PCExhumed: Don't modify coordinates with abs() in runlist_CheckRadialDamage(), correct to original behaviour.

This commit is contained in:
sirlemonhead 2020-02-28 10:17:02 +00:00 committed by Christoph Oelckers
parent 3855eb889e
commit 69aba5f3ea
1 changed files with 4 additions and 9 deletions

View File

@ -1577,21 +1577,15 @@ int runlist_CheckRadialDamage(short nSprite)
int y = (sprite[nSprite].y - sprite[nRadialSpr].y) >> 8;
int z = (sprite[nSprite].z - sprite[nRadialSpr].z) >> 12;
x = klabs(x);
if (x > nDamageRadius) {
if (klabs(x) > nDamageRadius) {
return 0;
}
y = klabs(y);
if (y > nDamageRadius) {
if (klabs(y) > nDamageRadius) {
return 0;
}
z = klabs(z);
if (z > nDamageRadius) {
if (klabs(z) > nDamageRadius) {
return 0;
}
@ -1622,6 +1616,7 @@ int runlist_CheckRadialDamage(short nSprite)
else if (edi > 20)
{
int nAngle = GetMyAngle(x, y);
sprite[nSprite].xvel += (edi * Cos(nAngle)) >> 3;
sprite[nSprite].yvel += (edi * Sin(nAngle)) >> 3;
sprite[nSprite].zvel -= edi * 24;