hendricks266
da6c7ddab5
Add mhkreset maphack command
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Thanks to LeoD.
git-svn-id: https://svn.eduke32.com/eduke32@8644 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-29 10:05:47 +01:00
hendricks266
dc2d6a098e
Fix mdpivxoff and mdpivyoff commands
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Thanks to LeoD.
git-svn-id: https://svn.eduke32.com/eduke32@8643 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-29 10:05:23 +01:00
Christoph Oelckers
64a34f8af7
- disable the tenth weapon slot for Ion Fury.
2020-02-29 09:58:15 +01:00
Christoph Oelckers
4414d59fbc
- added a check to the player sound code to prevent the surfacing sound from blocking out other speech.
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The start of the third level is badly timed and this will block the introduction line.
2020-02-29 09:30:12 +01:00
Christoph Oelckers
b68cbddb7d
- fixed missing crosshair in RR after merging the Deer Huntin' code.
2020-02-29 08:58:30 +01:00
Christoph Oelckers
1a66878205
- fixed some issues with Exhumed's ambient and creepy sounds.
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Both now refer to a proper target for bookkeeping.
2020-02-28 19:56:37 +01:00
sirlemonhead
69aba5f3ea
PCExhumed: Don't modify coordinates with abs() in runlist_CheckRadialDamage(), correct to original behaviour.
2020-02-28 18:42:45 +01:00
Christoph Oelckers
3855eb889e
- SW: fixed ambient sound playback.
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There was a coordinate and a restarting problem.
2020-02-27 23:11:03 +01:00
Christoph Oelckers
cec4aad75a
- saveversion bump.
2020-02-27 19:56:17 +01:00
nukeykt
7c96c550d9
Blood: disable TROR in map v7
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# Conflicts:
# source/blood/src/db.cpp
2020-02-27 19:55:42 +01:00
nukeykt
d7f9a5acee
Blood: store parallax sky info in savegame
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# Conflicts:
# source/blood/src/loadsave.cpp
2020-02-27 19:55:12 +01:00
Christoph Oelckers
9d934d22b2
- silence MSVC warnings.
2020-02-27 19:50:29 +01:00
nukeykt
bb3009c8a7
Rednukem: dh wip
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# Conflicts:
# source/rr/src/rrdh.h
2020-02-27 19:44:24 +01:00
nukeykt
882b061ee1
Rednukem: add dh specific code
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# Conflicts:
# source/rr/src/rrdh.cpp
# source/rr/src/rrdh.h
2020-02-27 19:44:00 +01:00
nukeykt
8c37e94061
Rednukem: dh player code
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# Conflicts:
# source/rr/src/rrdh.h
2020-02-27 19:36:15 +01:00
Christoph Oelckers
dbf446ee6c
- ported the menu changes of the last commit.
2020-02-27 19:26:30 +01:00
nukeykt
95cc4a8aab
Rednukem: dh menu
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# Conflicts:
# source/rr/src/menus.cpp
# source/rr/src/rrdh.h
2020-02-27 18:28:14 +01:00
sirlemonhead
cd4090e531
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
Christoph Oelckers
314f8fee49
- clamp added brightness by brightmaps to a light level of 1.0.
2020-02-27 18:10:38 +01:00
Christoph Oelckers
32efc092c2
- text update.
2020-02-27 17:32:30 +01:00
Christoph Oelckers
0ed3b3b3ea
- manual merge of * PCExhumed: Don't shrink/expand screen viewable area if in map mode. Fixes #327
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Code was too different for cherry-picking.
2020-02-26 20:51:19 +01:00
Christoph Oelckers
80768e2fa8
- register the correct menu classes.
2020-02-26 20:31:49 +01:00
Christoph Oelckers
1eb00949e3
- manually added the RRDH menu stuff.
2020-02-26 20:31:49 +01:00
nukeykt
16052577a4
Rednukem: dh wip
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# Conflicts:
# source/rr/src/game.cpp
# source/rr/src/menus.cpp
2020-02-26 20:31:49 +01:00
nukeykt
ac2a17f5ea
Rednukem: dh wip
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# Conflicts:
# GNUmakefile
# platform/Windows/rednukem.vcxproj
# platform/Windows/rednukem.vcxproj.filters
# source/rr/src/common_game.h
# source/rr/src/screens.cpp
2020-02-26 20:31:48 +01:00
Christoph Oelckers
0551c16203
- added detection for Deer Huntin' GRP.
