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https://github.com/ZDoom/raze-gles.git
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- adjustments for frame rate limiting copied from Duke3D project.
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parent
b014ae4d54
commit
ceceb63b5e
5 changed files with 35 additions and 17 deletions
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@ -1046,6 +1046,7 @@ nextdemo_nomenu:
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if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))
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{
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Demo_FinishProfile();
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videoNextPage();
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goto RECHECK;
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}
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@ -1104,6 +1105,7 @@ nextdemo_nomenu:
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if (ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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rotatesprite_fs((320-50)<<16, 9<<16, 65536L, 0, BETAVERSION, 0, 0, 2+8+16+128);
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}
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videoNextPage();
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}
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// NOTE: We must prevent handleevents() and Net_GetPackets() from
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@ -7692,29 +7692,33 @@ void G_MaybeAllocPlayer(int32_t pnum)
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int G_FPSLimit(void)
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{
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static uint64_t nextPageTicks = 0;
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static unsigned frameWaiting = 0;
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static double nextPageDelay = g_frameDelay;
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static uint64_t lastFrameTicks = timerGetTicksU64() - (uint64_t)g_frameDelay;
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int frameWaiting = 0;
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if (frameWaiting)
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{
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frameWaiting--;
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videoNextPage();
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}
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uint64_t const frameTicks = timerGetTicksU64();
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uint64_t elapsedTime = frameTicks - lastFrameTicks;
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uint64_t const frameTicks = timerGetTicksU64();
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if (!r_maxfps || elapsedTime >= (uint64_t)nextPageDelay)
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{
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if (elapsedTime >= (uint64_t)(nextPageDelay + g_frameDelay))
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{
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//If we missed a frame, reset any cumulated remainder from rendering frames early
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nextPageDelay = g_frameDelay;
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}
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else
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{
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nextPageDelay += g_frameDelay - elapsedTime;
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}
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if (!r_maxfps || frameTicks >= nextPageTicks)
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{
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if (frameTicks >= nextPageTicks + g_frameDelay)
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nextPageTicks = frameTicks;
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lastFrameTicks = frameTicks;
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++frameWaiting;
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}
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nextPageTicks += g_frameDelay;
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frameWaiting++;
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}
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return frameWaiting;
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return frameWaiting;
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}
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// TODO: reorder (net)actor_t to eliminate slop and update assertion
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EDUKE32_STATIC_ASSERT(sizeof(actor_t)%4 == 0);
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EDUKE32_STATIC_ASSERT(sizeof(DukePlayer_t)%4 == 0);
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@ -8370,6 +8374,7 @@ MAIN_LOOP_RESTART:
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if (videoGetRenderMode() >= REND_POLYMOST)
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G_DrawBackground();
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G_DisplayRest(smoothRatio);
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videoNextPage();
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if (gameUpdate)
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{
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@ -1160,6 +1160,7 @@ void Screen_Play(void)
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// nextpage();
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I_ClearAllInput();
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videoNextPage();
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} while (running);
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}
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@ -223,6 +223,7 @@ void Net_WaitForServer(void)
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{
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display_betascreen();
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gametext_center_shade(170, "Waiting for server", 14);
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videoNextPage();
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}
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// XXX: this looks like something that should be rate limited...
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@ -1605,6 +1605,7 @@ void G_DisplayLogo(void)
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P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
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g_restorePalette = 0;
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}
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videoNextPage();
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}
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}
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@ -1695,6 +1696,7 @@ void G_DisplayLogo(void)
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P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
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g_restorePalette = 0;
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}
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videoNextPage();
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}
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G_HandleAsync();
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@ -1882,6 +1884,7 @@ static void G_BonusCutscenes(void)
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rotatesprite_fs(breathe[t+3]<<16, breathe[t+4]<<16, 65536L, 0, breathe[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
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}
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}
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videoNextPage();
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}
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G_HandleAsync();
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@ -2281,6 +2284,7 @@ void G_BonusScreen(int32_t bonusonly)
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{
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videoClearScreen(0);
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G_DisplayMPResultsScreen();
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videoNextPage();
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}
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if (I_CheckAllInput())
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@ -2647,6 +2651,8 @@ void G_BonusScreen(int32_t bonusonly)
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}
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else
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break;
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videoNextPage();
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}
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} while (1);
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if (g_turdLevel)
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@ -2872,6 +2878,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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{
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videoClearScreen(0);
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G_DisplayMPResultsScreen();
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videoNextPage();
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}
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if (I_CheckAllInput())
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@ -3156,6 +3163,8 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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}
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else
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break;
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videoNextPage();
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}
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} while (1);
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if (ud.eog)
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