mirror of
https://github.com/ZDoom/raze-gles.git
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Rednukem: dh wip
# Conflicts: # source/rr/src/game.cpp # source/rr/src/menus.cpp
This commit is contained in:
parent
ac2a17f5ea
commit
16052577a4
7 changed files with 147 additions and 17 deletions
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@ -3916,15 +3916,15 @@ ACTOR_STATIC void G_MoveActors(void)
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{
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int spriteNum;
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if (g_jailDoorCnt)
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if (!DEER && g_jailDoorCnt)
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G_DoJailDoor();
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if (g_mineCartCnt)
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if (!DEER && g_mineCartCnt)
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G_MoveMineCart();
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int bBoom = 0;
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if (RRRA)
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if (!DEER && RRRA)
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{
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int spriteNum = headspritestat[117];
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while (spriteNum >= 0)
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@ -4310,7 +4310,7 @@ ACTOR_STATIC void G_MoveActors(void)
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}
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}
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if (RR)
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if (!DEER && RR)
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{
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spriteNum = headspritestat[107];
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while (spriteNum >= 0)
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@ -4537,6 +4537,7 @@ ACTOR_STATIC void G_MoveActors(void)
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switchPic--;
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if (!DEER)
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switch (DYNAMICTILEMAP(switchPic))
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{
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case DUCK__STATIC:
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@ -9691,13 +9692,17 @@ void G_MoveWorld(void)
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extern double g_moveActorsTime, g_moveWorldTime;
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const double worldTime = timerGetHiTicks();
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G_MoveZombieActors(); //ST 2
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G_MoveWeapons(); //ST 4
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G_MoveTransports(); //ST 9
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if (!DEER)
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{
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G_MoveZombieActors(); //ST 2
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G_MoveWeapons(); //ST 4
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G_MoveTransports(); //ST 9
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}
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G_MovePlayers(); //ST 10
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G_MoveFallers(); //ST 12
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G_MoveMisc(); //ST 5
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if (!DEER)
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G_MoveMisc(); //ST 5
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const double actorsTime = timerGetHiTicks();
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@ -9708,12 +9713,16 @@ void G_MoveWorld(void)
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// XXX: Has to be before effectors, in particular movers?
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// TODO: lights in moving sectors ought to be interpolated
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G_DoEffectorLights();
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G_MoveEffectors(); //ST 3
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G_MoveStandables(); //ST 6
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if (!DEER)
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{
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G_MoveEffectors(); //ST 3
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G_MoveStandables(); //ST 6
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}
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G_RefreshLights();
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G_DoSectorAnimations();
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G_MoveFX(); //ST 11
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if (!DEER)
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G_MoveFX(); //ST 11
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if (RR && numplayers < 2 && g_thunderOn)
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G_Thunder();
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@ -287,6 +287,9 @@ void G_DoCheats(void)
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int consoleCheat = 0;
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int cheatNum;
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if (DEER)
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return;
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if (osdcmd_cheatsinfo_stat.cheatnum != -1)
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{
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cheatNum = osdcmd_cheatsinfo_stat.cheatnum;
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@ -83,6 +83,9 @@ static int32_t G_OpenDemoRead(int32_t g_whichDemo) // 0 = mine
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char demofn[14];
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const char *demofnptr;
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if (DEER)
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return 0;
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if (g_whichDemo == 1 && g_firstDemoFile[0])
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{
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demofnptr = g_firstDemoFile;
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@ -1700,7 +1700,11 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->picnum = BOLT1;
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else if (!RR && pSprite->picnum >= SIDEBOLT1 && pSprite->picnum <= SIDEBOLT1 + 3)
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pSprite->picnum = SIDEBOLT1;
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if (RRRA && pSprite->picnum == PIG+11)
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if (DEER && pSprite->picnum != APLAYER)
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{
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goto default_case;
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}
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else if (RRRA && pSprite->picnum == PIG+11)
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{
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pSprite->xrepeat = 16;
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pSprite->yrepeat = 16;
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@ -4674,6 +4678,24 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura
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if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
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switch (DYNAMICTILEMAP(t->picnum))
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{
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case PIG__STATICRR:
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case DOGRUN__STATICRR:
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case VIXEN__STATICRR:
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case CHEER__STATICRR:
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if (DEER)
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{
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if ((t->cstat & 32768) == 0 && (t->cstat & 257) != 0)
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{
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if (klabs(ourx - t->x) + klabs(oury - t->y) < 46080)
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{
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if (klabs(oura - (getangle(t->x - ourx, t->y - oury) & 2047)) < 128)
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sub_5A250(32);
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else
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sub_5A250(64);
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}
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}
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}
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goto default_case1;
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case PUKE__STATIC:
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if (RR) goto default_case1;
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fallthrough__;
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@ -5556,8 +5578,9 @@ skip:
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#endif
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)
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{
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if (DEER && klabs(sector[sect].ceilingheinum - sector[sect].floorheinum) > 576) continue;
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if (RRRA && sector[sect].lotag == 160) continue;
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int const shadowZ = ((sector[sect].lotag & 0xff) > 2 || pSprite->statnum == STAT_PROJECTILE ||
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int const shadowZ = (DEER || (sector[sect].lotag & 0xff) > 2 || pSprite->statnum == STAT_PROJECTILE ||
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pSprite->statnum == STAT_MISC || pSprite->picnum == DRONE || (!RR && pSprite->picnum == COMMANDER))
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? sector[sect].floorz
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: actor[i].floorz;
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@ -5604,8 +5627,13 @@ skip:
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}
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}
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}
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switch (DYNAMICTILEMAP(pSprite->picnum))
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if (DEER)
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{
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if (pSprite->picnum == 806)
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t->picnum = 1023;
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}
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else switch (DYNAMICTILEMAP(pSprite->picnum))
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{
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case LASERLINE__STATIC:
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if (RR) break;
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@ -5935,6 +5963,12 @@ void G_HandleLocalKeys(void)
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{
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// CONTROL_ProcessBinds();