2020-02-26 20:31:48 +01:00
Christoph Oelckers
7533fbaa8e
- fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked.
2020-02-26 18:10:06 +01:00
Christoph Oelckers
bf4ac0a5c0
Merge branch 'master' of https://github.com/coelckers/Raze
2020-02-26 17:38:03 +01:00
Christoph Oelckers
ca18e70f2d
- SW: Do not skip status bar when the menu is up.
2020-02-26 01:06:07 +01:00
Christoph Oelckers
6315bd3960
- Exhumed - fixed wrong sound origin for special effect sound
2020-02-26 00:20:52 +01:00
Christoph Oelckers
638f8b0102
0.5.0
2020-02-25 21:20:58 +01:00
Christoph Oelckers
c045096393
- fixed: When loading a savegame without music, stop any playing music.
2020-02-25 21:15:25 +01:00
Christoph Oelckers
9945131d3a
- RR: Do not start the "8-track player" when a map got a dedicated music track defined.
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Otherwise it may become a bit annoying.
2020-02-25 21:11:19 +01:00
Christoph Oelckers
864c3c5766
- SW: Fixed fortune cookie text display.
2020-02-25 21:03:38 +01:00
Christoph Oelckers
8c01061053
- SW: Explicitly call hud_size's callback to reinitialize the status bar when loading a savegame.
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Since part of the bar's content is stored in a savegame it needs to be manually refreshed after loading or it may display garbage.
2020-02-25 20:51:58 +01:00
Christoph Oelckers
b4a2a5c187
- fixed Exhumed's creepy sounds.
2020-02-25 20:10:36 +01:00
Christoph Oelckers
71083f2b23
- use sound rolloff settings for Exhumed that actually work.
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I cannot say if this is correct because the sound in PCExhumed doesn't seem right so the rolloff distance was more or less guesswork based on what sounds ok.
2020-02-25 19:40:39 +01:00
Christoph Oelckers
1c2ea506f2
- fixed: Windows must call the wide version of _mkdir for Unicode support.
2020-02-25 18:49:24 +01:00
Christoph Oelckers
7d725bfe8a
Exhumed sound coordinate fixes
2020-02-25 00:40:51 +01:00
sirlemonhead
999840a9b5
PCExhumed: Corrected sector tag number handling for enemy death triggered sectors. Fixes issue #328
2020-02-24 22:13:32 +01:00
Christoph Oelckers
2f91c2f696
- fixed the Exhumed sequence reader.
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There was interference with the sound loader here - both accessed the same file handle so the sequence's sound data wasn't read correctly, resulting in memory corruption.
2020-02-24 21:59:04 +01:00
Christoph Oelckers
fe1133e5c2
- fixed EnumerateChannels.
2020-02-24 20:19:03 +01:00
Christoph Oelckers
920f424184
- pitch fix.
2020-02-24 18:34:15 +01:00
Christoph Oelckers
3a7067dbec
- properly transitioned Exhumed's sound system to the OpenAL sound engine.
2020-02-23 20:40:45 +01:00
Christoph Oelckers
3aea6d1fad
- refactored sound user data to be easier to serialize.
2020-02-23 18:30:48 +01:00
Christoph Oelckers
83adb81756
- call the proper functions to stop sounds in Shadow Warrior.
2020-02-23 17:13:18 +01:00
Christoph Oelckers
c8aa006f82
- fixed sound channel iterator to properly handle callbacks that delete sounds.cpp
2020-02-23 17:12:40 +01:00
Christoph Oelckers
e28de10c00
- serialize sound IDs as index, not name.
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The name is not unique. This really needs something better.
2020-02-23 17:11:54 +01:00
Christoph Oelckers
935a880b63
- Blood's ambient sound table does not need to be written to the savegame because it can be statically reinitialized after loading.
2020-02-23 17:10:29 +01:00
Christoph Oelckers
c35a2e5f11
- do not hold persistent references to sound channels in SW's ambient sound code.
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For robustness, channels should always be looked up when needed so that the sound engine is free to do with them as it needs.
2020-02-23 15:41:57 +01:00