mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- added the remaining CON features from EDuke 2.x
Not everything will do something, though. This was some incredibly careless code operating without a safety net allowing uncontrolled write access to the map structure. Most of the critical fields have been made read-only, which has been the only mode of access in the mods I checked. Note that this does not enable scripting of the weapon sprite drawer, only the gameplay related features were done.
This commit is contained in:
parent
e1ee9bc83c
commit
8fa5d3d9d2
14 changed files with 4135 additions and 35 deletions
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@ -59,7 +59,7 @@ const char *GameInterface::CheckCheatMode()
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static const char *cheatGod(int myconnectindex, int state)
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{
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if (state == -1) state = 1 - ud.god;
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if (state == -1) state = !ud.god;
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ud.god = state;
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sprite[ps[myconnectindex].i].extra = max_player_health;
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@ -1,3 +1,4 @@
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// original index for reference. Raze never uses literal indices anywhere and should not care about the actual numbers
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cmd(definelevelname) // 0
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cmd(actor) // 1
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cmd(addammo) // 2
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@ -171,6 +172,76 @@ cmd(motoloopsnd) // 144
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cmd(ifsizedown) // 145
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cmd(rndmove) // 146
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// EDuke 2.x additions
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cmd(spgetlotag) // 127
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cmd(spgethitag) // 128
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cmd(sectgetlotag) // 129
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cmd(sectgethitag) // 130
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cmd(ifsound) // 131
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cmd(gettexturefloor) // 132
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cmd(gettextureceiling) // 133
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cmd(gettexturewall) // 134
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cmd(starttrack) // 135
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cmd(randvar) // 136
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cmd(enhanced) // 137
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cmd(getangletotarget) // 138
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cmd(getactorangle) // 139
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cmd(setactorangle) // 140
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cmd(mulvar) // 141
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cmd(mulvarvar) // 142
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cmd(divvar) // 143
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cmd(divvarvar) // 144
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cmd(modvar) // 145
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cmd(modvarvar) // 146
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cmd(andvar) // 147
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cmd(andvarvar) // 148
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cmd(orvar) // 149
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cmd(orvarvar) // 150
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cmd(getplayerangle) // 151
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cmd(setplayerangle) // 152
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cmd(lockplayer) // 153
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cmd(setsector) // 154
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cmd(getsector) // 155
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cmd(setactor) // 156
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cmd(getactor) // 157
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cmd(setwall) // 158
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cmd(getwall) // 159
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cmd(findnearactor) // 160
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cmd(findnearactorvar) // 161
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cmd(setactorvar) // 162
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cmd(getactorvar) // 163
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cmd(espawn) // 164
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cmd(getplayer) // 165
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cmd(setplayer) // 166
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cmd(sqrt) // 167
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cmd(eventloadactor) // 168
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cmd(espawnvar) // 169
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cmd(getuserdef) // 170
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cmd(setuserdef) // 171
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cmd(subvarvar) // 172
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cmd(subvar) // 173
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cmd(ifvarn) // 174
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cmd(ifvarvarn) // 175
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cmd(ifvarand) // 176
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cmd(ifvarvarand) // 177
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cmd(myos) // 178
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cmd(myospal) // 179
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cmd(switch) // 180
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cmd(case) // 181
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cmd(default) // 182
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cmd(endswitch) // 183
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cmd(displayrand) // 184
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cmd(sin) // 185
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cmd(xorvarvar) // 186
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cmd(xorvar) // 187
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cmd(randvarvar) // 188
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cmd(myosx) // 189
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cmd(myospalx) // 190
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cmd(gmaxammo) // 191
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cmd(smaxammo) // 192
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cmd(mapvoxel) // 193
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cmd(startlevel) // 194
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// RR Deer Huntin'. These are merely here for reference because the game is not supported.
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// cmd(iffindnewspot)
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// cmd(ifpupwind)
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294
source/games/duke/src/conlabel.h
Normal file
294
source/games/duke/src/conlabel.h
Normal file
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@ -0,0 +1,294 @@
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enum
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{
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PLAYER_ZOOM = 1,
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PLAYER_EXITX = 2,
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PLAYER_EXITY = 3,
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PLAYER_LOOGIEX = 4,
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PLAYER_LOOGIEY = 5,
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PLAYER_NUMLOOGS = 6,
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PLAYER_LOOGCNT = 7,
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PLAYER_POSX = 8,
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PLAYER_POSY = 9,
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PLAYER_POSZ = 10,
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PLAYER_HORIZ = 11,
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PLAYER_OHORIZ = 12,
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PLAYER_OHORIZOFF = 13,
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PLAYER_INVDISPTIME = 14,
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PLAYER_BOBPOSX = 15,
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PLAYER_BOBPOSY = 16,
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PLAYER_OPOSX = 17,
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PLAYER_OPOSY = 18,
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PLAYER_OPOSZ = 19,
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PLAYER_PYOFF = 20,
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PLAYER_OPYOFF = 21,
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PLAYER_POSXV = 22,
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PLAYER_POSYV = 23,
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PLAYER_POSZV = 24,
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PLAYER_LAST_PISSED_TIME = 25,
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PLAYER_TRUEFZ = 26,
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PLAYER_TRUECZ = 27,
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PLAYER_PLAYER_PAR = 28,
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PLAYER_VISIBILITY = 29,
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PLAYER_BOBCOUNTER = 30,
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PLAYER_WEAPON_SWAY = 31,
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PLAYER_PALS_TIME = 32,
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PLAYER_RANDOMFLAMEX = 33,
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PLAYER_CRACK_TIME = 34,
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PLAYER_AIM_MODE = 35,
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PLAYER_ANG = 36,
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PLAYER_OANG = 37,
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PLAYER_ANGVEL = 38,
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PLAYER_CURSECTNUM = 39,
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PLAYER_LOOK_ANG = 40,
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PLAYER_LAST_EXTRA = 41,
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PLAYER_SUBWEAPON = 42,
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PLAYER_AMMO_AMOUNT = 43,
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PLAYER_WACKEDBYACTOR = 44,
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PLAYER_FRAG = 45,
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PLAYER_FRAGGEDSELF = 945,
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PLAYER_CURR_WEAPON = 46,
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PLAYER_LAST_WEAPON = 47,
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PLAYER_TIPINCS = 48,
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PLAYER_HORIZOFF = 49,
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PLAYER_WANTWEAPONFIRE = 50,
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PLAYER_HOLODUKE_AMOUNT = 51,
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PLAYER_NEWOWNER = 52,
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PLAYER_HURT_DELAY = 53,
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PLAYER_HBOMB_HOLD_DELAY = 54,
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PLAYER_JUMPING_COUNTER = 55,
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PLAYER_AIRLEFT = 56,
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PLAYER_KNEE_INCS = 57,
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PLAYER_ACCESS_INCS = 58,
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PLAYER_FTA = 59,
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PLAYER_FTQ = 60,
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PLAYER_ACCESS_WALLNUM = 61,
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PLAYER_ACCESS_SPRITENUM = 62,
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PLAYER_KICKBACK_PIC = 63,
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PLAYER_GOT_ACCESS = 64,
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PLAYER_WEAPON_ANG = 65,
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PLAYER_FIRSTAID_AMOUNT = 66,
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PLAYER_SOMETHINGONPLAYER = 67,
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PLAYER_ON_CRANE = 68,
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PLAYER_I = 69,
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PLAYER_ONE_PARALLAX_SECTNUM = 70,
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PLAYER_OVER_SHOULDER_ON = 71,
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PLAYER_RANDOM_CLUB_FRAME = 72,
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PLAYER_FIST_INCS = 73,
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PLAYER_ONE_EIGHTY_COUNT = 74,
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PLAYER_CHEAT_PHASE = 75,
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PLAYER_DUMMYPLAYERSPRITE = 76,
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PLAYER_EXTRA_EXTRA8 = 77,
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PLAYER_QUICK_KICK = 78,
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PLAYER_HEAT_AMOUNT = 79,
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PLAYER_ACTORSQU = 80,
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PLAYER_TIMEBEFOREEXIT = 81,
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PLAYER_CUSTOMEXITSOUND = 82,
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PLAYER_WEAPRECS = 83,
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PLAYER_WEAPRECCNT = 84,
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PLAYER_INTERFACE_TOGGLE_FLAG = 85,
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PLAYER_ROTSCRNANG = 86,
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PLAYER_DEAD_FLAG = 87,
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PLAYER_SHOW_EMPTY_WEAPON = 88,
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PLAYER_SCUBA_AMOUNT = 89,
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PLAYER_JETPACK_AMOUNT = 90,
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PLAYER_STEROIDS_AMOUNT = 91,
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PLAYER_SHIELD_AMOUNT = 92,
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PLAYER_HOLODUKE_ON = 93,
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PLAYER_PYCOUNT = 94,
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PLAYER_WEAPON_POS = 95,
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PLAYER_FRAG_PS = 96,
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PLAYER_TRANSPORTER_HOLD = 97,
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PLAYER_LAST_FULL_WEAPON = 98,
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PLAYER_FOOTPRINTSHADE = 99,
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PLAYER_BOOT_AMOUNT = 100,
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PLAYER_SCREAM_VOICE = 101,
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PLAYER_GM = 102,
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PLAYER_ON_WARPING_SECTOR = 103,
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PLAYER_FOOTPRINTCOUNT = 104,
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PLAYER_HBOMB_ON = 105,
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PLAYER_JUMPING_TOGGLE = 106,
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PLAYER_RAPID_FIRE_HOLD = 107,
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PLAYER_ON_GROUND = 108,
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PLAYER_NAME = 109,
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PLAYER_INVEN_ICON = 110,
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PLAYER_BUTTONPALETTE = 111,
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PLAYER_JETPACK_ON = 112,
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PLAYER_SPRITEBRIDGE = 113,
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PLAYER_LASTRANDOMSPOT = 114,
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PLAYER_SCUBA_ON = 115,
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PLAYER_FOOTPRINTPAL = 116,
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PLAYER_HEAT_ON = 117,
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PLAYER_HOLSTER_WEAPON = 118,
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PLAYER_FALLING_COUNTER = 119,
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PLAYER_GOTWEAPON = 120,
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PLAYER_REFRESH_INVENTORY = 121,
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PLAYER_PALETTE = 122,
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PLAYER_TOGGLE_KEY_FLAG = 123,
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PLAYER_KNUCKLE_INCS = 124,
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PLAYER_WALKING_SND_TOGGLE = 125,
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PLAYER_PALOOKUP = 126,
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PLAYER_HARD_LANDING = 127,
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PLAYER_MAX_SECRET_ROOMS = 128,
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PLAYER_SECRET_ROOMS = 129,
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PLAYER_PALS = 130,
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PLAYER_MAX_ACTORS_KILLED = 131,
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PLAYER_ACTORS_KILLED = 132,
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PLAYER_RETURN_TO_CENTER = 133,
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USERDEFS_GOD = 2,
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USERDEFS_WARP_ON = 3,
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USERDEFS_CASHMAN = 4,
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USERDEFS_EOG = 5,
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USERDEFS_SHOWALLMAP = 6,
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USERDEFS_SHOW_HELP = 7,
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USERDEFS_SCROLLMODE = 8,
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USERDEFS_CLIPPING = 9,
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USERDEFS_USER_NAME = 10,
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USERDEFS_RIDECULE = 11,
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USERDEFS_SAVEGAME = 12,
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USERDEFS_PWLOCKOUT = 13,
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USERDEFS_RTSNAME = 14,
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USERDEFS_OVERHEAD_ON = 15,
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USERDEFS_LAST_OVERHEAD = 16,
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USERDEFS_SHOWWEAPONS = 17,
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USERDEFS_PAUSE_ON = 18,
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USERDEFS_FROM_BONUS = 19,
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USERDEFS_CAMERASPRITE = 20,
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USERDEFS_LAST_CAMSPRITE = 21,
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USERDEFS_LAST_LEVEL = 22,
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USERDEFS_SECRETLEVEL = 23,
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USERDEFS_CONST_VISIBILITY = 24,
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USERDEFS_UW_FRAMERATE = 25,
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USERDEFS_CAMERA_TIME = 26,
