mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- Cleanup of the voxel code.
* moving polymost_voxdraw into polymost.cpp. * consolidated all remaining voxel code in hw_voxels.cpp. All original Build voxel code is completely gone now, except for polymost_voxdraw, so this got moved out of the build/ folder. * integrate Blood's voxel init code into the main function. * some further cleanup was allowed as a result of this, so engineInit is gone now because these parts can now be done outside the games' app_init functions.
This commit is contained in:
parent
ba90f444dd
commit
e30dc82676
29 changed files with 362 additions and 486 deletions
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@ -1033,7 +1033,6 @@ set (PCH_SOURCES
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build/src/engine.cpp
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build/src/mdsprite.cpp
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build/src/polymost.cpp
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build/src/voxmodel.cpp
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core/movie/playmve.cpp
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core/automap.cpp
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@ -1081,6 +1080,7 @@ set (PCH_SOURCES
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core/rendering/hw_entrypoint.cpp
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core/rendering/hw_models.cpp
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core/rendering/hw_voxels.cpp
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core/rendering/scene/hw_clipper.cpp
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core/rendering/scene/hw_walls.cpp
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core/rendering/scene/hw_flats.cpp
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@ -198,7 +198,7 @@ enum {
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PALETTE_TRANSLUC = 1<<2,
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};
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EXTERN int32_t g_visibility, parallaxvisibility;
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EXTERN int32_t g_visibility;
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// blendtable[1] to blendtable[numalphatabs] are considered to be
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// alpha-blending tables:
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@ -267,12 +267,6 @@ extern FixedBitArray<MAXSECTORS> gotsector;
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extern uint32_t drawlinepat;
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extern int32_t novoxmips;
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extern int16_t tiletovox[MAXTILES];
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extern int32_t voxscale[MAXVOXELS];
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extern char g_haveVoxels;
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extern uint8_t globalr, globalg, globalb;
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enum {
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@ -360,10 +354,6 @@ void engineLoadBoard(const char *filename, int flags, vec3_t *dapos, int16_t *da
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void loadMapBackup(const char* filename);
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void G_LoadMapHack(const char* filename, const unsigned char*);
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int32_t qloadkvx(int32_t voxindex, const char *filename);
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void vox_undefine(int32_t const);
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void vox_deinit();
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void videoSetCorrectedAspect();
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void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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void renderSetAspect(int32_t daxrange, int32_t daaspect);
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@ -596,7 +586,6 @@ int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, f
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EXTERN int32_t nextvoxid;
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EXTERN int8_t voxreserve[(MAXVOXELS+7)>>3];
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EXTERN int8_t voxrotate[(MAXVOXELS+7)>>3];
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#ifdef USE_OPENGL
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// TODO: dynamically allocate this
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@ -626,13 +615,7 @@ inline int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal)
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}
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#endif // defined USE_OPENGL
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inline int tilehasmodelorvoxel(int const tilenume, int pal)
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{
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UNREFERENCED_PARAMETER(pal);
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return
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(mdinited && hw_models && tile2model[Ptile2tile(tilenume, pal)].modelid != -1) ||
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(r_voxels && tiletovox[tilenume] != -1);
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}
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int tilehasmodelorvoxel(int const tilenume, int pal);
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int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume,
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int32_t skinnum, float smoothduration, int32_t pal);
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@ -733,9 +716,6 @@ extern int32_t(*insertsprite_replace)(int16_t sectnum, int16_t statnum);
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extern int32_t(*deletesprite_replace)(int16_t spritenum);
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extern int32_t(*changespritesect_replace)(int16_t spritenum, int16_t newsectnum);
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extern int32_t(*changespritestat_replace)(int16_t spritenum, int16_t newstatnum);
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#ifdef USE_OPENGL
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extern void(*PolymostProcessVoxels_Callback)(void);
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#endif
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// Masking these into the object index to keep it in 16 bit was probably the single most dumbest and pointless thing Build ever did.
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// Gonna be fun to globally replace these to finally lift the limit this imposes on map size.
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@ -177,25 +177,6 @@ struct md3model_t : public idmodel_t
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*/
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};
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#define VOXBORDWIDTH 1 //use 0 to save memory, but has texture artifacts; 1 looks better...
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#define VOXUSECHAR 0
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#if (VOXUSECHAR != 0)
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typedef struct { uint8_t x, y, z, u, v; } vert_t;
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#else
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typedef struct { uint16_t x, y, z, u, v; } vert_t;
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#endif
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typedef struct { vert_t v[4]; } voxrect_t;
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struct voxmodel_t : public mdmodel_t
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{
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FVoxelModel* model = nullptr;
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vec3_t siz;
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vec3f_t piv;
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int32_t is8bit;
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};
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EXTERN mdmodel_t **models;
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FGameTexture* mdloadskin(idmodel_t* m, int32_t number, int32_t pal, int32_t surf, bool* exact);
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@ -206,11 +187,6 @@ EXTERN void md3_vox_calcmat_common(tspriteptr_t tspr, const vec3f_t *a0, float f
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EXTERN int32_t mdpause;
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EXTERN int32_t nextmodelid;
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EXTERN voxmodel_t *voxmodels[MAXVOXELS];
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void voxfree(voxmodel_t *m);
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voxmodel_t *voxload(int lumpnum);
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int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr, bool rotate);
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#endif // defined USE_OPENGL
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@ -32,7 +32,6 @@ void polymost_deletesprite(int num);
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int32_t polymost_maskWallHasTranslucency(walltype const * const wall);
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int32_t polymost_spriteHasTranslucency(spritetype const * const tspr);
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int32_t polymost_spriteIsModelOrVoxel(spritetype const * const tspr);
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void polymost_glreset(void);
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void polymost_scansector(int32_t sectnum);
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@ -17,6 +17,7 @@
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#include "gamecontrol.h"
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#include "palettecontainer.h"
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#include "mapinfo.h"
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#include "hw_voxels.h"
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
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int tileSetSkybox(int picnum, int palnum, const char** facenames, int flags);
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@ -1117,7 +1118,7 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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if (qloadkvx(nextvoxid, fn))
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if (voxDefine(nextvoxid, fn))
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{
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Printf("Failure loading voxel file \"%s\"\n",fn.GetChars());
