raze-gles/polymer/eduke32
2015-10-23 23:00:06 +00:00
..
build Sprite sorting changes: 2015-10-21 19:54:14 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
platform Update Xcode project to reflect recent filename changes. DONT_BUILD. 2015-09-26 00:21:22 +00:00
rsrc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
source Don't spawn BLOODPOOL 256 units above the ground. 2015-10-23 23:00:06 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Add colmatch to Android Makefile. DONT_BUILD. 2015-10-21 19:54:09 +00:00
eduke32.sln Improvements to the MSVC project. 2015-08-15 21:27:43 +00:00
eduke32.vcxproj Add colmatch.c to VS project. DONT_BUILD. 2015-10-20 07:15:12 +00:00
eduke32.vcxproj.filters Add colmatch.c to VS project. DONT_BUILD. 2015-10-20 07:15:12 +00:00
Makefile Build tools: Clean up transpal and link it to colmatch.c instead of including a separate copy of the (old!) getclosestcol code. 2015-09-27 21:18:16 +00:00
Makefile.common Always compile with "-Wno-missing-braces", as the warnings it hides are useless. "-Wmissing-field-initializers" (part of "-Wextra") should cover us. 2015-10-10 06:57:51 +00:00
Makefile.deps Revert recent icon changes. 2015-05-27 08:46:44 +00:00
Makefile.msvc Add colmatch object to MSVC Makefile. DONT_BUILD. 2015-10-20 07:14:56 +00:00