mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- first stage of new savegame code.
This also refactors the animateptr array into something serializable. This kind of pointer lookup is virtually unrestorable without creating platform locked savegames.
This commit is contained in:
parent
2d78643c4d
commit
c16115d76c
8 changed files with 421 additions and 247 deletions
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@ -3464,7 +3464,7 @@ void handle_se08(int i, bool checkhitag1)
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}
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j = 1;
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}
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else j = getanimationgoal(&sc->ceilingz);
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else j = getanimationgoal(anim_ceilingz, s->sectnum);
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if (j >= 0)
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{
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@ -3556,7 +3556,7 @@ void handle_se10(int i, const int* specialtags)
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{
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if (specialtags) for (int i = 0; specialtags[i]; i++)
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{
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if (sector[s->sectnum].lotag == specialtags[i] && getanimationgoal(§or[s->sectnum].ceilingz) >= 0)
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if (sector[s->sectnum].lotag == specialtags[i] && getanimationgoal(anim_ceilingz, s->sectnum) >= 0)
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{
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return;
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}
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@ -4357,7 +4357,7 @@ void handle_se22(int i)
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auto sc = §or[s->sectnum];
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if (t[1])
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{
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if (getanimationgoal(§or[t[0]].ceilingz) >= 0)
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if (getanimationgoal(anim_ceilingz, t[0]) >= 0)
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sc->ceilingz += sc->extra * 9;
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else t[1] = 0;
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}
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@ -72,13 +72,13 @@ short pinsectorresetdown(short sect)
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{
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int vel, j;
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j = getanimationgoal(§or[sect].ceilingz);
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j = getanimationgoal(anim_ceilingz, sect);
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if (j == -1)
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{
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j = sector[sect].floorz;
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vel = 64;
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setanimation(sect,§or[sect].ceilingz,j,vel);
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setanimation(sect, anim_ceilingz, sect, j, vel);
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return 1;
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}
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return 0;
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@ -87,14 +87,14 @@ short pinsectorresetdown(short sect)
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short pinsectorresetup(short sect)
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{
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int vel, j;
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j = getanimationgoal(§or[sect].ceilingz);
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j = getanimationgoal(anim_ceilingz, sect);
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if (j == -1)
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{
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j = sector[nextsectorneighborz(sect,sector[sect].ceilingz,-1,-1)].ceilingz;
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j = sector[nextsectorneighborz(sect, sector[sect].ceilingz, -1, -1)].ceilingz;
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vel = 64;
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setanimation(sect,§or[sect].ceilingz,j,vel);
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setanimation(sect, anim_ceilingz, sect, j, vel);
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return 1;
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}
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return 0;
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@ -142,10 +142,10 @@ void operateforcefields_common(int s, int low, const std::initializer_list<int>&
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void operatemasterswitches(int lotag);
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void operatesectors(int s, int i);
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void hud_input(int playerNum);
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int getanimationgoal(const int* animPtr);
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int getanimationgoal(int animtype, int animindex);
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bool isanearoperator(int lotag);
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bool isanunderoperator(int lotag);
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int setanimation(short animsect, int* animptr, int thegoal, int thevel);
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int setanimation(short animsect, int animtype, int animindex, int thegoal, int thevel);
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void dofurniture(int wallNum, int sectnum, int playerNum);
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void dotorch();
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int hitawall(struct player_struct* pl, int* hitWall);
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@ -109,8 +109,16 @@ extern int mirrorcnt;
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extern int numplayersprites;
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extern int spriteqloc;
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enum animtype_t
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{
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anim_floorz,
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anim_ceilingz,