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break;
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@ -1588,7 +1589,7 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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if (qloadkvx(nextvoxid, fn))
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if (voxDefine(nextvoxid, fn))
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{
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voxelpos.Message(MSG_ERROR, "Failure loading voxel file \"%s\"",fn.GetChars());
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break;
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@ -1629,14 +1630,14 @@ static int32_t defsparser(scriptfile *script)
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{
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double scale=1.0;
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scriptfile_getdouble(script,&scale);
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voxscale[lastvoxid] = (int32_t)(65536*scale);
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voxscale[lastvoxid] = (float)scale;
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if (voxmodels[lastvoxid])
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voxmodels[lastvoxid]->scale = scale;
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break;
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}
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case T_ROTATE:
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voxrotate[lastvoxid>>3] |= (1 << (lastvoxid&7));
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voxrotate.Set(lastvoxid);
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break;
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}
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}
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@ -32,6 +32,7 @@
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#include "gamecontrol.h"
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#include "render.h"
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#include "gamefuncs.h"
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#include "hw_voxels.h"
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#ifdef USE_OPENGL
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# include "mdsprite.h"
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@ -53,18 +54,6 @@ uint8_t globalr = 255, globalg = 255, globalb = 255;
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int16_t pskybits_override = -1;
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// This was on the cache but is permanently allocated, so put it into something static. This needs some rethinking anyway
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static TArray<TArray<uint8_t>> voxelmemory;
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int16_t tiletovox[MAXTILES];
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int voxlumps[MAXVOXELS];
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char g_haveVoxels;
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//#define kloadvoxel loadvoxel
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int32_t novoxmips = 1;
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int32_t voxscale[MAXVOXELS];
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static int32_t beforedrawrooms = 1;
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int32_t globalflags;
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@ -151,7 +140,6 @@ fixed_t qglobalang;
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int32_t globalpal, globalfloorpal, cosglobalang, singlobalang;
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int32_t cosviewingrangeglobalang, sinviewingrangeglobalang;
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int32_t xyaspect;
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int32_t viewingrangerecip;
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static int32_t globalxpanning, globalypanning;
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//
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int32_t engineInit(void)
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{
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if (engineLoadTables())
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return 1;
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xyaspect = -1;
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voxelmemory.Reset();
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for (int i=0; i<MAXTILES; i++)
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tiletovox[i] = -1;
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for (auto& v : voxscale) v = 65536;
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memset(voxrotate, 0, sizeof(voxrotate));
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paletteloaded = 0;
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engineLoadTables();
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g_visibility = 512;
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parallaxvisibility = 512;
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GPalette.Init(MAXPALOOKUPS + 1); // one slot for each translation, plus a separate one for the base palettes.
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gi->loadPalette();
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if (!mdinited) mdinit();
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return 0;
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}
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Numsprites = 0;
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}
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//
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// qloadkvx
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//
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int32_t qloadkvx(int32_t voxindex, const char *filename)
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{
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if ((unsigned)voxindex >= MAXVOXELS)
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return -1;
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auto fil = fileSystem.OpenFileReader(filename);
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if (!fil.isOpen())
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return -1;
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int32_t lengcnt = 0;
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const int32_t lengtot = fil.GetLength();
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for (bssize_t i=0; i<MAXVOXMIPS; i++)
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{
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int32_t dasiz = fil.ReadInt32();
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voxelmemory.Reserve(1);
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voxelmemory.Last() = fil.Read(dasiz);
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lengcnt += dasiz+4;
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if (lengcnt >= lengtot-768)
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break;
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}
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if (voxmodels[voxindex])
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{
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voxfree(voxmodels[voxindex]);
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voxmodels[voxindex] = NULL;
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}
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voxlumps[voxindex] = fileSystem.FindFile(filename);
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g_haveVoxels = 1;
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return 0;
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}
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void vox_undefine(int32_t const tile)
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{
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int voxindex = tiletovox[tile];
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if (voxindex < 0)
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return;
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if (voxmodels[voxindex])
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{
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voxfree(voxmodels[voxindex]);
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voxmodels[voxindex] = NULL;
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}
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voxscale[voxindex] = 65536;
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voxrotate[voxindex>>3] &= ~(1 << (voxindex&7));
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tiletovox[tile] = -1;
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// TODO: nextvoxid
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}
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void vox_deinit()
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{
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for (auto &vox : voxmodels)
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{
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voxfree(vox);
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vox = nullptr;
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}
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}
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//
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// inside
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//
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@ -1865,3 +1761,10 @@ void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
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}
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int tilehasmodelorvoxel(int const tilenume, int pal)
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{
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UNREFERENCED_PARAMETER(pal);
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return
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(mdinited && hw_models && tile2model[Ptile2tile(tilenume, pal)].modelid != -1) ||
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(r_voxels && tiletovox[tilenume] != -1);
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}
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@ -16,6 +16,7 @@
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#include "texturemanager.h"
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#include "hw_renderstate.h"
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#include "printf.h"
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#include "hw_voxels.h"
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#include "../../glbackend/glbackend.h"
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static int32_t curextra=MAXTILES;
