- fixed: The precacher should not look for presence of the tile's pixel data.

For hardware rendered precaching this is meaningless.
This commit is contained in:
Christoph Oelckers 2019-10-09 00:32:28 +02:00
parent 9dc0ff08f5
commit 50a53bd2b9

View file

@ -181,17 +181,17 @@ static void G_CacheSpriteNum(int32_t i)
break;
case CHEERBOAT__STATICRR:
if (!RRRA) break;
if (waloff[CHEERBOAT] == 0) tloadtile(CHEERBOAT,1);
tloadtile(CHEERBOAT,1);
maxc = 0;
break;
case HULKBOAT__STATICRR:
if (!RRRA) break;
if (waloff[HULKBOAT] == 0) tloadtile(HULKBOAT,1);
tloadtile(HULKBOAT,1);
maxc = 0;
break;
case MINIONBOAT__STATICRR:
if (!RRRA) break;
if (waloff[MINIONBOAT] == 0) tloadtile(MINIONBOAT,1);
tloadtile(MINIONBOAT,1);
maxc = 0;
break;
case BILLYPLAY__STATICRR: