mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Rednukem: add dh specific code
# Conflicts: # source/rr/src/rrdh.cpp # source/rr/src/rrdh.h
This commit is contained in:
parent
8c37e94061
commit
882b061ee1
7 changed files with 3270 additions and 36 deletions
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@ -813,6 +813,7 @@ static struct dynitem g_dynTileList[] =
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{ "GUTMETER_LIGHT3", DVPTR(GUTMETER_LIGHT3), 0, GUTMETER_LIGHT3__STATICRR },
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{ "GUTMETER_LIGHT4", DVPTR(GUTMETER_LIGHT4), 0, GUTMETER_LIGHT4__STATICRR },
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{ "AMMO_ICON", DVPTR(AMMO_ICON), 0, AMMO_ICON__STATICRR },
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{ "RRTILE409", DVPTR(RRTILE1076), 0, RRTILE1076__STATICRR },
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{ "MUD", DVPTR(MUD), 0, MUD__STATICRR },
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{ "EXPLOSION3", DVPTR(EXPLOSION3), 0, EXPLOSION3__STATICRR },
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{ "RRTILE1636", DVPTR(RRTILE1636), 0, RRTILE1636__STATICRR },
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@ -1134,6 +1135,10 @@ static struct dynitem g_dynTileList[] =
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{ "RRTILE5088", DVPTR(RRTILE5088), 0, RRTILE5088__STATICRR },
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{ "RRTILE5090", DVPTR(RRTILE5090), 0, RRTILE5090__STATICRR },
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{ "RRTILE6144", DVPTR(RRTILE6144), 0, RRTILE6144__STATICRR },
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{ "RRTILE7010", DVPTR(RRTILE7110), 0, RRTILE7110__STATICRR },
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{ "RRTILE7011", DVPTR(RRTILE7111), 0, RRTILE7111__STATICRR },
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{ "RRTILE7012", DVPTR(RRTILE7112), 0, RRTILE7112__STATICRR },
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{ "RRTILE7013", DVPTR(RRTILE7113), 0, RRTILE7113__STATICRR },
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{ "MOTOGUN", DVPTR(MOTOGUN), 0, MOTOGUN__STATICRR },
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{ "RRTILE7169", DVPTR(RRTILE7169), 0, RRTILE7169__STATICRR },
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{ "MOTOHIT", DVPTR(MOTOHIT), 0, MOTOHIT__STATICRR },
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@ -2229,6 +2234,7 @@ int32_t GUTMETER_LIGHT2 = 0;
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int32_t GUTMETER_LIGHT3 = 0;
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int32_t GUTMETER_LIGHT4 = 0;
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int32_t AMMO_ICON = 0;
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int32_t RRTILE1076 = 0;
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int32_t MUD = 0;
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int32_t EXPLOSION3 = 0;
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int32_t RRTILE1636 = 0;
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@ -2550,6 +2556,10 @@ int32_t RRTILE5087 = 0;
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int32_t RRTILE5088 = 0;
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int32_t RRTILE5090 = 0;
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int32_t RRTILE6144 = 0;
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int32_t RRTILE7110 = 0;
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int32_t RRTILE7111 = 0;
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int32_t RRTILE7112 = 0;
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int32_t RRTILE7113 = 0;
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int32_t MOTOGUN = 0;
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int32_t RRTILE7169 = 0;
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int32_t MOTOHIT = 0;
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@ -1470,6 +1470,7 @@ BEGIN_RR_NS
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#define GUTMETER_LIGHT3__STATICRR -922
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#define GUTMETER_LIGHT4__STATICRR -923
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#define AMMO_ICON__STATICRR -930
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#define RRTILE1076__STATICRR -1076
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#define MUD__STATICRR -1420
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#define EXPLOSION3__STATICRR -1442
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#define RRTILE1636__STATICRR -1636
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@ -1791,6 +1792,10 @@ BEGIN_RR_NS
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#define RRTILE5088__STATICRR -5088
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#define RRTILE5090__STATICRR -5090
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#define RRTILE6144__STATICRR -6144
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#define RRTILE7110__STATICRR -7110
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#define RRTILE7111__STATICRR -7111
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#define RRTILE7112__STATICRR -7112
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#define RRTILE7113__STATICRR -7113
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#define MOTOGUN__STATICRR -7168
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#define RRTILE7169__STATICRR -7169
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#define MOTOHIT__STATICRR -7170
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@ -2892,6 +2897,7 @@ extern int32_t GUTMETER_LIGHT2;
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extern int32_t GUTMETER_LIGHT3;
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extern int32_t GUTMETER_LIGHT4;
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extern int32_t AMMO_ICON;
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extern int32_t RRTILE1076;
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extern int32_t MUD;
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extern int32_t EXPLOSION3;
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extern int32_t RRTILE1636;
