mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
parent
378846c7bd
commit
8d2d36457f
20 changed files with 85 additions and 102 deletions
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@ -63,6 +63,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "choke.h"
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#include "d_net.h"
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#include "v_video.h"
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#include "statusbar.h"
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BEGIN_BLD_NS
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@ -242,7 +243,7 @@ void StartLevel(MapRecord* level)
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paused = 0;
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levelTryPlayMusic();
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gChoke.reset();
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Printf(TEXTCOLOR_GOLD "%s: %s\n", level->LabelName(), level->DisplayName());
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setLevelStarted(level);
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}
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@ -228,23 +228,6 @@ GameStats GameInterface::getStats()
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return { gKillMgr.Kills, gKillMgr.TotalKills, gSecretMgr.Founds, gSecretMgr.Total, gFrameCount / kTicsPerSec, gPlayer[myconnectindex].fragCount };
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}
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void viewDrawMapTitle(void)
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{
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if (!hud_showmapname || M_Active())
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return;
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int const fadeStartTic = kTicsPerSec;
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int const fadeEndTic = int(1.5f*kTicsPerSec);
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if (gFrameCount > fadeEndTic)
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return;
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int const alpha = 255 - clamp((gFrameCount-fadeStartTic)*255/(fadeEndTic-fadeStartTic), 0, 255);
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if (alpha != 0)
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{
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viewDrawText(1, currentLevel->DisplayName(), 160, 50, -128, 0, 1, 1, 0, alpha);
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}
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}
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void viewDrawAimedPlayerName(void)
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{
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if (!cl_idplayers || (gView->aim.dx == 0 && gView->aim.dy == 0))
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@ -411,19 +394,9 @@ void viewSetMessage(const char *pMessage, const int pal, const MESSAGE_PRIORITY
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Printf(printlevel|PRINT_NOTIFY, "%s\n", pMessage);
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}
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char errMsg[256];
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void viewSetErrorMessage(const char *pMessage)
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{
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if (!pMessage)
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{
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strcpy(errMsg, "");
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}
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else
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{
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strcpy(errMsg, pMessage);
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}
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Printf(PRINT_BOLD|PRINT_NOTIFY, "%s\n", pMessage);
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}
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void DoLensEffect(void)
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@ -1014,7 +987,6 @@ void viewDrawScreen(bool sceneonly)
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}
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#endif
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viewDrawMapTitle();
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viewDrawAimedPlayerName();
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if (paused)
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{
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@ -1025,10 +997,6 @@ void viewDrawScreen(bool sceneonly)
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FStringf gTempStr("] %s [", gProfile[gView->nPlayer].name);
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viewDrawText(0, gTempStr, 160, 10, 0, 0, 1, 0);
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}
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if (errMsg[0])
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{
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viewDrawText(0, errMsg, 160, 20, 0, 0, 1, 0);
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}
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if (cl_interpolate)
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{
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RestoreInterpolations();
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@ -1041,22 +1009,12 @@ bool GameInterface::GenerateSavePic()
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return true;
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}
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#define LOW_FPS 60
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#define SLOW_FRAME_TIME 20
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#if defined GEKKO
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# define FPS_YOFFSET 16
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#else
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# define FPS_YOFFSET 0
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#endif
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FString GameInterface::GetCoordString()
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{
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FString out;
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out.Format("pos= %d, %d, %d - angle = %2.3f",
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gMe->pSprite->x, gMe->pSprite->y, gMe->pSprite->z, gMe->pSprite->ang);
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gMe->pSprite->x, gMe->pSprite->y, gMe->pSprite->z, gMe->pSprite->ang * (360./2048));
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return out;
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}
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@ -1017,12 +1017,12 @@ void NetUpdate (void)
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int mod = maketic - ticdup;
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int modp, j;
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int svel;
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int fvel;
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int64_t q16avel;
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int64_t q16horz;
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int64_t q16horiz; // only used by SW
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int64_t q16ang; // only used by SW
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int svel = 0;
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int fvel = 0;
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int64_t q16avel = 0;
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int64_t q16horz = 0;
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int64_t q16horiz = 0; // only used by SW
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int64_t q16ang = 0; // only used by SW
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for (j = 0; j < ticdup; ++j)
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{
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@ -84,6 +84,8 @@
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#include "build.h"
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#include "g_input.h"
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#include "mapinfo.h"
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#include "automap.h"
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#include "statusbar.h"
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CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, r_ticstability, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -292,6 +294,7 @@ static void GameTicker()
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gameupdatetime.Reset();
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gameupdatetime.Clock();
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gi->Ticker();
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levelTextTime--;
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gameupdatetime.Unclock();
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break;
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@ -348,6 +351,7 @@ void Display()
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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gi->Render();
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DrawFullscreenBlends();
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drawMapTitle();
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break;
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}
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[[fallthrough]];
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@ -52,6 +52,7 @@
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#include "raze_sound.h"
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#include "gamestruct.h"
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#include "automap.h"
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#include "statusbar.h"
