mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- added a 'Start' method to DScreenJob.
Since the menu pauses the ticker this is needed to perform initial setup before the first frame.
This commit is contained in:
parent
49e07a47c6
commit
2b9a527aba
7 changed files with 77 additions and 56 deletions
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@ -176,6 +176,7 @@ public:
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if (index < jobs.Size())
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{
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jobs[index].job->fadestate = !paused && jobs[index].job->fadestyle & DScreenJob::fadein? DScreenJob::fadein : DScreenJob::visible;
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jobs[index].job->Start();
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}
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inputState.ClearAllInput();
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}
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@ -44,6 +44,7 @@ public:
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return false;
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}
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virtual void Start() {}
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virtual bool OnEvent(event_t* evt) { return false; }
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virtual void OnTick() { /*state = finished;*/ }
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virtual void Draw(double smoothratio) {}
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@ -729,9 +729,9 @@ public:
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playerswhenstarted = pws;
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}
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void OnTick() override
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void Start() override
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{
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if (ticks == 1) S_PlayBonusMusic();
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S_PlayBonusMusic();
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}
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void Draw(double smoothratio) override
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@ -879,9 +879,13 @@ public:
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return false;
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}
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void Start() override
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{
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S_PlayBonusMusic();
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}
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void OnTick() override
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{
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if (ticks == 1) S_PlayBonusMusic();
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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if (ticks == 15 * 3)
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@ -265,11 +265,12 @@ public:
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playerswhenstarted = pws;
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}
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void OnTick() override
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void Start() override
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{
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if (ticks == 1) S_PlayBonusMusic();
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S_PlayBonusMusic();
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}
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void Draw(double) override
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{
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char tempbuf[32];
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@ -419,9 +420,13 @@ public:
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return false;
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}
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void Start() override
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{
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S_PlayBonusMusic();
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}
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void OnTick() override
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{
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if (ticks == 1) S_PlayBonusMusic();
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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if (ticks == 15 * 3)
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@ -565,9 +570,13 @@ public:
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S_StopSound(35);
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}
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void Start() override
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{
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S_PlaySound(35, CHAN_AUTO, CHANF_UI);
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}
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void OnTick() override
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{
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if (ticks == 1) S_PlaySound(35, CHAN_AUTO, CHANF_UI);
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if (!S_CheckSoundPlaying(-1, 35) && ticks > 15 * GameTicRate) state = finished; // make sure it stays, even if sound is off.
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}
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void Draw(double) override
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@ -389,9 +389,13 @@ public:
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StopLocalSound();
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}
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void Start() override
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{
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PlayLocalSound(StaticSound[kSoundJonLaugh2], 7000, false, CHANF_UI);
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}
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void OnTick() override
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{
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if (ticks == 1) PlayLocalSound(StaticSound[kSoundJonLaugh2], 7000, false, CHANF_UI);
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DImageScreen::OnTick();
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if (state == finished) StopLocalSound();
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@ -426,14 +430,15 @@ public:
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duration = skullDurations[0];
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}
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void Start() override
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{
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PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
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playCDtrack(19, true);
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}
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void OnTick() override
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{
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int ticker = ticks * 120 / GameTicRate;
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if (ticks == 1)
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{
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PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
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playCDtrack(19, true);
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}
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if (ticks > 1 && state == 0 && !soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr, CHAN_AUTO, -1))
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{
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if (time(0) & 0xF) // cheap-ass random...
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@ -985,24 +990,24 @@ public:
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check = checklevel;
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}
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void OnTick() override
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void Start() override
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{
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if (ticks == 1)
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if (check > 0 && check != selectedlevelnew)
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{
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if (check > 0 && check != selectedlevelnew)
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{
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state = finished;
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return; // immediately abort if the player selected a different level on the map
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}
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check = -1;
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StopAllSounds();
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if (edx != -1)
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{
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playCDtrack(edx + 2, false);
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}
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state = finished;
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return; // immediately abort if the player selected a different level on the map
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}
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check = -1;
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StopAllSounds();
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if (edx != -1)
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{
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playCDtrack(edx + 2, false);
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}
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}
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void OnTick() override
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{
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if (!cont)
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{
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state = finished;
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@ -1018,7 +1023,7 @@ public:
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void Draw(double smoothratio) override
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{
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twod->ClearScreen();
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if (check < 0) return;
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if (check == 0) return;
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DrawTexture(twod, tileGetTexture(cinematile), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, TRANSLATION(Translation_BasePalettes, currentCinemaPalette), TAG_DONE);
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text.DisplayText();
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@ -1162,14 +1167,14 @@ private:
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return true;
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}
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void Start() override
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{
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PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
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phase = 1;
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}
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void OnTick() override
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{
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if (ticks == 1)
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{
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PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
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phase = 1;
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}
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switch (phase)
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{
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case 1:
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@ -1264,20 +1269,20 @@ public:
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return true;
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}
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void Start() override
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{
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if (credits.Size() == 0)
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{
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state = finished;
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return;
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}
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playCDtrack(19, false);
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pagetime = 0;
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page = -1;
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}
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void OnTick() override
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{
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if (ticks == 1)
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{
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if (credits.Size() == 0)
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{
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state = finished;
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return;
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}
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playCDtrack(19, false);
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pagetime = 0;
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page = -1;
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}
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if (ticks >= pagetime || skiprequest)
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{
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page++;
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@ -271,7 +271,6 @@ public:
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DScreenJob* PlayMovie(const char* fileName)
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{
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// clear keys
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inputState.ClearAllInput();
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auto fp = fileSystem.OpenFileReader(fileName);
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if (!fp.isOpen())
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@ -185,13 +185,14 @@ class DSWCreditsScreen : public DSkippableScreenJob
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StopSound();
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}
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void Start() override
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{
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// Lo Wang feel like singing!
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PlaySound(DIGI_JG95012, v3df_none, CHAN_VOICE, CHANF_UI);
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}
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void OnTick() override
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{
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if (ticks == 1)
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{
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// Lo Wang feel like singing!
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PlaySound(DIGI_JG95012, v3df_none, CHAN_VOICE, CHANF_UI);
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}
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if (state == 0)
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{
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if (!soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr, CHAN_VOICE))
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@ -400,12 +401,13 @@ private:
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return true;
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}
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void Start() override
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{
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PlaySong(nullptr, ThemeSongs[1], ThemeTrack[1]);
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}
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void OnTick() override
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{
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if (ticks == 1)
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{
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PlaySong(nullptr, ThemeSongs[1], ThemeTrack[1]);
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}
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while (ticks > nextclock)
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{
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nextclock++;
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