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@ -23,6 +24,7 @@ static int32_t curextra=MAXTILES;
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#define MIN_CACHETIME_PRINT 10
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using namespace Polymost;
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int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate);
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static int32_t addtileP(int32_t model,int32_t tile,int32_t pallet)
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{
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@ -1538,6 +1540,11 @@ int32_t polymost_mddraw(tspriteptr_t tspr)
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return 0;
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}
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void voxfree(voxmodel_t* m)
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{
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if (m) delete m;
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}
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static void mdfree(mdmodel_t *vm)
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{
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if (vm->mdnum == 1) { voxfree((voxmodel_t *)vm); return; }
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@ -26,6 +26,7 @@ Ken Silverman's official web site: http://www.advsys.net/ken
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#include "hw_drawinfo.h"
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#include "gamestruct.h"
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#include "gamestruct.h"
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#include "hw_voxels.h"
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typedef struct {
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@ -35,11 +36,13 @@ typedef struct {
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} vec3d_t;
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static_assert(sizeof(vec3d_t) == sizeof(double) * 3);
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int32_t xyaspect = -1;
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int skiptile = -1;
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FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t* tilemap, int remap = 0);
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int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate);
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int checkTranslucentReplacement(FTextureID picnum, int pal);
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@ -2750,14 +2753,14 @@ void polymost_drawsprite(int32_t snum)
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if ((tspr->cstat & 48) != 48 && tiletovox[tspr->picnum] >= 0 && voxmodels[tiletovox[tspr->picnum]])
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{
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int num = tiletovox[tspr->picnum];
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if (polymost_voxdraw(voxmodels[num], tspr, voxrotate[num>>3] & (1<<(num&7)))) return;
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if (polymost_voxdraw(voxmodels[num], tspr, voxrotate[num])) return;
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break; // else, render as flat sprite
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}
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if ((tspr->cstat & 48) == 48 && tspr->picnum < MAXVOXELS && voxmodels[tspr->picnum])
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{
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int num = tspr->picnum;
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polymost_voxdraw(voxmodels[tspr->picnum], tspr, voxrotate[num >> 3] & (1 << (num & 7)));
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polymost_voxdraw(voxmodels[tspr->picnum], tspr, voxrotate[num]);
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return;
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}
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}
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@ -3494,6 +3497,23 @@ static void sortsprites(int const start, int const end)
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}
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}
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static bool spriteIsModelOrVoxel(const spritetype* tspr)
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{
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if ((unsigned)tspr->owner < MAXSPRITES && spriteext[tspr->owner].flags & SPREXT_NOTMD)
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return false;
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if (hw_models)
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{
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auto& mdinfo = tile2model[Ptile2tile(tspr->picnum, tspr->pal)];
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if (mdinfo.modelid >= 0 && mdinfo.framenum >= 0) return true;
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}
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auto slabalign = (tspr->cstat & CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_SLAB;
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if (r_voxels && !slabalign && tiletovox[tspr->picnum] >= 0 && voxmodels[tiletovox[tspr->picnum]]) return true;
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return (slabalign && voxmodels[tspr->picnum]);
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}
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//
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// drawmasks
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//
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@ -3817,4 +3837,151 @@ void renderSetAspect(int32_t daxrange, int32_t daaspect)
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xdimscale = Scale(320, xyaspect, xdimen);
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}
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//Draw voxel model as perfect cubes
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int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate)
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{
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float f, g, k0, zoff;
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if ((intptr_t)m == (intptr_t)(-1)) // hackhackhack
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return 0;
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if ((tspr->cstat & 48) == 32)
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return 0;
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if ((tspr->cstat & CSTAT_SPRITE_MDLROTATE) || rotate)
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{
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int myclock = (PlayClock << 3) + MulScale(4 << 3, pm_smoothratio, 16);
|
||||
tspr->ang = (tspr->ang + myclock) & 2047; // will be applied in md3_vox_calcmat_common.
|
||||
}
|
||||
|
||||
|
||||
vec3f_t m0 = { m->scale, m->scale, m->scale };
|
||||
vec3f_t a0 = { 0, 0, m->zadd * m->scale };
|
||||
|
||||
k0 = m->bscale / 64.f;
|
||||
f = (float)tspr->xrepeat * (256.f / 320.f) * k0;
|
||||
if ((sprite[tspr->owner].cstat & 48) == 16)
|
||||
{
|
||||
f *= 1.25f;
|
||||
a0.y -= tspr->xoffset * bcosf(spriteext[tspr->owner].angoff, -20);
|
||||
a0.x += tspr->xoffset * bsinf(spriteext[tspr->owner].angoff, -20);
|
||||
}
|
||||
|
||||
if (globalorientation & 8) { m0.z = -m0.z; a0.z = -a0.z; } //y-flipping
|
||||
if (globalorientation & 4) { m0.x = -m0.x; a0.x = -a0.x; a0.y = -a0.y; } //x-flipping
|
||||
|
||||
m0.x *= f; a0.x *= f; f = -f;
|
||||
m0.y *= f; a0.y *= f;
|
||||
f = (float)tspr->yrepeat * k0;
|
||||
m0.z *= f; a0.z *= f;
|
||||
|
||||
k0 = (float)(tspr->z + spriteext[tspr->owner].position_offset.z);
|
||||
f = ((globalorientation & 8) && (sprite[tspr->owner].cstat & 48) != 0) ? -4.f : 4.f;
|
||||
k0 -= (tspr->yoffset * tspr->yrepeat) * f * m->bscale;
|
||||
zoff = m->siz.z * .5f;
|
||||
if (!(tspr->cstat & 128))
|
||||
zoff += m->piv.z;
|
||||
else if ((tspr->cstat & 48) != 48)
|
||||
{
|
||||
zoff += m->piv.z;
|
||||
zoff -= m->siz.z * .5f;
|
||||
}
|
||||
if (globalorientation & 8) zoff = m->siz.z - zoff;
|
||||
|
||||
f = (65536.f * 512.f) / ((float)xdimen * viewingrange);
|
||||
g = 32.f / ((float)xdimen * Polymost::gxyaspect);
|
||||
|
||||
int const shadowHack = !!(tspr->clipdist & TSPR_FLAGS_MDHACK);
|
||||
|
||||
m0.y *= f; a0.y = (((float)(tspr->x + spriteext[tspr->owner].position_offset.x - globalposx)) * (1.f / 1024.f) + a0.y) * f;
|
||||
m0.x *= -f; a0.x = (((float)(tspr->y + spriteext[tspr->owner].position_offset.y - globalposy)) * -(1.f / 1024.f) + a0.x) * -f;
|
||||
m0.z *= g; a0.z = (((float)(k0 - globalposz - shadowHack)) * -(1.f / 16384.f) + a0.z) * g;
|
||||
|
||||
float mat[16];
|
||||
md3_vox_calcmat_common(tspr, &a0, f, mat);
|
||||
|
||||
//Mirrors
|
||||
if (Polymost::grhalfxdown10x < 0)
|
||||
{
|
||||
mat[0] = -mat[0];
|
||||
mat[4] = -mat[4];
|
||||
mat[8] = -mat[8];
|
||||
mat[12] = -mat[12];
|
||||
}
|
||||
|
||||
if (shadowHack)
|
||||
{
|
||||
GLInterface.SetDepthFunc(DF_LEqual);
|
||||
}
|
||||
|
||||
|
||||
int winding = ((Polymost::grhalfxdown10x >= 0) ^ ((globalorientation & 8) != 0) ^ ((globalorientation & 4) != 0)) ? Winding_CW : Winding_CCW;
|
||||
GLInterface.SetCull(Cull_Back, winding);
|
||||
|
||||
float pc[4];
|
||||
|
||||
pc[0] = pc[1] = pc[2] = 1.f;
|
||||
|
||||
|
||||
if (!shadowHack)
|
||||
{
|
||||
pc[3] = (tspr->cstat & 2) ? glblend[tspr->blend].def[!!(tspr->cstat & 512)].alpha : 1.0f;
|
||||
pc[3] *= 1.0f - spriteext[tspr->owner].alpha;
|
||||
|
||||
SetRenderStyleFromBlend(!!(tspr->cstat & 2), tspr->blend, !!(tspr->cstat & 512));
|
||||
|
||||
if (!(tspr->cstat & 2) || spriteext[tspr->owner].alpha > 0.f || pc[3] < 1.0f)
|
||||
GLInterface.EnableBlend(true); // else GLInterface.EnableBlend(false);
|
||||
}
|
||||
else pc[3] = 1.f;
|
||||
GLInterface.SetShade(std::max(0, globalshade), numshades);
|
||||
//------------
|
||||
|
||||
//transform to Build coords
|
||||
float omat[16];
|
||||
memcpy(omat, mat, sizeof(omat));
|
||||
|
||||
f = 1.f / 64.f;
|
||||
g = m0.x * f; mat[0] *= g; mat[1] *= g; mat[2] *= g;
|
||||
g = m0.y * f; mat[4] = omat[8] * g; mat[5] = omat[9] * g; mat[6] = omat[10] * g;
|
||||
g = -m0.z * f; mat[8] = omat[4] * g; mat[9] = omat[5] * g; mat[10] = omat[6] * g;
|
||||
//
|
||||
mat[12] -= (m->piv.x * mat[0] + m->piv.y * mat[4] + zoff * mat[8]);
|
||||
mat[13] -= (m->piv.x * mat[1] + m->piv.y * mat[5] + zoff * mat[9]);
|
||||
mat[14] -= (m->piv.x * mat[2] + m->piv.y * mat[6] + zoff * mat[10]);
|
||||
//
|
||||
//Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f;
|
||||
|
||||
for (int i = 0; i < 15; i++) mat[i] *= 1024.f;
|
||||
|
||||
// Adjust to backend coordinate system being used by the vertex buffer.