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@ -3213,6 +3219,10 @@ extern int32_t RRTILE5087;
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extern int32_t RRTILE5088;
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extern int32_t RRTILE5090;
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extern int32_t RRTILE6144;
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extern int32_t RRTILE7110;
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extern int32_t RRTILE7111;
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extern int32_t RRTILE7112;
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extern int32_t RRTILE7113;
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extern int32_t MOTOGUN;
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extern int32_t RRTILE7169;
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extern int32_t MOTOHIT;
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@ -4140,12 +4140,12 @@ void P_DHGetInput(int const playerNum)
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pPlayer->dhat613 = buttonMap.ButtonDown(gamefunc_Move_Forward) | buttonMap.ButtonDown(gamefunc_Move_Backward);
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if (pPlayer->dhat60f)
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sub_5A250(256);
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dword_A99D4++;
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if (dword_A99D4 == 2)
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{
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sub_53304();
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dword_A99D4 = 0;
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}
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//dword_A99D4++;
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//if (dword_A99D4 == 2)
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//{
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// sub_53304();
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// dword_A99D4 = 0;
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//}
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}
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void P_MadeNoise(int playerNum)
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@ -324,6 +324,7 @@ int32_t A_GetHitscanRange(int spriteNum);
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void P_GetInput(int playerNum);
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void P_GetInputMotorcycle(int playerNum);
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void P_GetInputBoat(int playerNum);
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void sub_299C0(void);
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void P_DHGetInput(int const playerNum);
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void P_AddAmmo(DukePlayer_t * pPlayer, int weaponNum, int addAmount);
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void P_AddWeapon(DukePlayer_t *pPlayer, int weaponNum);
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@ -142,7 +142,7 @@ static void G_CacheSpriteNum(int32_t i)
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break;
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case DOGRUN__STATICRR:
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for (j = DOGATTACK; j <= DOGATTACK + 35; j++) tloadtile(j,1);
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for (j = DOGRUN; j <= DOGRUN + 80; j++) tloadtile(j,1);
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for (j = DOGRUN; j <= DOGRUN + 121; j++) tloadtile(j,1);
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maxc = 0;
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break;
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case RABBIT__STATICRR:
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@ -173,8 +173,7 @@ static void G_CacheSpriteNum(int32_t i)
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break;
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case CHEERB__STATICRR:
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if (!RRRA) break;
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for (j = CHEERB; j <= CHEERB + 83; j++) tloadtile(j,1);
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for (j = CHEERB + 157; j <= CHEERB + 157 + 83; j++) tloadtile(j,1);
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for (j = CHEERB; j <= CHEERB + 157 + 83; j++) tloadtile(j,1);
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maxc = 0;
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break;
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case MAMA__STATICRR:
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@ -211,7 +210,7 @@ static void G_CacheSpriteNum(int32_t i)
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break;
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case PIG__STATICRR:
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case PIGSTAYPUT__STATICRR:
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maxc = 68;
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maxc = 69;
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break;
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case TORNADO__STATICRR:
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maxc = 7;
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@ -1350,6 +1349,7 @@ static void prelevel(char g)
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int missedCloudSectors = 0;
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if (!DEER)
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for (bssize_t i=0; i<numsectors; i++)
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{
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if (RR && sector[i].ceilingpicnum == RRTILE2577)
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@ -1484,6 +1484,7 @@ static void prelevel(char g)
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OSD_Printf(OSDTEXT_RED "Map warning: have %d unhandled CLOUDYSKIES ceilings.\n", missedCloudSectors);
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// NOTE: must be safe loop because callbacks could delete sprites.