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anim_vertexx,
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anim_vertexy,
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};
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extern int16_t animatesect[MAXANIMATES];
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extern int* animateptr[MAXANIMATES];
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extern int16_t animatetarget[MAXANIMATES];
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extern int8_t animatetype[MAXANIMATES];
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extern int animategoal[MAXANIMATES];
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extern int animatevel[MAXANIMATES];
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@ -3666,7 +3666,7 @@ void processinput_r(int snum)
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if (psectlotag == ST_17_PLATFORM_UP || (isRRRA() && psectlotag == ST_18_ELEVATOR_DOWN))
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{
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int tmp;
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tmp = getanimationgoal(§or[p->cursectnum].floorz);
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tmp = getanimationgoal(anim_floorz, p->cursectnum);
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if (tmp >= 0)
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{
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if (!S_CheckSoundPlaying(p->i, 432))
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@ -33,7 +33,227 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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BEGIN_DUKE_NS
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FSerializer& Serialize(FSerializer& arc, const char* keyname, animwalltype& w, animwalltype* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("wallnum", w.wallnum)
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("tag", w.tag)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, player_orig& w, player_orig* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("ox", w.ox)
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("oy", w.oy)
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("oz", w.oz)
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("oa", w.oa)
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("os", w.os)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w, player_struct* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("posx", w.posx)
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("posy", w.posy)
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("posz", w.posz)
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("q16ang", w.q16ang)
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("q16horiz", w.q16horiz)
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("q16horizoff", w.q16horizoff)
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("q16rotscrnang", w.q16rotscrnang)
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("q16look_ang", w.q16look_ang)
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("one_eighty_count", w.one_eighty_count)
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("gotweapon", w.gotweapon)
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("palette", w.palette)
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("pals", w.pals)
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("fricx", w.fric.x)
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("fricy", w.fric.y)
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("zoom", w.zoom)
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("exitx", w.exitx)
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("exity", w.exity)
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("numloogs", w.numloogs)
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("loogcnt", w.loogcnt)
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.Array("loogiex", w.loogiex, w.numloogs)
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.Array("loogiey", w.loogiey, w.numloogs)
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("bobposx", w.bobposx)
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("bobposy", w.bobposy)
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("pyoff", w.pyoff)
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("posxv", w.posxv)
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("posyv", w.posyv)
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("poszv", w.poszv)
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("last_pissed_time", w.last_pissed_time)
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("truefz", w.truefz)
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("truecz", w.truecz)
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("player_par", w.player_par)
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("visibility", w.visibility)
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("bobcounter", w.bobcounter)
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("weapon_sway", w.weapon_sway)
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("pals_time", w.pals_time)
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("randomflamex", w.randomflamex)
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("crack_time", w.crack_time)
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("aim.mode", w.aim_mode)
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("auto_aim", w.auto_aim)
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("weaponswitch", w.weaponswitch)
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("angvel", w.angvel)
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("cursectnum", w.cursectnum)
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("last_extra", w.last_extra)
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("subweapon", w.subweapon)
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.Array("ammo_count", w.ammo_amount, MAX_WEAPONS)
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("wackedbyactor", w.wackedbyactor)
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("frag", w.frag)
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("fraggedself", w.fraggedself)
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("curr_weapon", w.curr_weapon)
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("last_weapon", w.last_weapon)
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("tipincs", w.tipincs)
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("wantweaponfire", w.wantweaponfire)
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("holoduke_amount", w.holoduke_amount)
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("newowner", w.newowner)
