Commit Graph

327 Commits

Author SHA1 Message Date
Christoph Oelckers ed415c1fa0 - silenced a few warnings. 2019-10-18 17:55:22 +02:00
Christoph Oelckers 6d7458fe42 - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
Christoph Oelckers 0aa5db7969 - project rework to shorten compile times.
* subprojects fpr game frontends added and unsigned char option put into global flags.
2019-10-16 23:09:02 +02:00
Christoph Oelckers 9a52e8039c - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
Christoph Oelckers c3bc690e98 - more updating and bug in UpdatePicSize fixed. 2019-10-15 20:02:37 +02:00
Christoph Oelckers 0e165e40a3 - first batch of adjustments to the new tile management.
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers bb67a1ba38 - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
Christoph Oelckers fbc22e0125 - sanitized walock.
Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
Christoph Oelckers 3621aae3f0 - rerouted all write accesses to tilesiz and picsiz through a function interface.
These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
Christoph Oelckers fbc7e626e9 - removed the fullbright render pass, because this is better set up as a shader option.
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with.

The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
2019-10-10 21:05:10 +02:00
nukeykt 1104065b47 Fix RR compiling on other platforms
Patch by NY00123
2019-10-09 17:31:13 +02:00
Christoph Oelckers 50a53bd2b9 - fixed: The precacher should not look for presence of the tile's pixel data.
For hardware rendered precaching this is meaningless.
2019-10-09 00:32:28 +02:00
Christoph Oelckers b1aaafb973 - abstracted uploadpalswap out of the game code.
This needs special setup on the renderer side that needs to be done in a more controlled fashion.
2019-10-06 19:47:31 +02:00
Christoph Oelckers ef2de97077 - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
Christoph Oelckers 93ad83b380 - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
- remove all code for faking gamma correction through palette manipulated images.
2019-10-05 21:59:03 +02:00
Christoph Oelckers ae1e090716 - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
Christoph Oelckers a86f1ffd4f - make it compile again. 2019-10-04 17:36:37 +02:00
Christoph Oelckers 471f720d95 - consolidated console clear functions. 2019-10-04 01:25:10 +02:00
Christoph Oelckers 7fd395b5d7 - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
Christoph Oelckers d12563f644 - got rid of klzw and the legacy demo code along with it. 2019-09-25 23:12:29 +02:00
Christoph Oelckers cd920299d0 - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00
Christoph Oelckers 37907ddd06 - startup hacks.
Unfortunately nothing of this can be fixed before the resource management has been refactored from the ground up. Sp for now this ugliness needs to suffice.
2019-09-23 18:17:36 +02:00
nukeykt 895fb719d9 blooddemohack -> enginecompatibility_mode 2019-09-23 01:30:07 +02:00
Christoph Oelckers 527d99008b - fixed the setup.
Renamed all elements still referring to zdoom.
removed the frontend specific resource data.
fixed startup dialog to accept ANSI date despite building as Unicode. This needed a bit of hackery because the macros in windowsx.h are not character set sensitive.
2019-09-23 01:28:18 +02:00
Christoph Oelckers 2cbe211e7c - transitioned project to CMake and deleted most of the old build system.
The EDuke32 and RedNukem frontends are working, Blood isn't yet.

Notes:

