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- RR: Don't draw weapon on screen when in 3rd person view.
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1 changed files with 1 additions and 1 deletions
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@ -135,7 +135,7 @@ void displayweapon_r(int snum, double smoothratio)
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gs = sprite[p->i].shade;
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if(gs > 24) gs = 24;
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if(p->newowner >= 0 || ud.camerasprite >= 0 || (sprite[p->i].pal != 1 && sprite[p->i].extra <= 0))
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if(p->newowner >= 0 || ud.camerasprite >= 0 || p->over_shoulder_on > 0 || (sprite[p->i].pal != 1 && sprite[p->i].extra <= 0))
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return;
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int opos = p->oweapon_pos * p->oweapon_pos;
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