Commit graph

5266 commits

Author SHA1 Message Date
helixhorned
ff87574df2 Mapster32: in a.m32, draw color info ("set showpal 1") more informatively.
- draw ticks above the palette "ruler"
- draw all editor colors (colors in editorcolor[])

git-svn-id: https://svn.eduke32.com/eduke32@5428 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:58 +00:00
helixhorned
eb863ef1dc Mapster32: introduce DEF command "2dcolidxrange <col> <idx> <idxend>".
<col> is the editorcolor[] starting index
<idx> is the actual color index start
<idxend> is the actual color index end

So, editor colors from <col> onward will be mapped to
[<idx> .. min(<idxend>, 255)].

Takes precedence over '2dcol'.

git-svn-id: https://svn.eduke32.com/eduke32@5427 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:57 +00:00
helixhorned
5e61b28ebc Mapster32: in drawscreen_drawsprite(), "sprite[j]." -> "spr->".
Also a similar stylistic tweak in parsetilegroups().

git-svn-id: https://svn.eduke32.com/eduke32@5426 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:56 +00:00
helixhorned
185262be73 Mapster32: formatting changes around 2D sprite/wall color code.
git-svn-id: https://svn.eduke32.com/eduke32@5425 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:54 +00:00
helixhorned
22724d7841 Fix POLYMER=0 build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5424 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 19:54:27 +00:00
helixhorned
29e16fb6c9 Mapster32: fix variable that is used uninitialized.
git-svn-id: https://svn.eduke32.com/eduke32@5423 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:15 +00:00
helixhorned
d204b6df99 premap.c: on prelevel(), clear bits 16 and 32 of effector sprites.
git-svn-id: https://svn.eduke32.com/eduke32@5422 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:14 +00:00
helixhorned
e272252664 Mapster32: remove "Ludicrous Zoom!" message when reaching max 2D zoom.
The problem is that it stays a few seconds afterwards, obscuring
information on the status line.

git-svn-id: https://svn.eduke32.com/eduke32@5421 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:13 +00:00
helixhorned
51489e44d4 Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
Currently, this checks for effector sprites that are not face-aligned.
See
https://forums.duke4.net/topic/8324-icestation-colossus-map-broken

git-svn-id: https://svn.eduke32.com/eduke32@5420 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:11 +00:00
hendricks266
72039e80ee baselayer.c: Remove nested "#ifdef USE_OPENGL"s left over from the removal of the POLYMOST macro. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5419 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-02 17:07:54 +00:00
hendricks266
4ef39c8bb8 astub.c: Fix typos in console function definitions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5418 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-02 17:07:50 +00:00
hendricks266
86d45478d4 Polymost: Clean up formatting of parallax sky code and comments, in part so that the floor and ceiling sections are line-for-line consistent. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5417 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:33 +00:00
hendricks266
a07e8cfc70 Build tools/arttool: Port commit f874a10ef136f4de3c9a9cccf3eacd886bae0d2d from JFBuild: improved with info dumping and tile export
git-svn-id: https://svn.eduke32.com/eduke32@5416 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:30 +00:00
hendricks266
b98953cc7c Build tools/arttool: long --> int
git-svn-id: https://svn.eduke32.com/eduke32@5415 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:27 +00:00
hendricks266
13c7b771a3 Use the script parser for names files instead of custom parsing. This allows names files to define labels as other labels.
git-svn-id: https://svn.eduke32.com/eduke32@5414 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:22 +00:00
helixhorned
3a7ed49c9a Mapster32: various stylistic tweaks, no functional changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5413 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 19:35:25 +00:00
helixhorned
8f5c6ab05a Mapster32: in TROR-join sectors [Ctrl+J], print z difference hint.
At the very least, this makes it easier to decide for one option
("Connect yellow ceiling w/ blue floor (1) or (v)ice versa?")
when one of the differences is zero, which might have occurred from
temporarily breaking TROR links.

git-svn-id: https://svn.eduke32.com/eduke32@5412 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:33 +00:00
helixhorned
d824ddf406 Mapster32: fix fillsector() calls before fade_editor_screen().
The latter allows one to specify a color to keep, but with r5302 the
fillsector() highlights are drawn with transparency, thus making it ineffective.
Add an argument to toggle transparency to fillsector()
(now fillsector_maybetrans()) and two wrapper functions.

