raze-gles/source/core
Christoph Oelckers ccdf9d13f1 - do not render sprites that are extremely close to the camera.
These can temorarily cover the entire screen so everything with a distance of less than 4 map units will now be skipped if it is a face sprite.
2021-04-20 00:15:11 +02:00
..
console - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
menu Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
movie - properly pause the screen job player if the menu is open. 2021-04-16 22:03:01 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
nodebuilder - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
rendering - do not render sprites that are extremely close to the camera. 2021-04-20 00:15:11 +02:00
textures Merge branch 'master' into newrenderer 2021-04-17 13:22:30 +02:00
automap.cpp Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h - Fix potential overflow issue in binangle::tosigned() and getincanglebam(). 2021-04-15 08:25:08 +10:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
cheats.h - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
def_.cpp - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp Merge branch 'master' into newrenderer 2021-04-18 10:05:10 +10:00
gamecontrol.h Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
gamecvars.cpp - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamecvars.h - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamefuncs.cpp - fixed double-add of xoffset for wall sprites. 2021-04-12 15:50:52 +02:00
gamefuncs.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
gamehud.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
gamehud.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gameinput.cpp - gameinput.cpp: Make sethorizon(), applylook() and calcviewpitch() class functions of PlayerHorizon and PlayerAngle where appropriate. 2021-04-19 20:50:10 +10:00
gameinput.h - gameinput.cpp: Make sethorizon(), applylook() and calcviewpitch() class functions of PlayerHorizon and PlayerAngle where appropriate. 2021-04-19 20:50:10 +10:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
maphack.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
mapinfo.cpp - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
palette.h - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
parsefuncs.h - 4 more .def commands ported 2021-04-13 18:14:46 +02:00
precache.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
precache.h - also handle SW's voxels. 2021-04-11 13:38:23 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - fixed extended music lookup again. 2021-04-09 21:28:23 +02:00
raze_music.h - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
savegamehelp.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - fixed screen job fadeout. 2021-04-17 00:16:18 +02:00
screenjob.h - added a 'Start' method to DScreenJob. 2021-04-16 23:29:53 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - fixed some remaining triangulation issues. 2021-04-03 15:10:06 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - Blood: handle super secrets properly in the statistics display. 2020-11-26 07:48:34 +01:00
statusbar2.cpp - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - removed now obsolete #define. 2021-04-04 20:41:44 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00