Christoph Oelckers
5144e8c355
- ported the 'entering level' screen.
2020-07-03 09:59:24 +02:00
Christoph Oelckers
d2595582d4
- fixed coordinates.
2020-07-03 00:32:10 +02:00
Christoph Oelckers
e833360b65
- ported the level stats display to be game independent.
2020-07-02 23:56:22 +02:00
Christoph Oelckers
21da0816c5
- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
...
- removed voting code for the same reason.
2020-07-02 21:28:09 +02:00
Christoph Oelckers
8d6278f845
- be gone, rotatesprite!
2020-07-02 21:12:02 +02:00
Christoph Oelckers
aaa8ae7306
- took care of the automap code.
...
This was virtually unchanged from JFDuke except for better formatting.
2020-07-02 20:58:56 +02:00
Christoph Oelckers
17c9513c98
- statusbar code cleanup.
...
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
2020-07-02 20:17:29 +02:00
Christoph Oelckers
6172978f13
- the menu code is clean.
2020-07-02 10:59:22 +02:00
Christoph Oelckers
68d7d57b3b
- fixed menu registration.
2020-07-02 01:24:46 +02:00
Christoph Oelckers
247c9fb786
- transitioned most parts of the menu to the backend's draw functionality.
2020-07-02 01:17:45 +02:00
Christoph Oelckers
193260680f
- a bit more
2020-07-01 22:55:27 +02:00
Christoph Oelckers
54c29258d8
- removed a large bunch of unused dynamic tile names.
2020-07-01 22:44:09 +02:00
Christoph Oelckers
b281c34357
- some final fixes.
2020-07-01 22:27:38 +02:00
Christoph Oelckers
c09b4896a6
- made RR summary screens work.
2020-07-01 22:14:11 +02:00
Christoph Oelckers
bb303c6469
- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
2020-07-01 20:31:29 +02:00
Christoph Oelckers
197a35291a
- added level summary screens and made the fade for the screens an engine feature.
...
This also hijacks one free element in the shader uniforms for the newly added factor.
2020-07-01 12:55:32 +02:00
Christoph Oelckers
4baf065370
- decrappification
2020-06-30 22:59:20 +02:00
Christoph Oelckers
2e98b2f8da
- quote cleanup.
2020-06-30 22:53:15 +02:00
Christoph Oelckers
8aaadfad1b
- fixed the notification display.
2020-06-30 22:01:43 +02:00
Christoph Oelckers
e0bd85935a
- replaced user quotes with GZDoom's notification display entirely.
2020-06-30 20:59:24 +02:00
Christoph Oelckers
e04c5e5fad
- removed some demo control code.
2020-06-30 20:07:58 +02:00
Christoph Oelckers
1cc692284b
- removed remaining YAX code
2020-06-30 19:48:10 +02:00
Christoph Oelckers
a491b88074
- removed most of the demo code.
2020-06-30 19:34:58 +02:00
Christoph Oelckers
51ac1019d2
- ported RR's noise.c.
2020-06-30 17:30:48 +02:00
Christoph Oelckers
fc11447e59
- interpolations transitioned.
2020-06-30 11:55:01 +02:00
Christoph Oelckers
e92ca71fe5
- shareware screens
2020-06-30 00:15:48 +02:00
Christoph Oelckers
7253b4eb74
- added a serializer for the flamethrower's fire map.
2020-06-29 23:36:06 +02:00
Christoph Oelckers
0656beeb2b
- remove a bit more code.
2020-06-29 22:07:19 +02:00
Christoph Oelckers
9f33638804
- RR multiplayer screen.
2020-06-29 22:00:38 +02:00
Christoph Oelckers
ea59efd091
- Duke's multiplayer statistics screen.
2020-06-29 20:50:18 +02:00
Christoph Oelckers
e7da8e4bcf
- fixed red font for use with DrawText.
2020-06-29 13:19:36 +02:00
Christoph Oelckers
8cb8f85569
- deleted the old anim player.
2020-06-29 00:00:51 +02:00
Christoph Oelckers
726ebec9ec
- RR bonus screens.
2020-06-28 22:17:27 +02:00
Christoph Oelckers
69d9a98ead
- Duke end of episode animations ported
2020-06-28 21:38:25 +02:00
Christoph Oelckers
6767b383e7
- safety commit.
2020-06-28 14:42:31 +02:00
Christoph Oelckers
7b7c64fc17
- FileStream cleanup
2020-06-28 14:42:06 +02:00
Christoph Oelckers
2ddec37098
- added a texture format for single frame ANMs so that they can be handled like normal images.
...
The intermission code is doing weird things with them that isn't really portable.
2020-06-28 14:41:44 +02:00
Christoph Oelckers
924816ac8d
- Inlined most of libsmackerdec's FileStream.
...
This should probably be removed altogether and use FileReader directly.
2020-06-28 10:59:11 +02:00
Christoph Oelckers
9aaf6b416d
- RR intro movies.
2020-06-28 10:14:42 +02:00
Christoph Oelckers
6be1a9a9e4
- copyright
2020-06-28 09:03:31 +02:00
Christoph Oelckers
67fa7f8275
- work on Duke intro sequence.
...
Now without any Build drawing code, it goes directly to DrawTexture now. :)
2020-06-28 00:32:28 +02:00
Christoph Oelckers
4f6ab45e35
- screenjob start.
2020-06-27 11:48:55 +02:00
Christoph Oelckers
8a06a09d05
anm adjustment
2020-06-27 11:48:44 +02:00
Christoph Oelckers
60cb8281cd
- more 2D screen adjustment
2020-06-27 11:48:32 +02:00
Christoph Oelckers
e0ad1aa0cd
- cleanup of animlib.
...
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
2020-06-27 11:47:31 +02:00
Christoph Oelckers
34c3838e62
- logo.
2020-06-26 22:49:56 +02:00
Christoph Oelckers
fc017f5868
- removed unused editwall variable.
2020-06-26 20:28:57 +02:00
Christoph Oelckers
16db8195d5
- fixed incomplete texts in inventory.
...
This didn't properly discover bad lowercase entries in the font.
2020-06-26 12:20:24 +02:00
Christoph Oelckers
7490d6cd18
- 2d stuff
2020-06-25 21:51:44 +02:00
Christoph Oelckers
43f899f2ce
- Do not start multiple instances of the same sound on the same source in Exhumed.
...
From the looks of it the engine calls the sound function repeatedly while the sound plays to perform distance checks.
With the OpenAL backend these checks are totally unnecessary and shouldn't do anything.
2020-06-24 22:02:23 +02:00