git-svn-id: https://svn.eduke32.com/eduke32@5411 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:32 +00:00
helixhorned
d9d8a56abf Mapster32: don't offer to "Insert outer loop and make red walls" w/ RAlt+RCtrl.
This feature only makes sense with the complete de-selection of a set of
sectors, i.e. when pressing RAlt to do this, not adding or removing sectors
to/from the set of already highlighted ones.

git-svn-id: https://svn.eduke32.com/eduke32@5410 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:29 +00:00
terminx
b9802a79df Oops, forgot one. ;)
git-svn-id: https://svn.eduke32.com/eduke32@5409 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:35:19 +00:00
terminx
f5346f4732 Menu options to control Polymer light and shadow counts
git-svn-id: https://svn.eduke32.com/eduke32@5408 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:30:35 +00:00
terminx
ad8da7be99 Fix cstat 1024 with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5407 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:25 +00:00
terminx
f22dbc6fdb Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
This also adds a menu option to control r_pr_lighting.

git-svn-id: https://svn.eduke32.com/eduke32@5406 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:21 +00:00
terminx
3ae7f7ade3 Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.
git-svn-id: https://svn.eduke32.com/eduke32@5405 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:16 +00:00
terminx
e742b42ef9 Disable Polymer lights attached to hidden switches.
git-svn-id: https://svn.eduke32.com/eduke32@5404 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:13 +00:00
terminx
5b24fc4f42 Improve depth fighting mitigation for floor aligned sprites.
git-svn-id: https://svn.eduke32.com/eduke32@5403 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:10 +00:00
terminx
c57be0fbdd Don't spawn BLOODPOOL 256 units above the ground.
git-svn-id: https://svn.eduke32.com/eduke32@5402 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:06 +00:00
terminx
a2076027dd Fix errant use of tsprite extra field to check an enemy's health.
git-svn-id: https://svn.eduke32.com/eduke32@5401 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:02 +00:00
terminx
7eec6b36a5 Sprite sorting changes:
-Sort by owner now occurs only when two sprites have matching x/y coordinates.
-Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member.

