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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
Polymer: upload bucket indices through pinned host memory.
git-svn-id: https://svn.eduke32.com/eduke32@5298 1a8010ca-5511-0410-912e-c29ae57300e0
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ea2cabb8b3
commit
f6d07d48ae
9 changed files with 10415 additions and 9949 deletions
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@ -78,6 +78,7 @@ struct glinfo_t {
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char occlusionqueries;
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char glsl;
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char debugoutput;
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char bufferstorage;
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char dumped;
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};
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@ -492,6 +492,14 @@ extern bglMapBufferARBProcPtr bglMapBufferARB;
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typedef GLboolean (APIENTRY * bglUnmapBufferARBProcPtr)(GLenum target);
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extern bglUnmapBufferARBProcPtr bglUnmapBufferARB;
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// ARB_buffer_storage
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typedef void (APIENTRY * bglBufferStorageProcPtr)(GLenum target, GLintptrARB size, const GLvoid * data, GLbitfield flags);
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extern bglBufferStorageProcPtr bglBufferStorage;
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// ARB_map_buffer_range
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typedef void* (APIENTRY * bglMapBufferRangeProcPtr) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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extern bglMapBufferRangeProcPtr bglMapBufferRange;
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// Occlusion queries
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typedef void (APIENTRY * bglGenQueriesARBProcPtr)(GLsizei n, GLuint *ids);
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extern bglGenQueriesARBProcPtr bglGenQueriesARB;
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File diff suppressed because it is too large
Load diff
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@ -202,6 +202,7 @@ typedef struct s_prbucket {
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GLuint* indices;
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uint32_t count;
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uint32_t buffersize;
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GLuint* indiceoffset;
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struct s_prbucket* next;
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} _prbucket;
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@ -435,6 +435,7 @@ int32_t osdcmd_glinfo(const osdfuncparm_t *parm)
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" Occlusion queries: %s\n"
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" GLSL: %s\n"
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" Debug Output: %s\n"
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" Buffer Storage: %s\n"
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#endif
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" Extensions:\n",
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glinfo.maxanisotropy, glinfo.maxanisotropy>1.0?"":" (no anisotropic filtering)",
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@ -456,7 +457,8 @@ int32_t osdcmd_glinfo(const osdfuncparm_t *parm)
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glinfo.sm4 ? "supported": "not supported",
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glinfo.occlusionqueries ? "supported": "not supported",
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glinfo.glsl ? "supported": "not supported",
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glinfo.debugoutput ? "supported": "not supported"
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glinfo.debugoutput ? "supported": "not supported",
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glinfo.bufferstorage ? "supported" : "not supported"
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#endif
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);
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@ -178,6 +178,12 @@ bglBufferSubDataARBProcPtr bglBufferSubDataARB;
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bglMapBufferARBProcPtr bglMapBufferARB;
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bglUnmapBufferARBProcPtr bglUnmapBufferARB;
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// ARB_buffer_storage
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bglBufferStorageProcPtr bglBufferStorage;
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// ARB_map_buffer_range
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bglMapBufferRangeProcPtr bglMapBufferRange;
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// Occlusion queries
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bglGenQueriesARBProcPtr bglGenQueriesARB;
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bglDeleteQueriesARBProcPtr bglDeleteQueriesARB;
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@ -579,6 +585,12 @@ int32_t loadglextensions(void)
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bglMapBufferARB = (bglMapBufferARBProcPtr) GETPROCEXTSOFT("glMapBufferARB");
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bglUnmapBufferARB = (bglUnmapBufferARBProcPtr) GETPROCEXTSOFT("glUnmapBufferARB");
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// ARB_buffer_storage
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bglBufferStorage = (bglBufferStorageProcPtr)GETPROCEXTSOFT("glBufferStorage");
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// ARB_map_buffer_range
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bglMapBufferRange = (bglMapBufferRangeProcPtr)GETPROCEXTSOFT("glMapBufferRange");
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// Occlusion queries
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bglGenQueriesARB = (bglGenQueriesARBProcPtr) GETPROCEXTSOFT("glGenQueriesARB");
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bglDeleteQueriesARB = (bglDeleteQueriesARBProcPtr) GETPROCEXTSOFT("glDeleteQueriesARB");
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@ -886,6 +898,12 @@ int32_t unloadgldriver(void)
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bglMapBufferARB = (bglMapBufferARBProcPtr) NULL;
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bglUnmapBufferARB = (bglUnmapBufferARBProcPtr) NULL;
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// ARB_buffer_storage
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bglBufferStorage = (bglBufferStorageProcPtr) NULL;
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// ARB_map_buffer_range
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bglMapBufferRange = (bglMapBufferRangeProcPtr)NULL;
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// Occlusion queries
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bglGenQueriesARB = (bglGenQueriesARBProcPtr) NULL;
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bglDeleteQueriesARB = (bglDeleteQueriesARBProcPtr) NULL;
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@ -74,6 +74,13 @@ const GLsizeiptrARB proneplanesize = sizeof(_prvert) * 4;
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const GLintptrARB prwalldatasize = sizeof(_prvert)* 4 * 3; // wall, over and mask planes for every wall
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GLintptrARB prwalldataoffset;
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GLuint prindexringvbo;
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GLuint *prindexring;
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const GLsizeiptrARB prindexringsize = 65535;
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GLintptrARB prindexringoffset;
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const GLbitfield prindexringmapflags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
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_prbucket *prbuckethead;
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int32_t prcanbucket;
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@ -846,7 +853,7 @@ int32_t polymer_init(void)
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if (glinfo.debugoutput) {
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// Enable everything.
