raze-gles/source/duke3d/src/config.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "scriplib.h"
#include "osdcmds.h"
#include "renderlayer.h"
#include "cmdline.h"
#include "vfs.h"
#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1
# include "sdl_inc.h"
#endif
// we load this in to get default button and key assignments
// as well as setting up function mappings
#define __SETUP__ // JBF 20031211
#include "_functio.h"
hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL };
int32_t CONFIG_FunctionNameToNum(const char *func)
{
if (!func)
return -1;
return hash_findcase(&h_gamefuncs, func);
}
static char const * CONFIG_FunctionNumToName(int32_t func)
{
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
return "";
return gamefunctions[func];
}
int32_t CONFIG_AnalogNameToNum(const char *func)
{
if (!func)
return -1;
else if (!Bstrcasecmp(func, "analog_turning"))
return analog_turning;
else if (!Bstrcasecmp(func, "analog_strafing"))
return analog_strafing;
else if (!Bstrcasecmp(func, "analog_moving"))
return analog_moving;
else if (!Bstrcasecmp(func, "analog_lookingupanddown"))
return analog_lookingupanddown;
else
return -1;
}
static char const * CONFIG_AnalogNumToName(int32_t func)
{
switch (func)
{
case analog_turning:
return "analog_turning";
case analog_strafing:
return "analog_strafing";
case analog_moving:
return "analog_moving";
case analog_lookingupanddown:
return "analog_lookingupanddown";
}
return "";
}
static void CONFIG_SetJoystickButtonFunction(int i, int j, int function)
{
ud.config.JoystickFunctions[i][j] = function;
CONTROL_MapButton(function, i, j, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisScale(int i, int scale)
{
ud.config.JoystickAnalogueScale[i] = scale;
CONTROL_SetAnalogAxisScale(i, scale, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisInvert(int i, int invert)
{
ud.config.JoystickAnalogueInvert[i] = invert;
CONTROL_SetAnalogAxisInvert(i, invert, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisDeadSaturate(int i, int dead, int saturate)
{
ud.config.JoystickAnalogueDead[i] = dead;
ud.config.JoystickAnalogueSaturate[i] = saturate;
joySetDeadZone(i, dead, saturate);
}
static void CONFIG_SetJoystickDigitalAxisFunction(int i, int j, int function)
{
ud.config.JoystickDigitalFunctions[i][j] = function;
CONTROL_MapDigitalAxis(i, function, j, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisFunction(int i, int function)
{
ud.config.JoystickAnalogueAxes[i] = function;
CONTROL_MapAnalogAxis(i, function, controldevice_joystick);
}
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy/*=false*/)
{
static char const s_gamefunc_[] = "gamefunc_";
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
if (!lazy)
{
Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys));
CONTROL_ClearAllBinds();
}
for (int i=0; i < ARRAY_SSIZE(gamefunctions); ++i)
{
if (gamefunctions[i][0] == '\0')
continue;
auto &key = ud.config.KeyboardKeys[i];
int const default0 = KB_StringToScanCode(keyptr[i<<1]);
int const default1 = KB_StringToScanCode(keyptr[(i<<1)+1]);
// skip the function if the default key is already used
// or the function is assigned to another key
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
{
#if 0 // defined(DEBUGGINGAIDS)
if (key[0] != 0xff)
initprintf("Skipping %s bound to %s\n", keyptr[i<<1], CONTROL_KeyBinds[default0].cmdstr);
#endif
continue;
}
key[0] = default0;
key[1] = default1;
if (key[0])
CONTROL_FreeKeyBind(key[0]);
if (key[1])
CONTROL_FreeKeyBind(key[1]);
if (i == gamefunc_Show_Console)
OSD_CaptureKey(key[0]);
else
CONFIG_MapKey(i, key[0], 0, key[1], 0);
}
}
void CONFIG_SetDefaults(void)
{
ud.config.scripthandle = -1;
#ifdef __ANDROID__
droidinput.forward_sens = 5.f;
droidinput.gameControlsAlpha = 0.5;
droidinput.hideStick = 0;
droidinput.pitch_sens = 5.f;
droidinput.quickSelectWeapon = 1;
droidinput.strafe_sens = 5.f;
droidinput.toggleCrouch = 1;
droidinput.yaw_sens = 5.f;
ud.setup.xdim = droidinfo.screen_width;
ud.setup.ydim = droidinfo.screen_height;
#else
# if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1
uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
if (inited == 0)
SDL_Init(SDL_INIT_VIDEO);
else if (!(inited & SDL_INIT_VIDEO))
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
{