git-svn-id: https://svn.eduke32.com/eduke32@5400 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:14 +00:00
terminx
aaa6f57e62 Add colmatch to Android Makefile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5399 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:09 +00:00
terminx
b166a13d50 Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@5398 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:06 +00:00
terminx
87c8e86d44 Improve the behavior of the BLOODSPLAT family of sprites. This improves the effect so that the blood doesn't stutter when it moves, and no longer occasionally appears to climb back up the wall for a fraction of a second.
git-svn-id: https://svn.eduke32.com/eduke32@5397 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:02 +00:00
terminx
6bf2a897c6 Minor cleanup to previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5396 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:53:57 +00:00
terminx
38080520ef Additional depth fighting mitigation for face sprites
git-svn-id: https://svn.eduke32.com/eduke32@5395 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:28 +00:00
terminx
0a59779460 Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...
git-svn-id: https://svn.eduke32.com/eduke32@5394 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:25 +00:00
terminx
3975df6d2d Fix SE17 warp elevator transition jumps.
git-svn-id: https://svn.eduke32.com/eduke32@5393 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:21 +00:00
terminx
72cea8b6b8 Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.
git-svn-id: https://svn.eduke32.com/eduke32@5392 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:18 +00:00
terminx
45644d25e5 New attempt at fixing the depth fighting with wall and floor-aligned sprites.
git-svn-id: https://svn.eduke32.com/eduke32@5391 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:15 +00:00
terminx
483e2d17f2 Add colmatch.c to VS project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5390 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:12 +00:00
terminx
a94a292820 Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.
git-svn-id: https://svn.eduke32.com/eduke32@5389 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:08 +00:00
terminx
0f427b8ebd Set hit data on spawned decals
git-svn-id: https://svn.eduke32.com/eduke32@5388 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:05 +00:00
terminx
470449a963 Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
git-svn-id: https://svn.eduke32.com/eduke32@5387 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:01 +00:00
terminx
49bc51a56d Add colmatch object to MSVC Makefile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5386 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:14:56 +00:00
terminx
e30ab0068e Mapster32: fix 2d3d mode input issue when sector is -1
git-svn-id: https://svn.eduke32.com/eduke32@5385 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:14:52 +00:00
hendricks266
f2a99dec75 Fix a crash in the editor when the basepalette is loaded from def instead of PALETTE.DAT, caused by trying to getclosestcol() without having initialized the colormatching code. Exposed in r5359; previously resulted only in erroneous matching to an all-#000000 palette.
git-svn-id: https://svn.eduke32.com/eduke32@5384 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:57 +00:00
hendricks266
d58bfb59dd Since gcc 4.2 complains about it on OS X 10.7, use initputs instead of initprintf when printing a single argument, even if it is already char const *.
git-svn-id: https://svn.eduke32.com/eduke32@5383 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:54 +00:00
hendricks266
d7f82d9898 Always compile with "-Wno-missing-braces", as the warnings it hides are useless. "-Wmissing-field-initializers" (part of "-Wextra") should cover us.
git-svn-id: https://svn.eduke32.com/eduke32@5382 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:51 +00:00
hendricks266
6f51a571aa Fix two unused function warnings in mdsprite.c when building with POLYMER=0.
git-svn-id: https://svn.eduke32.com/eduke32@5381 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:49 +00:00
hendricks266
d6f06b9123 OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
git-svn-id: https://svn.eduke32.com/eduke32@5380 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:46 +00:00
hendricks266
f149bb0fbc OS X: Fix POLYMER=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@5379 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:41 +00:00
hendricks266
6f0b135140 Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]
git-svn-id: https://svn.eduke32.com/eduke32@5378 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:38 +00:00
hendricks266
b6ba1fc36a Fix some critical mistakes in my new def code (r5351 and r5367) caused by gaps in my attention.
git-svn-id: https://svn.eduke32.com/eduke32@5377 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:36 +00:00
hendricks266
a0018555ee Split the colormatching portion of getclosestcol_lim into getclosestcol_nocache_lim in case speed is desired when processing an image with mostly unique colors.
git-svn-id: https://svn.eduke32.com/eduke32@5376 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:32 +00:00
hendricks266
07a2ccd79b Duke: Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.
git-svn-id: https://svn.eduke32.com/eduke32@5375 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:19 +00:00
hendricks266
9f1d12eb2c Add globalgameflags to Duke-Mapster32's game-side def parsing.
git-svn-id: https://svn.eduke32.com/eduke32@5374 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:16 +00:00
hendricks266
f232b2fa51 Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
git-svn-id: https://svn.eduke32.com/eduke32@5373 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:13 +00:00
hendricks266
ac6cd00f7c Makefile: Automatically disable ASM when "arm" is found in uname -m on Linux.
git-svn-id: https://svn.eduke32.com/eduke32@5372 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:08 +00:00
hendricks266
38fa1454d8 Reverse the iteration direction of the getclosetcol fallback loop, preferring the tiebreaking color to be the first one numerically in the palette, not the last.
git-svn-id: https://svn.eduke32.com/eduke32@5371 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:05 +00:00
hendricks266
9991201f04 Fix a typo in loadpalette that broke reading of the lognumalphatabs byte.
git-svn-id: https://svn.eduke32.com/eduke32@5370 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:02 +00:00
hendricks266
5c09daf294 Add forgotten newlines to error messages in loadpalette().
git-svn-id: https://svn.eduke32.com/eduke32@5369 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:52:59 +00:00