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USERDEFS_FOLFVEL = 27,
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USERDEFS_FOLAVEL = 28,
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USERDEFS_FOLX = 29,
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USERDEFS_FOLY = 30,
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USERDEFS_FOLA = 31,
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USERDEFS_RECCNT = 32,
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USERDEFS_ENTERED_NAME = 33,
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USERDEFS_SCREEN_TILTING = 34,
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USERDEFS_SHADOWS = 35,
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USERDEFS_FTA_ON = 36,
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USERDEFS_EXECUTIONS = 37,
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USERDEFS_AUTO_RUN = 38,
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USERDEFS_COORDS = 39,
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USERDEFS_TICKRATE = 40,
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USERDEFS_M_COOP = 41,
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USERDEFS_COOP = 42,
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USERDEFS_SCREEN_SIZE = 43,
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USERDEFS_LOCKOUT = 44,
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USERDEFS_CROSSHAIR = 45,
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USERDEFS_WCHOICE = 46,
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USERDEFS_PLAYERAI = 47,
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USERDEFS_RESPAWN_MONSTERS = 48,
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USERDEFS_RESPAWN_ITEMS = 49,
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USERDEFS_RESPAWN_INVENTORY = 50,
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USERDEFS_RECSTAT = 51,
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USERDEFS_MONSTERS_OFF = 52,
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USERDEFS_BRIGHTNESS = 53,
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USERDEFS_M_RESPAWN_ITEMS = 54,
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USERDEFS_M_RESPAWN_MONSTERS = 55,
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USERDEFS_M_RESPAWN_INVENTORY = 56,
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USERDEFS_M_RECSTAT = 57,
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USERDEFS_M_MONSTERS_OFF = 58,
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USERDEFS_DETAIL = 59,
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USERDEFS_M_FFIRE = 60,
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USERDEFS_FFIRE = 61,
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USERDEFS_M_PLAYER_SKILL = 62,
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USERDEFS_M_LEVEL_NUMBER = 63,
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USERDEFS_M_VOLUME_NUMBER = 64,
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USERDEFS_MULTIMODE = 65,
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USERDEFS_PLAYER_SKILL = 66,
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USERDEFS_LEVEL_NUMBER = 67,
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USERDEFS_VOLUME_NUMBER = 68,
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USERDEFS_M_MARKER = 69,
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USERDEFS_MARKER = 70,
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USERDEFS_MOUSEFLIP = 71,
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SECTOR_WALLPTR = 1,
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SECTOR_WALLNUM = 2,
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SECTOR_CEILINGZ = 3,
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SECTOR_FLOORZ = 4,
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SECTOR_CEILINGSTAT = 5,
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SECTOR_FLOORSTAT = 6,
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SECTOR_CEILINGPICNUM = 7,
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SECTOR_CEILINGSLOPE = 8,
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SECTOR_CEILINGSHADE = 9,
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SECTOR_CEILINGPAL = 10,
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SECTOR_CEILINGXPANNING = 11,
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SECTOR_CEILINGYPANNING = 12,
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SECTOR_FLOORPICNUM = 13,
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SECTOR_FLOORSLOPE = 14,
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SECTOR_FLOORSHADE = 15,
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SECTOR_FLOORPAL = 16,
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SECTOR_FLOORXPANNING = 17,
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SECTOR_FLOORYPANNING = 18,
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SECTOR_VISIBILITY = 19,
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SECTOR_ALIGNTO = 20,
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SECTOR_LOTAG = 21,
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SECTOR_HITAG = 22,
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SECTOR_EXTRA = 23,
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WALL_X = 1,
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WALL_Y = 2,
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WALL_POINT2 = 3,
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WALL_NEXTWALL = 4,
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WALL_NEXTSECTOR = 5,
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WALL_CSTAT = 6,
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WALL_PICNUM = 7,
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WALL_OVERPICNUM = 8,
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WALL_SHADE = 9,
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WALL_PAL = 10,
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WALL_XREPEAT = 11,
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WALL_YREPEAT = 12,
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WALL_XPANNING = 13,
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WALL_YPANNING = 14,
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WALL_LOTAG = 15,
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WALL_HITAG = 16,
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WALL_EXTRA = 17,
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ACTOR_X = 1,
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ACTOR_Y = 2,
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ACTOR_Z = 3,