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bglDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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bglDebugMessageCallbackARB(polymer_debugoutputcallback, NULL);
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bglDebugMessageCallbackARB((GLDEBUGPROCARB)polymer_debugoutputcallback, NULL);
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bglEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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}
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#endif
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@ -1023,6 +1030,14 @@ void polymer_loadboard(void)
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bglBufferDataARB(GL_ARRAY_BUFFER_ARB, prwalldataoffset + (numwalls * prwalldatasize), NULL, mapvbousage);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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bglGenBuffersARB(1, &prindexringvbo);
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, prindexringvbo);
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bglBufferStorage(GL_ELEMENT_ARRAY_BUFFER, prindexringsize * sizeof(GLuint), NULL, prindexringmapflags | GL_DYNAMIC_STORAGE_BIT);
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prindexring = (GLuint*)bglMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, prindexringsize * sizeof(GLuint), prindexringmapflags);
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
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i = 0;
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while (i < numsectors)
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{
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@ -1815,7 +1830,7 @@ static void polymer_displayrooms(const int16_t dacursectnum)
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{
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// if we have a level boundary somewhere in the sector,
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// consider these walls as visportals
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if (wall[sec->wallptr + i].nextsector < 0)
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if (wall[sec->wallptr + i].nextsector < 0 && pr_buckets == 0)
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doquery = 1;
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}
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while (--i >= 0);
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@ -2123,6 +2138,46 @@ static void polymer_emptybuckets(void)
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bglVertexPointer(3, GL_FLOAT, sizeof(_prvert), NULL);
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bglTexCoordPointer(2, GL_FLOAT, sizeof(_prvert), (GLvoid *)(3 * sizeof(GLfloat)));
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, prindexringvbo);
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uint32_t indexcount = 0;
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while (bucket != NULL)
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{
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indexcount += bucket->count;
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bucket = bucket->next;
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}
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// ensure space in index ring, wrap otherwise
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if (indexcount + prindexringoffset >= prindexringsize)
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{
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bglUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER);
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prindexring = (GLuint *)bglMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, prindexringsize * sizeof(GLuint), GL_MAP_INVALIDATE_BUFFER_BIT | prindexringmapflags);
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prindexringoffset = 0;
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}
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// put indices in the ring, all at once
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bucket = prbuckethead;
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while (bucket != NULL)
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{
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if (bucket->count == 0)
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{
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bucket = bucket->next;
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continue;
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}
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memcpy(&prindexring[prindexringoffset], bucket->indices, bucket->count * sizeof(GLuint));
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bucket->indiceoffset = (GLuint*)(prindexringoffset * sizeof(GLuint));
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prindexringoffset += bucket->count;
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bucket = bucket->next;
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}
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bucket = prbuckethead;
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while (bucket != NULL)
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{
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if (bucket->count == 0)
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@ -2133,7 +2188,7 @@ static void polymer_emptybuckets(void)
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int32_t materialbits = polymer_bindmaterial(&bucket->material, NULL, 0);
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bglDrawElements(GL_TRIANGLES, bucket->count, GL_UNSIGNED_INT, bucket->indices);
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bglDrawElements(GL_TRIANGLES, bucket->count, GL_UNSIGNED_INT, bucket->indiceoffset);
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polymer_unbindmaterial(materialbits);
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@ -2142,6 +2197,7 @@ static void polymer_emptybuckets(void)
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bucket = bucket->next;
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}
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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prcanbucket = 0;
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@ -1318,6 +1318,7 @@ void sdlayer_setvideomode_opengl(void)
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glinfo.occlusionqueries = !!Bstrstr(glinfo.extensions, "GL_ARB_occlusion_query");
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glinfo.glsl = !!Bstrstr(glinfo.extensions, "GL_ARB_shader_objects");
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glinfo.debugoutput = !!Bstrstr(glinfo.extensions, "GL_ARB_debug_output");
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glinfo.bufferstorage = !!Bstrstr(glinfo.extensions, "GL_ARB_buffer_storage");
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if (Bstrstr(glinfo.extensions, "WGL_3DFX_gamma_control"))
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{
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@ -2939,6 +2939,10 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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{
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glinfo.debugoutput = 1;
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}
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else if (!Bstrcmp((char *)p2, "GL_ARB_buffer_storage"))
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{
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glinfo.bufferstorage = 1;
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}
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}
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Bfree(p);
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}
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