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if (!DEER)
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for (bssize_t nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nextSprite))
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{
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//A_LoadActor(i);
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@ -1611,10 +1612,11 @@ static void prelevel(char g)
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for (size_t i = 0; i < MAXSPRITES; i++)
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{
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if (sprite[i].statnum < MAXSTATUS && (PN(i) != SECTOREFFECTOR || SLT(i) != SE_14_SUBWAY_CAR))
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if (sprite[i].statnum < MAXSTATUS && (DEER || PN(i) != SECTOREFFECTOR || SLT(i) != SE_14_SUBWAY_CAR))
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A_Spawn(-1, i);
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}
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if (!DEER)
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for (size_t i = 0; i < MAXSPRITES; i++)
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{
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if (sprite[i].statnum < MAXSTATUS && PN(i) == SECTOREFFECTOR && SLT(i) == SE_14_SUBWAY_CAR)
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@ -1630,6 +1632,7 @@ static void prelevel(char g)
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//G_SetupRotfixedSprites();
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if (!DEER)
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for (bssize_t i=headspritestat[STAT_DEFAULT]; i>=0; i=nextspritestat[i])
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{
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if (PN(i) <= 0) // oob safety for switch below
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@ -1667,6 +1670,7 @@ static void prelevel(char g)
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}
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// initially 'on' SE 12 light (*)
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if (!DEER)
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for (bssize_t j=headspritestat[STAT_EFFECTOR]; j>=0; j=nextspritestat[j])
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{
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uint16_t const tag = sprite[j].hitag;
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@ -1683,7 +1687,7 @@ static void prelevel(char g)
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{
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walltype * const pWall = &wall[i];
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if (pWall->overpicnum == MIRROR && (pWall->cstat&32) != 0)
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if (!DEER && pWall->overpicnum == MIRROR && (pWall->cstat&32) != 0)
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{
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int const nextSectnum = pWall->nextsector;
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@ -1712,6 +1716,12 @@ static void prelevel(char g)
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animwall[g_animWallCnt].tag = 0;
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animwall[g_animWallCnt].wallnum = 0;
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if (DEER)
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{
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pWall->extra = -1;
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continue;
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}
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int const switchPic = G_GetForcefieldPicnum(i);
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if (switchPic >= 0)
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@ -1867,6 +1877,9 @@ static void prelevel(char g)
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}
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G_SetupGlobalPsky();
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if (DEER)
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sub_52BA8();
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}
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File diff suppressed because it is too large
Load diff
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@ -57,6 +57,42 @@ void ghsound_footstepsound(short a1, int a2);
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void ghsound_plrtouchedsprite(short a1, short a2);
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void ghdeploy_plrtouchedsprite(short a1, short a2);
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int sub_57A40(int a1);
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void sub_59C20(void);
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void sub_52BA8(void);
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int sub_57A60(int a1);
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void sub_54A2C(void);
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void sub_55F8C(void);
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void sub_566F0(void);
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void sub_558F4(void);
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void sub_56AB8(void);
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void sub_573C0(void);
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void sub_59314(void);
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void sub_55184(void);
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void sub_57B24(void);
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void sub_58388(void);
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void sub_59B50(void);
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void sub_59F80(int a1);
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void sub_535DC(void);
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void sub_57AC0(void);
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void sub_566E8(void);
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void sub_55F68(void);
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void sub_558D0(void);
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void sub_56AB0(void);
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void sub_56780(void);
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void sub_56020(void);
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void sub_55988(void);
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void sub_56B3C(void);
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void sub_56724(void);
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void sub_55FCC(void);
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void sub_55934(void);
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void sub_56AE4(void);
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void ghdeploy_drop(int a1, int a2);
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int sub_57AA0(int a1);
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void ghtarget_hit(short a1, int a2);
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void gharrow_spawnarrow(short snum);
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void sub_58A30(int a1);
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int sub_59B44(void);
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void ghtarget_setanimal(short a1);
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END_RR_NS
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