- SW: Explicitly call hud_size's callback to reinitialize the status bar when loading a savegame.

Since part of the bar's content is stored in a savegame it needs to be manually refreshed after loading or it may display garbage.
This commit is contained in:
Christoph Oelckers 2020-02-25 20:51:58 +01:00
parent b4a2a5c187
commit 8c01061053

View file

@ -1187,6 +1187,7 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
hud_size.Callback();
LoadGameOutsideMoveLoop = TRUE;
if (!InMenuLevel)
{