ud.setup.xdim = dm.w;
ud.setup.ydim = dm.h;
}
else
# endif
{
ud.setup.xdim = 1024;
ud.setup.ydim = 768;
}
#endif
#ifdef USE_OPENGL
ud.setup.bpp = 32;
#else
ud.setup.bpp = 8;
#endif
#if defined(_WIN32)
ud.config.MixRate = 44100;
#elif defined __ANDROID__
ud.config.MixRate = droidinfo.audio_sample_rate;
#else
ud.config.MixRate = 48000;
#endif
#if defined GEKKO || defined __OPENDINGUX__
ud.config.NumVoices = 32;
ud.camera_time = 11;
#else
ud.config.NumVoices = 64;
ud.camera_time = 4;
#endif
// currently settings.cfg is only read after the startup window launches the game,
// and rereading binds might be fickle so just enable this
ud.setup.usejoystick = 1;
g_myAimMode = 1;
g_player[0].ps->aim_mode = 1;
ud.setup.forcesetup = 1;
ud.setup.noautoload = 1;
ud.setup.fullscreen = 1;
ud.setup.usemouse = 1;
ud.althud = 1;
ud.angleinterpolation = 0;
ud.auto_run = 1;
ud.automsg = 0;
ud.autosave = 1;
ud.autosavedeletion = 1;
ud.autovote = 0;
ud.brightness = 8;
ud.camerasprite = -1;
ud.color = 0;
ud.config.AmbienceToggle = 1;
ud.config.AutoAim = 1;
ud.config.CheckForUpdates = 1;
ud.config.FXVolume = 255;
ud.config.MouseBias = 0;
ud.config.MouseDeadZone = 0;
ud.config.MusicToggle = 1;
ud.config.MusicVolume = 195;
ud.config.NumBits = 16;
ud.config.NumChannels = 2;
ud.config.ReverseStereo = 0;
ud.config.ShowWeapons = 0;
ud.config.SmoothInput = 1;
ud.config.SoundToggle = 1;
ud.config.VoiceToggle = 5; // bitfield, 1 = local, 2 = dummy, 4 = other players in DM
ud.config.useprecache = 1;
ud.configversion = 0;
ud.crosshair = 1;
ud.crosshairscale = 50;
ud.default_skill = 1;
ud.democams = 1;
ud.detail = 0;
ud.display_bonus_screen = 1;
ud.drawweapon = 1;
ud.fov = 90;
ud.hudontop = 0;
ud.idplayers = 1;
ud.levelstats = 0;
ud.lockout = 0;
ud.m_marker = 1;
ud.maxautosaves = 5;
ud.menu_scrollbartilenum = -1;
ud.menu_scrollbarz = 65536;
ud.menu_scrollcursorz = 65536;
ud.menu_slidebarmargin = 65536;
ud.menu_slidebarz = 65536;
ud.menu_slidecursorz = 65536;
ud.menubackground = 1;
ud.mouseaiming = 0;
ud.mouseflip = 1;
ud.msgdisptime = 120;
ud.obituaries = 1;
ud.pwlockout[0] = '\0';
ud.runkey_mode = 0;
ud.screen_size = 4;
ud.screen_tilting = 1;
ud.screenfade = 1;
ud.shadow_pal = 4;
ud.shadows = 1;
ud.show_level_text = 1;
ud.slidebar_paldisabled = 1;
ud.statusbarflags = STATUSBAR_NOSHRINK;
ud.statusbarmode = 1;
ud.statusbarscale = 100;
ud.team = 0;
ud.textscale = 200;
ud.viewbob = 1;
ud.weaponscale = 100;
ud.weaponsway = 1;
ud.weaponswitch = 3; // new+empty
Bstrcpy(ud.rtsname, G_DefaultRtsFile());
Bstrcpy(szPlayerName, "Player");
#ifndef EDUKE32_STANDALONE
Bstrcpy(ud.ridecule[0], "An inspiration for birth control.");
Bstrcpy(ud.ridecule[1], "You're gonna die for that!");
Bstrcpy(ud.ridecule[2], "It hurts to be you.");
Bstrcpy(ud.ridecule[3], "Lucky son of a bitch.");
Bstrcpy(ud.ridecule[4], "Hmmm... payback time.");
Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker.");
Bstrcpy(ud.ridecule[6], "Damn, you're ugly.");
Bstrcpy(ud.ridecule[7], "Ha ha ha... wasted!");
Bstrcpy(ud.ridecule[8], "You suck!");
Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
#endif
CONFIG_SetDefaultKeys(keydefaults);
memset(ud.config.MouseFunctions, -1, sizeof(ud.config.MouseFunctions));
memset(ud.config.MouseDigitalFunctions, -1, sizeof(ud.config.MouseDigitalFunctions));
memset(ud.config.JoystickFunctions, -1, sizeof(ud.config.JoystickFunctions));
memset(ud.config.JoystickDigitalFunctions, -1, sizeof(ud.config.JoystickDigitalFunctions));
CONTROL_MouseSensitivity = DEFAULTMOUSESENSITIVITY;
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
ud.config.MouseFunctions[i][0] = CONFIG_FunctionNameToNum(mousedefaults[i]);
CONTROL_MapButton(ud.config.MouseFunctions[i][0], i, 0, controldevice_mouse);
if (i>=4) continue;
ud.config.MouseFunctions[i][1] = CONFIG_FunctionNameToNum(mouseclickeddefaults[i]);
CONTROL_MapButton(ud.config.MouseFunctions[i][1], i, 1, controldevice_mouse);
}
for (int i=0; i<MAXMOUSEAXES; i++)
{
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
ud.config.MouseAnalogueScale[i] = DEFAULTMOUSEANALOGUESCALE;
CONTROL_SetAnalogAxisScale(i, ud.config.MouseAnalogueScale[i], controldevice_mouse);
ud.config.MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i*2]);
ud.config.MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i*2+1]);