hendricks266
8437d22bf2 Before aliasing empty palookups to #0, check existing ones if they are identical to #0, and if so, also alias them. This saves memory in Polymost with tileshades enabled.
git-svn-id: https://svn.eduke32.com/eduke32@5368 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:52:56 +00:00
hendricks266
cac05f8305 Defs: Add "undef" subtokens to and undef-range versions of basepalette, palookup, and blendtable.
git-svn-id: https://svn.eduke32.com/eduke32@5367 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:52:51 +00:00
hendricks266
3a8cd4ccb0 Defs: Add "numalphatables" token, which serves the same purpose as the lognumalphatabs byte in PALETTE.DAT.
git-svn-id: https://svn.eduke32.com/eduke32@5366 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:24 +00:00
hendricks266
8f3ee25ae0 Fix error in r5346 that broke the MoreBlendTab section of PALETTE.DAT.
git-svn-id: https://svn.eduke32.com/eduke32@5365 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:21 +00:00
hendricks266
b0bde3ace5 Fix RENDERTYPE=WIN build by changing a const char* to a char*, which had been cast to (void *) before passing to free() (which is bad practice) prior to r5352.
git-svn-id: https://svn.eduke32.com/eduke32@5364 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:19 +00:00
hendricks266
a43cd066fb Build tools: Clean up transpal and link it to colmatch.c instead of including a separate copy of the (old!) getclosestcol code.
git-svn-id: https://svn.eduke32.com/eduke32@5363 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:16 +00:00
hendricks266
ff416551ce Split the initialization of the pragma.h's libdivide tables into its own function.
git-svn-id: https://svn.eduke32.com/eduke32@5362 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:12 +00:00
hendricks266
ed734ccd98 Build tools/OS X: Fix build by satisfying compat.c's dependence on osxbits.m.
git-svn-id: https://svn.eduke32.com/eduke32@5361 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:09 +00:00
hendricks266
3ef5586af7 Build tools/Windows: Fix text outout by compiling without -mwindows.
git-svn-id: https://svn.eduke32.com/eduke32@5360 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:06 +00:00
hendricks266
5f2b662c77 Split the getclosestcol functions into a new object, colmatch.
git-svn-id: https://svn.eduke32.com/eduke32@5359 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:17:59 +00:00
hendricks266
b7b37f882a Update Xcode project to reflect recent filename changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5358 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-26 00:21:22 +00:00
hendricks266
c754c3a95d Defs: Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.
git-svn-id: https://svn.eduke32.com/eduke32@5357 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:32:01 +00:00
hendricks266
59a4f0e8ba Defs: Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.
git-svn-id: https://svn.eduke32.com/eduke32@5356 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:58 +00:00
hendricks266
1e40b689b2 C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
git-svn-id: https://svn.eduke32.com/eduke32@5355 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:55 +00:00
hendricks266
efe58c71f9 C-CON: Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.
git-svn-id: https://svn.eduke32.com/eduke32@5354 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:52 +00:00
hendricks266
f69f1e73df CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
git-svn-id: https://svn.eduke32.com/eduke32@5353 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:44 +00:00
hendricks266
a557eedf7e Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:31 +00:00
hendricks266
1ca367960f Defs: Add basepalette, palookup, and blendtable tokens.
git-svn-id: https://svn.eduke32.com/eduke32@5351 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:19 +00:00
hendricks266
18a3d07ef1 Defs: Prevent tilefromtexture from ever assigning index #255 (the transparent color) to the processed image.
git-svn-id: https://svn.eduke32.com/eduke32@5350 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:15 +00:00
hendricks266
064461a06f Internally, work with 24-bit palettes instead of 18-bit.
git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
hendricks266
c0e7dba4c1 Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
git-svn-id: https://svn.eduke32.com/eduke32@5348 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:02 +00:00
hendricks266
2a237a3d72 Don't error out when lookup.dat can't be read.
git-svn-id: https://svn.eduke32.com/eduke32@5347 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:55 +00:00
hendricks266
ce7a20d4f2 Restructure loadpalette() so that read errors are not immediately fatal and enforce that the necessary parts have been loaded in E_PostInit (after loaddefinitionsfile()).
git-svn-id: https://svn.eduke32.com/eduke32@5346 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:50 +00:00
hendricks266
43459780af Engine: Add E_PostInit, called from the game after loaddefinitionsfile().
git-svn-id: https://svn.eduke32.com/eduke32@5345 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:42 +00:00
Plagman
6de7ed8d72 sd
git-svn-id: https://svn.eduke32.com/eduke32@5344 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-11 21:36:57 +00:00
helixhorned
5ea8625c37 Mapster32: call update_highlightsector() after 3D mode RCtrl+RAlt.
git-svn-id: https://svn.eduke32.com/eduke32@5343 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 17:54:32 +00:00
hendricks266
c82d98fc77 Update the precompiled Windows libraries: libogg 1.3.2, libvorbis 1.3.5
git-svn-id: https://svn.eduke32.com/eduke32@5342 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 02:58:10 +00:00
hendricks266
eed78085bc Merge compat-from-mingw-w64 into compat-to-msvc since we dropped support for mainline MinGW32, and add dll_dependency.S so we don't need to build the libs with "-fno-stack-check -fno-stack-protector -mno-stack-arg-probe".
git-svn-id: https://svn.eduke32.com/eduke32@5341 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 02:58:03 +00:00
hendricks266
51059b3896 Reinstate the printing of quote 121 when DNKEYS is used.
git-svn-id: https://svn.eduke32.com/eduke32@5340 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 02:57:56 +00:00
helixhorned
1ea397d0b4 Mapster32: RCtrl+RAlt (+['] or [;]) selects sectors in 3D mode, by The Mechanic.
git-svn-id: https://svn.eduke32.com/eduke32@5339 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-05 08:30:59 +00:00
helixhorned
0943cd0e3f Mapster32: in manual member editing, Shift+ENTER allows toggling individual bits
For values that are displayed in hex.
Patch by The Mechanic, with modifications.

