helixhorned
69d906c4f7
If 3rd person view gets outside map, try again w/o subtracting 3072 from player z.
...
Also, clean up G_DoThirdPerson().
git-svn-id: https://svn.eduke32.com/eduke32@4369 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:42 +00:00
helixhorned
802650048d
Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
...
Make Mapster32 save as map-text if there is a wall with non-zero 'blend'.
git-svn-id: https://svn.eduke32.com/eduke32@4368 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-10 20:08:27 +00:00
terminx
c3187cea1e
POLYMER=0 build fix. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4367 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:38 +00:00
terminx
7d88e047d3
Make non-pal 0 enemy health doubling depend on running 1.3D or earlier
...
git-svn-id: https://svn.eduke32.com/eduke32@4366 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:25 +00:00
terminx
206244b605
Zip support bugfix from a newer kplib
...
git-svn-id: https://svn.eduke32.com/eduke32@4365 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:12 +00:00
helixhorned
73b3199b7c
Classic: implement screen tilting by 180 degrees without quality loss.
...
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4364 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:59 +00:00
helixhorned
c405a13bbd
Adapt x86 GCC assembly copybufreverse() to x86_64 and enable unconditionally.
...
For a 1680x1050 scene standing directly in front of a mirror, this increases
FPS from ~90 to ~95 for me.
git-svn-id: https://svn.eduke32.com/eduke32@4363 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:58 +00:00
helixhorned
acc4d12f4b
LunaCON: fix 'getincangle'.
...
git-svn-id: https://svn.eduke32.com/eduke32@4362 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:57 +00:00
helixhorned
e0ed3688f9
Mapster32: for wall alignment with [.]/[,], reverse meaning of Alt modifier.
...
git-svn-id: https://svn.eduke32.com/eduke32@4361 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:56 +00:00
helixhorned
689a8aef1d
Propagate 'blend' to rotatesprite_(), but don't hook it up to scripting yet.
...
git-svn-id: https://svn.eduke32.com/eduke32@4360 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:54 +00:00
helixhorned
e6d6300ba7
Mapster32: when failing to paste selected sectors into loaded map, unhighlight.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4359 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-04 22:20:05 +00:00
hendricks266
4b0fc93155
When osdcmd_quit(), OSD_ShowDisplay(0).
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4358 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-01 11:41:29 +00:00
helixhorned
a399bd5717
a.m32: add states 'uniformceiling' and 'uniformfloor'.
...
Given highlighted sectors, these take the arithmetic mean of their ceiling's
or floor's (respectively) z, removing the slope bit from all, and setting the
new z to the mean one, rounded down to 1024 Build z units (one PGUP/PGDN).
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4357 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-28 20:33:47 +00:00
helixhorned
ea8c081084
LunaCON: add and document option -ferror-negative-tag-write.
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git-svn-id: https://svn.eduke32.com/eduke32@4356 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-28 20:33:46 +00:00
helixhorned
82b87e1812
engine.c: in loadlookups(), allow pal 0.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4355 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-26 20:18:28 +00:00
helixhorned
605c4dbc21
Fix crosshair color.
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git-svn-id: https://svn.eduke32.com/eduke32@4354 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-23 20:44:43 +00:00
helixhorned
f346e46ed8
A few stylistic tweaks, like substituting missed SE_* enum constants.
...
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4353 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:54 +00:00
helixhorned
f077d57547
Amend r3822 ("Make deletion of an amb. sound MUSICANDSFX stop its sound again.")
...
We shouldn't be using its actor[].t_data[8] because that one is used by the
sprite rotation-fixing system (which fixes STAT_FX sprites to the positions
relative to the pivot, too).
Test case source/lunatic/test/delmusicsfx.lua still passes with this
modification.
git-svn-id: https://svn.eduke32.com/eduke32@4352 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:53 +00:00
helixhorned
b8bd2069ea
Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON.
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git-svn-id: https://svn.eduke32.com/eduke32@4351 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:52 +00:00
helixhorned
6f34193bb6
Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
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git-svn-id: https://svn.eduke32.com/eduke32@4350 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:51 +00:00
helixhorned
7a7fb71169
Mapster32: include .blend in sprite display/edit/search (Shift+TAB/F8/Alt+F8).
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git-svn-id: https://svn.eduke32.com/eduke32@4349 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:49 +00:00
helixhorned
597400e0f3
Mapster32: don't save comments to mapster32.cfg's command-line history.
