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- removed old process input code.
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5 changed files with 23 additions and 1518 deletions
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@ -413,7 +413,6 @@ void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer);
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void P_ProcessInput(int playerNum);
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void P_DHProcessInput(int playerNum);
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void quickkill(DukePlayer_t* pPlayer);
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void P_SelectNextInvItem(DukePlayer_t *pPlayer);
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void P_UpdateScreenPal(DukePlayer_t *pPlayer);
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inline void setpal(DukePlayer_t* pPlayer)
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{
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@ -2598,6 +2598,9 @@ void processinput_d(int snum)
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pi = p->i;
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s = &sprite[pi];
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g_player[snum].horizAngleAdjust = 0;
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g_player[snum].horizSkew = 0;
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if (p->cheat_phase <= 0) sb_snum = g_player[snum].input->bits;// sync[snum].bits;
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else sb_snum = 0;
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@ -2711,19 +2714,6 @@ void processinput_d(int snum)
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return;
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}
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if (p->pals.f > 0) // JBF 20040101: was > 0
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p->pals.f--;
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// todo: Take this out of here. HUD text should be a new mode of the notification display.
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if (p->fta > 0)
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{
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p->fta--;
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if (p->fta == 0)
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{
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p->ftq = 0;
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}
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}
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if (s->extra <= 0)
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{
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playerisdead(snum, psectlotag, fz, cz);
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@ -3089,7 +3079,6 @@ HORIZONLY:
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{
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playerAimUp(snum, sb_snum);
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}
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else if (sb_snum & SKB_AIM_DOWN)
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{ // aim_down
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playerAimDown(snum, sb_snum);
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@ -3441,6 +3441,9 @@ void processinput_r(int snum)
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pi = p->i;
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s = &sprite[pi];
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g_player[snum].horizAngleAdjust = 0;
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g_player[snum].horizSkew = 0;
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if (p->cheat_phase <= 0) sb_snum = g_player[snum].input->bits;// sync[snum].bits;
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else sb_snum = 0;
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@ -3652,19 +3655,6 @@ void processinput_r(int snum)
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return;
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}
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if (p->pals.f > 0)
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p->pals.f--;
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// todo: Take this out of here. HUD text should be a new mode of the notification display.
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if (p->fta > 0)
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{
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p->fta--;
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if (p->fta == 0)
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{
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p->ftq = 0;
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}
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}
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if (s->extra <= 0)
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{
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playerisdead(snum, psectlotag, fz, cz);
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@ -4363,6 +4363,23 @@ int G_DoMoveThings(void)
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if (ud.pause_on == 0)
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{
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// todo: take HUD timer stuff out of the main game loop
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auto p = &ps[i];
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if (p->pals.f > 0)
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p->pals.f--;
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if (p->fta > 0)
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{
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p->fta--;
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if (p->fta == 0)
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{
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p->ftq = 0;
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}
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}
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if (g_levelTextTime > 0)
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g_levelTextTime--;
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//P_ProcessInput(i);
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fi.processinput(i);
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fi.checksectors(i);
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