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- clamp added brightness by brightmaps to a light level of 1.0.
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@ -214,7 +214,7 @@ void main()
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if ((u_flags & RF_Brightmapping) != 0)
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{
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lightcolor += texture(s_brightmap, v_texCoord.xy).rgb;
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lightcolor = clamp(lightcolor + texture(s_brightmap, v_texCoord.xy).rgb, 0.0, 1.0);
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}
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color.rgb *= lightcolor;
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color.rgb += u_fogColor.rgb * shade;
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