...
git-svn-id: https://svn.eduke32.com/eduke32@4348 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:48 +00:00
helixhorned
b02aa43036
Lunatic: generalize shadexfog.create_trans() further.
...
It now accepts a number of tables to create as 3rd arg. The function that
create_trans() takes as the 2nd argument is now being passed
(r,g,b, R,G,B, tablei, numtables).
Rewrite create_additive_trans() in terms of it.
Rename create_128_trans() -> create_alpha_trans().
git-svn-id: https://svn.eduke32.com/eduke32@4347 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:48 +00:00
helixhorned
1b1cb73e1c
A couple of very minor code beauty tweaks.
...
git-svn-id: https://svn.eduke32.com/eduke32@4346 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:47 +00:00
helixhorned
caeb012843
engine.c: in loadlookups(), error out if attempting to load at a reserved pal.
...
git-svn-id: https://svn.eduke32.com/eduke32@4345 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:45 +00:00
hendricks266
a21f340553
Mapster32: Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor.
...
One potential use is to add r_togglecomposition "0" if you don't like Aero turning on and off every time you switch between 2D mode and 32-bit 3D mode.
git-svn-id: https://svn.eduke32.com/eduke32@4344 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:03:02 +00:00
hendricks266
14db3b178d
Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable.
...
git-svn-id: https://svn.eduke32.com/eduke32@4343 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:02:41 +00:00
hendricks266
0df08d2204
Synthesis: Merge "sdk" package back into the game.
...
git-svn-id: https://svn.eduke32.com/eduke32@4342 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:02:23 +00:00
hendricks266
d67e977fb1
Further optimize our SDL_Renderer for 8-bit by making the SDL_Texture SDL_TEXTUREACCESS_STATIC, saving some RAM without any loss of functionality.
...
git-svn-id: https://svn.eduke32.com/eduke32@4341 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:02:13 +00:00
terminx
2aa167af01
Fix texcache
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git-svn-id: https://svn.eduke32.com/eduke32@4340 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 01:27:03 +00:00
terminx
ea602827cd
Indicate MSVC in build string
...
git-svn-id: https://svn.eduke32.com/eduke32@4339 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 01:26:34 +00:00
helixhorned
2afb680d22
engine.c: always setup blending table whenever drawing translucent objects.
...
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4338 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:28 +00:00
helixhorned
caed55e9a4
Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().
...
engine.setupDebugBasePal() set up the water base palette such each of the first
15 "ramps" of 16 consecutive colors has a single, "representative" color. For
example, color indices 0-15 and black, 16-31 are dark gray.
In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as
remappings of 16-tuples.
git-svn-id: https://svn.eduke32.com/eduke32@4337 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:25 +00:00
helixhorned
b79fa42903
Lunatic: add engine.saveLookupDat() and document, related tweaks.
...
- Mapster32: before loading LOOKUP.DAT, set palookup[0][239]=239 to
make an identity map of the base shade table's shade 0
- Rewrite color index remapping case of makepalookup() for clarity
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4336 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:06 +00:00
helixhorned
df25e3cd7c
In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
...
As opposed to the previous way, where the first fog pals was <numlookups>+1,
where <numlookups> is the first byte value of LOOKUP.DAT. This allows to
pack e.g. lookups [1 .. 25] and [30 .. <lastpal>] into LOOKUP.DAT and have fog
pals be generated at pals [26 .. 29] (i.e. the additional lookups don't
shift the fog pals, making user maps depending on these numbers not look as
intended.)
git-svn-id: https://svn.eduke32.com/eduke32@4335 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:05 +00:00
helixhorned
7e7507746d
Factor out common parts of loading LOOKUP.DAT into engine.c:loadlookups().
...
Also, error if didn't read enough data and account for TITLE and REALMS
swap between basepal number and on-disk order (sigh).
git-svn-id: https://svn.eduke32.com/eduke32@4334 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:03 +00:00
helixhorned
37ffae149e
Lunatic: rewrite shadexfog.create_128_trans to allow creating fewer tables.
...
It must be a power of two in [2 .. 128]. Rewrite test/sprite_access.con's
liztroop example to account for that.
Also, add function shadexfog.create_trans() which aceepts a function
(r,g,b,R,G,B) -> blended (r,g,b) and rewrite shadexfog.create_additive_trans()
in terms of it.
git-svn-id: https://svn.eduke32.com/eduke32@4333 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:01 +00:00
helixhorned
e68d5a14b3
Lunatic: in shade table 'remap16' method, allow sparse table, document it.
