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- SW: Explicitly call hud_size's callback to reinitialize the status bar when loading a savegame.
Since part of the bar's content is stored in a savegame it needs to be manually refreshed after loading or it may display garbage.
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@ -1187,6 +1187,7 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
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hud_size.Callback();
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LoadGameOutsideMoveLoop = TRUE;
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if (!InMenuLevel)
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{
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