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("hurt_delay", w.hurt_delay)
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("hbomb_hold_delay", w.hbomb_hold_delay)
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("jumping_counter", w.jumping_counter)
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("airleft", w.airleft)
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("knee_incs", w.knee_incs)
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("access_incs", w.access_incs)
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("ftq", w.ftq)
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("access_wallnum", w.access_wallnum)
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("access_spritenum", w.access_spritenum)
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("kickback_pic", w.kickback_pic)
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("got_access", w.got_access)
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("weapon_ang", w.weapon_ang)
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("firstaid_amount", w.firstaid_amount)
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("somethingonplayer", w.somethingonplayer)
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("on_crane", w.on_crane)
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("i", w.i)
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("one_parallax_sectnum", w.one_parallax_sectnum)
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("over_shoulder_on", w.over_shoulder_on)
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("random_club_frame", w.random_club_frame)
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("fist_incs", w.fist_incs)
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("dummyplayersprite", w.dummyplayersprite)
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("extra_extra8", w.extra_extra8)
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("quick_kick", w.quick_kick)
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("heat_amount", w.heat_amount)
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("actorsqu", w.actorsqu)
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("timebeforeexit", w.timebeforeexit)
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("customexitsound", w.customexitsound)
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("weapreccnt", w.weapreccnt)
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.Array("weaprecs", w.weaprecs, w.weapreccnt)
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("interface_toggle_flag", w.interface_toggle_flag)
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("dead_flag", w.dead_flag)
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("show_empty_weapon", w.show_empty_weapon)
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("scuba_amount", w.scuba_amount)
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("jetpack_amount", w.jetpack_amount)
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("steroids_amount", w.steroids_amount)
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("shield_amount", w.shield_amount)
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("holoduke_on", w.holoduke_on)
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("pycount", w.pycount)
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("weapon_pos", w.weapon_pos)
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("frag_ps", w.frag_ps)
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("transporter_hold", w.transporter_hold)
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("last_full_weapon", w.last_full_weapon)
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("footprintshade", w.footprintshade)
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("boot_amount", w.boot_amount)
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("scream_voice", w.scream_voice)
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("gm", w.gm)
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("on_warping_sector", w.on_warping_sector)
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("footprintcount", w.footprintcount)
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("hbomb_on", w.hbomb_on)
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("jumping_toggle", w.jumping_toggle)
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("rapid_fire_hold", w.rapid_fire_hold)
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("on_ground", w.on_ground)
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.Array("name", w.name, 32)
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("inven_icon", w.inven_icon)
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("buttonpalette", w.buttonpalette)
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("jetpack_on", w.jetpack_on)
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("spritebridge", w.spritebridge)
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("lastrandomspot", w.lastrandomspot)
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("scuba_on", w.scuba_on)
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("footprintpal", w.footprintpal)
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("heat_on", w.heat_on)
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("holster_weapon", w.holster_weapon)
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("falling_counter", w.falling_counter)
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("refresh_inventory", w.refresh_inventory)
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("toggle_key_flag", w.toggle_key_flag)
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("knuckle_incs", w.knuckle_incs)
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("walking_snd_toggle", w.walking_snd_toggle)
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("palookup", w.palookup)
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("hard_landing", w.hard_landing)
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("return_to_center", w.return_to_center)
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("max_secret_rooms", w.max_secret_rooms)
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("secret_rooms", w.secret_rooms)
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("max_actors_killed", w.max_actors_killed)
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("actors_killed", w.actors_killed)
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// RR from here on
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("stairs", w.stairs)
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("detonate_count", w.detonate_count)
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("noise_x", w.noise_x)
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("noise_y", w.noise_y)
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("noise_radius", w.noise_radius)
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("drink_timer", w.drink_timer)
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("eat_timer", w.eat_timer)
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("slotwin", w.SlotWin)
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("recoil", w.recoil)
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("detonate_time", w.detonate_time)
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("yehaa_timer", w.yehaa_timer)
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("drink_amt", w.drink_amt)
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("eat", w.eat)
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("drunkang", w.drunkang)
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("eatang", w.eatang)
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.Array("shotgun_state", w.shotgun_state, 2)
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("donoise", w.donoise)
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.Array("keys", w.keys, 5)
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// RRRA from here on
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("drug_aspect", w.drug_aspect)
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("drug_timer", w.drug_timer)
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("seasick", w.SeaSick)
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("mamaend", w.MamaEnd)
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("motospeed", w.MotoSpeed)
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("moto_drink", w.moto_drink)
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("tiltstatus", w.TiltStatus)
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("vbumpnow", w.VBumpNow)
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("vbumptarget", w.VBumpTarget)
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("turbcount", w.TurbCount)
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.Array("drug_stat", w.drug_stat, 3)
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("drugmode", w.DrugMode)
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("lotag800kill", w.lotag800kill)
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("sea_sick_stat", w.sea_sick_stat)
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("hurt_delay2", w.hurt_delay2)
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("nocheat", w.nocheat)
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("onmotorcycle", w.OnMotorcycle)
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("onboat", w.OnBoat)
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("moto_underwater", w.moto_underwater)
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("notonwater", w.NotOnWater)
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("motoonground", w.MotoOnGround)
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("moto_do_bump", w.moto_do_bump)
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("moto_bump_fast", w.moto_bump_fast)
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("moto_on_oil", w.moto_on_oil)
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("moto_on_mud", w.moto_on_mud)
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("crouch_toggle", w.crouch_toggle)
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.EndObject();
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w.invdisptime = 0;
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w.oq16ang = w.q16ang;
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w.oq16horiz = w.q16horiz;
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w.oq16horizoff = w.q16horizoff;
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w.oq16rotscrnang = w.q16rotscrnang;
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w.oposx = w.posx;
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w.oposy = w.posy;
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w.oposz = w.posz;
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w.opyoff = w.pyoff;
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w.horizAngleAdjust = 0;
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w.horizSkew = 0;
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w.lookLeft = false;
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w.lookRight = false;
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, weaponhit& w, weaponhit* def)
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{
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@ -64,199 +284,132 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, weaponhit& w, weap
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}
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int SerializeGlobals(FSerializer &arc)
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void SerializeGlobals(FSerializer& arc)
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{
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if (arc.isReading())
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{
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memset(sectorextra, 0, sizeof(sectorextra));
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memset(spriteextra, 0, sizeof(spriteextra));
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memset(shadedsector, 0, sizeof(shadedsector));
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memset(geosectorwarp, -1, sizeof(geosectorwarp));
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memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
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memset(ambienthitag, -1, sizeof(ambienthitag));
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memset(ambientlotag, -1, sizeof(ambientlotag));
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}
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if (arc.BeginObject("globals"))
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{
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arc("skill", ud.player_skill);
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ud.m_player_skill = ud.player_skill;
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arc.Array("spriteextra", spriteextra, MAXSPRITES)
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arc("multimode", ud.multimode);
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if (ud.multimode > 1) arc.Array("frags", &frags[0][0], MAXPLAYERS * MAXPLAYERS);
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arc("skill", ud.player_skill)
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("from_bonus", ud.from_bonus)
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("secretlevel", ud.secretlevel)
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("respawn_monsters", ud.respawn_monsters)
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("respawn_items", ud.respawn_items)
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("respawn_inventory", ud.respawn_inventory)
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("god", ud.god)
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//("auto_run", ud.auto_run)
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("monsters_off", ud.monsters_off)
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("last_level", ud.last_level)
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("eog", ud.eog)
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("coop", ud.coop)
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("marker", ud.marker)
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("ffire", ud.ffire)
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.Array("spriteextra", spriteextra, MAXSPRITES)
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.Array("weaponhit", hittype, MAXSPRITES)
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.Array("sectorextra", sectorextra, numsectors)
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("rtsplaying", rtsplaying)
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("tempwallptr", tempwallptr)
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("sound445done", sound445done)
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("leveltexttime", levelTextTime)
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.Array("players", ps, ud.multimode)
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("spriteqamount", spriteqamount)
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.Array("shadedsector", shadedsector, numsectors)
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("lastvisinc", lastvisinc)
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("numanimwalls", numanimwalls)
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.Array("animwall", animwall, numanimwalls)
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("camsprite", camsprite)
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("earthquaketime", earthquaketime)
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("freezerhurtowner", freezerhurtowner)
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("global_random", global_random)
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("impact_damage", impact_damage)
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("numplayersprites", numplayersprites)
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("spriteqloc", spriteqloc)
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("animatecnt", animatecnt)
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/*
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extern player_struct ps[MAXPLAYERS];
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extern int spriteqamount;
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extern uint8_t shadedsector[MAXSECTORS];
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extern int lastvisinc;
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extern animwalltype animwall[MAXANIMWALLS];
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extern int numanimwalls;
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extern int animatecnt;
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extern int numclouds;
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extern int camsprite;
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extern int numcyclers;
|
||||
extern int earthquaketime;
|
||||
extern int freezerhurtowner;
|
||||
extern int global_random;
|
||||
extern int impact_damage;
|
||||
extern int mirrorcnt;
|
||||
extern int numplayersprites;
|
||||
extern int spriteqloc;
|
||||
.Array("animatesect", animatesect, animatecnt)
|
||||
.Array("animatetype", animatetype, animatecnt)
|
||||
.Array("animatetarget", animatetarget, animatecnt)
|
||||
.Array("animategoal", animategoal, animatecnt)
|
||||
.Array("animatevel", animatevel, animatecnt)
|
||||
|
||||
extern int16_t animatesect[MAXANIMATES];
|
||||
extern int* animateptr[MAXANIMATES];
|
||||
extern int animategoal[MAXANIMATES];
|
||||
extern int animatevel[MAXANIMATES];
|
||||
("numclouds", numclouds)
|
||||
("cloudx", cloudx)
|
||||
("cloudy", cloudy)
|
||||
("cloudtotalclock", cloudtotalclock)
|
||||
.Array("clouds", clouds, numclouds)
|
||||
|
||||
extern int16_t clouds[256];
|
||||
extern int16_t cloudx;
|
||||
extern int16_t cloudy;
|
||||
extern ClockTicks cloudtotalclock;
|
||||
.Array("spriteq", spriteq, 1024)
|
||||
("numcyclers", numcyclers)
|
||||
.Array("cyclers", &cyclers[0][0], 6 * numcyclers)
|
||||
("mirrorcnt", mirrorcnt)
|
||||
.Array("mirrorsector", mirrorsector, mirrorcnt)
|
||||
.Array("mirrorwall", mirrorwall, mirrorcnt)
|
||||
("lockclock", lockclock)
|
||||
("wupass", wupass)
|
||||
("chickenplant", chickenplant)
|
||||
("thunderon", thunderon)
|
||||
("ufospawn", ufospawn)
|
||||
("ufocnt", ufocnt)
|
||||
("hulkspawn", hulkspawn)
|
||||
("lastlevel", lastlevel)
|
||||
("geocnt", geocnt)
|
||||
.Array("geosectorwarp", geosectorwarp, geocnt)
|
||||
.Array("geosectorwarp2", geosectorwarp2, geocnt)
|
||||
.Array("geosector", geosector, geocnt)
|
||||
.Array("geox", geox, geocnt)
|
||||
.Array("geoy", geoy, geocnt)
|
||||
.Array("geox2", geox2, geocnt)
|
||||
.Array("geoy2", geoy2, geocnt)
|
||||
("ambientfx", ambientfx)
|
||||
.Array("ambientlotag", ambientlotag, ambientfx)
|
||||
.Array("ambienthitag", ambienthitag, ambientfx)
|
||||
.Array("msx", msx, MAXANIMPOINTS)
|
||||
.Array("msy", msy, MAXANIMPOINTS)
|
||||
("windtime", WindTime)
|
||||
("winddir", WindDir)
|
||||
("fakebubba_spawn", fakebubba_spawn)
|
||||
("mamaspawn_count", mamaspawn_count)
|
||||
("banjosound", banjosound)
|
||||
("belltime", BellTime)
|
||||
("bellsprite", BellSprite)
|
||||
("enemysizecheat", enemysizecheat)
|
||||
("ufospawnsminion", ufospawnsminion)
|
||||
("pistonsound", pistonsound)
|
||||
("chickenphase", chickenphase)
|
||||
("RRRA_ExitedLevel", RRRA_ExitedLevel)
|
||||
("fogactive", fogactive)
|
||||
("everyothertime", everyothertime)
|
||||
.Array("po", po, ud.multimode)
|
||||
.EndObject();
|
||||
|
||||
extern int16_t spriteq[1024];
|
||||
extern int16_t cyclers[MAXCYCLERS][6];
|
||||
extern int16_t mirrorsector[64];
|
||||
extern int16_t mirrorwall[64];
|
||||
|
||||
extern ClockTicks lockclock;
|
||||
|
||||
extern int wupass;
|
||||
extern int chickenplant;
|
||||
extern int thunderon;
|
||||
extern int ufospawn;
|
||||
extern int ufocnt;
|
||||
extern int hulkspawn;
|
||||
extern int lastlevel;
|
||||
|
||||
