mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- Duke: fixed: The Recon's roaming sound was poorly checked resulting in garbled output.
It checked for two instances globally, which made the same actor repeat its sound all over again, but if more recons were present some were silent. Now each one is allowed to play its effect separately.
This commit is contained in:
parent
b06a847d9a
commit
78d5b2aa95
1 changed files with 1 additions and 1 deletions
|
@ -1802,7 +1802,7 @@ void recon(int i, int explosion, int firelaser, int attacksnd, int painsnd, int
|
|||
else s->z -= 1024;
|
||||
}
|
||||
|
||||
if (roamsnd >= 0 && S_CheckSoundPlaying(roamsnd) < 2)
|
||||
if (roamsnd >= 0 && S_CheckSoundPlaying(i, roamsnd) < 1)
|
||||
S_PlayActorSound(roamsnd, i);
|
||||
|
||||
ssp(i, CLIPMASK0);
|
||||
|
|
Loading…
Reference in a new issue