mirror of
https://github.com/ZDoom/raze-gles.git
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Polymer: add preliminary support for batching draws.
git-svn-id: https://svn.eduke32.com/eduke32@5296 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6a6d120d8e
commit
e237dbafea
3 changed files with 185 additions and 20 deletions
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@ -35,6 +35,7 @@ extern int32_t pr_billboardingmode;
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extern int32_t pr_verbosity;
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extern int32_t pr_wireframe;
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extern int32_t pr_vbos;
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extern int32_t pr_buckets;
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extern int32_t pr_gpusmoothing;
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extern int32_t pr_overrideparallax;
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extern float pr_parallaxscale;
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@ -189,6 +190,22 @@ typedef struct s_prprogrambit {
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const char* frag_prog;
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} _prprogrambit;
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typedef struct s_prbucket {
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// index
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int16_t tilenum;
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char pal;
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_prmaterial material;
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int32_t invalidmaterial;
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// geom indices
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GLuint* indices;
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uint32_t count;
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uint32_t buffersize;
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struct s_prbucket* next;
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} _prbucket;
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#include "prlights.h"
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// RENDER TARGETS
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@ -219,7 +236,8 @@ typedef struct s_prplane {
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_prvert* buffer;
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int32_t vertcount;
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GLuint vbo;
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int32_t mapvbo_vertoffset;
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uint32_t mapvbo_vertoffset;
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_prbucket* bucket;
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// attributes
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GLfloat tbn[3][3];
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GLfloat plane[4];
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@ -373,6 +391,9 @@ static inline int32_t polymer_eligible_for_artmap(int32_t tilenum, const pthtyp
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// CORE
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static void polymer_displayrooms(int16_t sectnum);
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static void polymer_emptybuckets(void);
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static _prbucket* polymer_findbucket(int16_t tilenum, char pal);
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static void polymer_bucketplane(_prplane* plane);
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static void polymer_drawplane(_prplane* plane);
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static inline void polymer_inb4mirror(_prvert* buffer, GLfloat* plane);
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static void polymer_animatesprites(void);
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@ -411,7 +432,7 @@ static void polymer_drawmdsprite(tspritetype *tspr);
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static void polymer_loadmodelvbos(md3model_t* m);
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// MATERIALS
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static void polymer_getscratchmaterial(_prmaterial* material);
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static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int8_t vis, int32_t cmeth);
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static _prbucket* polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int8_t vis, int32_t cmeth);
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static int32_t polymer_bindmaterial(const _prmaterial *material, int16_t* lights, int lightcount);
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static void polymer_unbindmaterial(int32_t programbits);
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static void polymer_compileprogram(int32_t programbits);
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@ -26,6 +26,7 @@ int32_t pr_billboardingmode = 1;
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int32_t pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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int32_t pr_wireframe = 0;
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int32_t pr_vbos = 2;
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int32_t pr_buckets = 0;
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int32_t pr_gpusmoothing = 1;
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int32_t pr_overrideparallax = 0;
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float pr_parallaxscale = 0.1f;
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@ -73,6 +74,9 @@ const GLsizeiptrARB proneplanesize = sizeof(_prvert) * 4;
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const GLintptrARB prwalldatasize = sizeof(_prvert)* 4 * 3; // wall, over and mask planes for every wall
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GLintptrARB prwalldataoffset;
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_prbucket *prbuckethead;
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int32_t prcanbucket;
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static const _prvert vertsprite[4] =
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{
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{
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@ -1016,7 +1020,7 @@ void polymer_loadboard(void)
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bglGenBuffersARB(1, &prmapvbo);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, prmapvbo);
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bglBufferDataARB(GL_ARRAY_BUFFER_ARB, prwalldataoffset + numwalls * prwalldatasize, NULL, mapvbousage);
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bglBufferDataARB(GL_ARRAY_BUFFER_ARB, prwalldataoffset + (numwalls * prwalldatasize), NULL, mapvbousage);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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i = 0;
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@ -1169,6 +1173,8 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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(daposz > cursectflorz) ||
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(daposz < cursectceilz))
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{
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prcanbucket = 1;