git-svn-id: https://svn.eduke32.com/eduke32@5338 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-30 07:24:53 +00:00
helixhorned
80aa6eca58 CON: amend action's viewtype -8 to be more in line with the others.
git-svn-id: https://svn.eduke32.com/eduke32@5337 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-29 17:43:42 +00:00
helixhorned
f7982e11c5 Mapster32: after playtesting with Esc+[T], break from the key polling loop.
Bug noticed and fix located by The Mechanic.

git-svn-id: https://svn.eduke32.com/eduke32@5336 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-29 17:43:40 +00:00
helixhorned
c1a54c60db CON: allow viewtype -8 for 'action', meaning to x-flip the shown sprite.
Similarly to how -5 and -7 and are accepted since r3859.

git-svn-id: https://svn.eduke32.com/eduke32@5335 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-29 10:21:52 +00:00
hendricks266
4ed33de69d Amend r5330.
git-svn-id: https://svn.eduke32.com/eduke32@5334 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-18 07:09:04 +00:00
hendricks266
ec095fb5df Fix GTK build.
git-svn-id: https://svn.eduke32.com/eduke32@5333 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-18 07:08:50 +00:00
hendricks266
c052540d42 Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@5332 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:49 +00:00
hendricks266
2303da6d7c Menus: Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.
git-svn-id: https://svn.eduke32.com/eduke32@5331 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:31 +00:00
hendricks266
bb4977cc9f Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.
git-svn-id: https://svn.eduke32.com/eduke32@5330 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:17 +00:00
hendricks266
4360b89fb5 M32: Add EVENT_PREDRAW2DSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@5329 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:05 +00:00
hendricks266
b8bad00a95 Improvements to the MSVC project.
git-svn-id: https://svn.eduke32.com/eduke32@5328 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:27:43 +00:00
hendricks266
8f82bc5239 KenBuild: Astyle and Uncrustify all source.
git-svn-id: https://svn.eduke32.com/eduke32@5327 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:27:27 +00:00
helixhorned
8fb903a83a Menus: don't enable/disable SDL text input.
At program start, text input is enabled anyway and it does not seem to have any
adverse effects. However, disabling it after e.g. game save leads to the OSD
not working properly any more: normal keys are passed via handleevent_pollsdl's
SDL_TEXTINPUT case.

git-svn-id: https://svn.eduke32.com/eduke32@5326 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:47 +00:00
helixhorned
9b68ee5693 Menus: don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().
git-svn-id: https://svn.eduke32.com/eduke32@5325 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:46 +00:00
helixhorned
607f8e1d1c SDL2 layer: handle all Ctrl+[A-Z] keys passed to OSD_HandleChar().
See that function for a list of what these do in the OSD.

git-svn-id: https://svn.eduke32.com/eduke32@5324 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:45 +00:00
helixhorned
c3fa10ab07 OSD: fix oob write for Ctrl+K ("delete all to end of line").
git-svn-id: https://svn.eduke32.com/eduke32@5323 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:44 +00:00
helixhorned
ae56faf0ad Lunatic: in test/helixspawner.lua, make COLOR a global variable. DONT_BUILD.
To demonstrate and test that it can be modified from outside, and that
these changes are kept with savegame restores.