extern int geosectorwarp[MAXGEOSECTORS];
|
||||
extern int geosectorwarp2[MAXGEOSECTORS];
|
||||
extern int geosector[MAXGEOSECTORS];
|
||||
extern int geox[MAXGEOSECTORS];
|
||||
extern int geoy[MAXGEOSECTORS];
|
||||
extern int geox2[MAXGEOSECTORS];
|
||||
extern int geoy2[MAXGEOSECTORS];
|
||||
extern int geocnt;
|
||||
|
||||
extern short ambientlotag[64];
|
||||
extern short ambienthitag[64];
|
||||
extern unsigned ambientfx;
|
||||
extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
|
||||
extern int WindTime, WindDir;
|
||||
extern short fakebubba_spawn, mamaspawn_count, banjosound;
|
||||
extern short BellTime, BellSprite;
|
||||
extern uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, fogactive;
|
||||
extern uint32_t everyothertime;
|
||||
extern player_orig po[MAXPLAYERS];
|
||||
|
||||
extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
|
||||
|
||||
*/
|
||||
|
||||
if (kdfread(&numcyclers, sizeof(numcyclers), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&cyclers[0][0], 12, MAXCYCLERS, fil) != MAXCYCLERS) goto corrupt;
|
||||
if (kdfread(ps, sizeof(ps), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(po, sizeof(po), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&numanimwalls, sizeof(numanimwalls), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&animwall, sizeof(animwall), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&msx[0], sizeof(int), sizeof(msx) / sizeof(int), fil) != sizeof(msx) / sizeof(int)) goto corrupt;
|
||||
if (kdfread(&msy[0], sizeof(int), sizeof(msy) / sizeof(int), fil) != sizeof(msy) / sizeof(int)) goto corrupt;
|
||||
if (kdfread((short*)&spriteqloc, sizeof(short), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread((short*)&spriteqamount, sizeof(short), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread((short*)&spriteq[0], sizeof(short), spriteqamount, fil) != spriteqamount) goto corrupt;
|
||||
if (kdfread(&mirrorcnt, sizeof(short), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&mirrorwall[0], sizeof(short), 64, fil) != 64) goto corrupt;
|
||||
if (kdfread(&mirrorsector[0], sizeof(short), 64, fil) != 64) goto corrupt;
|
||||
if (kdfread(&show2dsector[0], sizeof(char), MAXSECTORS >> 3, fil) != (MAXSECTORS >> 3)) goto corrupt;
|
||||
if (kdfread(&actortype[0], sizeof(char), MAXTILES, fil) != MAXTILES) goto corrupt;
|
||||
|
||||
if (kdfread(&numclouds, sizeof(numclouds), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&clouds[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&cloudx[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&cloudy[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
|
||||
|
||||
if (kdfread(&script[0], 4, MAXSCRIPTSIZE, fil) != MAXSCRIPTSIZE) goto corrupt;
|
||||
|
||||
if (kdfread(&ptrbuf[0], 4, MAXTILES, fil) != MAXTILES) goto corrupt;
|
||||
for (i = 0; i < MAXTILES; i++)
|
||||
if (ptrbuf[i])
|
||||
{
|
||||
actorscrptr[i] = (int*)((intptr_t)&script[0] + ptrbuf[i]);
|
||||
}
|
||||
|
||||
if (kdfread(&lockclock, sizeof(lockclock), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&pskybits, sizeof(pskybits), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&pskyoff[0], sizeof(pskyoff[0]), MAXPSKYTILES, fil) != MAXPSKYTILES) goto corrupt;
|
||||
|
||||
if (kdfread(&animatecnt, sizeof(animatecnt), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&animatesect[0], 2, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
|
||||
if (kdfread(&ptrbuf[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
|
||||
for (i = animatecnt - 1; i >= 0; i--) animateptr[i] = (int*)((intptr_t)§or[0] + ptrbuf[i]);
|
||||
if (kdfread(&animategoal[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
|
||||
if (kdfread(&animatevel[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
|
||||
|
||||
if (kdfread(&earthquaketime, sizeof(earthquaketime), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&ud.from_bonus, sizeof(ud.from_bonus), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&ud.secretlevel, sizeof(ud.secretlevel), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&ud.respawn_monsters, sizeof(ud.respawn_monsters), 1, fil) != 1) goto corrupt;
|
||||
ud.m_player_skill = ud.player_skill;
|
||||
ud.m_respawn_monsters = ud.respawn_monsters;
|
||||
if (kdfread(&ud.respawn_items, sizeof(ud.respawn_items), 1, fil) != 1) goto corrupt;
|
||||
ud.m_respawn_items = ud.respawn_items;
|
||||
if (kdfread(&ud.respawn_inventory, sizeof(ud.respawn_inventory), 1, fil) != 1) goto corrupt;
|
||||
ud.m_respawn_inventory = ud.respawn_inventory;
|
||||
|
||||
if (kdfread(&ud.god, sizeof(ud.god), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&ud.auto_run, sizeof(ud.auto_run), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&ud.crosshair, sizeof(ud.crosshair), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&ud.monsters_off, sizeof(ud.monsters_off), 1, fil) != 1) goto corrupt;
|
||||
ud.m_monsters_off = ud.monsters_off;
|
||||
if (kdfread(&ud.last_level, sizeof(ud.last_level), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&ud.eog, sizeof(ud.eog), 1, fil) != 1) goto corrupt;
|
||||
|
||||
if (kdfread(&ud.coop, sizeof(ud.coop), 1, fil) != 1) goto corrupt;
|
||||
ud.m_coop = ud.coop;
|
||||
if (kdfread(&ud.marker, sizeof(ud.marker), 1, fil) != 1) goto corrupt;
|
||||
ud.m_marker = ud.marker;
|
||||
if (kdfread(&ud.ffire, sizeof(ud.ffire), 1, fil) != 1) goto corrupt;
|
||||
ud.m_ffire = ud.ffire;
|
||||
|
||||
if (kdfread(&camsprite, sizeof(camsprite), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&connecthead, sizeof(connecthead), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(connectpoint2, sizeof(connectpoint2), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&numplayersprites, sizeof(numplayersprites), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread((short*)&frags[0][0], sizeof(frags), 1, fil) != 1) goto corrupt;
|
||||
|
||||
if (kdfread(&randomseed, sizeof(randomseed), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(&global_random, sizeof(global_random), 1, fil) != 1) goto corrupt;
|
||||
if (kdfread(¶llaxyscale, sizeof(parallaxyscale), 1, fil) != 1) goto corrupt;
|
||||
|
||||
kdfread(&shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS, fil);
|
||||
kdfread(&ambientfx, sizeof(ambientfx), 1, fil);
|
||||
kdfread(&ambienthitag[0], sizeof(ambienthitag[0]), 64, fil);
|
||||
kdfread(&ambientlotag[0], sizeof(ambientlotag[0]), 64, fil);
|
||||
kdfread(&ambientsprite[0], sizeof(ambientsprite[0]), 64, fil);
|
||||
kdfread(&ufospawn, sizeof(ufospawn), 1, fil);
|
||||
kdfread(&ufocnt, sizeof(ufocnt), 1, fil);
|
||||
kdfread(&hulkspawn, sizeof(hulkspawn), 1, fil);
|
||||
kdfread(&geosector[0], sizeof(geosector[0]), 64, fil);
|
||||
kdfread(&geosectorwarp[0], sizeof(geosectorwarp[0]), 64, fil);