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if (DEER)
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{
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sub_53304();
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return;
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}
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if (ud.recstat == 2)
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{
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ControlInfo noshareinfo;
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@ -6976,6 +7010,9 @@ static void G_Startup(void)
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// initprintf("Loading palette/lookups...\n");
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G_LoadLookups();
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if (DEER)
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sub_54DE0();
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screenpeek = myconnectindex;
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}
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@ -7278,6 +7315,9 @@ void app_loop()
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{
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auto &myplayer = g_player[myconnectindex].ps;
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if (DEER)
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ghtrophy_loadbestscores();
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MAIN_LOOP_RESTART:
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totalclock = 0;
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ototalclock = 0;
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@ -7464,6 +7504,9 @@ MAIN_LOOP_RESTART:
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}
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frameJustDrawn = true;
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if (DEER)
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sub_5A02C();
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}
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if (g_player[myconnectindex].ps->gm&MODE_DEMO)
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@ -7498,6 +7541,8 @@ GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
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int G_DoMoveThings(void)
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{
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if (DEER)
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sub_579A0();
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ud.camerasprite = -1;
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lockclock += TICSPERFRAME;
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@ -7630,11 +7675,13 @@ int G_DoMoveThings(void)
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if (sprite[g_player[i].ps->i].pal != 1)
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sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
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if (!DEER)
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P_HandleSharedKeys(i);
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if (ud.pause_on == 0)
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{
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P_ProcessInput(i);
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if (!DEER)
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P_CheckSectors(i);
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}
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}
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@ -7649,8 +7696,15 @@ int G_DoMoveThings(void)
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if ((everyothertime&1) == 0)
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{
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if (DEER)
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{
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ghsound_ambientlooppoll();
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}
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else
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{
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G_AnimateWalls();
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A_MoveCyclers();
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}
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//if (g_netServer && (everyothertime % 10) == 0)
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//{
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@ -71,6 +71,23 @@ int ghcons_findnewspot(short a1)
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return 0;
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}
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int dword_AA260;
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int sub_51B68(void)
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{
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int r;
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if ((int)totalclock - dword_AA260 < 200)
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return 0;
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if ((rrdh_random() & 127) != 64)
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return 0;
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dword_AA260 = (int)totalclock;
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r = 60 + (rrdh_random() % 15);
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S_PlaySound(r);
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return r;
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}
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int ghsound_pmadecall(spritetype *a1, short a2)
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{
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switch (DYNAMICTILEMAP(a1->picnum))
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return 0;
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}
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void ghsound_ambientlooppoll(void)
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{
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// TODO
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}
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void sub_53304(void)
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{
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// TODO
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}
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int dword_AA2F4;
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void sub_535DC(void)
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@ -219,6 +246,11 @@ struct struct2B80E0 {
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struct2B80E0 f2B80E0[20];
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void ghtrophy_loadbestscores(void)
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{
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// TODO
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}
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int ghtrophy_isakill(short a1)
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{
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spritetype *spr = &sprite[a1];
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@ -229,6 +261,17 @@ int ghtrophy_isakill(short a1)
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}
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return 0;
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}
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void sub_54DE0(void)
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{
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// TODO
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}
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void sub_579A0(void)
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{
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// TODO
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}
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int ghtrax_isplrupwind(short a1, short a2)
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{
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// TODO
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@ -248,3 +291,13 @@ void ghdeploy_bias(short a1)
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{
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// TODO
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}
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void sub_5A02C(void)
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{
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// TODO
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}
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void sub_5A250(int a1)
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{
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// TODO
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}
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@ -36,3 +36,11 @@ int ghtrax_isplrupwind(short a1, short a2);
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int ghsound_pfiredgunnear(spritetype* a1, short a2);
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int ghsound_pmadesound(spritetype* a1, short a2);
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int ghsound_pmadecall(spritetype* a1, short a2);
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void sub_5A250(int a1);
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void sub_53304(void);
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void sub_54DE0(void);
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void ghtrophy_loadbestscores(void);
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void sub_5A02C(void);
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void sub_579A0(void);
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void ghsound_ambientlooppoll(void);
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int sub_51B68(void);
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@ -1378,7 +1378,7 @@ void G_DrawBackground(void)
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if ((g_player[myconnectindex].ps->gm&MODE_GAME) == 0 && ud.recstat != 2)
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{
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const int32_t MENUTILE = MENUSCREEN;//(videoGetRenderMode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN);
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const int32_t MENUTILE = DEER ? 7040 : MENUSCREEN;//(videoGetRenderMode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN);
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const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200;
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int32_t bgtile = (fstilep ? MENUTILE : (RRRA ? RRTILE7629 : BIGHOLE));
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for (x=0; x<xdim; x+=tilesiz[bgtile].x)
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rotatesprite_fs(x<<16, y<<16, tileScale, 0, bgtile, tileShade, 0, 8+16+64);
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}
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else rotatesprite_fs(160<<16, 100<<16, 65536L, 0, bgtile, 16, 0, 2+8+64+BGSTRETCH);
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else rotatesprite_fs(160<<16, 100<<16, 65536L, 0, bgtile, DEER ? 0 : 16, 0, 2+8+64+BGSTRETCH);
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return;
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}
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