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if (!editstatus && pr_verbosity>=1)
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{
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if ((unsigned)dacursectnum < (unsigned)numsectors)
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@ -1194,6 +1200,9 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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polymer_drawwall(sectorofwall(i), i);
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i--;
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}
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polymer_emptybuckets();
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viewangle = daang;
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enddrawing();
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return;
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@ -1789,6 +1798,8 @@ static void polymer_displayrooms(const int16_t dacursectnum)
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// depth-only occlusion testing pass
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// overridematerial = 0;
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prcanbucket = 1;
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while (front != back)
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{
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sec = (tsectortype *)§or[sectorqueue[front]];
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@ -1978,6 +1989,8 @@ static void polymer_displayrooms(const int16_t dacursectnum)
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front++;
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}
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polymer_emptybuckets();
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// do the actual shaded drawing
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// overridematerial = 0xFFFFFFFF;
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@ -2102,6 +2115,116 @@ static void polymer_displayrooms(const int16_t dacursectnum)
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return;
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}
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static void polymer_emptybuckets(void)
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{
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_prbucket *bucket = prbuckethead;
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, prmapvbo);
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bglVertexPointer(3, GL_FLOAT, sizeof(_prvert), NULL);
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bglTexCoordPointer(2, GL_FLOAT, sizeof(_prvert), (GLvoid *)(3 * sizeof(GLfloat)));
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while (bucket != NULL)
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{
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if (bucket->count == 0)
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{
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bucket = bucket->next;
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continue;
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}
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int32_t materialbits = polymer_bindmaterial(&bucket->material, NULL, 0);
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bglDrawElements(GL_TRIANGLES, bucket->count, GL_UNSIGNED_INT, bucket->indices);
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polymer_unbindmaterial(materialbits);
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bucket->count = 0;
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bucket = bucket->next;
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}
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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prcanbucket = 0;
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}
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static _prbucket* polymer_findbucket(int16_t tilenum, char pal)
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{
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_prbucket *bucketptr = prbuckethead;
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// find bucket
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while (bucketptr != NULL)
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{
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if (bucketptr->tilenum == tilenum && bucketptr->pal == pal)
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break;
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bucketptr = bucketptr->next;
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}
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// no buckets or no bucket found, create one
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if (bucketptr == NULL)
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{
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bucketptr = (_prbucket *)Xmalloc(sizeof (_prbucket));
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// insert, since most likely to use same pattern next frame
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// will need to reorder by MRU first every once in a while
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// or move to hashing lookup
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bucketptr->next = prbuckethead;
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prbuckethead = bucketptr;
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bucketptr->tilenum = tilenum;
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bucketptr->pal = pal;
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bucketptr->invalidmaterial = 1;
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bucketptr->count = 0;
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bucketptr->buffersize = 1024;
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bucketptr->indices = (GLuint *)Xmalloc(bucketptr->buffersize * sizeof(GLuint));
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}
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return bucketptr;
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}
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static void polymer_bucketplane(_prplane* plane)
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{
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_prbucket *bucketptr = plane->bucket;
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uint32_t neededindicecount;
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uint32_t i;
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// we don't keep buffers for quads
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neededindicecount = (plane->indicescount == 0) ? 6 : plane->indicescount;
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// ensure size
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while (bucketptr->count + neededindicecount >= bucketptr->buffersize)
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{
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bucketptr->buffersize *= 2;
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bucketptr->indices = (GLuint *)Xrealloc(bucketptr->indices, bucketptr->buffersize * sizeof(GLuint));
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}
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// queue indices
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i = 0;
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if (plane->indicescount > 0)
