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Change Next/Previous Weapon button handling for Shadow Warrior.
- Makes consistent with Duke 3D, RR and Blood.
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1 changed files with 2 additions and 2 deletions
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@ -3190,7 +3190,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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}
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}
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if (buttonMap.ButtonDown(gamefunc_Next_Weapon))
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if (buttonMap.ButtonPressed(gamefunc_Next_Weapon))
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{
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USERp u = User[pp->PlayerSprite];
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short next_weapon = u->WeaponNum + 1;
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@ -3230,7 +3230,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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}
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if (buttonMap.ButtonDown(gamefunc_Previous_Weapon))
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if (buttonMap.ButtonPressed(gamefunc_Previous_Weapon))
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{
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USERp u = User[pp->PlayerSprite];
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short prev_weapon = u->WeaponNum - 1;
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