...
Add shadexfog.createremap() convenience function.
git-svn-id: https://svn.eduke32.com/eduke32@4332 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:15:59 +00:00
helixhorned
00a6a058ef
Lunatic: in engine.savePaletteDat(), open file in binary mode. BUILD_LUNATIC.
...
git-svn-id: https://svn.eduke32.com/eduke32@4331 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-13 15:39:28 +00:00
helixhorned
38d939372d
synthesis.sh: add Mapster32 to Lunatic preview package. BUILD_LUNATIC.
...
There's no separate SDK package, unlike for the regular builds.
git-svn-id: https://svn.eduke32.com/eduke32@4330 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-12 21:03:07 +00:00
helixhorned
15e141452e
Lunatic: disallow saving map-text files in Mapster32 for now.
...
git-svn-id: https://svn.eduke32.com/eduke32@4329 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-12 21:03:06 +00:00
helixhorned
23ecf8cce0
Amend r4318: Lunatic doesn't need the safety check.
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git-svn-id: https://svn.eduke32.com/eduke32@4328 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-12 21:02:59 +00:00
terminx
faa8133cda
Support "r_windowpositioning" in SDL builds.
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git-svn-id: https://svn.eduke32.com/eduke32@4327 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 17:55:45 +00:00
hendricks266
70caa24f24
MSVC: Set up support for SDL2. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4326 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:39:09 +00:00
terminx
497dc1fc7f
Fix 64-bit MSVC builds. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4325 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:17:45 +00:00
hendricks266
990c99acc2
Fix 32-bit MSVC builds. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4324 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 06:14:03 +00:00
hendricks266
e50c4069b3
Synthesis: Start building Lunatic in 64-bit too. BUILD_LUNATIC.
...
git-svn-id: https://svn.eduke32.com/eduke32@4323 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:34 +00:00
hendricks266
c2cb6a9754
Networking updates.
...
- Added preprocessor value NETVERSION, to be incremented in the source whenever changes are made to the network protocol.
- Implemented proper server-side version verification of all clients upon connection.
- Implemented connection refusal when we reach MAXPLAYERS. (Should be expanded to implement server player caps.)
- Protected against OOB array accesses if an invalid player id is received.
- Renamed all "Recieve" to "Receive".
git-svn-id: https://svn.eduke32.com/eduke32@4322 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:25 +00:00
hendricks266
3b5dea7347
Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11".
...
git-svn-id: https://svn.eduke32.com/eduke32@4321 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:07 +00:00
hendricks266
8f9ffcf23f
MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
...
External ogg/vorbis are no longer required.
git-svn-id: https://svn.eduke32.com/eduke32@4320 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:59:42 +00:00
hendricks266
fd3712ab22
Windows: Full library refresh.
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git-svn-id: https://svn.eduke32.com/eduke32@4319 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:58:38 +00:00
hendricks266
8146f6014c
Don't crash if for some reason your CONs don't define actors like SHOTSPARK1, which has its strength value used in hardcoded behavior.
...
git-svn-id: https://svn.eduke32.com/eduke32@4318 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:27 +00:00
hendricks266
5d92bef194
Very minor changes after an investigation into the possibility of Polymost on Wii.
...
git-svn-id: https://svn.eduke32.com/eduke32@4317 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:14 +00:00
hendricks266
7deb709ab6
Replace QuickLZ with LZ4.
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git-svn-id: https://svn.eduke32.com/eduke32@4316 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:49 +00:00
hendricks266
8db0c9c729
Fix errors and warnings with LLVM/clang 3.4 Windows.
...
git-svn-id: https://svn.eduke32.com/eduke32@4315 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:13 +00:00
hendricks266
854c266cf7
Update commented SDL2 key debug log output.
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git-svn-id: https://svn.eduke32.com/eduke32@4314 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:54:50 +00:00
helixhorned
0aa7b11dca
C-CON: add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.
...
See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly
alpha-fades in and out. (Assuming that the 128 alpha blending tables from
shadexfog.create_128_trans(1) are installed.)
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4313 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:36 +00:00
helixhorned
846fcdf31c
Extend PALETTE.DAT format to allow carrying additional blending tables.
...