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{
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while (i < plane->indicescount)
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{
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bucketptr->indices[bucketptr->count] = plane->indices[i] + plane->mapvbo_vertoffset;
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bucketptr->count++;
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i++;
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}
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}
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else
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{
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static const uint32_t quadindices[6] = { 0, 1, 2, 0, 2, 3 };
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while (i < 6)
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{
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bucketptr->indices[bucketptr->count] = quadindices[i] + plane->mapvbo_vertoffset;
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bucketptr->count++;
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i++;
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}
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}
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}
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static void polymer_drawplane(_prplane* plane)
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{
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int32_t materialbits;
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@ -2148,6 +2271,12 @@ static void polymer_drawplane(_prplane* plane)
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// bglEnd();
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// bglEnable(GL_TEXTURE_2D);
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if (pr_buckets && pr_vbos > 0 && prcanbucket && plane->bucket)
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{
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polymer_bucketplane(plane);
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return;
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}
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bglNormal3f((float)(plane->plane[0]), (float)(plane->plane[1]), (float)(plane->plane[2]));
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GLuint planevbo;
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@ -2156,7 +2285,7 @@ static void polymer_drawplane(_prplane* plane)
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if (plane->mapvbo_vertoffset != -1)
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{
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planevbo = prmapvbo;
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geomfbooffset = plane->mapvbo_vertoffset;
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geomfbooffset = plane->mapvbo_vertoffset * sizeof(_prvert);
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}
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else
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{
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@ -2587,7 +2716,10 @@ attributes:
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bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sec->wallnum * sizeof(GLfloat)* 5, s->ceil.buffer);
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*/
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GLintptrARB sector_offset = sec->wallptr * 2 * sizeof(_prvert);
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s->floor.mapvbo_vertoffset = sec->wallptr * 2;
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s->ceil.mapvbo_vertoffset = s->floor.mapvbo_vertoffset + sec->wallnum;
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GLintptrARB sector_offset = s->floor.mapvbo_vertoffset * sizeof(_prvert);
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GLsizeiptrARB cur_sector_size = sec->wallnum * sizeof(_prvert);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, prmapvbo);
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// floor
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@ -2595,9 +2727,6 @@ attributes:
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// ceiling
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bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, sector_offset + cur_sector_size, cur_sector_size, s->ceil.buffer);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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s->floor.mapvbo_vertoffset = sector_offset;
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s->ceil.mapvbo_vertoffset = sector_offset + cur_sector_size;
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}
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}
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else
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@ -2613,7 +2742,7 @@ attributes:
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!Bmemcmp(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortype, ceilingstat)))
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goto finish;
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polymer_getbuildmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade, sec->visibility, 0);
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s->floor.bucket = polymer_getbuildmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade, sec->visibility, 0);
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if (sec->floorstat & 256) {
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if (sec->floorstat & 128) {
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@ -2623,7 +2752,7 @@ attributes:
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}
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}
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polymer_getbuildmaterial(&s->ceil.material, ceilingpicnum, sec->ceilingpal, sec->ceilingshade, sec->visibility, 0);
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s->ceil.bucket = polymer_getbuildmaterial(&s->ceil.material, ceilingpicnum, sec->ceilingpal, sec->ceilingshade, sec->visibility, 0);
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if (sec->ceilingstat & 256) {
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if (sec->ceilingstat & 128) {
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@ -3046,7 +3175,7 @@ static void polymer_updatewall(int16_t wallnum)
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else
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curpicnum = walloverpicnum;
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polymer_getbuildmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade, sec->visibility, DAMETH_WALL);
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w->wall.bucket = polymer_getbuildmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade, sec->visibility, DAMETH_WALL);
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if (wal->cstat & 4)
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yref = sec->floorz;
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@ -3116,7 +3245,7 @@ static void polymer_updatewall(int16_t wallnum)
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curxpanning = wall[refwall].xpanning;
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curypanning = wall[refwall].ypanning;
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polymer_getbuildmaterial(&w->wall.material, curpicnum, curpal, curshade, sec->visibility, DAMETH_WALL);