git-svn-id: https://svn.eduke32.com/eduke32@5322 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:41 +00:00
helixhorned
0dc20f913c Mapster32: call AppGrabMouse() on show/retract OSD like in the game.
This is necessary to hide the mouse cursor in some settings (such as
with the debug build under Xfce). DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5321 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 11:03:07 +00:00
helixhorned
e8623165a7 Mapster32: add config variable 'corruptcheck_heinum'.
With 3 modes:
 0: auto-correction and warning disabled
 1: auto-correction enabled (default, current behavior)
 2: auto-correction and warning enabled

git-svn-id: https://svn.eduke32.com/eduke32@5320 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:14 +00:00
helixhorned
212343b390 Game: make BOUNCEMINE spawn FRAMEEFFECT only if moving horizontally.
Also add "zshoot -4096 BOUNCEMINE" to lunatic/test/weaponvars.con
to demonstrate that bouncemines can be shot.

git-svn-id: https://svn.eduke32.com/eduke32@5319 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:11 +00:00
terminx
b8442f0b67 Revert r5316 which completely broke BOUNCEMINE.
git-svn-id: https://svn.eduke32.com/eduke32@5318 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:50:31 +00:00
terminx
409b363667 Pragma fuckery. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5317 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:50:27 +00:00
helixhorned
3730901f43 Game: don't spawn FRAMEEFFECT1 for BOUNCEMINE.
There's no point, really. Since the bouncemine is immobile, the tsprites
will all be overlaid at one point and show the same picture, as far
as I can see. Worse, since r4876, the generated sprites may draw on top
of the actual one. The former have their shade always set to
sprite[t->owner].shade though, and will then appear fully bright (shade
-127, since BOUNCEMINE sets it like this).

This fixes issue number 4 from
http://forums.duke4.net/topic/8042-five-minor-problems-report/

git-svn-id: https://svn.eduke32.com/eduke32@5316 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:40:42 +00:00
helixhorned
b408cb641c engine.c: use swapptr() instead of swaplong() in two cases in drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@5315 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:40:39 +00:00
helixhorned
2aa732128f Polymost: don't redundantly adjust globalcursectnum in polymost_drawrooms().
See r5024 and the added comment.

git-svn-id: https://svn.eduke32.com/eduke32@5314 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-01 08:41:14 +00:00
helixhorned
91f09c76c5 Game: in DNCOORDS display, show x/y/z for VEL + ps->fric x and y components.
Also, prettify some ps->fric-related code. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5313 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 19:42:54 +00:00
helixhorned
ff56964e1b Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.
git-svn-id: https://svn.eduke32.com/eduke32@5312 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:22 +00:00
helixhorned
3375bce927 baselayer: add DEBUG_FRAME_LOCKING functionality.
git-svn-id: https://svn.eduke32.com/eduke32@5311 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:21 +00:00
helixhorned
c9949f53a3 engine: fix unbalanced begindrawing()/enddrawing() pair in printext16().
git-svn-id: https://svn.eduke32.com/eduke32@5310 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:20 +00:00
helixhorned
73ca265137 Fix various, but not all warnings.
Except:
 - missing braces around initializer [-Wmissing-braces]: due to union-in-struct
   vec3f_t
 - comparison between signed and unsigned integer expressions [-Wsign-compare]:
   in polymer.c

git-svn-id: https://svn.eduke32.com/eduke32@5309 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:17 +00:00
terminx
1af89e0b1d Mapster32: re-enable changing position in 2d mode with the right mouse button when dragging selected objects
git-svn-id: https://svn.eduke32.com/eduke32@5308 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-23 23:51:30 +00:00
terminx
6f9a9c94ec Mapster32: fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.
git-svn-id: https://svn.eduke32.com/eduke32@5307 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-22 02:06:23 +00:00
terminx
9cf3e19d61 Mapster32: fix display of pal 4 sprites in 2d mode.
git-svn-id: https://svn.eduke32.com/eduke32@5306 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-20 20:25:32 +00:00
terminx
dfe614db5c Mapster32: fix 3d mode status messages being overwritten with position/ang/horiz readouts.
git-svn-id: https://svn.eduke32.com/eduke32@5305 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-20 20:25:29 +00:00
terminx
e3f02e8dd5 Mapster32: fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.
git-svn-id: https://svn.eduke32.com/eduke32@5304 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-20 20:25:21 +00:00
terminx
79ac071f5b Mapster32: change default 2d3d position to upper right corner, remove debug printf I accidentally committed.
git-svn-id: https://svn.eduke32.com/eduke32@5303 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 03:21:19 +00:00
terminx
480dc0ecaf Mapster32:
-Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection.
-2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button.
-The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites.
-2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color.
-2d mode palette now changes when working in an underwater sector.
-Misc tweaks

