 2020-09-25 00:09:31 +10:00
premap_d.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
premap_r.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
render.cpp - Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view. 2020-09-25 17:52:00 +10:00
savegame.cpp - Duke: must serialize SB_CENTERVIEW (but no other bits.) 2020-09-23 18:18:23 +02:00
sbar.cpp - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - Duke: Tune sizing in FullscreenHUD1 for Duke 3D 1.3D and Nam/WW2GI. 2020-09-25 09:26:55 +10:00
sbar_r.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
sectors.cpp - transitioned cloudclock. 2020-08-31 19:22:21 +02:00
sectors_d.cpp - fixed damage type of incinerator's fireball. 2020-09-23 07:37:08 +02:00
sectors_r.cpp - more stat constants 2020-09-23 19:24:01 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - avoid uninitialized data. 2020-09-11 21:16:29 +02:00
sounds.h - added sound FX remapping for World Tour so it can use the original VOCs. 2020-09-11 20:17:36 +02:00
spawn.cpp - more stat constants 2020-09-23 19:24:01 +02:00
spawn_d.cpp - World Tour: Fixed missing smoke on burning monsters 2020-09-23 19:24:40 +02:00
spawn_r.cpp - changespritestat literal number replacement 2020-09-23 18:51:43 +02:00
types.h - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00