|
||||
kdfread(&geox[0], sizeof(geox[0]), 64, fil);
|
||||
kdfread(&geoy[0], sizeof(geoy[0]), 64, fil);
|
||||
kdfread(&geoz[0], sizeof(geoz[0]), 64, fil);
|
||||
kdfread(&geosectorwarp2[0], sizeof(geosectorwarp2[0]), 64, fil);
|
||||
kdfread(&geox2[0], sizeof(geox2[0]), 64, fil);
|
||||
kdfread(&geoy2[0], sizeof(geoy2[0]), 64, fil);
|
||||
kdfread(&geoz2[0], sizeof(geoz2[0]), 64, fil);
|
||||
kdfread(&geocnt, sizeof(geocnt), 1, fil);
|
||||
#ifdef RRRA
|
||||
kdfread(&WindTime, 4, 1, fil);
|
||||
kdfread(&WindDir, 4, 1, fil);
|
||||
kdfread(&word_119BD8, 2, 1, fil);
|
||||
kdfread(&word_119BDA, 2, 1, fil);
|
||||
if (ps[myconnectindex].fogtype > 1)
|
||||
sub_86730(ps[myconnectindex].fogtype);
|
||||
else if (ps[myconnectindex].fogtype == 0)
|
||||
sub_86730(0);
|
||||
#else
|
||||
tilesizx[0] = tilesizy[0] = 0;
|
||||
#endif
|
||||
kclose(fil);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (arc.isReading())
|
||||
{
|
||||
if(ps[myconnectindex].over_shoulder_on != 0)
|
||||
{
|
||||
cameradist = 0;
|
||||
|
@ -285,26 +438,6 @@ int SerializeGlobals(FSerializer &arc)
|
|||
|
||||
FX_SetReverb(0);
|
||||
|
||||
if(ud.lockout == 0)
|
||||
{
|
||||
for(x=0;x<numanimwalls;x++)
|
||||
if( wall[animwall[x].wallnum].extra >= 0 )
|
||||
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(x=0;x<numanimwalls;x++)
|
||||
switch(wall[animwall[x].wallnum].picnum)
|
||||
{
|
||||
case FEMPIC1:
|
||||
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
|
||||
break;
|
||||
case FEMPIC2:
|
||||
case FEMPIC3:
|
||||
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
numinterpolations = 0;
|
||||
startofdynamicinterpolations = 0;
|
||||
|
@ -346,7 +479,7 @@ int SerializeGlobals(FSerializer &arc)
|
|||
|
||||
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
|
||||
for(i = animatecnt-1;i>=0;i--)
|
||||
setinterpolation(animateptr[i]);
|
||||
setinterpolation(animateptr(i));
|
||||
|
||||
show_shareware = 0;
|
||||
everyothertime = 0;
|
||||
|
@ -381,7 +514,7 @@ int saveplayer(signed char spot)
|
|||
int ptrbuf[MAXTILES];
|
||||
|
||||
assert(MAXTILES > MAXANIMATES);
|
||||
|
||||
|
||||
strcpy(fn, "game0.sav");
|
||||
strcpy(mpfn, "gameA_00.sav");
|
||||
|
||||
|
@ -483,7 +616,6 @@ int saveplayer(signed char spot)
|
|||
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
|
||||
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
|
||||
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
|
||||
for(i = animatecnt-1;i>=0;i--) ptrbuf[i] = (int)((intptr_t)animateptr[i] - (intptr_t)§or[0]);
|
||||
dfwrite(&ptrbuf[0],4,MAXANIMATES,fil);
|
||||
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
|
||||
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
|
||||
|
@ -529,5 +661,5 @@ int saveplayer(signed char spot)
|
|||
|
||||
return(0);
|
||||
}
|
||||
|
||||
#endif
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -272,27 +272,58 @@ int findotherplayer(int p, int* d)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int* animateptr(int type, int index)
|
||||
{
|
||||
static int scratch;
|
||||
switch (type)
|
||||
{
|
||||
case anim_floorz:
|
||||
return §or[index].floorz;
|
||||
case anim_ceilingz:
|
||||
return §or[index].ceilingz;
|
||||
case anim_vertexx:
|
||||
return &wall[index].x;
|
||||
case anim_vertexy:
|
||||
return &wall[index].y;
|
||||
default:
|
||||
assert(false);
|
||||
return &scratch;
|
||||
}
|
||||
}
|
||||
|
||||
int* animateptr(int i)
|
||||
{
|
||||
return animateptr(animatetype[i], animatetarget[i]);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void doanimations(void)
|
||||
{
|
||||
int i, j, a, p, v, dasect;
|
||||
|
||||
for (i = animatecnt - 1; i >= 0; i--)
|
||||
{
|
||||
a = *animateptr[i];
|
||||
a = *animateptr(i);
|
||||
v = animatevel[i] * TICSPERFRAME;
|
||||
dasect = animatesect[i];
|
||||
|
||||
if (a == animategoal[i])
|
||||
{
|
||||
stopinterpolation(animateptr[i]);
|
||||
stopinterpolation(animateptr(i));
|
||||
|
||||
animatecnt--;
|
||||
animateptr[i] = animateptr[animatecnt];
|
||||
animatetype[i] = animatetype[animatecnt];
|
||||
animatetarget[i] = animatetarget[animatecnt];
|
||||
animategoal[i] = animategoal[animatecnt];
|
||||
animatevel[i] = animatevel[animatecnt];
|
||||
animatesect[i] = animatesect[animatecnt];
|
||||
if (sector[animatesect[i]].lotag == ST_18_ELEVATOR_DOWN || sector[animatesect[i]].lotag == ST_19_ELEVATOR_UP)
|
||||
if (animateptr[i] == §or[animatesect[i]].ceilingz)
|
||||
if (animatetype[i] == anim_ceilingz)
|
||||
continue;
|
||||
|
||||
if ((sector[dasect].lotag & 0xff) != ST_22_SPLITTING_DOOR)
|
||||
|
@ -304,7 +335,7 @@ void doanimations(void)
|
|||
if (v > 0) { a = min(a + v, animategoal[i]); }
|
||||
else { a = max(a + v, animategoal[i]); }
|
||||
|
||||
if (animateptr[i] == §or[animatesect[i]].floorz)
|
||||
if (animatetype[i] == anim_floorz)
|
||||
{
|
||||
for (p = connecthead; p >= 0; p = connectpoint2[p])
|
||||
if (ps[p].cursectnum == dasect)
|
||||
|
@ -324,7 +355,7 @@ void doanimations(void)
|
|||
}
|
||||
}
|
||||
|
||||
*animateptr[i] = a;
|
||||
*animateptr(i) = a;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -334,13 +365,13 @@ void doanimations(void)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int getanimationgoal(const int* animptr)
|
||||
int getanimationgoal(int animtype, int animtarget)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
j = -1;
|
||||
for (i = animatecnt - 1; i >= 0; i--)
|
||||
if (animptr == animateptr[i])
|
||||
if (animtype == animatetype[i] && animtarget == animatetarget[i])
|
||||
{
|
||||
j = i;
|
||||
break;
|
||||
|
@ -354,7 +385,7 @@ int getanimationgoal(const int* animptr)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int setanimation(short animsect, int* animptr, int thegoal, int thevel)
|
||||
int setanimation(short animsect, int animtype, int animtarget, int thegoal, int thevel)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
|
@ -363,14 +394,16 @@ int setanimation(short animsect, int* animptr, int thegoal, int thevel)
|
|||
|
||||
j = animatecnt;
|
||||
for (i = 0; i < animatecnt; i++)
|
||||
if (animptr == animateptr[i])
|
||||
if (animtype == animatetype[i] && animtarget == animatetarget[i])
|
||||
{
|
||||
j = i;
|
||||
break;
|
||||
}
|
||||
|
||||
auto animptr = animateptr(animtype, animtarget);
|
||||
animatesect[j] = animsect;
|
||||
animateptr[j] = animptr;
|
||||
animatetype[j] = animtype;
|
||||
animatetarget[j] = animtarget;
|
||||
animategoal[j] = thegoal;
|
||||
if (thegoal >= *animptr)
|
||||
animatevel[j] = thevel;
|
||||
|
@ -466,8 +499,8 @@ void operatesectors(int sn, int ii)
|
|||
endwall = startwall + sptr->wallnum;
|
||||
for (j = startwall; j < endwall; j++)
|
||||
{
|
||||
setanimation(sn, &wall[j].x, wall[j].x + 1024, 4);
|
||||