Lunatic: also, add an additional argument 'moreblends' to
engine.savePaletteDat() and document that function.
See test/shadexfog.lua for a "user-friendly" wrapper shadexfog.save() which
prints success or errors.
git-svn-id: https://svn.eduke32.com/eduke32@4312 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:35 +00:00
helixhorned
075d817ed7
Lunatic: move code in test/shadexfog.lua to engine.savePaletteDat() and complete it.
...
The function now writes out a full PALETTE.DAT: base balette, shade table and
translucency table.
git-svn-id: https://svn.eduke32.com/eduke32@4311 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:33 +00:00
terminx
83d23092cd
Fix building on MinGW (MinGW-w64 was OK). DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4310 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 21:25:29 +00:00
helixhorned
eec27960ea
Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
...
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4309 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:59 +00:00
helixhorned
a9fb9e6356
Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.
...
On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@4308 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:58 +00:00
helixhorned
5726a15bb3
Lunatic: document engine.*blendtab() and engine.getrgb() functions.
...
git-svn-id: https://svn.eduke32.com/eduke32@4307 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:57 +00:00
helixhorned
0637c2b6a8
M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w.
...
git-svn-id: https://svn.eduke32.com/eduke32@4306 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:56 +00:00
helixhorned
ad8d6795e2
In the C code, rename sprite[].filler to 'blend'.
...
Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor.
In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend,
but that name is *deprecated*.
git-svn-id: https://svn.eduke32.com/eduke32@4305 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:55 +00:00
helixhorned
b1b0da2852
Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().
...
This fixes updating the viewscreen in Polymer's ART mapping mode.
git-svn-id: https://svn.eduke32.com/eduke32@4304 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:53 +00:00
helixhorned
e379cd3655
Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed.
...
Also, rewrite invalidatetile() for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@4303 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:52 +00:00
helixhorned
a37c31cab7
Lunatic: rename sprite[].filler member to 'blend' on the Lua side.
...
From LunaCON, remove 'detail' as alias to that member.
git-svn-id: https://svn.eduke32.com/eduke32@4302 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:51 +00:00
helixhorned
330b744a1b
Classic: support for multiple blending tables + Lunatic interfaces.
...
Currently, sprite[].filler (to be renamed) selects a blending table. If none
is installed with that index, the blending table at index 0 is taken (which is
read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build
will never use a custom blending table because there's no way to register one!
But the functionality is there.
git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:49 +00:00
helixhorned
54c74ca78e
astub.c: in M32_MoveFX, use separate bit array to store "sound is playing".
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Instead of sprite[].filler.
git-svn-id: https://svn.eduke32.com/eduke32@4300 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:48 +00:00
helixhorned
bd34885653
LunaCON: add and document -Wnever-used-gamevar and -Wnever-read-gamevar.
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git-svn-id: https://svn.eduke32.com/eduke32@4299 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:47 +00:00
helixhorned
0d0f3a1cd2
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
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git-svn-id: https://svn.eduke32.com/eduke32@4298 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:41 +00:00
terminx
f0da70b4c1
Fix yellow keycards
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git-svn-id: https://svn.eduke32.com/eduke32@4297 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 22:18:35 +00:00
terminx
482b36521d
Fix a missing reference to WEAPON_POS_LOWER
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git-svn-id: https://svn.eduke32.com/eduke32@4296 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 22:18:21 +00:00
helixhorned
2b583e9c9e
gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4295 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:13 +00:00
helixhorned
41cee5ed69
sounds.c: exit S_PlayMusic() early if length of file is <4 bytes, clean up mem mgmt.
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git-svn-id: https://svn.eduke32.com/eduke32@4294 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:11 +00:00
helixhorned
c85feff063
engine.c: amend r4292, which introduced an even worse oob for NPOT xsize texs.
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git-svn-id: https://svn.eduke32.com/eduke32@4293 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:09 +00:00
helixhorned
546a112741
engine.c: in calc_bufplc(), cope with negative lwall[] values.
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This should fix the crash encountered here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__184069
a-c.c also gets a new switch macro, DEBUG_WITH_VALGRIND.
git-svn-id: https://svn.eduke32.com/eduke32@4292 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:44 +00:00
helixhorned
21a8788b6b
LunaCON: implement 'precache'.
