Christoph Oelckers
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b13ee90aa0
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- first steps trying to get the game to work.
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2019-12-13 00:19:34 +01:00 |
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Christoph Oelckers
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4d28940d2f
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- commented stuff out to make it compile.
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2019-12-13 00:19:16 +01:00 |
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sirlemonhead
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30304341a5
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Clear screen before rendering intro movie - stops previous screen flickering through in OpenGL mode when zooming/rotating in at the start
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2019-12-09 17:30:45 +01:00 |
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sirlemonhead
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30879292b8
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Set volume level immediately for music playback. Avoids hearing a brief blip of sound if you have volume set to 0.
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2019-12-07 01:03:18 +01:00 |
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sirlemonhead
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a83efd37ff
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Intro movie now has audio.
# Conflicts:
# source/exhumed/src/movie.cpp
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2019-12-07 01:03:17 +01:00 |
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sirlemonhead
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a191faf175
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Add Demand Feed audio streaming support back to ASS audiolib. This is from the Rise of the Triad source release.
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2019-12-07 01:01:05 +01:00 |
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sirlemonhead
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77a2625a85
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Tidy Mummy AI code and fix incorrect branch
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2019-12-07 01:01:04 +01:00 |
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sirlemonhead
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63120a1ca4
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Fix stupid incorrect backwards Rat variable assignment
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2019-12-07 01:01:03 +01:00 |
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sirlemonhead
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cd59452806
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Fix FindFood() for Rat AI and tidy a bit
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2019-12-07 01:01:02 +01:00 |
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sirlemonhead
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8d81e49ac9
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Tidy Anubis AI code slightly
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2019-12-07 01:01:00 +01:00 |
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sirlemonhead
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6cf5bd1f16
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Tidy spider AI code
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2019-12-07 01:00:59 +01:00 |
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sirlemonhead
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0ddfbba8a0
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Tidied up DoEnergyTile() a bit and lowered the speed of the cinema text scrolling
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2019-12-07 01:00:58 +01:00 |
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sirlemonhead
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e1dc15d165
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Added switch case break and returns for Rex
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2019-12-03 17:30:40 +01:00 |
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nukeykt
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099a995495
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minor branching fix in FuncPlayer
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2019-12-03 17:30:39 +01:00 |
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nukeykt
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426570729e
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Use engine's MAXSECTORS value in MoveRaToEnemy
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2019-12-03 17:30:37 +01:00 |
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nukeykt
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865ca92b33
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Another fish ai fix
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2019-12-03 17:30:36 +01:00 |
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nukeykt
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0a4129ff56
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RandomWord should be unsigned
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2019-12-03 17:30:35 +01:00 |
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nukeykt
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a0dac5e035
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Fix bubbles
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2019-12-03 17:30:34 +01:00 |
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nukeykt
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d5fd9ba8b4
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Fix fish velocity calculation
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2019-12-03 17:30:32 +01:00 |
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nukeykt
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c783ecbf22
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Fix explode trigger seq counter randomization
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2019-12-03 17:30:31 +01:00 |
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nukeykt
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51a24b3413
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Fix demo playback speed
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2019-12-03 17:30:30 +01:00 |
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nukeykt
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75789eee50
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Fix reading demo file
# Conflicts:
# source/exhumed/src/exhumed.cpp
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2019-12-02 21:19:25 +01:00 |
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sirlemonhead
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7a7a0e16e8
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Fix /playback command line argument handling
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2019-12-02 21:18:42 +01:00 |
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sirlemonhead
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a55a5ef038
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Fix laptop static when using OpenGL
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2019-12-02 21:18:40 +01:00 |
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sirlemonhead
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fae001df77
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Even more silencing of compiler warnings
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
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2019-12-02 21:18:39 +01:00 |
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sirlemonhead
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2e28647e31
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Silence some more compiler warnings
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2019-12-02 21:17:05 +01:00 |
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sirlemonhead
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c4b9137ee1
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Silence compiler warnings about intentional switch fallthrough
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2019-12-02 21:17:03 +01:00 |
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sirlemonhead
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5b82f519ff
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Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
# Conflicts:
# source/exhumed/src/menu.cpp
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2019-12-02 21:17:02 +01:00 |
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sirlemonhead
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33eeb3956f
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Amend previous spider and lion code slightly.
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2019-12-02 21:16:13 +01:00 |
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sirlemonhead
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9e44478467
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Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
# Conflicts:
# source/exhumed/src/lion.cpp
# source/exhumed/src/spider.cpp
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2019-12-02 21:16:03 +01:00 |
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Christoph Oelckers
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51083f6d51
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Merge branch 'master' into powerslave
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2019-12-02 21:14:08 +01:00 |
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sirlemonhead
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81dce2d2fe
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Amend previous spider and lion code slightly.
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2019-12-01 00:02:56 +01:00 |
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sirlemonhead
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eecb503207
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Tidy anims.cpp somewhat
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2019-12-01 00:02:53 +01:00 |
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sirlemonhead
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a7e09febe4
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Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
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2019-12-01 00:02:51 +01:00 |
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sirlemonhead
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66e3a53991
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Fix another potential index of sprite array by -1
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2019-12-01 00:02:49 +01:00 |
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sirlemonhead
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ceccc0c2ee
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Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level?
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2019-12-01 00:02:46 +01:00 |
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hendricks266
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68668058c9
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SW: Fix cheats only granting one Uzi instead of two
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-11-30 09:28:11 +01:00 |
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hendricks266
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769b359928
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SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/_functio.h
# source/sw/src/function.h
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2019-11-30 09:28:10 +01:00 |
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hendricks266
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361a964067
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SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/function.h
# source/sw/src/menus.cpp
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2019-11-30 09:26:50 +01:00 |
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hendricks266
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15b8bc959f
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SW: Add Equip Pickups weapon auto-switching toggle
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/swconfig.cpp
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2019-11-30 09:26:02 +01:00 |
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hendricks266
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8d2159ab70
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SW: Implement Darts option, including bloody frames
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/menus.cpp
# source/sw/src/panel.cpp
# source/sw/src/sprite.cpp
# source/sw/src/swconfig.cpp
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2019-11-30 09:24:32 +01:00 |
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hendricks266
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69c01587c7
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SW: Make quick save and load actually quick
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/game.h
# source/sw/src/menus.cpp
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2019-11-30 09:23:47 +01:00 |
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hendricks266
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8b78440f76
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SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-11-30 09:21:40 +01:00 |
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hendricks266
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1cac2c76c6
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SW: Add debug_break() to _Assert()
git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-11-30 09:21:39 +01:00 |
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Christoph Oelckers
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d474478800
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Merge branch 'master' into powerslave
# Conflicts:
# wadsrc/static/demolition/demolition.grpinfo
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2019-11-30 01:12:20 +01:00 |
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sirlemonhead
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7b60bfdb95
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Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level.
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2019-11-30 01:09:58 +01:00 |
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Christoph Oelckers
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8df8fc436a
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- fixed GRPINFO.
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2019-11-30 01:07:47 +01:00 |
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Christoph Oelckers
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07ac12110f
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- removed some piece of obsolete code merged from upstream.
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2019-11-30 01:07:46 +01:00 |
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hendricks266
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1616ee0c6a
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- added more SW GRP detection data (from latest VoidSW)
- added SWCustom.txt from SWP, mainly as reference. What's really needed is one for Wanton Destruction, though.
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2019-11-29 19:51:28 +01:00 |
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hendricks266
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f19c9eb840
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SW: Clean up startup messages
git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/grpscan.cpp
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2019-11-29 17:29:11 +01:00 |
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