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PCExhumed: Corrected sector tag number handling for enemy death triggered sectors. Fixes issue #328
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1 changed files with 2 additions and 2 deletions
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@ -1300,7 +1300,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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// Fall through to case 62
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fallthrough__;
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}
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case 62:
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case 63: // Ceiling door, kill trigger (Enemy death triggers door)
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{
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if (nLotag == 63) {
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nEnergyChan = nChannel;
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@ -1358,7 +1358,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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return;
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}
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case 63:
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case 62:
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{
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zListA[0] = sector[nSector].floorz;
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int var_20 = 1;
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