many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
Christoph Oelckers 0d98e7f256 - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
Christoph Oelckers 2dc051f7cf - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
Christoph Oelckers 55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers 30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers 7721ed31c0 - removed Lunatic remains.
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
Christoph Oelckers 5855886a5f - removed extern "C" from rr and blood folders. 2019-09-21 19:57:41 +02:00
Christoph Oelckers 71b332459b - removed Android and Mapster headers plus raw EDuke assets in Blood folder. 2019-09-21 19:30:20 +02:00
Christoph Oelckers 998ac01157 - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
nukeykt 5a93d301b6 minor changes 2019-09-21 11:40:44 +02:00
nukeykt 996dfde6d0 Fix compile errors, backport input code for RR
# Conflicts:
#	platform/Windows/voidsw.vcxproj
#	source/blood/src/controls.cpp
#	source/blood/src/m32common.cpp
#	source/rr/src/actors.cpp
#	source/rr/src/anim.cpp
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.cpp
#	source/rr/src/global.h
#	source/rr/src/menus.cpp
#	source/rr/src/menus.h
#	source/rr/src/net.cpp
#	source/rr/src/player.cpp
#	source/rr/src/premap.cpp
#	source/rr/src/savegame.cpp
#	source/rr/src/sbar.cpp
#	source/rr/src/screens.cpp
#	source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
nukeykt 0dcca3583f Backport frame limiter (again)
# Conflicts:
#	source/rr/src/game.cpp
2019-09-21 10:43:45 +02:00
nukeykt 3458a88f8e Backport framelimitter fix
# Conflicts:
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/net.cpp
#	source/rr/src/screens.cpp
2019-09-21 10:26:47 +02:00
nukeykt 6fea4bf527 Fix compilation on linux 2019-09-21 10:24:13 +02:00
nukeykt 107a630883 Add TROR rendering
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/include/editor.h
#	source/build/include/polymer.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
nukeykt d7865bfab4 nothing 2019-09-21 09:57:27 +02:00
nukeykt d2c9734e9c Hope this fixes mp lags 2019-09-21 09:54:01 +02:00
nukeykt dcc950378e Update prediction code to account for RR 2019-09-21 09:54:01 +02:00
nukeykt dbe93a1671 Fix accept option in game setup not returning to host game menu
patch from Striker
2019-09-21 09:54:00 +02:00
nukeykt 976fb2c9e9 Fix squished player self fragging
patch from Striker
2019-09-21 09:54:00 +02:00
nukeykt ab0cc0d578 Oops 2019-09-21 09:54:00 +02:00
nukeykt 222f9cc282 Network prediction 2019-09-21 09:53:59 +02:00
nukeykt 20420dc702 Semiworking mp 2019-09-21 09:53:59 +02:00
nukeykt 3ce70b7c3a Non mp stuff fix 2019-09-21 09:53:58 +02:00
nukeykt 5e182e2962 oldmp wip
# Conflicts:
#	source/rr/src/game.cpp
#	source/rr/src/net.cpp
2019-09-21 09:53:58 +02:00
nukeykt c3fc897a3e oldmp wip
# Conflicts:
#	source/rr/src/net.cpp
2019-09-21 09:53:37 +02:00
nukeykt fe80b46d54 OldMP wip 2019-09-21 09:53:19 +02:00
nukeykt 6eaff57831 Accuracy fixes 2019-09-21 09:49:28 +02:00
nukeykt 36e932a6cb Fix BOSS2 RPG attack 2019-09-21 09:49:28 +02:00
nukeykt 6b7245ec97 Revert tripbomb logic 2019-09-21 09:49:27 +02:00
nukeykt 1fb877445c Fix player speed reduction logic 2019-09-21 09:49:27 +02:00
nukeykt fdcf92e28b Hack to parse checkbossXseekstate like Todd's code did 2019-09-21 09:46:26 +02:00
nukeykt 24c2b2473d Off, thanks Todd for implicit if else conditions 2019-09-21 09:45:55 +02:00
nukeykt 7a877d8782 Remove EDuke32 VM leftovers 2019-09-21 09:45:15 +02:00
nukeykt 7b02bcbb3f DUKE -> !RR 2019-09-21 09:44:41 +02:00
nukeykt eafeb27996 Add NAM/NAPALM support
Big thanks to NY00123 for his NAM.EXE reconstruction work
2019-09-21 09:38:57 +02:00
nukeykt 75d2e81e98 Move midi stuff to audiolib
# Conflicts:
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/nblood.vcxproj.filters
#	source/audiolib/include/al_midi.h
#	source/audiolib/include/opl3.h
#	source/audiolib/include/oplmidi.h
#	source/audiolib/src/_al_midi.h
#	source/audiolib/src/_oplmidi.h
#	source/audiolib/src/al_midi.cpp
#	source/audiolib/src/opl3.cpp
#	source/audiolib/src/oplmidi.cpp
#	source/duke3d/Dependencies.mak
#	source/duke3d/src/sdlmusic.cpp
2019-09-21 09:37:07 +02:00
nukeykt 9b63ab5279 GNU makefile
# Conflicts:
#	GNUmakefile
2019-09-21 09:34:24 +02:00
nukeykt bdd7bb72d8 NRedneck compiles with MSVC now
# Conflicts:
#	platform/Windows/eduke32.sln
#	source/build/src/tilepacker.cpp
#	source/rr/src/common.cpp
#	source/rr/src/duke3d.h
#	source/rr/src/game.cpp
#	source/rr/src/menus.cpp
#	source/rr/src/osdcmds.cpp
#	source/rr/src/screens.cpp
2019-09-21 09:25:29 +02:00
Christoph Oelckers 26c0490763 - this define is not needed. 2019-09-20 23:52:38 +02:00
Christoph Oelckers 625586b729 - delete unneeded content from rsrc folders.
None of these will be used in any way so they may just go.
2019-09-20 22:16:34 +02:00
Christoph Oelckers 94cfcb4fbd - Redneck Rampage fixes for changes in timer and mouse input interface. 2019-09-20 22:07:53 +02:00
Christoph Oelckers 20f5972b9b - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
Christoph Oelckers ceceb63b5e - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
Christoph Oelckers 33b122d88a - renamed remaining vec2s_t's. 2019-09-20 11:47:21 +02:00
Christoph Oelckers 0254bf82d3 - added NBlood source. 2019-09-20 00:42:45 +02:00
Christoph Oelckers 23bc385393 - everything works again, some changes were apparently lost in the last merge. 2019-09-19 23:39:35 +02:00
Christoph Oelckers 8074d8251e - can be compiled again but crashes. 2019-09-19 23:02:57 +02:00
Christoph Oelckers c2e4a6cb64 - sound system additions from NBlood, except for the backing code for OPL playback. 2019-09-19 20:22:09 +02:00
Christoph Oelckers ea631cb6ac - fixed some warnings 2019-09-19 14:18:44 +02:00
Christoph Oelckers e1e8b835db - make it compile again. 2019-09-19 11:43:11 +02:00
Christoph Oelckers 0168b9ddf2 - fix RedNukem input. 2019-09-19 01:10:07 +02:00
Christoph Oelckers 588fbc26f9 - added RedNukem project. 2019-09-19 00:27:46 +02:00