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ACTOR_CSTAT = 4,
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ACTOR_PICNUM = 5,
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ACTOR_SHADE = 6,
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ACTOR_PAL = 7,
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ACTOR_CLIPDIST = 8,
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ACTOR_DETAIL = 9,
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ACTOR_XREPEAT = 10,
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ACTOR_YREPEAT = 11,
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ACTOR_XOFFSET = 12,
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ACTOR_YOFFSET = 13,
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ACTOR_SECTNUM = 14,
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ACTOR_STATNUM = 15,
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ACTOR_ANG = 16,
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ACTOR_OWNER = 17,
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ACTOR_XVEL = 18,
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ACTOR_YVEL = 19,
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ACTOR_ZVEL = 20,
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ACTOR_LOTAG = 21,
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ACTOR_HITAG = 22,
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ACTOR_EXTRA = 23,
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ACTOR_HTCGG = 50,
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ACTOR_HTPICNUM = 51,
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ACTOR_HTANG = 52,
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ACTOR_HTEXTRA = 53,
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ACTOR_HTOWNER = 54,
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ACTOR_HTMOVFLAG = 55,
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ACTOR_HTTEMPANG = 56,
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ACTOR_HTACTORSTAYPUT = 57,
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ACTOR_HTDISPICNUM = 58,
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ACTOR_HTTIMETOSLEEP = 59,
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ACTOR_HTFLOORZ = 60,
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ACTOR_HTCEILINGZ = 61,
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ACTOR_HTLASTVX = 62,
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ACTOR_HTLASTVY = 63,
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ACTOR_HTBPOSX = 64,
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ACTOR_HTBPOSY = 65,
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ACTOR_HTBPOSZ = 66,
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ACTOR_HTG_T0 = 67,
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ACTOR_HTG_T1 = 68,
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ACTOR_HTG_T2 = 69,
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ACTOR_HTG_T3 = 70,
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ACTOR_HTG_T4 = 71,
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ACTOR_HTG_T5 = 72,
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ACTOR_HTG_T = 73,
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};
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351
source/games/duke/src/conlabeldef.h
Normal file
351
source/games/duke/src/conlabeldef.h
Normal file
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#include "names.h"
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BEGIN_DUKE_NS
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enum
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{
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LABEL_HASPARM2= 1,
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LABEL_ISSTRING= 2
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};
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struct LABELS
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{
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const char *name;
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int lId;
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int flags;
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int maxParm2;
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};
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LABELS sectorlabels[]=
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{
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{ "wallptr", SECTOR_WALLPTR, 0, 0 },
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{ "wallnum", SECTOR_WALLNUM, 0, 0 },
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{ "ceilingz", SECTOR_CEILINGZ, 0, 0 },
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{ "floorz", SECTOR_FLOORZ, 0, 0 },
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{ "ceilingstat", SECTOR_CEILINGSTAT, 0, 0 },
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{ "floorstat", SECTOR_FLOORSTAT, 0, 0 },
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{ "ceilingpicnum", SECTOR_CEILINGPICNUM, 0, 0 },
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{ "ceilingslope", SECTOR_CEILINGSLOPE, 0, 0 },
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{ "ceilingshade", SECTOR_CEILINGSHADE, 0, 0 },
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{ "ceilingpal", SECTOR_CEILINGPAL, 0, 0 },
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{ "ceilingxpanning", SECTOR_CEILINGXPANNING, 0, 0 },
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{ "ceilingypanning", SECTOR_CEILINGYPANNING, 0, 0 },
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{ "floorpicnum", SECTOR_FLOORPICNUM, 0, 0 },
|
||||
{ "floorslope", SECTOR_FLOORSLOPE, 0, 0 },
|
||||
{ "floorshade", SECTOR_FLOORSHADE, 0, 0 },
|
||||
{ "floorpal", SECTOR_FLOORPAL, 0, 0 },
|
||||
{ "floorxpanning", SECTOR_FLOORXPANNING, 0, 0 },
|
||||
{ "floorypanning", SECTOR_FLOORYPANNING, 0, 0 },
|
||||
{ "visibility", SECTOR_VISIBILITY, 0, 0 },
|
||||
{ "lotag", SECTOR_LOTAG, 0, 0 },
|
||||
{ "hitag", SECTOR_HITAG, 0, 0 },
|
||||
{ "extra", SECTOR_EXTRA, 0, 0 },
|
||||
|
||||
{ "", -1, 0, 0 } // END OF LIST
|
||||
};
|
||||
|
||||
LABELS walllabels[]=
|
||||
{
|
||||
{ "x", WALL_X, 0, 0 },
|
||||
{ "y", WALL_Y, 0, 0 },
|
||||
{ "point2", WALL_POINT2, 0, 0 },
|
||||
{ "nextwall", WALL_NEXTWALL, 0, 0 },
|
||||
{ "nextsector", WALL_NEXTSECTOR, 0, 0 },
|
||||
{ "cstat", WALL_CSTAT, 0, 0 },
|
||||
{ "picnum", WALL_PICNUM, 0, 0 },
|
||||
{ "overpicnum", WALL_OVERPICNUM, 0, 0 },
|
||||
{ "shade", WALL_SHADE, 0, 0 },
|
||||
{ "pal", WALL_PAL, 0, 0 },
|
||||
{ "xrepeat", WALL_XREPEAT, 0, 0 },
|
||||
