Commit Graph

12742 Commits

Author SHA1 Message Date
Christoph Oelckers 8b8c6a5e3a - fixed episode default. 2020-10-11 07:44:51 +02:00
Christoph Oelckers ca288d08f4 - compile all files with script exports in the main project.
This hopefully gets around the failure to find these on on-Windows Builds.
2020-10-11 07:40:11 +02:00
Mitchell Richters 5011b10549 - binaryangle.h/cpp: Inline the functions created in 271eb1c3fa. No real need to have a separate file for these. 2020-10-11 15:34:18 +11:00
Christoph Oelckers 820b37721b - moved tab completion code into 'common' as well. 2020-10-11 00:08:07 +02:00
Christoph Oelckers 242a70e610 - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
Christoph Oelckers 87859e87bf - fixed heatseeker definition in SWCustom.txt. 2020-10-10 22:28:46 +02:00
Christoph Oelckers fe2e96d3a6 Merge branch 'master' into InputContinuation
# Conflicts:
#	source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
Christoph Oelckers dcde91b0c9 - do not wrap the simple value wrappers into a JSON object when being serialized.
It only adds to the processing time - they can just be written out as-is.
2020-10-10 21:36:12 +02:00
Christoph Oelckers a39cf290e3 - Blood: fixed: The player's inventory and some other state were reset for each level, not each new game. 2020-10-10 20:20:12 +02:00
Christoph Oelckers 78d5b2aa95 - Duke: fixed: The Recon's roaming sound was poorly checked resulting in garbled output.
It checked for two instances globally, which made the same actor repeat its sound all over again, but if more recons were present some were silent.
Now each one is allowed to play its effect separately.
2020-10-10 19:17:23 +02:00
Christoph Oelckers b06a847d9a Merge branch 'menu2'
# Conflicts:
#	source/exhumed/src/sound.cpp
2020-10-10 19:03:29 +02:00
Christoph Oelckers e95fea1056 - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
Christoph Oelckers 16a4d49268 - added background dimming for the menu when in overlay mode. 2020-10-10 18:29:15 +02:00
Christoph Oelckers b142f33edd - fixed problems with stopping sector effect sounds.
The old check only accounted for the case of trying to play a valid follow-up sound, but not for merely stopping the old one.
Restored the original check that was here.
2020-10-10 18:11:26 +02:00
Christoph Oelckers f9ab77f700 - create named texture copies for 'tilefromtexture' replacements.
We want to be able later to find them in the texture manager again.
2020-10-10 16:52:04 +02:00
Christoph Oelckers c478d1add2 - properly uninit the menus. 2020-10-10 15:16:28 +02:00
Mitchell Richters 271eb1c3fa - binaryangle.h/cpp: Hook up FSerializer and use within Duke for saving objects. 2020-10-11 00:10:53 +11:00
Christoph Oelckers 91e23b3ab5 - Exhumed: play the menu advance sound when starting a game 2020-10-10 13:30:23 +02:00
Christoph Oelckers 294a806793 - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
Christoph Oelckers 3cfba26bec - fixed layout issues with load/save menus. 2020-10-10 12:25:30 +02:00
Christoph Oelckers db21d5e946 - took all script exports out of the namespaces.
It looks like GCC cannot deal with this - on MSVC it works fine.
2020-10-10 10:11:22 +02:00
Christoph Oelckers 16fd505f9a - make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
2020-10-10 09:47:00 +02:00
Mitchell Richters 8f68e8b4a1 - Amend 2865fef7ed as accidentally returned horizon as Build and not Q16.16. 2020-10-10 17:52:43 +11:00
Mitchell Richters 2865fef7ed - Duke: Restore `return_to_center` in gameexec.cpp dropped in 0ab3b33a6c and redo based on new code. 2020-10-10 16:59:00 +11:00
Mitchell Richters 6ecbb2587e - Duke: Fix z position when on certain cameras following changes in 09a05f354c. 2020-10-10 16:17:02 +11:00
Christoph Oelckers 2237113a77 - fixed font scaling in RR's confirmation screens. 2020-10-10 00:51:26 +02:00
Christoph Oelckers 2e94fdc3b5 - Duke: fixed text alignment in menu caption. 2020-10-10 00:40:36 +02:00
Christoph Oelckers fb10473e40 - fixed the controller menu.