|
||||
for (int i = 4; i < 8; i++)
|
||||
{
|
||||
float f = mat[i];
|
||||
mat[i] = -mat[i + 4];
|
||||
mat[i + 4] = -f;
|
||||
}
|
||||
|
||||
GLInterface.SetMatrix(Matrix_Model, mat);
|
||||
|
||||
int palId = TRANSLATION(Translation_Remap + curbasepal, globalpal);
|
||||
GLInterface.SetPalswap(globalpal);
|
||||
GLInterface.SetFade(sector[tspr->sectnum].floorpal);
|
||||
|
||||
auto tex = TexMan.GetGameTexture(m->model->GetPaletteTexture());
|
||||
GLInterface.SetTexture(tex, TRANSLATION(Translation_Remap + curbasepal, globalpal), CLAMP_NOFILTER_XY, true);
|
||||
GLInterface.SetModel(m->model, 0, 0, 0);
|
||||
GLInterface.Draw(DT_Triangles, 0, 0);
|
||||
GLInterface.SetModel(nullptr, 0, 0, 0);
|
||||
GLInterface.SetCull(Cull_None);
|
||||
|
||||
if (shadowHack)
|
||||
{
|
||||
GLInterface.SetDepthFunc(DF_Less);
|
||||
}
|
||||
GLInterface.SetIdentityMatrix(Matrix_Model);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,230 +0,0 @@
|
|||
//--------------------------------------- VOX LIBRARY BEGINS ---------------------------------------
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "engine_priv.h"
|
||||
#include "polymost.h"
|
||||
#include "mdsprite.h"
|
||||
#include "v_video.h"
|
||||
#include "flatvertices.h"
|
||||
#include "hw_renderstate.h"
|
||||
#include "texturemanager.h"
|
||||
#include "voxels.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "hw_models.h"
|
||||
#include "printf.h"
|
||||
|
||||
#include "palette.h"
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
||||
using namespace Polymost;
|
||||
|
||||
void voxfree(voxmodel_t *m)
|
||||
{
|
||||
if (m) delete m;
|
||||
}
|
||||
|
||||
voxmodel_t *voxload(int lumpnum)
|
||||
{
|
||||
FVoxel* voxel = R_LoadKVX(lumpnum);
|
||||
if (voxel != nullptr)
|
||||
{
|
||||
voxmodel_t* vm = new voxmodel_t;
|
||||
*vm = {};
|
||||
auto pivot = voxel->Mips[0].Pivot;
|
||||
vm->mdnum = 1; //VOXel model id
|
||||
vm->scale = vm->bscale = 1.f;
|
||||
vm->piv.x = float(pivot.X);
|
||||
vm->piv.y = float(pivot.Y);
|
||||
vm->piv.z = float(pivot.Z);
|
||||
vm->siz.x = voxel->Mips[0].SizeX;
|
||||
vm->siz.y = voxel->Mips[0].SizeY;
|
||||
vm->siz.z = voxel->Mips[0].SizeZ;
|
||||
vm->is8bit = true;
|
||||
voxel->Mips[0].Pivot.Zero(); // Needs to be taken out of the voxel data because it gets baked into the vertex buffer which we cannot use here.
|
||||
vm->model = new FVoxelModel(voxel, true);
|
||||
return vm;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//Draw voxel model as perfect cubes
|
||||
int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate)
|
||||
{
|
||||
float f, g, k0, zoff;
|
||||
|
||||
if ((intptr_t)m == (intptr_t)(-1)) // hackhackhack
|
||||
return 0;
|
||||
|
||||
if ((tspr->cstat & 48) == 32)
|
||||
return 0;
|
||||
|
||||
if ((tspr->cstat & CSTAT_SPRITE_MDLROTATE) || rotate)
|
||||
{
|
||||
int myclock = (PlayClock << 3) + MulScale(4 << 3, pm_smoothratio, 16);
|
||||
tspr->ang = (tspr->ang + myclock) & 2047; // will be applied in md3_vox_calcmat_common.
|
||||
}
|
||||
|
||||
|
||||
vec3f_t m0 = { m->scale, m->scale, m->scale };
|
||||
vec3f_t a0 = { 0, 0, m->zadd*m->scale };
|
||||
|
||||
k0 = m->bscale / 64.f;
|
||||
f = (float) tspr->xrepeat * (256.f/320.f) * k0;
|
||||
if ((sprite[tspr->owner].cstat&48)==16)
|
||||
{
|
||||
f *= 1.25f;
|
||||
a0.y -= tspr->xoffset * bcosf(spriteext[tspr->owner].angoff, -20);
|
||||
a0.x += tspr->xoffset * bsinf(spriteext[tspr->owner].angoff, -20);
|
||||
}
|
||||
|
||||
if (globalorientation&8) { m0.z = -m0.z; a0.z = -a0.z; } //y-flipping
|
||||
if (globalorientation&4) { m0.x = -m0.x; a0.x = -a0.x; a0.y = -a0.y; } //x-flipping
|
||||
|
||||
m0.x *= f; a0.x *= f; f = -f;
|
||||
m0.y *= f; a0.y *= f;
|
||||
f = (float) tspr->yrepeat * k0;
|
||||
m0.z *= f; a0.z *= f;
|
||||
|
||||
k0 = (float) (tspr->z+spriteext[tspr->owner].position_offset.z);
|
||||
f = ((globalorientation&8) && (sprite[tspr->owner].cstat&48)!=0) ? -4.f : 4.f;
|
||||
k0 -= (tspr->yoffset*tspr->yrepeat)*f*m->bscale;
|
||||
zoff = m->siz.z*.5f;
|
||||
if (!(tspr->cstat&128))
|
||||
zoff += m->piv.z;
|
||||
else if ((tspr->cstat&48) != 48)
|
||||
{
|
||||
zoff += m->piv.z;
|
||||
zoff -= m->siz.z*.5f;
|
||||
}
|
||||
if (globalorientation&8) zoff = m->siz.z-zoff;
|
||||
|
||||
f = (65536.f*512.f) / ((float)xdimen*viewingrange);
|
||||
g = 32.f / ((float)xdimen*gxyaspect);
|
||||
|
||||
int const shadowHack = !!(tspr->clipdist & TSPR_FLAGS_MDHACK);
|
||||
|
||||
m0.y *= f; a0.y = (((float)(tspr->x+spriteext[tspr->owner].position_offset.x-globalposx)) * (1.f/1024.f) + a0.y) * f;
|
||||
m0.x *=-f; a0.x = (((float)(tspr->y+spriteext[tspr->owner].position_offset.y-globalposy)) * -(1.f/1024.f) + a0.x) * -f;
|
||||
m0.z *= g; a0.z = (((float)(k0 -globalposz - shadowHack)) * -(1.f/16384.f) + a0.z) * g;
|
||||
|
||||
float mat[16];
|
||||
md3_vox_calcmat_common(tspr, &a0, f, mat);
|
||||
|
||||
//Mirrors
|
||||
if (grhalfxdown10x < 0)
|
||||
{
|
||||
mat[0] = -mat[0];
|
||||
mat[4] = -mat[4];
|
||||
mat[8] = -mat[8];
|
||||
mat[12] = -mat[12];
|
||||
}
|
||||
|
||||
if (shadowHack)
|
||||
{
|
||||
GLInterface.SetDepthFunc(DF_LEqual);
|
||||
}
|
||||
|
||||
|
||||
int winding = ((grhalfxdown10x >= 0) ^ ((globalorientation & 8) != 0) ^ ((globalorientation & 4) != 0)) ? Winding_CW : Winding_CCW;
|
||||
GLInterface.SetCull(Cull_Back, winding);
|
||||
|
||||
float pc[4];
|
||||
|
||||
pc[0] = pc[1] = pc[2] = 1.f;
|
||||
|
||||
|
||||
if (!shadowHack)
|
||||
{
|
||||
pc[3] = (tspr->cstat & 2) ? glblend[tspr->blend].def[!!(tspr->cstat & 512)].alpha : 1.0f;
|
||||
pc[3] *= 1.0f - spriteext[tspr->owner].alpha;
|
||||
|
||||
SetRenderStyleFromBlend(!!(tspr->cstat & 2), tspr->blend, !!(tspr->cstat & 512));
|
||||
|
||||
if (!(tspr->cstat & 2) || spriteext[tspr->owner].alpha > 0.f || pc[3] < 1.0f)
|
||||
GLInterface.EnableBlend(true); // else GLInterface.EnableBlend(false);
|
||||
}
|
||||
else pc[3] = 1.f;
|
||||
GLInterface.SetShade(std::max(0, globalshade), numshades);
|
||||
//------------
|
||||
|
||||
//transform to Build coords
|
||||
float omat[16];
|
||||
memcpy(omat, mat, sizeof(omat));
|
||||
|
||||
f = 1.f/64.f;
|
||||
g = m0.x*f; mat[0] *= g; mat[1] *= g; mat[2] *= g;
|
||||
g = m0.y*f; mat[4] = omat[8]*g; mat[5] = omat[9]*g; mat[6] = omat[10]*g;
|
||||
g =-m0.z*f; mat[8] = omat[4]*g; mat[9] = omat[5]*g; mat[10] = omat[6]*g;
|
||||
//
|
||||
mat[12] -= (m->piv.x*mat[0] + m->piv.y*mat[4] + zoff*mat[8]);
|
||||
mat[13] -= (m->piv.x*mat[1] + m->piv.y*mat[5] + zoff*mat[9]);
|
||||
mat[14] -= (m->piv.x*mat[2] + m->piv.y*mat[6] + zoff*mat[10]);
|
||||
//
|
||||
//Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f;
|
||||
|
||||
for (int i = 0; i < 15; i++) mat[i] *= 1024.f;
|
||||
|
||||
// Adjust to backend coordinate system being used by the vertex buffer.
|
||||
for (int i = 4; i < 8; i++)
|
||||
{
|
||||
float f = mat[i];
|
||||
mat[i] = -mat[i + 4];
|
||||
mat[i + 4] = -f;
|
||||
}
|
||||
|
||||
GLInterface.SetMatrix(Matrix_Model, mat);
|
||||
|
||||
int palId = TRANSLATION(Translation_Remap + curbasepal, globalpal);
|
||||
GLInterface.SetPalswap(globalpal);
|
||||
GLInterface.SetFade(sector[tspr->sectnum].floorpal);
|
||||
|
||||
auto tex = TexMan.GetGameTexture(m->model->GetPaletteTexture());
|
||||
GLInterface.SetTexture(tex, TRANSLATION(Translation_Remap + curbasepal, globalpal), CLAMP_NOFILTER_XY, true);
|
||||
GLInterface.SetModel(m->model, 0, 0, 0);
|
||||
GLInterface.Draw(DT_Triangles, 0, 0);
|
||||
GLInterface.SetModel(nullptr, 0, 0, 0);
|
||||
GLInterface.SetCull(Cull_None);
|
||||
|
||||
if (shadowHack)
|
||||
{
|
||||
GLInterface.SetDepthFunc(DF_Less);
|
||||
}
|
||||
GLInterface.SetIdentityMatrix(Matrix_Model);
|
||||
return 1;
|
||||
}
|
||||
|
||||
extern int voxlumps[MAXVOXELS];
|
||||
void (*PolymostProcessVoxels_Callback)(void) = NULL;
|
||||
void PolymostProcessVoxels(void)
|
||||
{
|
||||
if (PolymostProcessVoxels_Callback)
|
||||
PolymostProcessVoxels_Callback();
|
||||
|
||||
if (g_haveVoxels != 1)
|
||||
return;
|
||||
|
||||
g_haveVoxels = 2;
|
||||
|
||||
Printf(PRINT_NONOTIFY, "Generating voxel models for Polymost. This may take a while...\n");
|
||||
|
||||
for (int i = 0; i < MAXVOXELS; i++)
|
||||
{
|
||||
int lumpnum = voxlumps[i];
|
||||
if (lumpnum > 0)
|
||||
{
|
||||
voxmodels[i] = voxload(lumpnum);
|
||||
if (voxmodels[i])
|
||||
voxmodels[i]->scale = voxscale[i] * (1.f / 65536.f);
|
||||
else
|
||||
Printf("Unable to load voxel from %s\n", fileSystem.GetFileFullPath(lumpnum));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//---------------------------------------- VOX LIBRARY ENDS ----------------------------------------
|
|
@ -74,6 +74,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "v_draw.h"
|
||||
#include "gi.h"
|
||||
#include "gamefuncs.h"
|
||||
#include "hw_voxels.h"
|
||||
|
||||
CVAR(Bool, autoloadlights, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR(Bool, autoloadbrightmaps, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
@ -135,6 +136,7 @@ void SetConsoleNotifyBuffer();
|
|||
bool PreBindTexture(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flags, int& scaleflags, int& clampmode, int& translation, int& overrideshader);
|
||||
void PostLoadSetup();
|
||||
void FontCharCreated(FGameTexture* base, FGameTexture* untranslated, FGameTexture* translated);
|
||||
void LoadVoxelModels();
|
||||
|
||||
DBaseStatusBar* StatusBar;
|
||||
|
||||
|
@ -573,7 +575,7 @@ int GameMain()
|
|||
G_SaveConfig();
|
||||
C_DeinitConsole();
|
||||
V_ClearFonts();
|
||||
vox_deinit();
|
||||
voxClear();
|
||||
TexMan.DeleteAll();
|
||||
TileFiles.CloseAll(); // delete the texture data before shutting down graphics.
|
||||
GLInterface.Deinit();
|
||||
|
@ -923,6 +925,12 @@ int RunGame()
|
|||
enginePreInit();
|
||||
SetupGameButtons();
|
||||
gameinfo.mBackButton = "engine/graphics/m_back.png";
|
||||
|
||||
GPalette.Init(MAXPALOOKUPS + 1); // one slot for each translation, plus a separate one for the base palettes.
|
||||
gi->loadPalette();
|
||||
voxInit();
|
||||
TileFiles.LoadArtSet("tiles%03d.art"); // it's the same for all games.
|
||||
engineInit();
|
||||
gi->app_init();
|
||||
CreateStatusBar();
|
||||
SetDefaultMenuColors();
|
||||
|
@ -934,7 +942,15 @@ int RunGame()
|
|||
V_LoadTranslations(); // loading the translations must be delayed until the palettes have been fully set up.
|
||||
lookups.postLoadTables();
|
||||
PostLoadSetup();
|
||||
videoInit();
|
||||
lookups.postLoadLookups();
|
||||
V_Init2();
|
||||
setVideoMode();
|
||||
|
||||
LoadVoxelModels();
|
||||
GLInterface.Init(screen->GetWidth());
|
||||
screen->BeginFrame();
|
||||
screen->SetTextureFilterMode();
|
||||
setViewport(hud_size);
|
||||
|
||||
D_CheckNetGame();
|
||||
UpdateGenericUI(ui_generic);
|
||||
|
@ -1002,7 +1018,7 @@ void updatePauseStatus()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void PolymostProcessVoxels(void);
|
||||
void LoadVoxelModels(void);
|
||||
|
||||
void setVideoMode()
|
||||
{
|
||||
|
@ -1013,24 +1029,6 @@ void setVideoMode()
|
|||
videoClearScreen(0);
|
||||
}
|
||||
|
||||
void videoInit()
|
||||
{
|
||||
lookups.postLoadLookups();
|
||||
V_Init2();
|
||||
setVideoMode();
|
||||
|
||||
PolymostProcessVoxels();
|
||||
GLInterface.Init(screen->GetWidth());
|
||||
screen->BeginFrame();
|
||||
screen->SetTextureFilterMode();
|
||||
setViewport(hud_size);
|
||||
}
|
||||
|
||||
void G_FatalEngineError(void)
|
||||
{
|
||||
I_FatalError("There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -213,7 +213,6 @@ void S_PauseSound(bool notmusic, bool notsfx);
|
|||
void S_ResumeSound(bool notsfx);
|
||||
void S_SetSoundPaused(int state);
|
||||
|
||||
void G_FatalEngineError(void);
|
||||
enum
|
||||
{
|
||||
MaxSmoothRatio = FRACUNIT
|
||||
|
|
|
@ -148,28 +148,6 @@ bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnu
|
|||
return true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
bool spriteIsModelOrVoxel(const spritetype * tspr)
|
||||
{
|
||||
if ((unsigned)tspr->owner < MAXSPRITES && spriteext[tspr->owner].flags & SPREXT_NOTMD)
|
||||
return false;
|
||||
|
||||
if (hw_models)
|
||||
{
|
||||
auto& mdinfo = tile2model[Ptile2tile(tspr->picnum, tspr->pal)];
|
||||
if (mdinfo.modelid >= 0 && mdinfo.framenum >= 0) return true;
|
||||
}
|
||||
|
||||
auto slabalign = (tspr->cstat & CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_SLAB;
|
||||
if (r_voxels && !slabalign && tiletovox[tspr->picnum] >= 0 && voxmodels[tiletovox[tspr->picnum]]) return true;
|
||||
return (slabalign && voxmodels[tspr->picnum]);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// note that this returns values in renderer coordinate space with inverted sign!
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
extern int cameradist, cameraclock;
|
||||
|
||||
bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnum, binangle ang, fixedhoriz horiz, double const smoothratio);
|
||||
bool spriteIsModelOrVoxel(const spritetype* tspr);
|
||||
void PlanesAtPoint(const sectortype* sec, float dax, float day, float* ceilz, float* florz);
|
||||
void setWallSectors();
|
||||
void GetWallSpritePosition(const spritetype* spr, vec2_t pos, vec2_t* out, bool render = false);
|
||||
|
|
114
source/core/rendering/hw_voxels.cpp
Normal file
114
source/core/rendering/hw_voxels.cpp
Normal file
|
@ -0,0 +1,114 @@
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright(C) 2021 Christoph Oelckers
|
||||
// All rights reserved.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
//--------------------------------------------------------------------------
|
||||
//
|
||||
/*
|
||||
** hw_voxels.cpp
|
||||
**
|
||||
** voxel handling.
|
||||
**
|
||||
**/
|
||||
|
||||
#include "build.h"
|
||||
#include "voxels.h"
|
||||
#include "hw_voxels.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
int16_t tiletovox[MAXTILES];
|
||||
static int voxlumps[MAXVOXELS];
|
||||
float voxscale[MAXVOXELS];
|
||||
voxmodel_t* voxmodels[MAXVOXELS];
|
||||
FixedBitArray<MAXVOXELS> voxrotate;
|
||||
|
||||
|
||||
void voxInit()
|
||||
{
|
||||
for (auto& v : tiletovox) v = -1;
|
||||
for (auto& v : voxscale) v = 1.f;
|
||||
voxrotate.Zero();
|
||||
}
|
||||
|
||||
void voxClear()
|
||||
{
|
||||
for (auto& vox : voxmodels)
|
||||
{
|
||||
if (vox) delete vox;
|
||||
vox = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
int voxDefine(int voxindex, const char* filename)
|
||||
{
|
||||
if ((unsigned)voxindex >= MAXVOXELS)
|
||||
return -1;
|
||||
|
||||
int i = fileSystem.FindFile(filename);
|
||||
voxlumps[voxindex] = i;
|
||||
return i < 0 ? -1 : 0;
|
||||
}
|
||||
|
||||
static voxmodel_t* voxload(int lumpnum)
|
||||
{
|
||||
FVoxel* voxel = R_LoadKVX(lumpnum);
|
||||
if (voxel != nullptr)
|
||||
{
|
||||
voxmodel_t* vm = new voxmodel_t;
|
||||
*vm = {};
|
||||
auto pivot = voxel->Mips[0].Pivot;
|
||||
vm->mdnum = 1; //VOXel model id
|
||||
vm->scale = vm->bscale = 1.f;
|
||||
vm->piv.x = float(pivot.X);
|
||||
vm->piv.y = float(pivot.Y);
|
||||
vm->piv.z = float(pivot.Z);
|
||||
vm->siz.x = voxel->Mips[0].SizeX;
|
||||
vm->siz.y = voxel->Mips[0].SizeY;
|
||||
vm->siz.z = voxel->Mips[0].SizeZ;
|
||||
vm->is8bit = true;
|
||||
voxel->Mips[0].Pivot.Zero(); // Needs to be taken out of the voxel data because it gets baked into the vertex buffer which we cannot use here.
|
||||
vm->model = new FVoxelModel(voxel, true);
|
||||
return vm;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void LoadVoxelModels()
|
||||
{
|
||||
for (int i = 0; i < MAXVOXELS; i++)
|
||||
{
|
||||
int lumpnum = voxlumps[i];
|
||||
if (lumpnum > 0)
|
||||
{
|
||||
voxmodels[i] = voxload(lumpnum);
|
||||
if (voxmodels[i])
|
||||
voxmodels[i]->scale = voxscale[i];
|
||||
else
|
||||
Printf("Unable to load voxel from %s\n", fileSystem.GetFileFullPath(lumpnum));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto index = fileSystem.FindResource(i, "KVX");
|
||||
if (index >= 0)
|
||||
{
|
||||
voxmodels[i] = voxload(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
24
source/core/rendering/hw_voxels.h
Normal file
24
source/core/rendering/hw_voxels.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include "mdsprite.h"
|
||||
|
||||
// We still need the relation to mdmodel_t as long as the model code hasn't been redone.
|
||||
struct voxmodel_t : public mdmodel_t
|
||||
{
|
||||
FVoxelModel* model = nullptr;
|
||||
vec3_t siz;
|
||||
vec3f_t piv;
|
||||
int32_t is8bit;
|
||||
};
|
||||
|
||||
|
||||
|
||||
extern int16_t tiletovox[];
|
||||
extern float voxscale[];
|
||||
extern voxmodel_t* voxmodels[MAXVOXELS];
|
||||
extern FixedBitArray<MAXVOXELS> voxrotate;
|
||||
|
||||
void voxInit();
|
||||
void voxClear();
|
||||
int voxDefine(int voxindex, const char* filename);
|
|
@ -40,6 +40,7 @@
|
|||
#include "gamefuncs.h"
|
||||
#include "hw_portal.h"
|
||||
#include "gamestruct.h"
|
||||
#include "hw_voxels.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "gamecvars.h"
|
||||
#include "gamestruct.h"
|
||||
#include "automap.h"
|
||||
#include "hw_voxels.h"
|
||||
|
||||
EXTERN_CVAR(Float, r_visibility)
|
||||
CVAR(Bool, gl_no_skyclear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
@ -300,14 +301,14 @@ void HWDrawInfo::DispatchSprites()
|
|||
{
|
||||
HWSprite hwsprite;
|
||||
int num = tiletovox[tspr->picnum];
|
||||
if (hwsprite.ProcessVoxel(this, voxmodels[tiletovox[tspr->picnum]], tspr, §or[tspr->sectnum], voxrotate[num >> 3] & (1 << (num & 7))))
|
||||
if (hwsprite.ProcessVoxel(this, voxmodels[tiletovox[tspr->picnum]], tspr, §or[tspr->sectnum], voxrotate[num]))
|
||||
continue;
|
||||
}
|
||||
else if ((tspr->cstat & CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_SLAB && tspr->picnum < MAXVOXELS && voxmodels[tspr->picnum])
|
||||
{
|
||||
HWSprite hwsprite;
|
||||
int num = tspr->picnum;
|
||||
hwsprite.ProcessVoxel(this, voxmodels[tspr->picnum], tspr, §or[tspr->sectnum], voxrotate[num >> 3] & (1 << (num & 7)));
|
||||
hwsprite.ProcessVoxel(this, voxmodels[tspr->picnum], tspr, §or[tspr->sectnum], voxrotate[num]);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ struct FDynLightData;
|
|||
class VSMatrix;
|
||||
struct FSpriteModelFrame;
|
||||
class FRenderState;
|
||||
struct voxmodel_t;
|
||||
|
||||
struct HWSectorPlane
|
||||
{
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
#include "hw_renderstate.h"
|
||||
#include "hw_models.h"
|
||||
#include "hw_viewpointbuffer.h"
|
||||
#include "hw_voxels.h"
|
||||
|
||||
extern PalEntry GlobalMapFog;
|
||||
extern float GlobalFogDensity;
|
||||
|
@ -487,7 +488,7 @@ bool HWSprite::ProcessVoxel(HWDrawInfo* di, voxmodel_t* vox, spritetype* spr, se
|
|||
if ((spr->cstat & CSTAT_SPRITE_MDLROTATE) || rotate)
|
||||
{
|
||||
int myclock = (PlayClock << 3) + MulScale(4 << 3, (int)di->Viewpoint.TicFrac, 16);
|
||||
ang = (ang + myclock) & 2047; // will be applied in md3_vox_calcmat_common.