{ "yrepeat", WALL_YREPEAT, 0, 0 },
|
||||
{ "xpanning", WALL_XPANNING, 0, 0 },
|
||||
{ "ypanning", WALL_YPANNING, 0, 0 },
|
||||
{ "lotag", WALL_LOTAG, 0, 0 },
|
||||
{ "hitag", WALL_HITAG, 0, 0 },
|
||||
{ "extra", WALL_EXTRA, 0, 0 },
|
||||
|
||||
{ "", -1, 0, 0 } // END OF LIST
|
||||
|
||||
};
|
||||
|
||||
LABELS actorlabels[]=
|
||||
{
|
||||
{ "x", ACTOR_X, 0, 0 },
|
||||
{ "y", ACTOR_Y, 0, 0 },
|
||||
{ "z", ACTOR_Z, 0, 0 },
|
||||
{ "cstat", ACTOR_CSTAT, 0, 0 },
|
||||
{ "picnum", ACTOR_PICNUM, 0, 0 },
|
||||
{ "shade", ACTOR_SHADE, 0, 0 },
|
||||
{ "pal", ACTOR_PAL, 0, 0 },
|
||||
{ "clipdist", ACTOR_CLIPDIST, 0, 0 },
|
||||
{ "detail", ACTOR_DETAIL, 0, 0 },
|
||||
{ "xrepeat", ACTOR_XREPEAT, 0, 0 },
|
||||
{ "yrepeat", ACTOR_YREPEAT, 0, 0 },
|
||||
{ "xoffset", ACTOR_XOFFSET, 0, 0 },
|
||||
{ "yoffset", ACTOR_YOFFSET, 0, 0 },
|
||||
{ "sectnum", ACTOR_SECTNUM, 0, 0 },
|
||||
{ "statnum", ACTOR_STATNUM, 0, 0 },
|
||||
{ "ang", ACTOR_ANG, 0, 0 },
|
||||
{ "owner", ACTOR_OWNER, 0, 0 },
|
||||
{ "xvel", ACTOR_XVEL, 0, 0 },
|
||||
{ "yvel", ACTOR_YVEL, 0, 0 },
|
||||
{ "zvel", ACTOR_ZVEL, 0, 0 },
|
||||
{ "lotag", ACTOR_LOTAG, 0, 0 },
|
||||
{ "hitag", ACTOR_HITAG, 0, 0 },
|
||||
{ "extra", ACTOR_EXTRA, 0, 0 },
|
||||
|
||||
// hittype labels...
|
||||
{ "htcgg", ACTOR_HTCGG, 0, 0 },
|
||||
{ "htpicnum", ACTOR_HTPICNUM, 0, 0 },
|
||||
{ "htang", ACTOR_HTANG, 0, 0 },
|
||||
{ "htextra", ACTOR_HTEXTRA, 0, 0 },
|
||||
{ "htowner", ACTOR_HTOWNER, 0, 0 },
|
||||
{ "htmovflag", ACTOR_HTMOVFLAG, 0, 0 },
|
||||
{ "httempang", ACTOR_HTTEMPANG, 0, 0 },
|
||||
{ "htactorstayput", ACTOR_HTACTORSTAYPUT, 0, 0 },
|
||||
{ "htdispicnum", ACTOR_HTDISPICNUM, 0, 0 },
|
||||
{ "httimetosleep", ACTOR_HTTIMETOSLEEP, 0, 0 },
|
||||
{ "htfloorz", ACTOR_HTFLOORZ, 0, 0 },
|
||||
{ "htceilingz", ACTOR_HTCEILINGZ, 0, 0 },
|
||||
{ "htlastvx", ACTOR_HTLASTVX, 0, 0 },
|
||||
{ "htlastvy", ACTOR_HTLASTVY, 0, 0 },
|
||||
{ "htbposx", ACTOR_HTBPOSX, 0, 0 },
|
||||
{ "htbposy", ACTOR_HTBPOSY, 0, 0 },
|
||||
{ "htbposz", ACTOR_HTBPOSZ, 0, 0 },
|
||||
{ "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 5 },
|
||||
{ "htg_t[0]", ACTOR_HTG_T0, 0, 0 },
|
||||
{ "htg_t[1]", ACTOR_HTG_T1, 0, 0 },
|
||||
{ "htg_t[2]", ACTOR_HTG_T2, 0, 0 },
|
||||
{ "htg_t[3]", ACTOR_HTG_T3, 0, 0 },
|
||||
{ "htg_t[4]", ACTOR_HTG_T4, 0, 0 },
|
||||
{ "htg_t[5]", ACTOR_HTG_T5, 0, 0 },
|
||||
|
||||
{ "", -1, 0, 0 } // END OF LIST
|
||||
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////
|
||||
|
||||
LABELS playerlabels[]=
|
||||
{
|
||||
{ "zoom", PLAYER_ZOOM, 0, 0 },
|
||||
{ "exitx", PLAYER_EXITX, 0, 0 },
|
||||
{ "exity", PLAYER_EXITY, 0, 0 },
|
||||
{ "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 64 },
|
||||
{ "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 64 },
|
||||
{ "numloogs", PLAYER_NUMLOOGS, 0, 0 },
|
||||
{ "loogcnt", PLAYER_LOOGCNT, 0, 0 },
|
||||
{ "posx", PLAYER_POSX, 0, 0 },
|
||||
{ "posy", PLAYER_POSY, 0, 0 },
|
||||
{ "posz", PLAYER_POSZ, 0, 0 },
|
||||
{ "horiz", PLAYER_HORIZ, 0, 0 },
|
||||
{ "ohoriz", PLAYER_OHORIZ, 0, 0 },
|
||||
{ "ohorizoff", PLAYER_OHORIZOFF, 0, 0 },
|
||||
{ "invdisptime", PLAYER_INVDISPTIME, 0, 0 },
|
||||
{ "bobposx", PLAYER_BOBPOSX, 0, 0 },
|
||||
{ "bobposy", PLAYER_BOBPOSY, 0, 0 },
|
||||
{ "oposx", PLAYER_OPOSX, 0, 0 },
|
||||
{ "oposy", PLAYER_OPOSY, 0, 0 },
|
||||
{ "oposz", PLAYER_OPOSZ, 0, 0 },
|
||||
{ "pyoff", PLAYER_PYOFF, 0, 0 },
|
||||
{ "opyoff", PLAYER_OPYOFF, 0, 0 },
|
||||
{ "posxv", PLAYER_POSXV, 0, 0 },
|
||||
{ "posyv", PLAYER_POSYV, 0, 0 },
|
||||
{ "poszv", PLAYER_POSZV, 0, 0 },
|
||||
{ "last_pissed_time", PLAYER_LAST_PISSED_TIME, 0, 0 },
|
||||
{ "truefz", PLAYER_TRUEFZ, 0, 0 },
|
||||
{ "truecz", PLAYER_TRUECZ, 0, 0 },
|
||||
{ "player_par", PLAYER_PLAYER_PAR, 0, 0 },
|
||||
{ "visibility", PLAYER_VISIBILITY, 0, 0 },
|
||||
{ "bobcounter", PLAYER_BOBCOUNTER, 0, 0 },
|
||||
{ "weapon_sway", PLAYER_WEAPON_SWAY, 0, 0 },
|
||||
{ "pals_time", PLAYER_PALS_TIME, 0, 0 },
|
||||
{ "randomflamex", PLAYER_RANDOMFLAMEX, 0, 0 },
|
||||
{ "crack_time", PLAYER_CRACK_TIME, 0, 0 },
|
||||
{ "aim_mode", PLAYER_AIM_MODE, 0, 0 },
|
||||
{ "ang", PLAYER_ANG, 0, 0 },
|
||||
{ "oang", PLAYER_OANG, 0, 0 },
|
||||
{ "angvel", PLAYER_ANGVEL, 0, 0 },
|
||||
{ "cursectnum", PLAYER_CURSECTNUM, 0, 0 },
|
||||
{ "look_ang", PLAYER_LOOK_ANG, 0, 0 },
|
||||
{ "last_extra", PLAYER_LAST_EXTRA, 0, 0 },
|
||||
{ "subweapon", PLAYER_SUBWEAPON, 0, 0 },
|
||||
{ "ammo_amount", PLAYER_AMMO_AMOUNT, LABEL_HASPARM2, MAX_WEAPONS },
|
||||
{ "wackedbyactor", PLAYER_WACKEDBYACTOR, 0, 0 },
|
||||
{ "frag", PLAYER_FRAG, 0, 0 },
|
||||
{ "fraggedself", PLAYER_FRAGGEDSELF, 0, 0 },
|
||||
{ "curr_weapon", PLAYER_CURR_WEAPON, 0, 0 },
|
||||
{ "last_weapon", PLAYER_LAST_WEAPON, 0, 0 },
|
||||
{ "tipincs", PLAYER_TIPINCS, 0, 0 },
|
||||
{ "horizoff", PLAYER_HORIZOFF, 0, 0 },
|
||||
{ "wantweaponfire", PLAYER_WANTWEAPONFIRE, 0, 0 },
|
||||
{ "holoduke_amount", PLAYER_HOLODUKE_AMOUNT, 0, 0 },
|
||||
{ "newowner", PLAYER_NEWOWNER, 0, 0 },
|
||||
{ "hurt_delay", PLAYER_HURT_DELAY, 0, 0 },
|
||||
{ "hbomb_hold_delay", PLAYER_HBOMB_HOLD_DELAY, 0, 0 },
|
||||
{ "jumping_counter", PLAYER_JUMPING_COUNTER, 0, 0 },
|
||||
{ "airleft", PLAYER_AIRLEFT, 0, 0 },
|
||||
{ "knee_incs", PLAYER_KNEE_INCS, 0, 0 },
|
||||
{ "access_incs", PLAYER_ACCESS_INCS, 0, 0 },
|
||||
{ "fta", PLAYER_FTA, 0, 0 },
|
||||
{ "ftq", PLAYER_FTQ, 0, 0 },
|
||||
{ "access_wallnum", PLAYER_ACCESS_WALLNUM, 0, 0 },
|
||||
{ "access_spritenum", PLAYER_ACCESS_SPRITENUM, 0, 0 },
|
||||
{ "kickback_pic", PLAYER_KICKBACK_PIC, 0, 0 },
|
||||
{ "got_access", PLAYER_GOT_ACCESS, 0, 0 },
|
||||
{ "weapon_ang", PLAYER_WEAPON_ANG, 0, 0 },
|
||||
{ "firstaid_amount", PLAYER_FIRSTAID_AMOUNT, 0, 0 },
|
||||
{ "somethingonplayer", PLAYER_SOMETHINGONPLAYER, 0, 0 },
|
||||
{ "on_crane", PLAYER_ON_CRANE, 0, 0 },
|
||||
{ "i", PLAYER_I, 0, 0 },
|
||||
{ "one_parallax_sectnum", PLAYER_ONE_PARALLAX_SECTNUM, 0, 0 },
|
||||
{ "over_shoulder_on", PLAYER_OVER_SHOULDER_ON, 0, 0 },
|
||||
{ "random_club_frame", PLAYER_RANDOM_CLUB_FRAME, 0, 0 },
|
||||
{ "fist_incs", PLAYER_FIST_INCS, 0, 0 },
|
||||
{ "one_eighty_count", PLAYER_ONE_EIGHTY_COUNT, 0, 0 },
|
||||
{ "cheat_phase", PLAYER_CHEAT_PHASE, 0, 0 },
|
||||
{ "dummyplayersprite", PLAYER_DUMMYPLAYERSPRITE, 0, 0 },
|
||||
{ "extra_extra8", PLAYER_EXTRA_EXTRA8, 0, 0 },
|
||||
{ "quick_kick", PLAYER_QUICK_KICK, 0, 0 },
|
||||
{ "heat_amount", PLAYER_HEAT_AMOUNT, 0, 0 },
|
||||
{ "actorsqu", PLAYER_ACTORSQU, 0, 0 },
|
||||
{ "timebeforeexit", PLAYER_TIMEBEFOREEXIT, 0, 0 },
|
||||
{ "customexitsound", PLAYER_CUSTOMEXITSOUND, 0, 0 },
|
||||
{ "weaprecs", PLAYER_WEAPRECS, LABEL_HASPARM2, 256 },
|
