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https://github.com/ZDoom/raze-gles.git
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- Duke: Change a few ps[] to use the p alias available following changes in f4fff5ee30
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This commit is contained in:
parent
f0262039b6
commit
16cee1148b
5 changed files with 20 additions and 20 deletions
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@ -67,7 +67,7 @@ void hud_input(int snum)
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i = p->aim_mode;
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p->aim_mode = !PlayerInput(snum, SB_AIMMODE);
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if (p->aim_mode < i)
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ps[snum].sync.actions |= SB_CENTERVIEW;
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p->sync.actions |= SB_CENTERVIEW;
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// Backup weapon here as hud_input() is the first function where any one of the weapon variables can change.
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backupweapon(p);
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@ -483,7 +483,7 @@ void hud_input(int snum)
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OnEvent(EVENT_TURNAROUND, -1, snum, -1);
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if (GetGameVarID(g_iReturnVarID, -1, snum) != 0)
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{
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ps[snum].sync.actions &= ~SB_TURNAROUND;
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p->sync.actions &= ~SB_TURNAROUND;
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}
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}
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}
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@ -963,7 +963,7 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
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loc.q16avel = input.q16avel = 0;
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}
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if (p->newowner == -1 && !(ps[playerNum].sync.actions & SB_CENTERVIEW))
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if (p->newowner == -1 && !(p->sync.actions & SB_CENTERVIEW))
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{
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loc.q16horz = clamp(loc.q16horz + input.q16horz, IntToFixed(-MAXHORIZVEL), IntToFixed(MAXHORIZVEL));
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}
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@ -1025,8 +1025,8 @@ static void GetInputInternal(InputPacket &locInput, ControlInfo* const hidInput)
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// Do these in the same order as the old code.
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calcviewpitch(p, scaleAdjust);
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processq16avel(p, &input.q16avel);
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applylook(&p->q16ang, &p->q16look_ang, &p->q16rotscrnang, &p->one_eighty_count, input.q16avel, &ps[myconnectindex].sync.actions, scaleAdjust, p->crouch_toggle || ps[myconnectindex].sync.actions & SB_CROUCH);
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sethorizon(&p->q16horiz, input.q16horz, &ps[myconnectindex].sync.actions, scaleAdjust);
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applylook(&p->q16ang, &p->q16look_ang, &p->q16rotscrnang, &p->one_eighty_count, input.q16avel, &p->sync.actions, scaleAdjust, p->crouch_toggle || p->sync.actions & SB_CROUCH);
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sethorizon(&p->q16horiz, input.q16horz, &p->sync.actions, scaleAdjust);
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}
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playerProcessHelpers(&p->q16ang, &p->angAdjust, &p->angTarget, &p->q16horiz, &p->horizAdjust, &p->horizTarget, scaleAdjust);
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@ -165,7 +165,7 @@ void forceplayerangle(int snum)
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n = 128 - (krand() & 255);
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playerAddHoriz(&p->q16horiz, &p->horizAdjust, 64);
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ps[snum].sync.actions |= SB_CENTERVIEW;
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p->sync.actions |= SB_CENTERVIEW;
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p->setlookang(n >> 1);
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p->setrotscrnang(n >> 1);
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}
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@ -407,7 +407,7 @@ void dokneeattack(int snum, int pi, const std::initializer_list<int> & respawnli
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{
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p->knee_incs++;
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playerAddHoriz(&p->q16horiz, &p->horizAdjust, -48);
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ps[snum].sync.actions |= SB_CENTERVIEW;
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p->sync.actions |= SB_CENTERVIEW;
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if (p->knee_incs > 15)
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{
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p->knee_incs = 0;
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@ -961,11 +961,11 @@ void playerCenterView(int snum)
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OnEvent(EVENT_RETURNTOCENTER, p->i, snum, -1);
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if (GetGameVarID(g_iReturnVarID, p->i, snum) == 0)
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{
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ps[snum].sync.actions |= SB_CENTERVIEW;
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p->sync.actions |= SB_CENTERVIEW;
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}
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else
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{
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ps[snum].sync.actions &= ~SB_CENTERVIEW;
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p->sync.actions &= ~SB_CENTERVIEW;
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}
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}
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@ -976,11 +976,11 @@ void playerLookUp(int snum, ESyncBits actions)
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OnEvent(EVENT_LOOKUP, p->i, snum, -1);
