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- moved shadeToLight out of build.h.
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957f7e9487
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11 changed files with 24 additions and 27 deletions
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@ -190,17 +190,8 @@ EXTERN int32_t display_mirror;
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EXTERN int32_t randomseed;
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EXTERN int16_t numshades;
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EXTERN uint8_t paletteloaded;
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// Return type is int because this gets passed to variadic functions where structs may produce undefined behavior.
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inline int shadeToLight(int shade)
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{
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shade = clamp(shade, 0, numshades-1);
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int light = Scale(numshades-1-shade, 255, numshades-1);
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return PalEntry(255,light,light,light);
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}
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EXTERN int32_t maxspritesonscreen;
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enum {
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@ -337,22 +328,8 @@ SPRITE VARIABLES:
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be in some sector, and must have some kind of status that you define.
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TILE VARIABLES:
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NUMTILES - the number of tiles found TILES.DAT.
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TIMING VARIABLES:
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NUMFRAMES - The number of times the draw3dscreen function was called
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since the engine was initialized. This helps to determine frame
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rate. (Frame rate = numframes * 120 / I_GetBuildTime().)
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OTHER VARIABLES:
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STARTUMOST[320] is an array of the highest y-coordinates on each column
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that my engine is allowed to write to. You need to set it only
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once.
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STARTDMOST[320] is an array of the lowest y-coordinates on each column
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that my engine is allowed to write to. You need to set it only
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once.
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SINTABLE[2048] is a sin table with 2048 angles rather than the
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normal 360 angles for higher precision. Also since SINTABLE is in
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all integers, the range is multiplied by 16383, so instead of the
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@ -454,7 +431,6 @@ int findwallbetweensectors(int sect1, int sect2);
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inline int sectoradjacent(int sect1, int sect2) { return findwallbetweensectors(sect1, sect2) != -1; }
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int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out = nullptr);
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extern const int16_t *chsecptr_onextwall;
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int32_t checksectorpointer(int16_t i, int16_t sectnum);
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#if !KRANDDEBUG
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inline int32_t krand(void)
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@ -13,6 +13,7 @@
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#ifndef ENGINE_PRIV_H
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#define ENGINE_PRIV_H
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extern int32_t globalpal, globalfloorpal;
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extern tspriteptr_t tspriteptr[MAXSPRITESONSCREEN + 1];
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extern int32_t xdimen, xdimenscale, xdimscale, ydimen;
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extern float fxdimen;
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@ -73,6 +73,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "automap.h"
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#include "v_draw.h"
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#include "gi.h"
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#include "gamefuncs.h"
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CVAR(Bool, autoloadlights, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, autoloadbrightmaps, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -98,4 +98,14 @@ inline int sectorofwall(int wallNum)
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return -1;
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}
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extern int numshades;
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// Return type is int because this gets passed to variadic functions where structs may produce undefined behavior.
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inline int shadeToLight(int shade)
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{
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shade = clamp(shade, 0, numshades - 1);
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int light = Scale(numshades - 1 - shade, 255, numshades - 1);
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return PalEntry(255, light, light, light);
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}
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@ -48,6 +48,7 @@
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#include "../../glbackend/glbackend.h"
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LookupTableInfo lookups;
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int numshades;
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//==========================================================================
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//
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@ -136,7 +137,6 @@ void paletteLoadFromDisk(void)
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void LookupTableInfo::postLoadTables(void)
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{
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globalpal = 0;
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GPalette.GenerateGlobalBrightmapFromColormap(getTable(0), numshades);
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// Try to detect fullbright translations. Unfortunately this cannot be used to detect fade strength because of loss of color precision in the palette map.
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@ -165,7 +165,7 @@ inline void videoclearFade()
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void videoTintBlood(int32_t r, int32_t g, int32_t b);
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extern int32_t globalpal, globalfloorpal;
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extern int numshades;
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extern void paletteLoadFromDisk(void);
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@ -804,7 +804,12 @@ bool HWSkyboxPortal::AllowSSAO() { return false; } // [MK] sector skyboxes don't
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//-----------------------------------------------------------------------------
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bool HWSectorStackPortal::Setup(HWDrawInfo *di, FRenderState &rstate, Clipper *clipper)
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{
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auto state = mState;
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// TODO: Handle recursion more intelligently
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auto& state = mState;
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if (state->renderdepth > r_mirror_recursions)
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{
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return false;
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}
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auto portal = origin;
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auto &vp = di->Viewpoint;
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@ -41,6 +41,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "mapinfo.h"
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#include "c_dispatch.h"
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#include "gamestate.h"
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#include "gamefuncs.h"
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BEGIN_DUKE_NS
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@ -39,6 +39,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "texturemanager.h"
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#include "c_dispatch.h"
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#include "gamestate.h"
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#include "gamefuncs.h"
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BEGIN_DUKE_NS
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@ -38,6 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "v_draw.h"
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#include "m_random.h"
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#include "gstrings.h"
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#include "gamefuncs.h"
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#include <string>
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@ -50,6 +50,7 @@
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#include "hw_cvars.h"
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#include "gamestruct.h"
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#include "gl_models.h"
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#include "gamefuncs.h"
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CVARD(Bool, hw_hightile, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable hightile texture rendering")
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bool hw_int_useindexedcolortextures;
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