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w->wall.bucket = polymer_getbuildmaterial(&w->wall.material, curpicnum, curpal, curshade, sec->visibility, DAMETH_WALL);
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if (!(wall[refwall].cstat&4))
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yref = nsec->floorz;
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@ -3183,12 +3312,12 @@ static void polymer_updatewall(int16_t wallnum)
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else
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curpicnum = wallpicnum;
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polymer_getbuildmaterial(&w->over.material, curpicnum, wal->pal, wal->shade, sec->visibility, DAMETH_WALL);
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w->over.bucket = polymer_getbuildmaterial(&w->over.material, curpicnum, wal->pal, wal->shade, sec->visibility, DAMETH_WALL);
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if ((wal->cstat & 16) || (wal->cstat & 32))
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{
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// mask
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polymer_getbuildmaterial(&w->mask.material, walloverpicnum, wal->pal, wal->shade, sec->visibility, DAMETH_WALL);
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w->mask.bucket = polymer_getbuildmaterial(&w->mask.material, walloverpicnum, wal->pal, wal->shade, sec->visibility, DAMETH_WALL);
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if (wal->cstat & 128)
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{
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@ -3326,9 +3455,9 @@ static void polymer_updatewall(int16_t wallnum)
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//bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat)* 5, 4 * sizeof(GLfloat)* 3, w->cap);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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w->wall.mapvbo_vertoffset = thiswalloffset;
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w->over.mapvbo_vertoffset = thisoveroffset;
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w->mask.mapvbo_vertoffset = thismaskoffset;
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w->wall.mapvbo_vertoffset = thiswalloffset / sizeof(_prvert);
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w->over.mapvbo_vertoffset = thisoveroffset / sizeof(_prvert);
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w->mask.mapvbo_vertoffset = thismaskoffset / sizeof(_prvert);
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}
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}
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else
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@ -4650,10 +4779,14 @@ static void polymer_getscratchmaterial(_prmaterial* material)
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material->mdspritespace = GL_FALSE;
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}
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static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int8_t vis, int32_t cmeth)
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static _prbucket* polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int8_t vis, int32_t cmeth)
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{
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pthtyp* pth;
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int32_t usinghighpal = 0;
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_prbucket* bucketptr;
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// find corresponding bucket; XXX key that with pr_buckets later, need to be tied to restartvid
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bucketptr = polymer_findbucket(tilenum, pal);
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polymer_getscratchmaterial(material);
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@ -4760,7 +4893,8 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
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material->shadeoffset = shade;
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material->visibility = ((uint8_t)(vis+16) / 16.0f);
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return;
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// all the stuff below is mutually exclusive with artmapping
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goto done;
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}
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// PR_BIT_HIGHPALOOKUP_MAP
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@ -4837,6 +4971,15 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
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material->normalbias[0] = pth->hicr->specpower;
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material->normalbias[1] = pth->hicr->specfactor;
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}
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done:
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if (bucketptr->invalidmaterial != 0)
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{
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bucketptr->material = *material;
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bucketptr->invalidmaterial = 0;
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}
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return bucketptr;
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}
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static int32_t polymer_bindmaterial(const _prmaterial *material, int16_t* lights, int matlightcount)
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@ -5704,7 +5704,8 @@ void polymost_initosdfuncs(void)
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{ "r_pr_verbosity", "verbosity level of the polymer renderer", (void *) &pr_verbosity, CVAR_INT, 0, 3 },
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{ "r_pr_wireframe", "toggles wireframe mode", (void *) &pr_wireframe, CVAR_INT | CVAR_NOSAVE, 0, 1 },
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{ "r_pr_vbos", "contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void *) &pr_vbos, CVAR_INT | CVAR_RESTARTVID, 0, 2 },
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{ "r_pr_gpusmoothing", "toggles model animation interpolation", (void *) &pr_gpusmoothing, CVAR_INT, 0, 1 },
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{ "r_pr_buckets", "controls batching of primitives. 0: no batching. 1: buckets of materials.", (void *)&pr_buckets, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
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{ "r_pr_gpusmoothing", "toggles model animation interpolation", (void *)&pr_gpusmoothing, CVAR_INT, 0, 1 },
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{ "r_pr_overrideparallax", "overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens", (void *) &pr_overrideparallax, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
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{ "r_pr_parallaxscale", "overriden parallax mapping offset scale", (void *) &pr_parallaxscale, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
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{ "r_pr_parallaxbias", "overriden parallax mapping offset bias", (void *) &pr_parallaxbias, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
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