This needed a definition update for its defaults.
2020-10-10 00:24:11 +02:00
Christoph Oelckers 37d86d03f5 - fixed SW's skill-dependent startup lines 2020-10-10 00:09:18 +02:00
Christoph Oelckers 03e57fa3d7 - fixed Exhumed's game startup. 2020-10-09 23:58:34 +02:00
Christoph Oelckers fb6267dce0 - removed 'centermenu' from Blood's ingame menu. 2020-10-09 23:40:15 +02:00
Christoph Oelckers d6d9100992 - set proper slider colors for all games. 2020-10-09 23:35:38 +02:00
Christoph Oelckers b21beb4039 - made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Mitchell Richters 9c993b9104 - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
Mitchell Richters 79cd5e4731 - Blood: Fix `warptocoords` CCMD. 2020-10-09 12:33:47 +11:00
Mitchell Richters c6e3b4df11 - Blood: Use backend interpolation functions for angle and rotscrnang. 2020-10-09 11:34:42 +11:00
Mitchell Richters 44e4c5ff78 - Fix joystick scaling following shift to fixedhoriz and binangle.
* Remove joystick scaling from `CONTROL_GetInput()`.
* Store turnspeed as constant at top of `processMovement()` and use it for joystick yaw/pitch scaling. This adds the advantage of having the out-of-box turning speed match the keyboard's turn speed and also attenuates when the player is not running.
2020-10-09 11:34:14 +11:00
Christoph Oelckers 2d8bcd06fd - added the player display for Duke.
This completes the menu transition.
2020-10-09 01:09:51 +02:00
Christoph Oelckers a10aacea3a - added the QAV drawer page. 2020-10-09 00:50:21 +02:00
Christoph Oelckers 2f8284f10b - added filler help and credit menus for Exhumed.
They should not be empty, so that they do not crash when opened from the console.
2020-10-09 00:21:06 +02:00
Christoph Oelckers 4024ebd12d - re-added Duke 1.3's credit screens. 2020-10-09 00:11:49 +02:00
Christoph Oelckers 802d295e48 - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
Christoph Oelckers 02507d937d - got the text screens working. Also reformatted RR's credits a bit for a better presentation. 2020-10-08 23:40:17 +02:00
Christoph Oelckers 19c719db4e - image scroller is working again. 2020-10-08 22:53:12 +02:00
Christoph Oelckers 6ba06f5ed0 - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
Christoph Oelckers 15eaf86f5a - preparations for the image scroller menu. 2020-10-08 18:02:25 +02:00
Christoph Oelckers 8caaf4fa64 - menu transitions are working again. 2020-10-08 16:33:11 +02:00
Mitchell Richters f35bec4a5d - Fix interpolation issues and do other minor fixes following shift to fixedhoriz and binangle.
* When interpolating on the initial setup, when binangle reached an overflow point when going lower than zero, the engine was spinning the player around clockwise to the new angle (2047, for instance).
* Interpolating after casting as uint64_t with a workflow similar to the original games, the issue went away.
* Cleaned up other interpolation functions to be of a consistent workflow.
* Scale keyboard input turning down to degree speeds.
* Uplift some remaining Q16.16 code in `applylook()` to full BAM precision.
* Move static calculations of aim and look speeds for `sethorizon()` back into function since GameTicRate isn't set right before calculation is done.
* Simplify the angle target setup back to a basic value like before.
* Repair SW interpolation issues of weapon sprite drawer when rotating left/right.
* Fix SW death horizon constant values following change of horizon center to 0.
2020-10-08 21:12:21 +11:00
Mitchell Richters 9bcdeae6cd - InputPacket: Change `q16avel` to `avel`, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
Mitchell Richters e53d58bd42 - gamecontrol: Clean up remainder of legacy angle code. 2020-10-08 14:29:50 +11:00