.. |
console
|
- first stage of generic automap code.
|
2020-09-06 20:49:43 +02:00 |
menu
|
- implemented reloading from the last saved game, like in GZDoom.
|
2020-09-10 22:45:42 +02:00 |
movie
|
- let all video players respect the SoundEnabled setting.
|
2020-08-11 19:52:54 +02:00 |
music
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
textures
|
- connecting the dots for Blood's special tile features.
|
2020-09-15 01:27:24 +02:00 |
automap.cpp
|
- fixed the movement factor for automap panning.
|
2020-09-07 20:39:07 +02:00 |
automap.h
|
- re-added the sprite drawer for Duke's automap.
|
2020-09-06 21:31:05 +02:00 |
binaryangle.h
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
cheathandler.cpp
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheathandler.h
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheats.cpp
|
- fixed icorrect validation of give ccmd
|
2020-09-08 16:18:17 +02:00 |
cheats.h
|
- WIP level transition refactored to a game independent event system.
|
2020-09-04 19:43:35 +02:00 |
colormaps.h
|
- updated common code.
|
2020-05-30 22:28:24 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
|
- hooked up the chat display.
|
2020-08-25 18:51:56 +02:00 |
d_net.cpp
|
- dual license d_net.cpp and i_net.cpp
|
2020-09-13 19:38:31 +02:00 |
d_net.h
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
d_protocol.h
|
- transitioned Blood's give command and changed SW's not to call the cheat handler.
|
2020-09-03 16:31:31 +02:00 |
d_ticcmd.h
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
gameconfigfile.cpp
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- fixed rintersect and removed some unused bits from engine.cpp.
|
2020-09-13 20:15:46 +02:00 |
gamecontrol.h
|
- first stage of generic automap code.
|
2020-09-06 20:49:43 +02:00 |
gamecvars.cpp
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
gamecvars.h
|
Merge branch 'Packet' into back_to_basics2
|
2020-08-31 00:09:56 +02:00 |
gamestate.h
|
- route all game state changes through game actions.
|
2020-09-05 15:43:34 +02:00 |
gamestruct.h
|
- connecting the dots for Blood's special tile features.
|
2020-09-15 01:27:24 +02:00 |
initfs.cpp
|
- made presets work again.
|
2020-06-07 13:35:23 +02:00 |
inputstate.cpp
|
- adapt ClearAllInput to new globalized code.
|
2020-09-10 23:35:42 +02:00 |
inputstate.h
|
Merge branch 'back_to_basics2' into InputStuffs
|
2020-09-07 07:51:37 +10:00 |
interpolate.cpp
|
- moved interpolation code to its own file.
|
2020-06-21 22:36:05 +02:00 |
intvec.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
mainloop.cpp
|
- clear the message display unconditionally when restarting the game.
|
2020-09-14 21:32:36 +02:00 |
maphack.cpp
|
- fixed a typo.
|
2020-09-13 19:21:08 +02:00 |
mapinfo.cpp
|
- WIP level transition refactored to a game independent event system.
|
2020-09-04 19:43:35 +02:00 |
mapinfo.h
|
- WIP level transition refactored to a game independent event system.
|
2020-09-04 19:43:35 +02:00 |
mathutil.cpp
|
- fixed incompatibility of FindDistance3D with Shadow Warrior.
|
2020-08-18 23:49:44 +02:00 |
mathutil.h
|
- SW: Increase precision of x/y coordinates where possible.
|
2020-08-18 18:26:04 +10:00 |
ns.h
|
- preparation work.
|
2020-06-21 20:59:07 +02:00 |
packet.h
|
- SW: Remove camq16* variables from game and backend code that supported them.
|
2020-09-07 08:40:14 +10:00 |
palette.cpp
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
palette.h
|
- this should be all we need from GZDoom to hook up the main loop.
|
2020-08-30 09:32:34 +02:00 |
quotemgr.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
quotes.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
raze_music.cpp
|
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
|
2020-09-07 21:26:07 +02:00 |
raze_music.h
|
- re-implemented VP8 support.
|
2020-09-05 11:58:19 +02:00 |
raze_sound.cpp
|
- do not print game init messages to the notify display.
|
2020-08-26 20:19:54 +02:00 |
raze_sound.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
rts.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- fixed savegame image generation.
|
2020-09-12 01:11:32 +02:00 |
savegamehelp.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
scancodes.h
|
-moved scancodes.h out of Build folder.
|
2020-06-20 12:54:33 +02:00 |
screenjob.cpp
|
- forgotten debug output removed.
|
2020-09-11 21:20:44 +02:00 |
screenjob.h
|
- ported Exhumed's map to the ScreenJob interface.
|
2020-08-21 22:30:51 +02:00 |
screenshot.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
|
- more compat.h cleanup
|
2020-09-08 18:48:18 +02:00 |
secrets.cpp
|
- implemented proper scaling support for the notify display - both the classic and advanced variant.
|
2020-08-25 18:03:15 +02:00 |
secrets.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
statistics.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
statusbar.cpp
|
- clear the message display unconditionally when restarting the game.
|
2020-09-14 21:32:36 +02:00 |
statusbar.h
|
- consolidated the map name display on startup
|
2020-09-08 18:28:41 +02:00 |
uiinput.h
|
- cheat and chat code from ZDoom.
|
2020-06-21 23:28:45 +02:00 |
version.h
|
- hooked up ZDoom's d_net.cpp file.
|
2020-08-29 23:24:18 +02:00 |
zcompile.cpp
|
- added the entry point for the ZScript compiler.
|
2020-06-14 19:20:04 +02:00 |