CONTROL_MapDigitalAxis(i, ud.config.MouseDigitalFunctions[i][0], 0, controldevice_mouse);
CONTROL_MapDigitalAxis(i, ud.config.MouseDigitalFunctions[i][1], 1, controldevice_mouse);
ud.config.MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
CONTROL_MapAnalogAxis(i, ud.config.MouseAnalogueAxes[i], controldevice_mouse);
}
#if !defined GEKKO
CONFIG_SetGameControllerDefaultsStandard();
#else
for (int i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
ud.config.JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(joystickdefaults[i]);
ud.config.JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(joystickclickeddefaults[i]);
CONTROL_MapButton(ud.config.JoystickFunctions[i][0], i, 0, controldevice_joystick);
CONTROL_MapButton(ud.config.JoystickFunctions[i][1], i, 1, controldevice_joystick);
}
for (int i=0; i<MAXJOYAXES; i++)
{
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
ud.config.JoystickAnalogueScale[i] = DEFAULTJOYSTICKANALOGUESCALE;
ud.config.JoystickAnalogueInvert[i] = 0;
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
ud.config.JoystickAnalogueDead[i] = DEFAULTJOYSTICKANALOGUEDEAD;
ud.config.JoystickAnalogueSaturate[i] = DEFAULTJOYSTICKANALOGUESATURATE;
CONTROL_SetAnalogAxisScale(i, ud.config.JoystickAnalogueScale[i], controldevice_joystick);
CONTROL_SetAnalogAxisInvert(i, 0, controldevice_joystick);
ud.config.JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(joystickdigitaldefaults[i*2]);
ud.config.JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(joystickdigitaldefaults[i*2+1]);
CONTROL_MapDigitalAxis(i, ud.config.JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
CONTROL_MapDigitalAxis(i, ud.config.JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
ud.config.JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(joystickanalogdefaults[i]);
CONTROL_MapAnalogAxis(i, ud.config.JoystickAnalogueAxes[i], controldevice_joystick);
}
#endif
VM_OnEvent(EVENT_SETDEFAULTS, g_player[myconnectindex].ps->i, myconnectindex);
}
// wrapper for CONTROL_MapKey(), generates key bindings to reflect changes to keyboard setup
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
{
int const keys[] = { key1, key2, oldkey1, oldkey2 };
char buf[2*MAXGAMEFUNCLEN];
if (which == gamefunc_Show_Console)
OSD_CaptureKey(key1);
for (int k = 0; (unsigned)k < ARRAY_SIZE(keys); k++)
{
if (keys[k] == 0xff || !keys[k])
continue;
int match = 0;
for (; match < ARRAY_SSIZE(sctokeylut); ++match)
{
if (keys[k] == sctokeylut[match].sc)
break;
}
tempbuf[0] = 0;
for (int i=NUMGAMEFUNCTIONS-1; i>=0; i--)
{
if (ud.config.KeyboardKeys[i][0] == keys[k] || ud.config.KeyboardKeys[i][1] == keys[k])
{
Bsprintf(buf, "gamefunc_%s; ", CONFIG_FunctionNumToName(i));
Bstrcat(tempbuf,buf);
}
}
int const len = Bstrlen(tempbuf);
if (len >= 2)
{
tempbuf[len-2] = 0; // cut off the trailing "; "
CONTROL_BindKey(keys[k], tempbuf, 1, sctokeylut[match].key ? sctokeylut[match].key : "<?>");
}
else
{
CONTROL_FreeKeyBind(keys[k]);
}
}
}
void CONFIG_SetupMouse(void)
{
if (ud.config.scripthandle < 0)
return;
char str[80];
char temp[80];
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
Bsprintf(str,"MouseButton%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle,"Controls", str,temp))
ud.config.MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseButtonClicked%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle,"Controls", str,temp))
ud.config.MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (int i=0; i<MAXMOUSEAXES; i++)
{
Bsprintf(str,"MouseAnalogAxes%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
ud.config.MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_0",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
ud.config.MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_1",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
ud.config.MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseAnalogScale%d",i);
int32_t scale = ud.config.MouseAnalogueScale[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str, &scale);
ud.config.MouseAnalogueScale[i] = scale;
}
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
CONTROL_MapButton(ud.config.MouseFunctions[i][0], i, 0, controldevice_mouse);
CONTROL_MapButton(ud.config.MouseFunctions[i][1], i, 1, controldevice_mouse);
}
for (int i=0; i<MAXMOUSEAXES; i++)
{
CONTROL_MapAnalogAxis(i, ud.config.MouseAnalogueAxes[i], controldevice_mouse);
CONTROL_MapDigitalAxis(i, ud.config.MouseDigitalFunctions[i][0], 0,controldevice_mouse);
CONTROL_MapDigitalAxis(i, ud.config.MouseDigitalFunctions[i][1], 1,controldevice_mouse);
CONTROL_SetAnalogAxisScale(i, ud.config.MouseAnalogueScale[i], controldevice_mouse);
}
}
void CONFIG_SetupJoystick(void)
{
int32_t i;
char str[80];
char temp[80];
int32_t scale;
if (ud.config.scripthandle < 0) return;
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
Bsprintf(str,"ControllerButton%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle,"Controls", str,temp))
ud.config.JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerButtonClicked%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle,"Controls", str,temp))
ud.config.JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0; i<MAXJOYAXES; i++)
{
Bsprintf(str,"ControllerAnalogAxes%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
ud.config.JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"ControllerDigitalAxes%d_0",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
ud.config.JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerDigitalAxes%d_1",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
ud.config.JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerAnalogScale%d",i);
scale = ud.config.JoystickAnalogueScale[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str,&scale);
ud.config.JoystickAnalogueScale[i] = scale;
Bsprintf(str,"ControllerAnalogInvert%d",i);
scale = ud.config.JoystickAnalogueInvert[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str,&scale);
ud.config.JoystickAnalogueInvert[i] = scale;
Bsprintf(str,"ControllerAnalogDead%d",i);
scale = ud.config.JoystickAnalogueDead[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str,&scale);
ud.config.JoystickAnalogueDead[i] = scale;
Bsprintf(str,"ControllerAnalogSaturate%d",i);
scale = ud.config.JoystickAnalogueSaturate[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str,&scale);
ud.config.JoystickAnalogueSaturate[i] = scale;
}
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
CONTROL_MapButton(ud.config.JoystickFunctions[i][0], i, 0, controldevice_joystick);
CONTROL_MapButton(ud.config.JoystickFunctions[i][1], i, 1, controldevice_joystick);
}
for (i=0; i<MAXJOYAXES; i++)
{
CONTROL_MapAnalogAxis(i, ud.config.JoystickAnalogueAxes[i], controldevice_joystick);
CONTROL_MapDigitalAxis(i, ud.config.JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
CONTROL_MapDigitalAxis(i, ud.config.JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
CONTROL_SetAnalogAxisScale(i, ud.config.JoystickAnalogueScale[i], controldevice_joystick);
CONTROL_SetAnalogAxisInvert(i, ud.config.JoystickAnalogueInvert[i], controldevice_joystick);
}
}
struct GameControllerButtonSetting
{
GameControllerButton button;
int function;
void apply() const
{
CONFIG_SetJoystickButtonFunction(button, 0, function);
}
};
struct GameControllerAnalogAxisSetting
{
GameControllerAxis axis;
int function;
void apply() const
{
CONFIG_SetJoystickAnalogAxisFunction(axis, function);
}
};
struct GameControllerDigitalAxisSetting
{
GameControllerAxis axis;
int polarity;
int function;
void apply() const
{
CONFIG_SetJoystickDigitalAxisFunction(axis, polarity, function);
}
};
static void CONFIG_SetGameControllerAxesModern()
{
static GameControllerAnalogAxisSetting const analogAxes[] =
{
{ GAMECONTROLLER_AXIS_LEFTX, analog_strafing },
{ GAMECONTROLLER_AXIS_LEFTY, analog_moving },
{ GAMECONTROLLER_AXIS_RIGHTX, analog_turning },
{ GAMECONTROLLER_AXIS_RIGHTY, analog_lookingupanddown },
};
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTX, 32768+16384);
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTY, 32768+16384);
for (auto const & analogAxis : analogAxes)
analogAxis.apply();
}
void CONFIG_SetGameControllerDefaultsStandard()
{
CONFIG_SetGameControllerDefaultsClear();
CONFIG_SetGameControllerAxesModern();
static GameControllerButtonSetting const buttons[] =
{
{ GAMECONTROLLER_BUTTON_A, gamefunc_Jump },
{ GAMECONTROLLER_BUTTON_B, gamefunc_Toggle_Crouch },
{ GAMECONTROLLER_BUTTON_BACK, gamefunc_Map },
{ GAMECONTROLLER_BUTTON_LEFTSTICK, gamefunc_Run },
{ GAMECONTROLLER_BUTTON_RIGHTSTICK, gamefunc_Quick_Kick },
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Crouch },
{ GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Jump },
{ GAMECONTROLLER_BUTTON_DPAD_UP, gamefunc_Previous_Weapon },
{ GAMECONTROLLER_BUTTON_DPAD_DOWN, gamefunc_Next_Weapon },
};
static GameControllerButtonSetting const buttonsDuke[] =
{
{ GAMECONTROLLER_BUTTON_X, gamefunc_Open },
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Inventory },
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_Inventory_Left },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_Inventory_Right },
};
static GameControllerButtonSetting const buttonsFury[] =
{
{ GAMECONTROLLER_BUTTON_X, gamefunc_Steroids }, // Reload
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Open },
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_MedKit },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_NightVision }, // Radar
};
static GameControllerDigitalAxisSetting const digitalAxes[] =
{
{ GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Alt_Fire },
{ GAMECONTROLLER_AXIS_TRIGGERRIGHT, 1, gamefunc_Fire },
};
for (auto const & button : buttons)
button.apply();
if (FURY)
{
for (auto const & button : buttonsFury)
button.apply();
}
else
{
for (auto const & button : buttonsDuke)
button.apply();
}
for (auto const & digitalAxis : digitalAxes)
digitalAxis.apply();
}
void CONFIG_SetGameControllerDefaultsPro()
{
CONFIG_SetGameControllerDefaultsClear();
CONFIG_SetGameControllerAxesModern();
static GameControllerButtonSetting const buttons[] =
{
{ GAMECONTROLLER_BUTTON_A, gamefunc_Open },
{ GAMECONTROLLER_BUTTON_B, gamefunc_Third_Person_View },
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Quick_Kick },
{ GAMECONTROLLER_BUTTON_BACK, gamefunc_Map },
{ GAMECONTROLLER_BUTTON_LEFTSTICK, gamefunc_Run },
{ GAMECONTROLLER_BUTTON_RIGHTSTICK, gamefunc_Crouch },
{ GAMECONTROLLER_BUTTON_DPAD_UP, gamefunc_Previous_Weapon },
{ GAMECONTROLLER_BUTTON_DPAD_DOWN, gamefunc_Next_Weapon },
};
static GameControllerButtonSetting const buttonsDuke[] =
{
{ GAMECONTROLLER_BUTTON_X, gamefunc_Inventory },
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Previous_Weapon },
{ GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Next_Weapon },
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_Inventory_Left },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_Inventory_Right },
};
static GameControllerButtonSetting const buttonsFury[] =
{
{ GAMECONTROLLER_BUTTON_X, gamefunc_Steroids }, // Reload
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Crouch },
{ GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Alt_Fire },
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_MedKit },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_NightVision }, // Radar
};
static GameControllerDigitalAxisSetting const digitalAxes[] =
{
{ GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Jump },
{ GAMECONTROLLER_AXIS_TRIGGERRIGHT, 1, gamefunc_Fire },
};
for (auto const & button : buttons)
button.apply();
if (FURY)
{
for (auto const & button : buttonsFury)
button.apply();
}
else
{
for (auto const & button : buttonsDuke)
button.apply();
}
for (auto const & digitalAxis : digitalAxes)
digitalAxis.apply();
}
void CONFIG_SetGameControllerDefaultsClear()
{
for (int i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
CONFIG_SetJoystickButtonFunction(i, 0, -1);
CONFIG_SetJoystickButtonFunction(i, 1, -1);
}
for (int i=0; i<MAXJOYAXES; i++)
{
CONFIG_SetJoystickAnalogAxisScale(i, DEFAULTJOYSTICKANALOGUESCALE);
CONFIG_SetJoystickAnalogAxisInvert(i, 0);
CONFIG_SetJoystickAnalogAxisDeadSaturate(i, DEFAULTJOYSTICKANALOGUEDEAD, DEFAULTJOYSTICKANALOGUESATURATE);
CONFIG_SetJoystickDigitalAxisFunction(i, 0, -1);
CONFIG_SetJoystickDigitalAxisFunction(i, 1, -1);
CONFIG_SetJoystickAnalogAxisFunction(i, -1);
}
}
int CONFIG_ReadSetup(void)
{
char tempbuf[1024];
CONTROL_ClearAssignments();
CONFIG_SetDefaults();
ud.config.setupread = 1;
pathsearchmode = 1;
if (ud.config.scripthandle < 0)
{
if (buildvfs_exists(g_setupFileName)) // JBF 20031211
ud.config.scripthandle = SCRIPT_Load(g_setupFileName);
#if !defined(EDUKE32_TOUCH_DEVICES) && !defined(EDUKE32_STANDALONE)
else if (buildvfs_exists(SETUPFILENAME))
{
int const i = wm_ynbox("Import Configuration Settings",
"The configuration file \"%s\" was not found. "
"Import configuration data from \"%s\"?",
g_setupFileName, SETUPFILENAME);
if (i)
ud.config.scripthandle = SCRIPT_Load(SETUPFILENAME);
}
#endif
}
pathsearchmode = 0;
if (ud.config.scripthandle < 0)
return -1;
char commmacro[] = "CommbatMacro# ";
for (int i = 0; i < MAXRIDECULE; i++)
{
commmacro[13] = i+'0';
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[i][0]);
}
Bmemset(tempbuf, 0, sizeof(tempbuf));
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);
char nameBuf[64];
while (Bstrlen(OSD_StripColors(nameBuf, tempbuf)) > 10)
tempbuf[Bstrlen(tempbuf) - 1] = '\0';
Bstrncpyz(szPlayerName, tempbuf, sizeof(szPlayerName));
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "ConfigVersion", &ud.configversion);
SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "ForceSetup", &ud.setup.forcesetup);
SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "NoAutoLoad", &ud.setup.noautoload);
int32_t cachesize;
SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "CacheSize", &cachesize);
if (cachesize > MAXCACHE1DSIZE)
MAXCACHE1DSIZE = cachesize;
if (g_noSetup == 0 && g_modDir[0] == '/')
{
SCRIPT_GetString(ud.config.scripthandle, "Setup","ModDir",&g_modDir[0]);
if (!buildvfs_isdir(g_modDir))
{
initprintf("Invalid mod dir in cfg!\n");
Bsprintf(g_modDir,"/");
}
}
if (g_grpNamePtr == NULL && g_addonNum == 0)
{
SCRIPT_GetStringPtr(ud.config.scripthandle, "Setup", "SelectedGRP", &g_grpNamePtr);
if (g_grpNamePtr && !Bstrlen(g_grpNamePtr))
g_grpNamePtr = dup_filename(G_DefaultGrpFile());
}
if (!NAM_WW2GI)
{
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Out", &ud.lockout);
SCRIPT_GetString(ud.config.scripthandle, "Screen Setup", "Password", &ud.pwlockout[0]);
}
windowx = -1;
windowy = -1;
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "MaxRefreshFreq", (int32_t *)&maxrefreshfreq);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP", &ud.setup.bpp);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenDisplay", &r_displayindex);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight", &ud.setup.ydim);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode", &ud.setup.fullscreen);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth", &ud.setup.xdim);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", (int32_t *)&windowx);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", (int32_t *)&windowy);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", (int32_t *)&windowpos);
if (ud.setup.bpp < 8) ud.setup.bpp = 32;
#ifdef POLYMER
int32_t rendmode = 0;
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Polymer", &rendmode);
glrendmode = (rendmode > 0) ? REND_POLYMER : REND_POLYMOST;
#endif
SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions", &ud.executions);
#ifdef _WIN32
SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", &ud.config.CheckForUpdates);
SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", &ud.config.LastUpdateCheck);
#endif
ud.config.setupread = 1;
return 0;
}
void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.cfg
{
char filename[BMAX_PATH];
if (!Bstrcmp(g_setupFileName, SETUPFILENAME))
Bsprintf(filename, "settings.cfg");
else
Bsprintf(filename, "%s_settings.cfg", strtok(g_setupFileName, "."));
buildvfs_FILE fp = buildvfs_fopen_write(filename);
if (fp)
{
buildvfs_fputstr(fp, "// this file is automatically generated by ");
buildvfs_fputstrptr(fp, AppProperName);
buildvfs_fputstr(fp,"\nunbindall\n");
for (int i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
{
if (CONTROL_KeyIsBound(i))
{
buildvfs_fputstr(fp, "bind \"");
buildvfs_fputstrptr(fp, CONTROL_KeyBinds[i].key);
if (CONTROL_KeyBinds[i].repeat)
buildvfs_fputstr(fp, "\" \"");
else
buildvfs_fputstr(fp, "\" norepeat \"");
buildvfs_fputstrptr(fp, CONTROL_KeyBinds[i].cmdstr);
buildvfs_fputstr(fp, "\"\n");
}
}
for (int i=0; i<NUMGAMEFUNCTIONS; ++i)
{
char const * name = CONFIG_FunctionNumToName(i);
if (name && name[0] != '\0' && (ud.config.KeyboardKeys[i][0] == 0xff || !ud.config.KeyboardKeys[i][0]))
{
buildvfs_fputstr(fp, "unbound ");
buildvfs_fputstrptr(fp, name);
buildvfs_fputstr(fp, "\n");
}
}
OSD_WriteAliases(fp);
if (g_crosshairSum != -1 && g_crosshairSum != DefaultCrosshairColors.r+(DefaultCrosshairColors.g<<8)+(DefaultCrosshairColors.b<<16))
{
buildvfs_fputstr(fp, "crosshaircolor ");
char buf[64];
snprintf(buf, sizeof(buf), "%d %d %d\n", CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
buildvfs_fputstrptr(fp, buf);
}
OSD_WriteCvars(fp);
buildvfs_fclose(fp);
OSD_Printf("Wrote %s\n", filename);
return;
}
OSD_Printf("Error writing %s: %s\n", filename, strerror(errno));
}
void CONFIG_WriteSetup(uint32_t flags)
{
if (!ud.config.setupread) return;
if (ud.config.scripthandle < 0)
ud.config.scripthandle = SCRIPT_Init(g_setupFileName);
SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions", ud.executions, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "CacheSize", MAXCACHE1DSIZE, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ConfigVersion", BYTEVERSION_EDUKE32, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ForceSetup", ud.setup.forcesetup, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "NoAutoLoad", ud.setup.noautoload, FALSE, FALSE);
#ifdef POLYMER
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Polymer", glrendmode == REND_POLYMER, FALSE, FALSE);
#endif
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP", ud.setup.bpp, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenDisplay", r_displayindex, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight", ud.setup.ydim, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode", ud.setup.fullscreen, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth", ud.setup.xdim, FALSE, FALSE);
if (g_grpNamePtr && !g_addonNum)
SCRIPT_PutString(ud.config.scripthandle, "Setup", "SelectedGRP", g_grpNamePtr);
#ifdef STARTUP_SETUP_WINDOW
if (g_noSetup == 0)
SCRIPT_PutString(ud.config.scripthandle, "Setup", "ModDir", &g_modDir[0]);
#endif
// exit early after only updating the values that can be changed from the startup window
if (flags & 1)
{
SCRIPT_Save(ud.config.scripthandle, g_setupFileName);
SCRIPT_Free(ud.config.scripthandle);
return;
}
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "MaxRefreshFreq", maxrefreshfreq, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", windowx, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", windowy, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", windowpos, FALSE, FALSE);
if (!NAM_WW2GI)
{
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Out",ud.lockout,FALSE,FALSE);
SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "Password",ud.pwlockout);
}
#ifdef _WIN32
SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", ud.config.CheckForUpdates, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", ud.config.LastUpdateCheck, FALSE, FALSE);
#endif
if (ud.setup.usemouse)
{
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
if (CONFIG_FunctionNumToName(ud.config.MouseFunctions[i][0]))
{
Bsprintf(buf, "MouseButton%d", i);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseFunctions[i][0]));
}
if (i >= (MAXMOUSEBUTTONS-2)) continue;
if (CONFIG_FunctionNumToName(ud.config.MouseFunctions[i][1]))
{
Bsprintf(buf, "MouseButtonClicked%d", i);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseFunctions[i][1]));
}
}
for (int i=0; i<MAXMOUSEAXES; i++)
{
if (CONFIG_AnalogNumToName(ud.config.MouseAnalogueAxes[i]))
{
Bsprintf(buf, "MouseAnalogAxes%d", i);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_AnalogNumToName(ud.config.MouseAnalogueAxes[i]));
}
if (CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[i][0]))
{
Bsprintf(buf, "MouseDigitalAxes%d_0", i);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[i][0]));
}
if (CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[i][1]))
{
Bsprintf(buf, "MouseDigitalAxes%d_1", i);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[i][1]));
}
Bsprintf(buf, "MouseAnalogScale%d", i);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.MouseAnalogueScale[i], FALSE, FALSE);
}
}
if (ud.setup.usejoystick)
{
for (int dummy=0; dummy<MAXJOYBUTTONSANDHATS; dummy++)
{
if (CONFIG_FunctionNumToName(ud.config.JoystickFunctions[dummy][0]))
{
Bsprintf(buf, "ControllerButton%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.JoystickFunctions[dummy][0]));
}
if (CONFIG_FunctionNumToName(ud.config.JoystickFunctions[dummy][1]))