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git-svn-id: https://svn.eduke32.com/eduke32@4291 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:40 +00:00
helixhorned
6d8ea48257
LunaCON: add option -ferror-nonlocal-userdef, on by default.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4290 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:59 +00:00
helixhorned
f04ec9e117
sounds.c: do S_MusicVolume() in S_SoundStartup().
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This fixes this initialization issue:
http://forums.duke4.net/topic/7144-midi-volume-weirdness/
git-svn-id: https://svn.eduke32.com/eduke32@4289 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:58 +00:00
helixhorned
f7035da876
Some functionality-conserving cleanup of jaudiolib code.
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git-svn-id: https://svn.eduke32.com/eduke32@4288 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:57 +00:00
helixhorned
7c26c180cd
LunaCON: accept empty square brackets for {g,s}etuserdef optional index part.
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git-svn-id: https://svn.eduke32.com/eduke32@4287 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:55 +00:00
helixhorned
842cce37b7
Lunatic: Fix compilation of C++ build, but not starting up yet.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:03 +00:00
helixhorned
60612d07f0
LunaCON: error on userdefs accesses with non-local current player.
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Add lunatic/test/getuserdef.con.
git-svn-id: https://svn.eduke32.com/eduke32@4285 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:01 +00:00
helixhorned
6d4f56c643
Get rid of neartag* global variables. LunaCON: fix 'operate'.
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git-svn-id: https://svn.eduke32.com/eduke32@4284 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:00 +00:00
helixhorned
aa547e8c16
sector.c: factor out goto soup in P_CheckSectors() into function.
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git-svn-id: https://svn.eduke32.com/eduke32@4283 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:59 +00:00
helixhorned
6de687ba86
sector.c: cleanup round 3, P_ActivateSwitch() refactoring.
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git-svn-id: https://svn.eduke32.com/eduke32@4282 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:58 +00:00
helixhorned
ab5c89430c
sector.c and related cleanup, round 2.
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- use SPRITES_OF* iterator macros
- new function: E_SpriteIsValid(); add some safety checks
(e.g. hitag used as sprite index)
- the rest is mostly "the usual code transformations"
git-svn-id: https://svn.eduke32.com/eduke32@4281 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:56 +00:00
helixhorned
8fbefe829a
sector.c: cleanup round 1, trivial changes.
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git-svn-id: https://svn.eduke32.com/eduke32@4280 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:55 +00:00
helixhorned
bebdc6ff4f
Follow-up to RTS cleanup: factor out 2x almost-same code into G_StartRTS().
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git-svn-id: https://svn.eduke32.com/eduke32@4279 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:10 +00:00
helixhorned
da6c7109c1
Reincarnate RTS sound functionality together with cleaning up related code.
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- Make Win+F* also make play and RTS sound, since modern OS's window managers
like to eat Alt-F*. (Some Win+F* may be inaccessible too, but together all
10 should hopefully be covered.)
- Fix an issue where keys other than F1-F10 were considered as starting an RTS
sound and crashing EDuke32 in the process
git-svn-id: https://svn.eduke32.com/eduke32@4278 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:08 +00:00
helixhorned
39bd7110d6
Fix USE_OPENGL=0 build... again. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4277 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 16:13:53 +00:00
helixhorned
1b3046d1c8
Fix respawn operation with monsters off, rewriting G_OperateRespawns().
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4276 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-29 18:32:51 +00:00
helixhorned
63e0de5e3d
TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
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In the non-Lunatic build naturally, since the Lunatic one uses its own member.
git-svn-id: https://svn.eduke32.com/eduke32@4275 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-28 19:03:47 +00:00
hendricks266
62abd504ef
Print "32-bit"/"64-bit" along with the version number in the log.
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git-svn-id: https://svn.eduke32.com/eduke32@4274 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:39 +00:00
hendricks266
3e6fc00474
Remove "-fpermissive" from C++ builds because we don't need it.
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git-svn-id: https://svn.eduke32.com/eduke32@4273 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:20 +00:00
hendricks266
27dbb4d2e8
MapArt: gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.
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git-svn-id: https://svn.eduke32.com/eduke32@4272 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:08 +00:00
hendricks266
0bf2ae9bab
SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
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git-svn-id: https://svn.eduke32.com/eduke32@4271 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:54 +00:00
hendricks266
9f42ffc1ef
SDL2: Eliminate a memory leak when changing resolutions with SDL_Renderer 8-bit mode.
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git-svn-id: https://svn.eduke32.com/eduke32@4270 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:39 +00:00