||||
{ "weapreccnt", PLAYER_WEAPRECCNT, 0, 0 },
|
||||
{ "interface_toggle_flag", PLAYER_INTERFACE_TOGGLE_FLAG, 0, 0 },
|
||||
{ "rotscrnang", PLAYER_ROTSCRNANG, 0, 0 },
|
||||
{ "dead_flag", PLAYER_DEAD_FLAG, 0, 0 },
|
||||
{ "show_empty_weapon", PLAYER_SHOW_EMPTY_WEAPON, 0, 0 },
|
||||
{ "scuba_amount", PLAYER_SCUBA_AMOUNT, 0, 0 },
|
||||
{ "jetpack_amount", PLAYER_JETPACK_AMOUNT, 0, 0 },
|
||||
{ "steroids_amount", PLAYER_STEROIDS_AMOUNT, 0, 0 },
|
||||
{ "shield_amount", PLAYER_SHIELD_AMOUNT, 0, 0 },
|
||||
{ "holoduke_on", PLAYER_HOLODUKE_ON, 0, 0 },
|
||||
{ "pycount", PLAYER_PYCOUNT, 0, 0 },
|
||||
{ "weapon_pos", PLAYER_WEAPON_POS, 0, 0 },
|
||||
{ "frag_ps", PLAYER_FRAG_PS, 0, 0 },
|
||||
{ "transporter_hold", PLAYER_TRANSPORTER_HOLD, 0, 0 },
|
||||
{ "last_full_weapon", PLAYER_LAST_FULL_WEAPON, 0, 0 },
|
||||
{ "footprintshade", PLAYER_FOOTPRINTSHADE, 0, 0 },
|
||||
{ "boot_amount", PLAYER_BOOT_AMOUNT, 0, 0 },
|
||||
{ "scream_voice", PLAYER_SCREAM_VOICE, 0, 0 },
|
||||
{ "gm", PLAYER_GM, 0, 0 },
|
||||
{ "on_warping_sector", PLAYER_ON_WARPING_SECTOR, 0, 0 },
|
||||
{ "footprintcount", PLAYER_FOOTPRINTCOUNT, 0, 0 },
|
||||
{ "hbomb_on", PLAYER_HBOMB_ON, 0, 0 },
|
||||
{ "jumping_toggle", PLAYER_JUMPING_TOGGLE, 0, 0 },
|
||||
{ "rapid_fire_hold", PLAYER_RAPID_FIRE_HOLD, 0, 0 },
|
||||
{ "on_ground", PLAYER_ON_GROUND, 0, 0 },
|
||||
{ "name", PLAYER_NAME, LABEL_ISSTRING, 32 },
|
||||
{ "inven_icon", PLAYER_INVEN_ICON, 0, 0 },
|
||||
{ "buttonpalette", PLAYER_BUTTONPALETTE, 0, 0 },
|
||||
{ "jetpack_on", PLAYER_JETPACK_ON, 0, 0 },
|
||||
{ "spritebridge", PLAYER_SPRITEBRIDGE, 0, 0 },
|
||||
{ "lastrandomspot", PLAYER_LASTRANDOMSPOT, 0, 0 },
|
||||
{ "scuba_on", PLAYER_SCUBA_ON, 0, 0 },
|
||||
{ "footprintpal", PLAYER_FOOTPRINTPAL, 0, 0 },
|
||||
{ "heat_on", PLAYER_HEAT_ON, 0, 0 },
|
||||
{ "holster_weapon", PLAYER_HOLSTER_WEAPON, 0, 0 },
|
||||
{ "falling_counter", PLAYER_FALLING_COUNTER, 0, 0 },
|
||||
{ "gotweapon", PLAYER_GOTWEAPON, LABEL_HASPARM2, MAX_WEAPONS },
|
||||
{ "refresh_inventory", PLAYER_REFRESH_INVENTORY, 0, 0 },
|
||||
{ "palette", PLAYER_PALETTE, 0, 0 },
|
||||
{ "toggle_key_flag", PLAYER_TOGGLE_KEY_FLAG, 0, 0 },
|
||||
{ "knuckle_incs", PLAYER_KNUCKLE_INCS, 0, 0 },
|
||||
{ "walking_snd_toggle", PLAYER_WALKING_SND_TOGGLE, 0, 0 },
|
||||
{ "palookup", PLAYER_PALOOKUP, 0, 0 },
|
||||
{ "hard_landing", PLAYER_HARD_LANDING, 0, 0 },
|
||||
{ "max_secret_rooms", PLAYER_MAX_SECRET_ROOMS, 0, 0 },
|
||||
{ "secret_rooms", PLAYER_SECRET_ROOMS, 0, 0 },
|
||||
{ "pals", PLAYER_PALS, LABEL_HASPARM2, 3 },
|
||||
{ "max_actors_killed", PLAYER_MAX_ACTORS_KILLED, 0, 0 },
|
||||
{ "actors_killed", PLAYER_ACTORS_KILLED, 0, 0 },
|
||||
{ "return_to_center", PLAYER_RETURN_TO_CENTER, 0, 0 },
|
||||
|
||||
{ "", -1, 0, 0 } // END OF LIST
|
||||
|
||||
};
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
LABELS userdefslabels[]=
|
||||
{
|
||||
{ "god", USERDEFS_GOD, 0, 0 },
|
||||
{ "warp_on", USERDEFS_WARP_ON, 0, 0 },
|
||||
{ "cashman", USERDEFS_CASHMAN, 0, 0 },
|
||||
{ "eog", USERDEFS_EOG, 0, 0 },
|
||||
{ "showallmap", USERDEFS_SHOWALLMAP, 0, 0 },
|
||||
{ "show_help", USERDEFS_SHOW_HELP, 0, 0 },
|
||||
{ "scrollmode", USERDEFS_SCROLLMODE, 0, 0 },
|
||||
{ "clipping", USERDEFS_CLIPPING, 0, 0 },
|
||||
{ "user_name", USERDEFS_USER_NAME, LABEL_HASPARM2, MAXPLAYERS },
|
||||
{ "ridecule", USERDEFS_RIDECULE, LABEL_HASPARM2 | LABEL_ISSTRING, 10 },
|
||||
{ "savegame", USERDEFS_SAVEGAME, LABEL_HASPARM2 | LABEL_ISSTRING, 10 },
|
||||
{ "pwlockout", USERDEFS_PWLOCKOUT, LABEL_ISSTRING, 128 },
|
||||
{ "rtsname;", USERDEFS_RTSNAME, LABEL_ISSTRING, 128 },
|
||||
{ "overhead_on", USERDEFS_OVERHEAD_ON, 0, 0 },
|
||||
{ "last_overhead", USERDEFS_LAST_OVERHEAD, 0, 0 },
|
||||
{ "showweapons", USERDEFS_SHOWWEAPONS, 0, 0 },
|
||||
|
||||
{ "pause_on", USERDEFS_PAUSE_ON, 0, 0 },
|
||||
{ "from_bonus", USERDEFS_FROM_BONUS, 0, 0 },
|
||||
{ "camerasprite", USERDEFS_CAMERASPRITE, 0, 0 },
|
||||
{ "last_camsprite", USERDEFS_LAST_CAMSPRITE, 0, 0 },
|
||||
{ "last_level", USERDEFS_LAST_LEVEL, 0, 0 },
|
||||
{ "secretlevel", USERDEFS_SECRETLEVEL, 0, 0 },
|
||||
|
||||
{ "const_visibility", USERDEFS_CONST_VISIBILITY, 0, 0 },
|
||||
{ "uw_framerate", USERDEFS_UW_FRAMERATE, 0, 0 },
|
||||
{ "camera_time", USERDEFS_CAMERA_TIME, 0, 0 },
|
||||
{ "folfvel", USERDEFS_FOLFVEL, 0, 0 },
|
||||
{ "folavel", USERDEFS_FOLAVEL, 0, 0 },
|
||||
{ "folx", USERDEFS_FOLX, 0, 0 },
|
||||
{ "foly", USERDEFS_FOLY, 0, 0 },
|
||||
{ "fola", USERDEFS_FOLA, 0, 0 },
|
||||
{ "reccnt", USERDEFS_RECCNT, 0, 0 },
|
||||
|
||||
{ "entered_name", USERDEFS_ENTERED_NAME, 0, 0 },
|
||||
{ "screen_tilting", USERDEFS_SCREEN_TILTING, 0, 0 },
|
||||
{ "shadows", USERDEFS_SHADOWS, 0, 0 },
|
||||
{ "fta_on", USERDEFS_FTA_ON, 0, 0 },
|
||||
{ "executions", USERDEFS_EXECUTIONS, 0, 0 },
|
||||
{ "auto_run", USERDEFS_AUTO_RUN, 0, 0 },
|
||||
{ "coords", USERDEFS_COORDS, 0, 0 },
|
||||
{ "tickrate", USERDEFS_TICKRATE, 0, 0 },
|
||||
{ "m_coop", USERDEFS_M_COOP, 0, 0 },
|
||||
{ "coop", USERDEFS_COOP, 0, 0 },
|
||||
{ "screen_size", USERDEFS_SCREEN_SIZE, 0, 0 },
|
||||
{ "lockout", USERDEFS_LOCKOUT, 0, 0 },
|
||||
{ "crosshair", USERDEFS_CROSSHAIR, 0, 0 },
|
||||
{ "wchoice[MAXPLAYERS][MAX_WEAPONS]", USERDEFS_WCHOICE, 0, 0 },
|
||||
{ "playerai", USERDEFS_PLAYERAI, 0, 0 },
|
||||
{ "respawn_monsters", USERDEFS_RESPAWN_MONSTERS, 0, 0 },
|
||||
{ "respawn_items", USERDEFS_RESPAWN_ITEMS, 0, 0 },
|
||||
{ "respawn_inventory", USERDEFS_RESPAWN_INVENTORY, 0, 0 },
|
||||
{ "recstat", USERDEFS_RECSTAT, 0, 0 },
|
||||
{ "monsters_off", USERDEFS_MONSTERS_OFF, 0, 0 },
|
||||
{ "brightness", USERDEFS_BRIGHTNESS, 0, 0 },
|
||||
{ "m_respawn_items", USERDEFS_M_RESPAWN_ITEMS, 0, 0 },
|
||||
{ "m_respawn_monsters", USERDEFS_M_RESPAWN_MONSTERS, 0, 0 },
|
||||
{ "m_respawn_inventory", USERDEFS_M_RESPAWN_INVENTORY, 0, 0 },
|
||||
{ "m_recstat", USERDEFS_M_RECSTAT, 0, 0 },
|
||||
{ "m_monsters_off", USERDEFS_M_MONSTERS_OFF, 0, 0 },
|
||||
{ "detail", USERDEFS_DETAIL, 0, 0 },
|
||||
{ "m_ffire", USERDEFS_M_FFIRE, 0, 0 },
|
||||
{ "ffire", USERDEFS_FFIRE, 0, 0 },
|
||||
{ "m_player_skill", USERDEFS_M_PLAYER_SKILL, 0, 0 },
|
||||
{ "m_level_number", USERDEFS_M_LEVEL_NUMBER, 0, 0 },
|
||||
{ "m_volume_number", USERDEFS_M_VOLUME_NUMBER, 0, 0 },
|
||||
{ "multimode", USERDEFS_MULTIMODE, 0, 0 },
|
||||
{ "player_skill", USERDEFS_PLAYER_SKILL, 0, 0 },
|
||||
{ "level_number", USERDEFS_LEVEL_NUMBER, 0, 0 },
|
||||
{ "volume_number", USERDEFS_VOLUME_NUMBER, 0, 0 },
|
||||
{ "m_marker", USERDEFS_M_MARKER, 0, 0 },
|
||||
{ "marker", USERDEFS_MARKER, 0, 0 },
|
||||
{ "mouseflip", USERDEFS_MOUSEFLIP, 0, 0 },
|
||||
|
||||
{ "", -1, 0, 0 } // END OF LIST
|