|
||||
ang = (ang + myclock) & 2047;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -646,7 +646,6 @@ void SerializeMap(FSerializer& arc)
|
|||
("numshades", numshades) // is this really needed?
|
||||
("visibility", g_visibility)
|
||||
("parallaxtype", parallaxtype)
|
||||
("parallaxvisibility", parallaxvisibility)
|
||||
("parallaxyo", parallaxyoffs_override)
|
||||
("parallaxys", parallaxyscale_override)
|
||||
("pskybits", pskybits_override)
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "sc_man.h"
|
||||
#include "gamestruct.h"
|
||||
#include "hw_voxels.h"
|
||||
|
||||
#include "hw_renderstate.h"
|
||||
|
||||
|
@ -648,7 +649,7 @@ void artSetupMapArt(const char* filename)
|
|||
void tileDelete(int tile)
|
||||
{
|
||||
TileFiles.tiledata[tile].texture = TileFiles.tiledata[tile].backup = TexMan.GameByIndex(0);
|
||||
vox_undefine(tile);
|
||||
tiletovox[tile] = -1; // clear the link but don't clear the voxel. It may be in use for another tile.
|
||||
md_undefinetile(tile);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "v_2ddrawer.h"
|
||||
#include "v_video.h"
|
||||
#include "v_font.h"
|
||||
#include "hw_voxels.h"
|
||||
#include "glbackend/glbackend.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -465,9 +465,6 @@ void GameInterface::app_init()
|
|||
|
||||
HookReplaceFunctions();
|
||||
|
||||
Printf(PRINT_NONOTIFY, "Initializing Build 3D engine\n");
|
||||
engineInit();
|
||||
|
||||
Printf(PRINT_NONOTIFY, "Loading tiles\n");
|
||||
if (!tileInit(0, NULL))
|
||||
I_FatalError("TILES###.ART files not found");
|
||||
|
|
|
@ -122,7 +122,6 @@ extern short voxelIndex[MAXTILES];
|
|||
extern int nPrecacheCount;
|
||||
|
||||
int tileInit(char a1, const char *a2);
|
||||
void tileProcessGLVoxels(void);
|
||||
void tilePreloadTile(int nTile);
|
||||
void tilePrecacheTile(int nTile, int nType, HitList& hits);
|
||||
|
||||
|
|
|
@ -44,14 +44,11 @@ char surfType[kMaxTiles];
|
|||
signed char tileShade[kMaxTiles];
|
||||
short voxelIndex[kMaxTiles];
|
||||
|
||||
const char *pzBaseFileName = "TILES%03i.ART"; //"TILES%03i.ART";
|
||||
|
||||
int tileInit(char a1, const char *a2)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(a1);
|
||||
if (artLoaded)
|
||||
return 1;
|
||||
TileFiles.artLoadFiles(a2 ? a2 : pzBaseFileName);
|
||||
for (int i = 0; i < kMaxTiles; i++)
|
||||
voxelIndex[i] = 0;
|
||||
|
||||
|
@ -81,32 +78,9 @@ int tileInit(char a1, const char *a2)
|
|||
}
|
||||
|
||||
artLoaded = 1;
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
PolymostProcessVoxels_Callback = tileProcessGLVoxels;
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
void tileProcessGLVoxels(void)
|
||||
{
|
||||
static bool voxInit = false;
|
||||
if (voxInit)
|
||||
return;
|
||||
voxInit = true;
|
||||
for (int i = 0; i < kMaxVoxels; i++)
|
||||
{
|
||||
auto index = fileSystem.FindResource(i, "KVX");
|
||||
if (index >= 0)
|
||||
{
|
||||
voxmodels[i] = voxload(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
char tileGetSurfType(int hit)
|
||||
{
|
||||
int n = hit & 0x3fff;
|
||||
|
|
|
@ -230,9 +230,6 @@ static void setupbackdrop()
|
|||
|
||||
static void initTiles()
|
||||
{
|
||||
if (TileFiles.artLoadFiles("tiles%03i.art") < 0)
|
||||
I_FatalError("Failed loading art.");
|
||||
|
||||
tileDelete(TILE_MIRROR);
|
||||
skiptile = TILE_W_FORCEFIELD + 1;
|
||||
|
||||
|
@ -310,9 +307,6 @@ void GameInterface::app_init()
|
|||
|
||||
OnEvent(EVENT_INIT);
|
||||
|
||||
if (engineInit())
|
||||
G_FatalEngineError();
|
||||
|
||||
//Net_SendClientInfo();
|
||||
|
||||
initTiles();
|
||||
|
|
|
@ -75,12 +75,6 @@ void ResetEngine()
|
|||
|
||||
void InstallEngine()
|
||||
{
|
||||
TileFiles.LoadArtSet("tiles%03d.art");
|
||||
|
||||
if (engineInit())
|
||||
{
|
||||
G_FatalEngineError();
|
||||
}
|
||||
uploadCinemaPalettes();
|
||||
LoadPaletteLookups();
|
||||
}
|
||||
|
|
|
@ -199,7 +199,6 @@ void GameInterface::app_init()
|
|||
|
||||
registerosdcommands();
|
||||
|
||||
engineInit();
|
||||
auto pal = fileSystem.LoadFile("3drealms.pal", 0);
|
||||
if (pal.Size() >= 768)
|
||||
{
|
||||
|
@ -220,8 +219,6 @@ void GameInterface::app_init()
|
|||
"the full version. Read the Ordering Info screens for details.");
|
||||
}
|
||||
|
||||
TileFiles.LoadArtSet("tiles%03d.art");
|
||||
|
||||
//Connect();
|
||||
SortBreakInfo();
|
||||
parallaxtype = 1;
|
||||
|
|
|
@ -40,6 +40,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "razemenu.h"
|
||||
#include "quotemgr.h"
|
||||
#include "mapinfo.h"
|
||||
#include "hw_voxels.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
@ -231,7 +232,7 @@ void LoadKVXFromScript(const char* filename)
|
|||
GetToken(false);
|
||||
|
||||
// Load the voxel file into memory
|
||||
if (!qloadkvx(lNumber,token))
|
||||
if (!voxDefine(lNumber,token))
|
||||
{
|
||||
// Store the sprite and voxel numbers for later use
|
||||
aVoxelArray[lTile].Voxel = lNumber; // Voxel num
|
||||
|
|
Loading…
Reference in a new issue