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- fixed damage type of incinerator's fireball.
A one-liner, what else... :D
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@ -1445,7 +1445,7 @@ void checkhitsprite_d(int i, int sn)
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hitpic = FLAMETHROWERFLAME;
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}
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hittype[i].picnum = sprite[sn].picnum;
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hittype[i].picnum = hitpic;
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hittype[i].extra += sprite[sn].extra;
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hittype[i].ang = sprite[sn].ang;
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hittype[i].owner = sprite[sn].owner;
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