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if (GetGameVarID(g_iReturnVarID, p->i, snum) == 0)
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{
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ps[snum].sync.actions |= SB_CENTERVIEW;
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p->sync.actions |= SB_CENTERVIEW;
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}
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else
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{
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ps[snum].sync.actions &= ~SB_LOOK_UP;
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p->sync.actions &= ~SB_LOOK_UP;
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}
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}
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@ -991,11 +991,11 @@ void playerLookDown(int snum, ESyncBits actions)
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OnEvent(EVENT_LOOKDOWN, p->i, snum, -1);
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if (GetGameVarID(g_iReturnVarID, p->i, snum) == 0)
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{
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ps[snum].sync.actions |= SB_CENTERVIEW;
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p->sync.actions |= SB_CENTERVIEW;
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}
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else
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{
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ps[snum].sync.actions &= ~SB_LOOK_DOWN;
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p->sync.actions &= ~SB_LOOK_DOWN;
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}
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}
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@ -1006,7 +1006,7 @@ void playerAimUp(int snum, ESyncBits actions)
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OnEvent(EVENT_AIMUP, p->i, snum, -1);
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if (GetGameVarID(g_iReturnVarID, p->i, snum) != 0)
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{
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ps[snum].sync.actions &= ~SB_AIM_UP;
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p->sync.actions &= ~SB_AIM_UP;
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}
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}
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@ -1017,7 +1017,7 @@ void playerAimDown(int snum, ESyncBits actions)
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OnEvent(EVENT_AIMDOWN, p->i, snum, -1);
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if (GetGameVarID(g_iReturnVarID, p->i, snum) != 0)
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{
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ps[snum].sync.actions &= ~SB_AIM_DOWN;
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p->sync.actions &= ~SB_AIM_DOWN;
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}
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}
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@ -2840,7 +2840,7 @@ void processinput_d(int snum)
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// may still be needed later for demo recording
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processq16avel(p, &sb_avel);
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applylook(&p->q16ang, &p->q16look_ang, &p->q16rotscrnang, &p->one_eighty_count, sb_avel, &ps[snum].sync.actions, 1, p->crouch_toggle || actions & SB_CROUCH);
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applylook(&p->q16ang, &p->q16look_ang, &p->q16rotscrnang, &p->one_eighty_count, sb_avel, &p->sync.actions, 1, p->crouch_toggle || actions & SB_CROUCH);
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}
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if (p->spritebridge == 0)
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@ -3072,7 +3072,7 @@ HORIZONLY:
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if (cl_syncinput)
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{
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sethorizon(&p->q16horiz, PlayerHorizon(snum), &ps[snum].sync.actions, 1);
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sethorizon(&p->q16horiz, PlayerHorizon(snum), &p->sync.actions, 1);
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}
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checkhardlanding(p);
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@ -3741,7 +3741,7 @@ void processinput_r(int snum)
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// may still be needed later for demo recording
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processq16avel(p, &sb_avel);
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applylook(&p->q16ang, &p->q16look_ang, &p->q16rotscrnang, &p->one_eighty_count, sb_avel, &ps[snum].sync.actions, 1, p->crouch_toggle || actions & SB_CROUCH);
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applylook(&p->q16ang, &p->q16look_ang, &p->q16rotscrnang, &p->one_eighty_count, sb_avel, &p->sync.actions, 1, p->crouch_toggle || actions & SB_CROUCH);
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apply_seasick(p, 1);
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}
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@ -4097,7 +4097,7 @@ HORIZONLY:
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if (cl_syncinput)
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{
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sethorizon(&p->q16horiz, PlayerHorizon(snum), &ps[snum].sync.actions, 1);
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sethorizon(&p->q16horiz, PlayerHorizon(snum), &p->sync.actions, 1);
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}
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checkhardlanding(p);
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@ -119,7 +119,7 @@ void resetplayerstats(int snum)
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p->bobcounter = 0;
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p->on_ground = 0;
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p->player_par = 0;
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ps[snum].sync.actions |= SB_CENTERVIEW;
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p->sync.actions |= SB_CENTERVIEW;
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p->airleft = 15*26;
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p->rapid_fire_hold = 0;
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p->toggle_key_flag = 0;
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