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static CompositeSavegameWriter savewriter;
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static FResourceFile *savereader;
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@ -75,6 +76,7 @@ static void SerializeSession(FSerializer& arc)
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quoteMgr.Serialize(arc);
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S_SerializeSounds(arc);
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SerializeAutomap(arc);
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SerializeHud(arc);
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}
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//=============================================================================
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@ -189,16 +191,17 @@ bool OpenSaveGameForWrite(const char* filename, const char *name)
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auto savesig = gi->GetSaveSig();
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auto gs = gi->getStats();
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FStringf timeStr("%02d:%02d", gs.timesecnd / 60, gs.timesecnd % 60);
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auto lev = currentLevel;
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savegameinfo.AddString("Software", buf)
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("Save Version", savesig.currentsavever)
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.AddString("Engine", savesig.savesig)
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.AddString("Game Resource", fileSystem.GetResourceFileName(1))
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.AddString("Map Name", currentLevel->DisplayName())
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.AddString("Map Name", lev->DisplayName())
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.AddString("Creation Time", myasctime())
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.AddString("Title", name)
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.AddString("Map File", currentLevel->fileName)
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.AddString("Map Label", currentLevel->labelName)
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.AddString("Map File", lev->fileName)
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.AddString("Map Label", lev->labelName)
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.AddString("Map Time", timeStr);
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const char *fn = currentLevel->fileName;
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@ -762,11 +762,12 @@ void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
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void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats)
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{
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auto lev = currentLevel;
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FString mapname;
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if (am_showlabel)
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mapname.Format(TEXTCOLOR_ESCAPESTR "%c%s: " TEXTCOLOR_ESCAPESTR "%c%s", stats.letterColor+'A', currentLevel->LabelName(), stats.standardColor+'A', currentLevel->DisplayName());
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mapname.Format(TEXTCOLOR_ESCAPESTR "%c%s: " TEXTCOLOR_ESCAPESTR "%c%s", stats.letterColor+'A', lev->LabelName(), stats.standardColor+'A', lev->DisplayName());
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else
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mapname = currentLevel->DisplayName();
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mapname = lev->DisplayName();
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double y;
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double scale = stats.fontscale * (am_textfont? *hud_statscale : 1); // the tiny default font used by all games here cannot be scaled for readability purposes.
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@ -784,13 +785,13 @@ void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats)
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{
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y = 200 - stats.screenbottomspace - spacing;
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}
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const auto &volname = gVolumeNames[volfromlevelnum(currentLevel->levelNumber)];
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const auto &volname = gVolumeNames[volfromlevelnum(lev->levelNumber)];
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if (volname.IsEmpty() && am_nameontop) y = 1;
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DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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y -= spacing;
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if (!(currentLevel->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED) && volname.IsNotEmpty())
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if (!(lev->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED) && volname.IsNotEmpty())
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DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, GStrings.localize(volname),
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DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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@ -857,4 +858,51 @@ void setViewport(int viewSize)
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videoSetViewableArea(x0, y0, x1, y1);
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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int levelTextTime;
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void SerializeHud(FSerializer &arc)
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{
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if (arc.BeginObject("hud"))
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{
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arc("texttimer", levelTextTime)
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.EndObject();
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}
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}
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void setLevelStarted(MapRecord *mi)
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{
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levelTextTime = 85;
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Printf(TEXTCOLOR_GOLD "%s: %s\n", mi->LabelName(), mi->DisplayName());
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}
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void drawMapTitle()
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{
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if (!hud_showmapname || levelTextTime <= 0 || M_Active())
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return;
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double alpha = levelTextTime > 16? 1.0 : levelTextTime / 16.;
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if (alpha > 0)
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{
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double scale = (g_gameType & GAMEFLAG_RRALL)? 0.4 : (g_gameType & GAMEFLAG_SW)? 0.7 : 1.0;
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auto text = currentLevel->DisplayName();
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double x = 160 - BigFont->StringWidth(text) * scale / 2.;
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double y = (g_gameType & GAMEFLAG_BLOOD)? 50 : 100 - BigFont->GetHeight()/2.;
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bool shadow = true;
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if (shadow)
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{
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DrawText(twod, BigFont, CR_UNDEFINED, x+1, y+1, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, alpha / 2., DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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DrawText(twod, BigFont, CR_UNDEFINED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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}
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@ -344,5 +344,11 @@ enum DI_Flags
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void SBar_DrawString(DBaseStatusBar* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY);
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void setViewport(int viewSize);
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struct MapRecord;
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void setLevelStarted(MapRecord *);
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void drawMapTitle();
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class FSerializer;
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void SerializeHud(FSerializer &arc);
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extern int levelTextTime;
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#endif /* __SBAR_H__ */
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@ -83,7 +83,6 @@ extern int SectDepth[];
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extern short SectSoundSect[];
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extern int SectAbove[];
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uint8_t LoadLevel(int nMap);
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void LoadObjects();
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// light
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@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "status.h"
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#include <stdio.h>
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#include <string.h>
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#include "statusbar.h"
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BEGIN_PS_NS
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@ -78,7 +79,6 @@ uint8_t LoadLevel(int nMap)
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initspritelists();
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currentLevel = FindMapByLevelNum(nMap);
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// init stuff
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{
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@ -177,10 +177,10 @@ uint8_t LoadLevel(int nMap)
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void InitLevel(int level) // todo: use a map record
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{
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StopCD();
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currentLevel = FindMapByLevelNum(level);
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if (!LoadLevel(level)) {
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I_Error("Can't load level %d...\n", level);
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}
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currentLevel = FindMapByLevelNum(level);
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for (int i = 0; i < nTotalPlayers; i++)
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{
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@ -207,7 +207,7 @@ void InitLevel(int level) // todo: use a map record
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if (nTrack != 0) nTrack--;
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playCDtrack((nTrack % 8) + 11, true);
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setLevelStarted(currentLevel);
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}
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void InitNewGame()
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@ -1082,9 +1082,4 @@ void PrintPaused_d()
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BigText(160, 100, GStrings("Game Paused"));
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}
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void PrintLevelName_d(double alpha)
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{
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BigText(160, 114, currentLevel->DisplayName(), alpha);
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}
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END_DUKE_NS
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@ -641,10 +641,5 @@ void PrintPaused_r()
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BigText(160, 100, GStrings("Game Paused"), 0);
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}
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void PrintLevelName_r(double alpha)
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{
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BigText(160, 114, currentLevel->DisplayName(), 0, alpha);
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}
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END_DUKE_NS
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@ -84,9 +84,6 @@ void GameInterface::Ticker()
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}
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}
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if (levelTextTime > 0)
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levelTextTime--;
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fi.think();
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if ((everyothertime & 1) == 0)
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@ -76,7 +76,6 @@ int rtsplaying;
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int tempwallptr;
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weaponhit hittype[MAXSPRITES];
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bool sound445done; // this was local state inside a function, but this must be maintained globally and serialized
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int levelTextTime; // must be serialized
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uint16_t frags[MAXPLAYERS][MAXPLAYERS];
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player_struct ps[MAXPLAYERS];
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int spriteqamount = 64;
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@ -62,7 +62,6 @@ extern int rtsplaying;
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extern int tempwallptr;
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extern weaponhit hittype[MAXSPRITES];
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extern bool sound445done;
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extern int levelTextTime;
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extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
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extern player_struct ps[MAXPLAYERS];
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extern int spriteqamount;
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@ -749,7 +749,6 @@ void resettimevars(void)
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{
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cloudclock = 0;
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ud.levelclock = 0;
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levelTextTime = 85;
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if (camsprite >= 0)
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hittype[camsprite].temp_data[0] = 0;
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}
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@ -872,7 +871,7 @@ static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode)
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return 1;
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}
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currentLevel = mi;
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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SECRET_SetMapName(mi->DisplayName(), mi->name);
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STAT_NewLevel(mi->fileName);
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G_LoadMapHack(mi->fileName);
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@ -990,7 +989,7 @@ int enterlevel(MapRecord *mi, int gamemode)
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ps[myconnectindex].over_shoulder_on = 0;
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clearfrags();
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resettimevars(); // Here we go
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Printf(TEXTCOLOR_GOLD "%s: %s\n", mi->LabelName(), mi->DisplayName());
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setLevelStarted(mi);
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return 0;
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}
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@ -408,7 +408,6 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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("rtsplaying", rtsplaying)
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("tempwallptr", tempwallptr)
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("sound445done", sound445done)
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("leveltexttime", levelTextTime)
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.Array("players", ps, ud.multimode)
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("spriteqamount", spriteqamount)
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.Array("shadedsector", shadedsector, numsectors)
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@ -27,7 +27,6 @@ public:
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};
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extern int levelTextTime;
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void DrawBorder();
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END_DUKE_NS
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@ -440,7 +440,6 @@ public:
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};
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void PrintLevelName_d(double alpha);
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void drawstatusbar_d(int snum)
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{
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@ -453,16 +452,6 @@ void drawstatusbar_d(int snum)
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{
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dsb.Statusbar(snum);
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}
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if (hud_showmapname && levelTextTime > 1 && !M_Active())
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{
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double alpha;
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if (levelTextTime > 16) alpha = 1.;
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else alpha = (levelTextTime) / 16.;
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PrintLevelName_d(alpha);
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}
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}
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END_DUKE_NS
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@ -457,15 +457,6 @@ void drawstatusbar_r(int snum)
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{
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dsb.Statusbar(snum);
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}
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if (hud_showmapname && levelTextTime > 1 && !M_Active())
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{
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double alpha;
|
||||
if (levelTextTime > 16) alpha = 1.;
|
||||
else alpha = (levelTextTime) / 16.;
|
||||
PrintLevelName_r(alpha);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -43,6 +43,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "network.h"
|
||||
#include "pal.h"
|
||||
#include "automap.h"
|
||||
#include "statusbar.h"
|
||||
|
||||
|
||||
#include "mytypes.h"
|
||||
|
@ -391,6 +392,7 @@ void InitLevel(MapRecord *maprec)
|
|||
|
||||
// reset NewGame
|
||||
NewGame = false;
|
||||
setLevelStarted(maprec);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue