Commit graph

11081 commits

Author SHA1 Message Date
Christoph Oelckers
2bd4173716 - renamed a few headers. 2020-06-24 21:21:02 +02:00
Mitchell Richters
8c723f52d1 - make controller input identical across all games.
* Convert axes in ControlInfo struct from int32_t to float as what's received from the backend.
* Remove all the scale up/down math since we don't need that with floats and replace with float constants that match old behaviour.
* Store q16mlook scaling as a constant for use with mouse and upcoming controller code.
* Add required controller code to Blood as the only game not to have working controllers.
* Fix typos in (gInput.forward > input.forward) for `ctrlGetInput()` in Blood.
* Remove use of `scaleAdjustmentToInterval()` on Exhumed and Shadow Warrior as they only process forward/side velocities within the game's ticrate.
* Repair angvel/aimvel scaling mistakes from d79a5d256d.
* Scale dyaw and dpitch by 25% for Shadow Warrior as the game runs 25% faster than the other games, leading to faster input.
2020-06-24 20:08:56 +02:00
Christoph Oelckers
28b2bcb444 - removed unused header. 2020-06-24 01:02:11 +02:00
Christoph Oelckers
e146e73345 - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
Christoph Oelckers
4b743b4063 - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
Christoph Oelckers
22e4141395 - removed duplicate header. 2020-06-23 22:01:58 +02:00
Christoph Oelckers
18b272412a - command line stuff can be traced back to JFDuke. 2020-06-23 21:56:42 +02:00
Christoph Oelckers
99067f3bd6 - a small bit more is gone. 2020-06-23 21:12:15 +02:00
Mitchell Richters
291475eeb5 - simplify visibility calculation from changes performed in d80a32d379.
* Achieves the exact same result in a cleaner fashion.
2020-06-23 14:16:42 +02:00
Mitchell Richters
c05eb6dbb6 Blood: Fix issues with weapon not switching properly if cycling the weapons too quickly.
- This means that while weapons can't be changed mid-animation, they switch consistently. I feel they animate quick enough, anyway.
2020-06-23 12:19:53 +02:00
Mitchell Richters
e1e05eeaa7 - change cl_defaultconfiguration default from '2' (leftbinds) to '0' (defbinds). 2020-06-23 12:16:11 +02:00
Christoph Oelckers
73e436730d - fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
2020-06-22 21:07:20 +02:00
Mitchell Richters
91cc97ced0 Change Next/Previous Weapon button handling for Shadow Warrior.
- Makes consistent with Duke 3D, RR and Blood.
2020-06-22 07:47:58 +02:00
Christoph Oelckers
1993642ce8 - fixed precacher. 2020-06-22 01:07:19 +02:00
Christoph Oelckers
e113851a39 OnMotorcycle etc. 2020-06-22 00:40:16 +02:00
Christoph Oelckers
d6f1c76c9d cleanup 2020-06-22 00:40:15 +02:00
Christoph Oelckers
92c5d73407 - removed sooundsdyn - this isn't needed because no sounds get remapped. 2020-06-22 00:40:05 +02:00
Christoph Oelckers
6a0e7c14ee - fixed compile. 2020-06-22 00:37:32 +02:00
Christoph Oelckers
72e7bde578 - deleted old version.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-22 00:27:12 +02:00
Christoph Oelckers
a343ceb5bc animatesprites 2020-06-22 00:27:12 +02:00
Christoph Oelckers
17a548fc00 - cleanup 2020-06-22 00:27:11 +02:00
Christoph Oelckers
56834dee6b - 2D animation fix. 2020-06-22 00:27:11 +02:00
Christoph Oelckers
98fad20dd2 - removed old code. 2020-06-22 00:27:11 +02:00
Christoph Oelckers
9e08d81a6b - prelevel 2020-06-22 00:27:11 +02:00
Christoph Oelckers
adaaea2951 - displayflamethrower 2020-06-22 00:16:22 +02:00
Christoph Oelckers
19b6064129 -resetpspritevars 2020-06-22 00:16:22 +02:00
Christoph Oelckers
913253bb0c next... 2020-06-22 00:07:26 +02:00
Christoph Oelckers
42bbc1e6ce resetprestat 2020-06-22 00:07:26 +02:00
Christoph Oelckers
4af227fec6 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers
fe49d0d2d9 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers
4c00e4cf7c - got rid of the old precaching code.
# Conflicts:
#	source/games/duke/src/zz_premap.cpp
2020-06-22 00:07:25 +02:00
Christoph Oelckers
4664d9f970 - deleted old version. 2020-06-22 00:06:52 +02:00
Christoph Oelckers
16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers
ed9b418db7 - deleted a bit more unused code.
# Conflicts:
#	source/games/duke/src/zz_config.cpp
2020-06-22 00:06:34 +02:00
Christoph Oelckers
10976e3865 - removed unused code. 2020-06-22 00:06:28 +02:00
Christoph Oelckers
f437015350 - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
Christoph Oelckers
603afdde87 - weapon draw code tested and old version removed.
# Conflicts:
#	source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers
e827e7a59b - be gone 2020-06-22 00:05:08 +02:00
Christoph Oelckers
e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers
4dee181405 - still needed 2020-06-22 00:00:57 +02:00
Christoph Oelckers
df545d34eb haskeys 2020-06-21 23:46:30 +02:00
Christoph Oelckers
7ec3232a3a - removed old process input code. 2020-06-21 23:46:30 +02:00
Christoph Oelckers
a966e34caa - broken palette checks fixed - the new input routine mostly works. 2020-06-21 23:46:29 +02:00
Christoph Oelckers
ed81022d71 - RRRA weapons work again. 2020-06-21 23:46:29 +02:00
Christoph Oelckers
960e656be6 - more gone 2020-06-21 23:46:29 +02:00
Christoph Oelckers
4ecee598af - P_ProcessWeapon transitioned. 2020-06-21 23:46:29 +02:00
Christoph Oelckers
244826cfa0 processinput_r 2020-06-21 23:46:28 +02:00
Christoph Oelckers
fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers
df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers
1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00