||||
|
||||
};
|
||||
END_DUKE_NS
|
|
@ -160,6 +160,7 @@ void clearcamera(player_struct* ps);
|
|||
void showtwoscreens(const CompletionFunc& func);
|
||||
void doorders(const CompletionFunc& func);
|
||||
|
||||
void LoadActor(int i, int p, int x);
|
||||
void execute(int s, int p, int d);
|
||||
void makeitfall(int s);
|
||||
int furthestangle(int snum, int angDiv);
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -285,6 +285,10 @@ int GetGameVarID(int id, int sActor, int sPlayer)
|
|||
Printf("GetGameVarID: Invalid Game ID %d\n", id);
|
||||
return -1;
|
||||
}
|
||||
if (id == g_iThisActorID)
|
||||
{
|
||||
return sActor;
|
||||
}
|
||||
if( aGameVars[id].dwFlags & GAMEVAR_FLAG_PERPLAYER )
|
||||
{
|
||||
// for the current player
|
||||
|
@ -474,6 +478,10 @@ int g_iZRangeVarID = -1; // var ID of "ZRANGE"
|
|||
int g_iAngRangeVarID = -1; // var ID of "ANGRANGE"
|
||||
int g_iAimAngleVarID = -1; // var ID of "AUTOAIMANGLE"
|
||||
int g_iAtWithVarID = -1; // var ID of "AtWith"
|
||||
int g_iLoTagID = -1; // var ID of "LOTAG"
|
||||
int g_iHiTagID = -1; // ver ID of "HITAG"
|
||||
int g_iTextureID = -1; // var ID of "TEXTURE"
|
||||
int g_iThisActorID = -1; // var ID of "THISACTOR"
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
|
@ -1131,6 +1139,11 @@ void AddSystemVars()
|
|||
AddGameVar("ZRANGE", 0, GAMEVAR_FLAG_SYSTEM);
|
||||
AddGameVar("ANGRANGE", 0, GAMEVAR_FLAG_SYSTEM);
|
||||
AddGameVar("AUTOAIMANGLE", 0, GAMEVAR_FLAG_SYSTEM);
|
||||
AddGameVar("LOTAG", 0, GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYSTEM);
|
||||
AddGameVar("HITAG", 0, GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYSTEM);
|
||||
AddGameVar("TEXTURE", 0, GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYSTEM);
|
||||
AddGameVar("THISACTOR", 0, GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYSTEM);
|
||||
AddGameVar("ATWITH", 0, GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYSTEM);
|
||||
|
||||
AddGameVar("RESPAWN_MONSTERS", (intptr_t)&ud.respawn_monsters,GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
||||
AddGameVar("RESPAWN_ITEMS",(intptr_t)&ud.respawn_items, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
||||
|
@ -1211,6 +1224,11 @@ void ResetSystemDefaults(void)
|
|||
g_iZRangeVarID=GetGameID("ZRANGE");
|
||||
g_iAngRangeVarID=GetGameID("ANGRANGE");
|
||||
g_iAimAngleVarID=GetGameID("AUTOAIMANGLE");
|
||||
g_iAtWithVarID = GetGameID("ATWITH");
|
||||
g_iLoTagID = GetGameID("LOTAG");
|
||||
g_iHiTagID = GetGameID("HITAG");
|
||||
g_iTextureID = GetGameID("TEXTURE");
|
||||
g_iThisActorID = GetGameID("THISACTOR");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -112,6 +112,10 @@ extern int g_iWorksLikeVarID; // var ID of "WORKSLIKE"
|
|||
extern int g_iZRangeVarID; // var ID of "ZRANGE"
|
||||
extern int g_iAngRangeVarID; // var ID of "ANGRANGE"
|
||||
extern int g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
|
||||
extern int g_iLoTagID; // var ID of "LOTAG"
|
||||
extern int g_iHiTagID; // ver ID of "HITAG"
|
||||
extern int g_iTextureID; // var ID of "TEXTURE"
|
||||
extern int g_iThisActorID; // var ID of "THISACTOR"
|
||||
|
||||
int AddGameVar(const char *pszLabel, intptr_t lValue, unsigned dwFlags);
|
||||
int GetGameID(const char *szGameLabel);
|
||||
|
|
|
@ -413,18 +413,14 @@ void shoot_d(int i, int atwith)
|
|||
|
||||
if (p >= 0)
|
||||
{
|
||||
if (isWW2GI())
|
||||
SetGameVarID(g_iAimAngleVarID, AUTO_AIM_ANGLE, i, p);
|
||||
OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
||||
j = -1;
|
||||
if (GetGameVarID(g_iAimAngleVarID, i, p) > 0)
|
||||
{
|
||||
SetGameVarID(g_iAimAngleVarID, AUTO_AIM_ANGLE, i, p);
|
||||
OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
||||
j = -1;
|
||||
if (GetGameVarID(g_iAimAngleVarID, i, p) > 0)
|
||||
{
|
||||
j = aim(s, GetGameVarID(g_iAimAngleVarID, i, p));
|
||||
}
|
||||
j = aim(s, GetGameVarID(g_iAimAngleVarID, i, p));
|
||||
}
|
||||
else
|
||||
j = aim(s, AUTO_AIM_ANGLE);
|
||||
|
||||
if (j >= 0)
|
||||
{
|
||||
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (5 << 8);
|
||||
|
@ -2588,7 +2584,6 @@ static void processweapon(int snum, ESyncBits actions, int psect)
|
|||
OnEvent(EVENT_HOLSTER, pi, snum, -1);
|
||||
if (GetGameVarID(g_iReturnVarID, pi, snum) == 0)
|
||||
{
|
||||
|
||||
// now it uses the game definitions...
|
||||
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_HOLSTER_CLEARS_CLIP)
|
||||
{
|
||||
|
|
|
@ -280,6 +280,7 @@ void prelevel_d(int g)
|
|||
while (i >= 0)
|
||||
{
|
||||
nexti = nextspritestat[i];
|
||||
LoadActor(i, -1, -1);
|
||||
|
||||
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
|
||||
{
|
||||
|
|
|
@ -560,6 +560,7 @@ void prelevel_r(int g)
|
|||
while (i >= 0)
|
||||
{
|
||||
nexti = nextspritestat[i];
|
||||
LoadActor(i, -1, -1);
|
||||
|
||||
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
|
||||
{
|
||||
|
|
|
@ -394,9 +394,9 @@ void GameInterface::SerializeGameState(FSerializer& arc)
|
|||
("respawn_monsters", ud.respawn_monsters)
|
||||
("respawn_items", ud.respawn_items)
|
||||
("respawn_inventory", ud.respawn_inventory)
|
||||
("const_visibility", ud.const_visibility)
|
||||
("god", ud.god)
|
||||
("eog", ud.eog)
|
||||
//("auto_run", ud.auto_run)
|
||||
("monsters_off", ud.monsters_off)
|
||||
("last_level", ud.last_level)
|
||||
("coop", ud.coop)
|
||||
|
|
|
@ -47,13 +47,14 @@ struct ActorInfo
|
|||
struct TileInfo
|
||||
{
|
||||
int flags;
|
||||
int loadeventscriptptr;
|
||||
};
|
||||
|
||||
struct user_defs
|
||||
{
|
||||
int levelclock;
|
||||
unsigned char god, cashman, eog;
|
||||
unsigned char show_help, scrollmode, clipping;
|
||||
unsigned char clipping;
|
||||
char user_name[MAXPLAYERS][32];
|
||||
unsigned char showweapons;
|
||||
unsigned char user_pals[MAXPLAYERS];
|
||||
|
@ -63,16 +64,15 @@ struct user_defs
|
|||
short last_level, secretlevel;
|
||||
|
||||
int const_visibility;
|
||||
int reccnt;
|
||||
|
||||
int runkey_mode;
|
||||
|
||||
int entered_name, shadows, executions, auto_run;
|
||||
int coords, tickrate, levelstats, m_coop, coop;
|
||||
int wchoice[MAXPLAYERS][MAX_WEAPONS], playerai;
|
||||
int shadows;
|
||||
int coords, levelstats, m_coop, coop;
|
||||
int wchoice[MAXPLAYERS][MAX_WEAPONS];
|
||||
|
||||
int respawn_monsters, respawn_items, respawn_inventory, recstat, monsters_off, brightness;
|
||||
int m_respawn_items, m_respawn_monsters, m_respawn_inventory, m_recstat, m_monsters_off, detail;
|
||||
int m_respawn_items, m_respawn_monsters, m_respawn_inventory, m_recstat, m_monsters_off;
|
||||
int m_ffire, ffire, m_player_skill, multimode;
|
||||
int player_skill, marker;
|
||||
//MapRecord* nextLevel;
|
||||
|
|
Loading…
Reference in a new issue