git-svn-id: https://svn.eduke32.com/eduke32@5302 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:48 +00:00
terminx
c0aabb7494 Mapster32: don't warn about the map being corrupt if the only thing wrong with it is a sector ceilingheinum or floorheinum set without the corresponding bits to enable sloping set. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5301 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:43 +00:00
terminx
e676b04687 Engine: misc cleanups, support for drawing transparent lines in 2d mode. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5300 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:40 +00:00
terminx
4bd82ba0ea Fix warnings
git-svn-id: https://svn.eduke32.com/eduke32@5299 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:33 +00:00
Plagman
f6d07d48ae Polymer: upload bucket indices through pinned host memory.
git-svn-id: https://svn.eduke32.com/eduke32@5298 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-15 08:23:00 +00:00
Plagman
ea2cabb8b3 Polymer: fix regression with Y-flipping bit.
git-svn-id: https://svn.eduke32.com/eduke32@5297 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-15 05:14:08 +00:00
Plagman
e237dbafea Polymer: add preliminary support for batching draws.
git-svn-id: https://svn.eduke32.com/eduke32@5296 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-14 07:08:44 +00:00
Plagman
6a6d120d8e Polymer: fix synthesis warning.
git-svn-id: https://svn.eduke32.com/eduke32@5295 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-13 16:01:18 +00:00
Plagman
8212aa11c6 Polymer: store map data in a single buffer with a unified vertex type.
git-svn-id: https://svn.eduke32.com/eduke32@5294 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-13 03:46:35 +00:00
terminx
868afddbc3 Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
git-svn-id: https://svn.eduke32.com/eduke32@5293 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 23:07:47 +00:00
helixhorned
e20e6584d6 Mapster32: fix two "variable may be used uninitialized" warnings.
I didn't produce a case when this could actually have happened, but
reading the code, in the case of variable 'j' it seems possible with
an empty map.

git-svn-id: https://svn.eduke32.com/eduke32@5292 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 17:06:30 +00:00
helixhorned
0419e64c0a Mapster32: fix a possible oob read via drawspritelabel; sanitize 2d3d mode.
That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are
the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other
thinkable niceties may ensue.

git-svn-id: https://svn.eduke32.com/eduke32@5291 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 14:13:04 +00:00
terminx
21e9125f2d Mapster32: 2d mode performance improvements
git-svn-id: https://svn.eduke32.com/eduke32@5290 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 21:19:41 +00:00
terminx
253f0b8771 Mapster32: improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5289 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:48 +00:00
terminx
bd4917f7e1 Update VS project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5288 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:43 +00:00
terminx
1054a60183 Disable FLAC in MSVC builds for now until I have time to build new libraries that are compatible with VS2015. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5287 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:41 +00:00
terminx
9d1503ac12 Mapster32: fix 3d picture-in-picture when editing a map with TROR.
git-svn-id: https://svn.eduke32.com/eduke32@5286 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:35 +00:00
terminx
c79691bb6f Mapster32: improve diagnostic message.
git-svn-id: https://svn.eduke32.com/eduke32@5285 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 05:58:05 +00:00
terminx
3ff2e2155c A couple of Mapster32 tweaks to play nicer with different palettes.
git-svn-id: https://svn.eduke32.com/eduke32@5284 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 05:58:00 +00:00
terminx
ff466191cb Address complaints from the "Mapster32 problems and bugs" thread.
git-svn-id: https://svn.eduke32.com/eduke32@5283 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 03:55:24 +00:00
terminx
f72dffce07 Mapster32 changes:
-2d mode sprite colors are now automatically generated from the sprite's 8-bit tile.
-Zooming in and out has been smoothed out.
-The 2d mode crosshair cursor is now 1px thick instead of 2.
-The left mouse button can now be used to select multiple wall points and sprites in 2d mode.
-Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;)
-'-L function in 3d mode works again.
-Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites.
-2d mode status bar has been made a few shades lighter.

git-svn-id: https://svn.eduke32.com/eduke32@5282 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:46 +00:00
terminx
86f94d2897 New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.
This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.

git-svn-id: https://svn.eduke32.com/eduke32@5281 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:42 +00:00
terminx
f784eca65b Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5280 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:37 +00:00
terminx
4fe25690e7 Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5279 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:34 +00:00