{
Bsprintf(buf, "ControllerButtonClicked%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.JoystickFunctions[dummy][1]));
}
}
for (int dummy=0; dummy<MAXJOYAXES; dummy++)
{
if (CONFIG_AnalogNumToName(ud.config.JoystickAnalogueAxes[dummy]))
{
Bsprintf(buf, "ControllerAnalogAxes%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_AnalogNumToName(ud.config.JoystickAnalogueAxes[dummy]));
}
if (CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[dummy][0]))
{
Bsprintf(buf, "ControllerDigitalAxes%d_0", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[dummy][0]));
}
if (CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[dummy][1]))
{
Bsprintf(buf, "ControllerDigitalAxes%d_1", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[dummy][1]));
}
Bsprintf(buf, "ControllerAnalogScale%d", dummy);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.JoystickAnalogueScale[dummy], FALSE, FALSE);
Bsprintf(buf, "ControllerAnalogInvert%d", dummy);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.JoystickAnalogueInvert[dummy], FALSE, FALSE);
Bsprintf(buf, "ControllerAnalogDead%d", dummy);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.JoystickAnalogueDead[dummy], FALSE, FALSE);
Bsprintf(buf, "ControllerAnalogSaturate%d", dummy);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.JoystickAnalogueSaturate[dummy], FALSE, FALSE);
}
}
SCRIPT_PutString(ud.config.scripthandle, "Comm Setup","PlayerName",&szPlayerName[0]);
SCRIPT_PutString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
char commmacro[] = "CommbatMacro# ";
for (int dummy = 0; dummy < MAXRIDECULE; dummy++)
{
commmacro[13] = dummy+'0';
SCRIPT_PutString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
}
SCRIPT_Save(ud.config.scripthandle, g_setupFileName);
if ((flags & 2) == 0)
SCRIPT_Free(ud.config.scripthandle);
OSD_Printf("Wrote %s\n",g_setupFileName);
CONFIG_WriteSettings();
Bfflush(NULL);
}
char const * CONFIG_GetGameFuncOnKeyboard(int gameFunc)
{
const char * string0 = KB_ScanCodeToString(ud.config.KeyboardKeys[gameFunc][0]);
return string0[0] == '\0' ? KB_ScanCodeToString(ud.config.KeyboardKeys[gameFunc][1]) : string0;
}
char const * CONFIG_GetGameFuncOnMouse(int gameFunc)
{
for (int j = 0; j < 2; ++j)
for (int i = 0; i < joystick.numButtons; ++i)
if (ud.config.JoystickFunctions[i][j] == gameFunc)
return joyGetName(1, i);
for (int i = 0; i < joystick.numAxes; ++i)
for (int j = 0; j < 2; ++j)
if (ud.config.JoystickDigitalFunctions[i][j] == gameFunc)
return joyGetName(0, i);
return "";
}
char const * CONFIG_GetGameFuncOnJoystick(int gameFunc)
{
for (int j = 0; j < 2; ++j)
for (int i = 0; i < joystick.numButtons; ++i)
if (ud.config.JoystickFunctions[i][j] == gameFunc)
return joyGetName(1, i);
for (int i = 0; i < joystick.numAxes; ++i)
for (int j = 0; j < 2; ++j)
if (ud.config.JoystickDigitalFunctions[i][j] == gameFunc)
return joyGetName(0, i);
return "";
}
static const char *CONFIG_GetMapEntryName(char m[], char const * const mapname)
{
strcpy(m, mapname);
char *p = strrchr(m, '/');
if (!p) p = strrchr(m, '\\');
if (p) Bmemmove(m, p, Bstrlen(p)+1);
for (p=m; *p; p++) *p = tolower(*p);
// cheap hack because SCRIPT_GetNumber doesn't like the slashes
p = m;
while (*p == '/') p++;
return p;
}
static void CONFIG_GetMD4EntryName(char m[], uint8_t const * const md4)
{
sprintf(m, "MD4_%08x%08x%08x%08x",
B_BIG32(B_UNBUF32(&md4[0])), B_BIG32(B_UNBUF32(&md4[4])),
B_BIG32(B_UNBUF32(&md4[8])), B_BIG32(B_UNBUF32(&md4[12])));
}
int32_t CONFIG_GetMapBestTime(char const * const mapname, uint8_t const * const mapmd4)
{
if (!ud.config.setupread || ud.config.scripthandle < 0)
return -1;
char m[37];
CONFIG_GetMD4EntryName(m, mapmd4);
int32_t t = -1;
if (SCRIPT_GetNumber(ud.config.scripthandle, "MapTimes", m, &t))
{
// fall back to map filenames
char m2[BMAX_PATH];
auto p = CONFIG_GetMapEntryName(m2, mapname);
SCRIPT_GetNumber(ud.config.scripthandle, "MapTimes", p, &t);
}
return t;
}
int CONFIG_SetMapBestTime(uint8_t const * const mapmd4, int32_t tm)
{
if (ud.config.scripthandle < 0 && (ud.config.scripthandle = SCRIPT_Init(g_setupFileName)) < 0)
return -1;
char m[37];
CONFIG_GetMD4EntryName(m, mapmd4);
SCRIPT_PutNumber(ud.config.scripthandle, "MapTimes", m, tm, FALSE, FALSE);
return 0;
}