setanimation(sn, &wall[wall[j].nextwall].x, wall[wall[j].nextwall].x + 1024, 4);
|
||||
setanimation(sn, anim_vertexx, j, wall[j].x + 1024, 4);
|
||||
setanimation(sn, anim_vertexx, wall[j].nextwall, wall[wall[j].nextwall].x + 1024, 4);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -491,7 +524,7 @@ void operatesectors(int sn, int ii)
|
|||
break;
|
||||
|
||||
case ST_26_SPLITTING_ST_DOOR: //The split doors
|
||||
i = getanimationgoal(&sptr->ceilingz);
|
||||
i = getanimationgoal(anim_ceilingz, sn);
|
||||
if (i == -1) //if the door has stopped
|
||||
{
|
||||
haltsoundhack = 1;
|
||||
|
@ -551,18 +584,18 @@ void operatesectors(int sn, int ii)
|
|||
{
|
||||
dax2 = wall[wall[wall[wallfind[j]].point2].point2].x;
|
||||
dax2 -= wall[wall[wallfind[j]].point2].x;
|
||||
setanimation(sn, &wall[wallfind[j]].x, wall[wallfind[j]].x + dax2, sp);
|
||||
setanimation(sn, &wall[i].x, wall[i].x + dax2, sp);
|
||||
setanimation(sn, &wall[wall[wallfind[j]].point2].x, wall[wall[wallfind[j]].point2].x + dax2, sp);
|
||||
setanimation(sn, anim_vertexx, wallfind[j], wall[wallfind[j]].x + dax2, sp);
|
||||
setanimation(sn, anim_vertexx, i, wall[i].x + dax2, sp);
|
||||
setanimation(sn, anim_vertexx, wall[wallfind[j]].point2, wall[wall[wallfind[j]].point2].x + dax2, sp);
|
||||
callsound(sn, ii);
|
||||
}
|
||||
else if (day2 != 0)
|
||||
{
|
||||
day2 = wall[wall[wall[wallfind[j]].point2].point2].y;
|
||||
day2 -= wall[wall[wallfind[j]].point2].y;
|
||||
setanimation(sn, &wall[wallfind[j]].y, wall[wallfind[j]].y + day2, sp);
|
||||
setanimation(sn, &wall[i].y, wall[i].y + day2, sp);
|
||||
setanimation(sn, &wall[wall[wallfind[j]].point2].y, wall[wall[wallfind[j]].point2].y + day2, sp);
|
||||
setanimation(sn, anim_vertexy, wallfind[j], wall[wallfind[j]].y + day2, sp);
|
||||
setanimation(sn, anim_vertexy, i, wall[i].y + day2, sp);
|
||||
setanimation(sn, anim_vertexy, wall[wallfind[j]].point2, wall[wall[wallfind[j]].point2].y + day2, sp);
|
||||
callsound(sn, ii);
|
||||
}
|
||||
}
|
||||
|
@ -573,16 +606,16 @@ void operatesectors(int sn, int ii)
|
|||
day2 = ((wall[i].y + wall[wall[wallfind[j]].point2].y) >> 1) - wall[wallfind[j]].y;
|
||||
if (dax2 != 0)
|
||||
{
|
||||
setanimation(sn, &wall[wallfind[j]].x, dax, sp);
|
||||
setanimation(sn, &wall[i].x, dax + dax2, sp);
|
||||
setanimation(sn, &wall[wall[wallfind[j]].point2].x, dax + dax2, sp);
|
||||
setanimation(sn, anim_vertexx, wallfind[j], dax, sp);
|
||||
setanimation(sn, anim_vertexx, i, dax + dax2, sp);
|
||||
setanimation(sn, anim_vertexx, wall[wallfind[j]].point2, dax + dax2, sp);
|
||||
callsound(sn, ii);
|
||||
}
|
||||
else if (day2 != 0)
|
||||
{
|
||||
setanimation(sn, &wall[wallfind[j]].y, day, sp);
|
||||
setanimation(sn, &wall[i].y, day + day2, sp);
|
||||
setanimation(sn, &wall[wall[wallfind[j]].point2].y, day + day2, sp);
|
||||
setanimation(sn, anim_vertexy, wallfind[j], day, sp);
|
||||
setanimation(sn, anim_vertexy, i, day + day2, sp);
|
||||
setanimation(sn, anim_vertexy, wall[wallfind[j]].point2, day + day2, sp);
|
||||
callsound(sn, ii);
|
||||
}
|
||||
}
|
||||
|
@ -624,7 +657,7 @@ void operatesectors(int sn, int ii)
|
|||
case ST_16_PLATFORM_DOWN:
|
||||
case ST_17_PLATFORM_UP:
|
||||
|
||||
i = getanimationgoal(&sptr->floorz);
|
||||
i = getanimationgoal(anim_floorz, sn);
|
||||
|
||||
if (i == -1)
|
||||
{
|
||||
|
@ -634,12 +667,12 @@ void operatesectors(int sn, int ii)
|
|||
i = nextsectorneighborz(sn, sptr->floorz, 1, -1);
|
||||
if (i == -1) return;
|
||||
j = sector[i].floorz;
|
||||
setanimation(sn, &sptr->floorz, j, sptr->extra);
|
||||
setanimation(sn, anim_floorz, sn, j, sptr->extra);
|
||||
}
|
||||
else
|
||||
{
|
||||
j = sector[i].floorz;
|
||||
setanimation(sn, &sptr->floorz, j, sptr->extra);
|
||||
setanimation(sn, anim_floorz, sn, j, sptr->extra);
|
||||
}
|
||||
callsound(sn, ii);
|
||||
}
|
||||
|
@ -649,7 +682,7 @@ void operatesectors(int sn, int ii)
|
|||
case ST_18_ELEVATOR_DOWN:
|
||||
case ST_19_ELEVATOR_UP:
|
||||
|
||||
i = getanimationgoal(&sptr->floorz);
|
||||
i = getanimationgoal(anim_floorz, sn);
|
||||
|
||||
if (i == -1)
|
||||
{
|
||||
|
@ -659,8 +692,8 @@ void operatesectors(int sn, int ii)
|
|||
j = sector[i].floorz;
|
||||
q = sptr->extra;
|
||||
l = sptr->ceilingz - sptr->floorz;
|
||||
setanimation(sn, &sptr->floorz, j, q);
|
||||
setanimation(sn, &sptr->ceilingz, j + l, q);
|
||||
setanimation(sn, anim_floorz, sn, j, q);
|
||||
setanimation(sn, anim_ceilingz, sn, j + l, q);
|
||||
callsound(sn, ii);
|
||||
}
|
||||
return;
|
||||
|
@ -688,7 +721,7 @@ void operatesectors(int sn, int ii)
|
|||
|
||||
sptr->lotag ^= 0x8000;
|
||||
|
||||
setanimation(sn, &sptr->ceilingz, j, sptr->extra);
|
||||
setanimation(sn, anim_ceilingz, sn, j, sptr->extra);
|
||||
|
||||
callsound(sn, ii);
|
||||
|
||||
|
@ -726,13 +759,13 @@ void operatesectors(int sn, int ii)
|
|||
|
||||
sptr->lotag ^= 0x8000;
|
||||
|
||||
setanimation(sn, &sptr->ceilingz, j, sptr->extra);
|
||||
setanimation(sn, anim_ceilingz, sn, j, sptr->extra);
|
||||
callsound(sn, ii);
|
||||
|
||||
return;
|
||||
|
||||
case ST_21_FLOOR_DOOR:
|
||||
i = getanimationgoal(&sptr->floorz);
|
||||
i = getanimationgoal(anim_floorz, sn);
|
||||
if (i >= 0)
|
||||
{
|
||||
if (animategoal[sn] == sptr->ceilingz)
|
||||
|
@ -748,7 +781,7 @@ void operatesectors(int sn, int ii)
|
|||
|
||||
sptr->lotag ^= 0x8000;
|
||||
|
||||
if (setanimation(sn, &sptr->floorz, j, sptr->extra) >= 0)
|
||||
if (setanimation(sn, anim_floorz, sn, j, sptr->extra) >= 0)
|
||||
callsound(sn, ii);
|
||||
}
|
||||
return;
|
||||
|
@ -758,15 +791,15 @@ void operatesectors(int sn, int ii)
|
|||
if ((sptr->lotag & 0x8000))
|
||||
{
|
||||
q = (sptr->ceilingz + sptr->floorz) >> 1;
|
||||
j = setanimation(sn, &sptr->floorz, q, sptr->extra);
|
||||
j = setanimation(sn, &sptr->ceilingz, q, sptr->extra);
|
||||
j = setanimation(sn, anim_floorz, sn, q, sptr->extra);
|
||||
j = setanimation(sn, anim_ceilingz, sn, q, sptr->extra);
|
||||
}
|
||||
else
|
||||
{
|
||||
q = sector[nextsectorneighborz(sn, sptr->floorz, 1, 1)].floorz;
|
||||
j = setanimation(sn, &sptr->floorz, q, sptr->extra);
|
||||
j = setanimation(sn, anim_floorz, sn, q, sptr->extra);
|
||||
q = sector[nextsectorneighborz(sn, sptr->ceilingz, -1, -1)].ceilingz;
|
||||
j = setanimation(sn, &sptr->ceilingz, q, sptr->extra);
|
||||
j = setanimation(sn, anim_ceilingz, sn, q, sptr->extra);
|
||||
}
|
||||
|
||||
sptr->lotag ^= 0x8000;
|
||||
|
|
|
@ -95,7 +95,8 @@ int numplayersprites;
|
|||
int spriteqloc;
|
||||
|
||||
int16_t animatesect[MAXANIMATES];
|
||||
int* animateptr[MAXANIMATES];
|
||||
int8_t animatetype[MAXANIMATES];
|
||||
int16_t animatetarget[MAXANIMATES];
|
||||
int animategoal[MAXANIMATES];
|
||||
int animatevel[MAXANIMATES];
|
||||
|
||||
|
|
Loading…
Reference in a new issue